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author | bunnei <bunneidev@gmail.com> | 2021-01-21 02:05:44 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-01-21 02:05:44 +0100 |
commit | d98b0f8f48e1412b140ec70181893c718704eb10 (patch) | |
tree | ca12e0ef95b67153d6b00ff21988af0540c0a7f2 /src | |
parent | Merge pull request #5755 from FearlessTobi/port-5344 (diff) | |
parent | Always update configuration for handheld (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/yuzu/configuration/config.cpp | 3 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_input_player.cpp | 10 |
2 files changed, 12 insertions, 1 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index cda448718..9f73d37d4 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -1005,7 +1005,8 @@ void Config::SavePlayerValue(std::size_t player_index) { static_cast<u8>(Settings::ControllerType::ProController)); if (!player_prefix.isEmpty()) { - WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected, false); + WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected, + player_index == 0); WriteSetting(QStringLiteral("%1vibration_enabled").arg(player_prefix), player.vibration_enabled, true); WriteSetting(QStringLiteral("%1vibration_strength").arg(player_prefix), diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 46ea026e4..13f0351d4 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -575,6 +575,16 @@ void ConfigureInputPlayer::ApplyConfiguration() { std::transform(motions_param.begin(), motions_param.end(), motions.begin(), [](const Common::ParamPackage& param) { return param.Serialize(); }); + + // Apply configuration for handheld + if (player_index == 0) { + auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX]; + if (player.controller_type == Settings::ControllerType::Handheld) { + handheld = player; + } + handheld.connected = ui->groupConnectedController->isChecked() && + player.controller_type == Settings::ControllerType::Handheld; + } } void ConfigureInputPlayer::TryConnectSelectedController() { |