diff options
author | Morph <39850852+Morph1984@users.noreply.github.com> | 2021-10-14 20:32:19 +0200 |
---|---|---|
committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2021-10-15 23:35:33 +0200 |
commit | f0dc07dbac1fdddf75239ddbdaf643cd3a57f205 (patch) | |
tree | cdae19c680367e339423f4d981e31770137c7c65 /src | |
parent | core: Move ResultStatus outside of System (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/yuzu/main.cpp | 153 | ||||
-rw-r--r-- | src/yuzu/main.h | 11 |
2 files changed, 83 insertions, 81 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index a381eed34..3155a5c19 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -172,7 +172,7 @@ void GMainWindow::ShowTelemetryCallout() { "<br/><br/>Would you like to share your usage data with us?"); if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) { Settings::values.enable_telemetry = false; - system.ApplySettings(); + system->ApplySettings(); } } @@ -191,9 +191,10 @@ static void RemoveCachedContents() { Common::FS::RemoveDirRecursively(offline_system_data); } -GMainWindow::GMainWindow(Core::System& system_) - : input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, system{system_}, - config{std::make_unique<Config>(system_)}, +GMainWindow::GMainWindow() + : system{std::make_unique<Core::System>()}, + input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, + config{std::make_unique<Config>(*system)}, vfs{std::make_shared<FileSys::RealVfsFilesystem>()}, provider{std::make_unique<FileSys::ManualContentProvider>()} { Common::Log::Initialize(); @@ -257,10 +258,10 @@ GMainWindow::GMainWindow(Core::System& system_) show(); - system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>()); - system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual, - provider.get()); - system.GetFileSystemController().CreateFactories(*vfs); + system->SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>()); + system->RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual, + provider.get()); + system->GetFileSystemController().CreateFactories(*vfs); // Remove cached contents generated during the previous session RemoveCachedContents(); @@ -411,7 +412,7 @@ void GMainWindow::RegisterMetaTypes() { void GMainWindow::ControllerSelectorReconfigureControllers( const Core::Frontend::ControllerParameters& parameters) { - QtControllerSelectorDialog dialog(this, parameters, input_subsystem.get(), system); + QtControllerSelectorDialog dialog(this, parameters, input_subsystem.get(), *system); dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint | Qt::WindowTitleHint | Qt::WindowSystemMenuHint); @@ -421,7 +422,7 @@ void GMainWindow::ControllerSelectorReconfigureControllers( emit ControllerSelectorReconfigureFinished(); // Don't forget to apply settings. - system.ApplySettings(); + system->ApplySettings(); config->Save(); UpdateStatusButtons(); @@ -455,7 +456,7 @@ void GMainWindow::SoftwareKeyboardInitialize( return; } - software_keyboard = new QtSoftwareKeyboardDialog(render_window, system, is_inline, + software_keyboard = new QtSoftwareKeyboardDialog(render_window, *system, is_inline, std::move(initialize_parameters)); if (is_inline) { @@ -567,7 +568,7 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url, return; } - QtNXWebEngineView web_browser_view(this, system, input_subsystem.get()); + QtNXWebEngineView web_browser_view(this, *system, input_subsystem.get()); ui->action_Pause->setEnabled(false); ui->action_Restart->setEnabled(false); @@ -699,10 +700,10 @@ void GMainWindow::InitializeWidgets() { #ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING ui->action_Report_Compatibility->setVisible(true); #endif - render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, system); + render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system); render_window->hide(); - game_list = new GameList(vfs, provider.get(), system, this); + game_list = new GameList(vfs, provider.get(), *system, this); ui->horizontalLayout->addWidget(game_list); game_list_placeholder = new GameListPlaceholder(this); @@ -768,14 +769,14 @@ void GMainWindow::InitializeWidgets() { tr("Handheld controller can't be used on docked mode. Pro " "controller will be selected.")); controller_type = Settings::ControllerType::ProController; - ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), system); + ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system); configure_dialog.ApplyConfiguration(); controller_dialog->refreshConfiguration(); } Settings::values.use_docked_mode.SetValue(!is_docked); dock_status_button->setChecked(!is_docked); - OnDockedModeChanged(is_docked, !is_docked, system); + OnDockedModeChanged(is_docked, !is_docked, *system); }); dock_status_button->setText(tr("DOCK")); dock_status_button->setCheckable(true); @@ -799,7 +800,7 @@ void