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authorMarkus Wick <markus@selfnet.de>2021-04-07 11:41:31 +0200
committerMarkus Wick <markus@selfnet.de>2021-04-07 22:38:52 +0200
commite8bd9aed8bf0f60455d0ae6a8f6f3abf92dd8305 (patch)
tree042497b8c297e874b382f4b695bb601b6ea2d1cf /src
parentvideo_core/gpu_thread: Keep the write lock for allocating the fence. (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/gpu_thread.cpp43
-rw-r--r--src/video_core/gpu_thread.h11
2 files changed, 31 insertions, 23 deletions
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp
index 9488bf544..7addfbc7b 100644
--- a/src/video_core/gpu_thread.cpp
+++ b/src/video_core/gpu_thread.cpp
@@ -56,11 +56,17 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
} else if (const auto* invalidate = std::get_if<InvalidateRegionCommand>(&next.data)) {
rasterizer->OnCPUWrite(invalidate->addr, invalidate->size);
} else if (std::holds_alternative<EndProcessingCommand>(next.data)) {
- return;
+ ASSERT(state.is_running == false);
} else {
UNREACHABLE();
}
state.signaled_fence.store(next.fence);
+ if (next.block) {
+ // We have to lock the write_lock to ensure that the condition_variable wait not get a
+ // race between the check and the lock itself.
+ std::lock_guard lk(state.write_lock);
+ state.cv.notify_all();
+ }
}
}
@@ -105,9 +111,8 @@ void ThreadManager::FlushRegion(VAddr addr, u64 size) {
case Settings::GPUAccuracy::Extreme: {
auto& gpu = system.GPU();
u64 fence = gpu.RequestFlush(addr, size);
- PushCommand(GPUTickCommand());
- while (fence > gpu.CurrentFlushRequestFence()) {
- }
+ PushCommand(GPUTickCommand(), true);
+ ASSERT(fence <= gpu.CurrentFlushRequestFence());
break;
}
default:
@@ -124,18 +129,16 @@ void ThreadManager::FlushAndInvalidateRegion(VAddr addr, u64 size) {
rasterizer->OnCPUWrite(addr, size);
}
-void ThreadManager::WaitIdle() const {
- while (state.last_fence > state.signaled_fence.load(std::memory_order_relaxed) &&
- state.is_running) {
- }
-}
-
void ThreadManager::ShutDown() {
if (!state.is_running) {
return;
}
- state.is_running = false;
+ {
+ std::lock_guard lk(state.write_lock);
+ state.is_running = false;
+ state.cv.notify_all();
+ }
if (!thread.joinable()) {
return;
@@ -150,15 +153,21 @@ void ThreadManager::OnCommandListEnd() {
PushCommand(OnCommandListEndCommand());
}
-u64 ThreadManager::PushCommand(CommandData&& command_data) {
+u64 ThreadManager::PushCommand(CommandData&& command_data, bool block) {
+ if (!is_async) {
+ // In synchronous GPU mode, block the caller until the command has executed
+ block = true;
+ }
+
std::unique_lock lk(state.write_lock);
const u64 fence{++state.last_fence};
- state.queue.Push(CommandDataContainer(std::move(command_data), fence));
+ state.queue.Push(CommandDataContainer(std::move(command_data), fence, block));
- if (!is_async) {
- // In synchronous GPU mode, block the caller until the command has executed
- lk.unlock();
- WaitIdle();
+ if (block) {
+ state.cv.wait(lk, [this, fence] {
+ return fence <= state.signaled_fence.load(std::memory_order_relaxed) ||
+ !state.is_running;
+ });
}
return fence;
diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h
index cb901c22a..11a648f38 100644
--- a/src/video_core/gpu_thread.h
+++ b/src/video_core/gpu_thread.h
@@ -90,11 +90,12 @@ using CommandData =
struct CommandDataContainer {
CommandDataContainer() = default;
- explicit CommandDataContainer(CommandData&& data_, u64 next_fence_)
- : data{std::move(data_)}, fence{next_fence_} {}
+ explicit CommandDataContainer(CommandData&& data_, u64 next_fence_, bool block_)
+ : data{std::move(data_)}, fence{next_fence_}, block(block_) {}
CommandData data;
u64 fence{};
+ bool block{};
};
/// Struct used to synchronize the GPU thread
@@ -106,6 +107,7 @@ struct SynchState final {
CommandQueue queue;
u64 last_fence{};
std::atomic<u64> signaled_fence{};
+ std::condition_variable cv;
};
/// Class used to manage the GPU thread
@@ -140,10 +142,7 @@ public:
private:
/// Pushes a command to be executed by the GPU thread
- u64 PushCommand(CommandData&& command_data);
-
- // Wait until the gpu thread is idle.
- void WaitIdle() const;
+ u64 PushCommand(CommandData&& command_data, bool block = false);
Core::System& system;
const bool is_async;