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authorMat M <mathew1800@gmail.com>2019-03-31 05:12:54 +0200
committerGitHub <noreply@github.com>2019-03-31 05:12:54 +0200
commitda02946f4f0c249439c9445cff923798705cbe12 (patch)
tree4e199585415642058fbe7138aba5cdca9754e7a0 /src
parentgl_shader_decompiler: Add AOFFI backing implementation (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/shader/decode/texture.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index 0d2e82dce..a775b402b 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -564,7 +564,7 @@ std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coor
return {{0, 4, 8}, 4, 8, 16};
}
}();
- const u32 mask = (1 << size) - 1;
+ const u32 mask = (1U << size) - 1;
std::vector<Node> aoffi;
aoffi.reserve(coord_count);
@@ -595,4 +595,4 @@ std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coor
return aoffi;
}
-} // namespace VideoCommon::Shader \ No newline at end of file
+} // namespace VideoCommon::Shader