GMainWindow::InitializeWidgets() { } } - system.ApplySettings(); + system->ApplySettings(); UpdateGPUAccuracyButton(); }); UpdateGPUAccuracyButton(); @@ -827,7 +828,7 @@ void GMainWindow::InitializeWidgets() { Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL); } - system.ApplySettings(); + system->ApplySettings(); }); statusBar()->insertPermanentWidget(0, renderer_status_button); @@ -844,7 +845,7 @@ void GMainWindow::InitializeDebugWidgets() { debug_menu->addAction(microProfileDialog->toggleViewAction()); #endif - waitTreeWidget = new WaitTreeWidget(system, this); + waitTreeWidget = new WaitTreeWidget(*system, this); addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget); waitTreeWidget->hide(); debug_menu->addAction(waitTreeWidget->toggleViewAction()); @@ -947,7 +948,7 @@ void GMainWindow::InitializeHotkeys() { }); connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Restart Emulation"), this), &QShortcut::activated, this, [this] { - if (!system.IsPoweredOn()) { + if (!system->IsPoweredOn()) { return; } BootGame(game_path); @@ -1003,7 +1004,7 @@ void GMainWindow::InitializeHotkeys() { Settings::values.use_docked_mode.SetValue( !Settings::values.use_docked_mode.GetValue()); OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(), - Settings::values.use_docked_mode.GetValue(), system); + Settings::values.use_docked_mode.GetValue(), *system); dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue()); }); connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Mute Audio"), this), @@ -1240,9 +1241,9 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p return false; } - system.SetFilesystem(vfs); + system->SetFilesystem(vfs); - system.SetAppletFrontendSet({ + system->SetAppletFrontendSet({ std::make_unique<QtControllerSelector>(*this), // Controller Selector std::make_unique<QtErrorDisplay>(*this), // Error Display nullptr, // Parental Controls @@ -1253,13 +1254,13 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p }); const Core::SystemResultStatus result{ - system.Load(*render_window, filename.toStdString(), program_id, program_index)}; + system->Load(*render_window, filename.toStdString(), program_id, program_index)}; const auto drd_callout = (UISettings::values.callout_flags.GetValue() & static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0; if (result == Core::SystemResultStatus::Success && - system.GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory && + system->GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory && drd_callout) { UISettings::values.callout_flags = UISettings::values.callout_flags.GetValue() | static_cast<u32>(CalloutFlag::DRDDeprecation); @@ -1323,7 +1324,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p } game_path = filename; - system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt"); + system->TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt"); return true; } @@ -1350,7 +1351,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t last_filename_booted = filename; const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData()); - const auto loader = Loader::GetLoader(system, v_file, program_id, program_index); + const auto loader = Loader::GetLoader(*system, v_file, program_id, program_index); if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success && type == StartGameType::Normal) { @@ -1359,7 +1360,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()) : fmt::format("{:016X}", title_id); - Config per_game_config(system, config_file_name, Config::ConfigType::PerGameConfig); + Config per_game_config(*system, config_file_name, Config::ConfigType::PerGameConfig); } ConfigureVibration::SetAllVibrationDevices(); @@ -1382,16 +1383,16 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t return; // Create and start the emulation thread - emu_thread = std::make_unique<EmuThread>(system); + emu_thread = std::make_unique<EmuThread>(*system); emit EmulationStarting(emu_thread.get()); emu_thread->start(); // Register an ExecuteProgram callback such that Core can execute a sub-program - system.RegisterExecuteProgramCallback( + system->RegisterExecuteProgramCallback( [this](std::size_t program_index) { render_window->ExecuteProgram(program_index); }); // Register an Exit callback such that Core can exit the currently running application. - system.RegisterExitCallback([this]() { render_window->Exit(); }); + system->RegisterExitCallback([this]() { render_window->Exit(); }); connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity); @@ -1425,11 +1426,11 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t std::string title_name; std::string title_version; - const auto res = system.GetGameName(title_name); + const auto res = system->GetGameName(title_name); const auto metadata = [this, title_id] { - const FileSys::PatchManager pm(title_id, system.GetFileSystemController(), - system.GetContentProvider()); + const