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author | Zach Hilman <zachhilman@gmail.com> | 2018-12-05 04:01:01 +0100 |
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committer | Zach Hilman <zachhilman@gmail.com> | 2018-12-05 20:05:57 +0100 |
commit | c07059e7fdead17b47acea02ab1a6ac13c8f4d9c (patch) | |
tree | 8598abb9cdc8da336307f130a48a140aa56db9b6 /src | |
parent | configure_input: Add ConfigureInputSimple as default input UI config (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/yuzu/configuration/configure_input.cpp | 58 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_input.h | 4 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_input_simple.cpp | 2 |
3 files changed, 31 insertions, 33 deletions
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp index 3e78802ce..f39d57998 100644 --- a/src/yuzu/configuration/configure_input.cpp +++ b/src/yuzu/configuration/configure_input.cpp @@ -20,6 +20,33 @@ #include "yuzu/configuration/configure_input_player.h" #include "yuzu/configuration/configure_mouse_advanced.h" +void OnDockedModeChanged(bool last_state, bool new_state) { + if (last_state == new_state) { + return; + } + + Core::System& system{Core::System::GetInstance()}; + if (!system.IsPoweredOn()) { + return; + } + Service::SM::ServiceManager& sm = system.ServiceManager(); + + // Message queue is shared between these services, we just need to signal an operation + // change to one and it will handle both automatically + auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE"); + auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE"); + bool has_signalled = false; + + if (applet_oe != nullptr) { + applet_oe->GetMessageQueue()->OperationModeChanged(); + has_signalled = true; + } + + if (applet_ae != nullptr && !has_signalled) { + applet_ae->GetMessageQueue()->OperationModeChanged(); + } +} + namespace { template <typename Dialog, typename... Args> void CallConfigureDialog(ConfigureInput& parent, Args&&... args) { @@ -90,37 +117,6 @@ ConfigureInput::ConfigureInput(QWidget* parent) ConfigureInput::~ConfigureInput() = default; -void ConfigureInput::OnDockedModeChanged(bool last_state, bool new_state) { - if (ui->use_docked_mode->isChecked() && ui->handheld_connected->isChecked()) { - ui->handheld_connected->setChecked(false); - } - - if (last_state == new_state) { - return; - } - - Core::System& system{Core::System::GetInstance()}; - if (!system.IsPoweredOn()) { - return; - } - Service::SM::ServiceManager& sm = system.ServiceManager(); - - // Message queue is shared between these services, we just need to signal an operation - // change to one and it will handle both automatically - auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE"); - auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE"); - bool has_signalled = false; - - if (applet_oe != nullptr) { - applet_oe->GetMessageQueue()->OperationModeChanged(); - has_signalled = true; - } - - if (applet_ae != nullptr && !has_signalled) { - applet_ae->GetMessageQueue()->OperationModeChanged(); - } -} - void ConfigureInput::applyConfiguration() { for (std::size_t i = 0; i < players_controller.size(); ++i) { const auto controller_type_index = players_controller[i]->currentIndex(); diff --git a/src/yuzu/configuration/configure_input.h b/src/yuzu/configuration/configure_input.h index b5005e3ea..b8e62cc2b 100644 --- a/src/yuzu/configuration/configure_input.h +++ b/src/yuzu/configuration/configure_input.h @@ -20,6 +20,8 @@ namespace Ui { class ConfigureInput; } +void OnDockedModeChanged(bool last_state, bool new_state); + class ConfigureInput : public QDialog { Q_OBJECT @@ -33,8 +35,6 @@ public: private: void updateUIEnabled(); - void OnDockedModeChanged(bool last_state, bool new_state); - /// Load configuration settings. void loadConfiguration(); /// Restore all buttons to their default values. diff --git a/src/yuzu/configuration/configure_input_simple.cpp b/src/yuzu/configuration/configure_input_simple.cpp index 10c804388..b4f3724bd 100644 --- a/src/yuzu/configuration/configure_input_simple.cpp +++ b/src/yuzu/configuration/configure_input_simple.cpp @@ -132,7 +132,9 @@ void ConfigureInputSimple::loadConfiguration() { } void ConfigureInputSimple::OnSelectProfile(int index) { + const auto old_docked = Settings::values.use_docked_mode; ApplyInputProfileConfiguration(index); + OnDockedModeChanged(old_docked, Settings::values.use_docked_mode); } void ConfigureInputSimple::OnConfigure() { |