FileSys::PatchManager pm(title_id, system->GetFileSystemController(), + system->GetContentProvider()); return pm.GetControlMetadata(); }(); if (metadata.first != nullptr) { @@ -1440,16 +1441,16 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t title_name = Common::FS::PathToUTF8String( std::filesystem::path{filename.toStdU16String()}.filename()); } - const bool is_64bit = system.Kernel().CurrentProcess()->Is64BitProcess(); + const bool is_64bit = system->Kernel().CurrentProcess()->Is64BitProcess(); const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)"); title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit") .arg(QString::fromStdString(title_name), instruction_set_suffix) .toStdString(); LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version); - const auto gpu_vendor = system.GPU().Renderer().GetDeviceVendor(); + const auto gpu_vendor = system->GPU().Renderer().GetDeviceVendor(); UpdateWindowTitle(title_name, title_version, gpu_vendor); - loading_screen->Prepare(system.GetAppLoader()); + loading_screen->Prepare(system->GetAppLoader()); loading_screen->show(); emulation_running = true; @@ -1568,15 +1569,15 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target QString open_target; const auto [user_save_size, device_save_size] = [this, &game_path, &program_id] { - const FileSys::PatchManager pm{program_id, system.GetFileSystemController(), - system.GetContentProvider()}; + const FileSys::PatchManager pm{program_id, system->GetFileSystemController(), + system->GetContentProvider()}; const auto control = pm.GetControlMetadata().first; if (control != nullptr) { return std::make_pair(control->GetDefaultNormalSaveSize(), control->GetDeviceSaveDataSize()); } else { const auto file = Core::GetGameFileFromPath(vfs, game_path); - const auto loader = Loader::GetLoader(system, file); + const auto loader = Loader::GetLoader(*system, file); FileSys::NACP nacp{}; loader->ReadControlData(nacp); @@ -1619,14 +1620,14 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target ASSERT(user_id); const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath( - system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData, + *system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData, program_id, user_id->uuid, 0); path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path); } else { // Device save data const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath( - system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData, + *system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData, program_id, {}, 0); path = Common::FS::ConcatPathSafe(nand_dir, device_save_data_path); @@ -1753,7 +1754,7 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT } void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) { - const auto& fs_controller = system.GetFileSystemController(); + const auto& fs_controller = system->GetFileSystemController(); const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) || fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id); @@ -1769,7 +1770,7 @@ void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) { void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type) { const auto update_id = program_id | 0x800; - const auto& fs_controller = system.GetFileSystemController(); + const auto& fs_controller = system->GetFileSystemController(); const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) || fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id); @@ -1784,8 +1785,8 @@ void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type) void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type) { u32 count{}; - const auto& fs_controller = system.GetFileSystemController(); - const auto dlc_entries = system.GetContentProvider().ListEntriesFilter( + const auto& fs_controller = system->GetFileSystemController(); + const auto dlc_entries = system->GetContentProvider().ListEntriesFilter( FileSys::TitleType::AOC, FileSys::ContentRecordType::Data); for (const auto& entry : dlc_entries) { @@ -1923,7 +1924,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa "cancelled the operation.")); }; - const auto loader = Loader::GetLoader(system, vfs->OpenFile(game_path, FileSys::Mode::Read)); + const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read)); if (loader == nullptr) { failed(); return; @@ -1935,7 +1936,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa return; } - const auto& installed = system.GetContentProvider(); + const auto& installed = system->GetContentProvider(); const auto romfs_title_id = SelectRomFSDumpTarget(installed, program_id); if (!romfs_title_id) { @@ -1955,7 +1956,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa if (*romfs_title_id == program_id) { const u64 ivfc_offset = loader->ReadRomFSIVFCOffset(); - const FileSys::PatchManager pm{program_id, system.GetFileSystemController(), installed}; + const FileSys::PatchManager pm{program_id, system->GetFileSystemController(), installed}; romfs = pm.PatchRomFS(file, ivfc_offset, FileSys::ContentRecordType::Program, nullptr, false); } else { @@ -2090,7 +2091,7 @@ void GMainWindow::OnGameListShowList(bool show) { void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) { u64 title_id{}; const auto v_file = Core::GetGameFileFromPath(vfs, file); - const auto loader = Loader::GetLoader(system, v_file); + const auto loader = Loader::GetLoader(*system, v_file); if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) { QMessageBox::information(this, tr("Properties"), @@ -2304,7 +2305,7 @@ InstallResult GMainWindow::InstallNSPXCI(const QString& filename) { if (nsp->GetStatus() != Loader::ResultStatus::Success) { return InstallResult::Failure; } - const auto res = system.GetFileSystemController().GetUserNANDContents()->InstallEntry( + const auto res = system->GetFileSystemController().GetUserNANDContents()->InstallEntry( *nsp, true, qt_raw_copy); switch (res) { case FileSys::InstallResult::Success: @@ -2384,7 +2385,7 @@ InstallResult GMainWindow::InstallNCA(const QString& filename) { } const bool is_application = index >= static_cast<s32>(FileSys::TitleType::Application); - const auto& fs_controller = system.GetFileSystemController(); + const auto& fs_controller = system->GetFileSystemController(); auto* registered_cache = is_application ? fs_controller.GetUserNANDContents() : fs_controller.GetSystemNANDContents(); @@ -2449,13 +2450,13 @@ void GMainWindow::OnPauseGame() { } void GMainWindow::OnStopGame() { - if (system.GetExitLock() && !ConfirmForceLockedExit()) { + if (system->GetExitLock() && !ConfirmForceLockedExit()) { return; } ShutdownGame(); - Settings::RestoreGlobalState(system.IsPoweredOn()); + Settings::RestoreGlobalState(system->IsPoweredOn()); UpdateStatusButtons(); } @@ -2473,7 +2474,7 @@ void GMainWindow::OnExit() { } void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) { - OverlayDialog dialog(render_window, system, error_code, error_text, QString{}, tr("OK"), + OverlayDialog dialog(render_window, *system, error_code, error_text, QString{}, tr("OK"), Qt::AlignLeft | Qt::AlignVCenter); dialog.exec(); @@ -2483,7 +2484,7 @@ void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_tex void GMainWindow::OnMenuReportCompatibility() { if (!Settings::values.yuzu_token.GetValue().empty() && !Settings::values.yuzu_username.GetValue().empty()) { - CompatDB compatdb{system.TelemetrySession(), this}; + CompatDB compatdb{system->TelemetrySession(), this}; compatdb.exec(); } else { QMessageBox::critical( @@ -2647,7 +2648,7 @@ void GMainWindow::OnConfigure() { const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue(); Settings::SetConfiguringGlobal(true); - ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), system); + ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system); connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this, &GMainWindow::OnLanguageChanged); @@ -2683,7 +2684,7 @@ void GMainWindow::OnConfigure() { Settings::values.disabled_addons.clear(); - config = std::make_unique<Config>(system); + config = std::make_unique<Config>(*system); UISettings::values.reset_to_defaults = false; UISettings::values.game_dirs = std::move(old_game_dirs); @@ -2732,12 +2733,11 @@ void GMainWindow::OnConfigure() { } void GMainWindow::OnConfigureTas() { - const auto& system = Core::System::GetInstance(); ConfigureTasDialog dialog(this); const auto result = dialog.exec(); if (result != QDialog::Accepted && !UISettings::values.configuration_applied) { - Settings::RestoreGlobalState(system.IsPoweredOn()); + Settings::RestoreGlobalState(system->IsPoweredOn()); return; } else if (result == QDialog::Accepted) { dialog.ApplyConfiguration(); @@ -2745,7 +2745,7 @@ void GMainWindow::OnConfigureTas() { } void GMainWindow::OnConfigurePerGame() { - const u64 title_id = system.CurrentProcess()->GetTitleID(); + const u64 title_id = system->CurrentProcess()->GetTitleID(); OpenPerGameConfiguration(title_id, game_path.toStdString()); } @@ -2753,12 +2753,12 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file const auto v_file = Core::GetGameFileFromPath(vfs, file_name); Settings::SetConfiguringGlobal(false); - ConfigurePerGame dialog(this, title_id, file_name, system); + ConfigurePerGame dialog(this, title_id, file_name, *system); dialog.LoadFromFile(v_file); const auto result = dialog.exec(); if (result != QDialog::Accepted && !UISettings::values.configuration_applied) { - Settings::RestoreGlobalState(system.IsPoweredOn()); + Settings::RestoreGlobalState(system->IsPoweredOn()); return; } else if (result == QDialog::Accepted) { dialog.ApplyConfiguration(); @@ -2770,7 +2770,7 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file } // Do not cause the global config to write local settings into the config file - const bool is_powered_on = system.IsPoweredOn(); + const bool is_powered_on = system->IsPoweredOn(); Settings::RestoreGlobalState(is_powered_on); UISettings::values.configuration_applied = false; @@ -2793,7 +2793,7 @@ void GMainWindow::OnLoadAmiibo() { } void GMainWindow::LoadAmiibo(const QString& filename) { - Service::SM::ServiceManager& sm = system.ServiceManager(); + Service::SM::ServiceManager& sm = system->ServiceManager(); auto nfc = sm.GetService<Service::NFP::Module::Interface>("nfp:user"); if (nfc == nullptr) { return; @@ -2844,7 +2844,7 @@ void GMainWindow::OnToggleFilterBar() { } void GMainWindow::OnCaptureScreenshot() { - const u64 title_id = system.CurrentProcess()->GetTitleID(); + const u64 title_id = system->CurrentProcess()->GetTitleID(); const auto screenshot_path = QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir)); const auto date = @@ -2950,8 +2950,8 @@ void GMainWindow::UpdateStatusBar() { tas_label->clear(); } - auto results = system.GetAndResetPerfStats(); - auto& shader_notify = system.GPU().ShaderNotify(); + auto results = system->GetAndResetPerfStats(); + auto& shader_notify = system->GPU().ShaderNotify(); const int shaders_building = shader_notify.ShadersBuilding(); if (shaders_building > 0) { @@ -3112,7 +3112,7 @@ void GMainWindow::OnCoreError(Core::SystemResultStatus result, std::string detai if (emu_thread) { ShutdownGame(); - Settings::RestoreGlobalState(system.IsPoweredOn()); + Settings::RestoreGlobalState(system->IsPoweredOn()); UpdateStatusButtons(); } } else { @@ -3154,8 +3154,8 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) { const auto function = [this, &keys, &pdm] { keys.PopulateFromPartitionData(pdm); - system.GetFileSystemController().CreateFactories(*vfs); - keys.DeriveETicket(pdm, system.GetContentProvider()); + system->GetFileSystemController().CreateFactories(*vfs); + keys.DeriveETicket(pdm, system->GetContentProvider()); }; QString errors; @@ -3197,7 +3197,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) { prog.close(); } - system.GetFileSystemController().CreateFactories(*vfs); + system->GetFileSystemController().CreateFactories(*vfs); if (behavior == ReinitializeKeyBehavior::Warning) { game_list->PopulateAsync(UISettings::values.game_dirs); @@ -3265,7 +3265,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) { if (emu_thread != nullptr) { ShutdownGame(); - Settings::RestoreGlobalState(system.IsPoweredOn()); + Settings::RestoreGlobalState(system->IsPoweredOn()); UpdateStatusButtons(); } @@ -3340,7 +3340,7 @@ bool GMainWindow::ConfirmForceLockedExit() { } void GMainWindow::RequestGameExit() { - auto& sm{system.ServiceManager()}; + auto& sm{system->ServiceManager()}; auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE"); auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE"); bool has_signalled = false; @@ -3434,7 +3434,7 @@ void GMainWindow::OnLanguageChanged(const QString& locale) { void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { #ifdef USE_DISCORD_PRESENCE if (state) { - discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(system); + discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(*system); } else { discord_rpc = std::make_unique<DiscordRPC::NullImpl>(); } @@ -3488,8 +3488,7 @@ int main(int argc, char* argv[]) { // generating shaders setlocale(LC_ALL, "C"); - Core::System::InitializeGlobalInstance(); - GMainWindow main_window{Core::System::GetInstance()}; + GMainWindow main_window{}; // After settings have been loaded by GMainWindow, apply the filter main_window.show(); diff --git a/src/yuzu/main.h b/src/yuzu/main.h index b96ac8da3..aed15a0a0 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -13,7 +13,6 @@ #include <QTranslator> #include "common/common_types.h" -#include "core/core.h" #include "core/hle/service/acc/profile_manager.h" #include "yuzu/compatibility_list.h" #include "yuzu/hotkeys.h" @@ -44,6 +43,11 @@ enum class StartGameType { Global, // Only uses global configuration }; +namespace Core { +enum class SystemResultStatus : u32; +class System; +} // namespace Core + namespace Core::Frontend { struct ControllerParameters; struct InlineAppearParameters; @@ -110,7 +114,7 @@ class GMainWindow : public QMainWindow { public: void filterBarSetChecked(bool state); void UpdateUITheme(); - GMainWindow(Core::System& system_); + explicit GMainWindow(); ~GMainWindow() override; bool DropAction(QDropEvent* event); @@ -311,11 +315,10 @@ private: std::unique_ptr<Ui::MainWindow> ui; + std::unique_ptr<Core::System> system; std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc; std::shared_ptr<InputCommon::InputSubsystem> input_subsystem; - Core::System& system; - GRenderWindow* render_window; GameList* game_list; LoadingScreen* loading_screen; |