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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-05-16 23:01:09 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:31 +0200
commitbee9fb0563f2bffd08df6f78091233fb3fc8d4ed (patch)
tree79e51bfb7fe9348082b7e57de7440ab57c196bc8 /src
parentglasm: Add support for texture offsets (diff)
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Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_image.cpp194
1 files changed, 97 insertions, 97 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
index c395248ed..247118dff 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
@@ -9,103 +9,7 @@
namespace Shader::Backend::GLASM {
-void EmitBindlessImageSampleImplicitLod(EmitContext&) {
- throw LogicError("Unreachable instruction");
-}
-
-void EmitBindlessImageSampleExplicitLod(EmitContext&) {
- throw LogicError("Unreachable instruction");
-}
-
-void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) {
- throw LogicError("Unreachable instruction");
-}
-
-void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) {
- throw LogicError("Unreachable instruction");
-}
-
-void EmitBindlessImageGather(EmitContext&) {
- throw LogicError("Unreachable instruction");
-}
-
-void EmitBindlessImageGatherDref(EmitContext&) {
- throw LogicError("Unreachable instruction");
-}
-
-void EmitBindlessImageFetch(EmitContext&) {
- throw LogicError("Unreachable instruction");
-}
-
-void EmitBindlessImageQueryDimensions(EmitContext&) {
- throw LogicError("Unreachable instruction");
-}
-
-void EmitBindlessImageQueryLod(EmitContext&) {
- throw LogicError("Unreachable instruction");
-}
-
-void EmitBindlessImageGradient(EmitContext&) {
- throw LogicError("Unreachable instruction");
-}
-
-void EmitBindlessImageRead(EmitContext&) {
- throw LogicError("Unreachable instruction");
-}
-
-void EmitBindlessImageWrite(EmitContext&) {
- throw LogicError("Unreachable instruction");
-}
-
-void EmitBoundImageSampleImplicitLod(EmitContext&) {
- throw LogicError("Unreachable instruction");
-}
-
-void EmitBoundImageSampleExplicitLod(EmitContext&) {
- throw LogicError("Unreachable instruction");
-}
-
-void EmitBoundImageSampleDrefImplicitLod(EmitContext&) {
- throw LogicError("Unreachable instruction");
-}
-
-void EmitBoundImageSampleDrefExplicitLod(EmitContext&) {
- throw LogicError("Unreachable instruction");
-}
-
-void EmitBoundImageGather(EmitContext&) {
- throw LogicError("Unreachable instruction");
-}
-
-void EmitBoundImageGatherDref(EmitContext&) {
- throw LogicError("Unreachable instruction");
-}
-
-void EmitBoundImageFetch(EmitContext&) {
- throw LogicError("Unreachable instruction");
-}
-
-void EmitBoundImageQueryDimensions(EmitContext&) {
- throw LogicError("Unreachable instruction");
-}
-
-void EmitBoundImageQueryLod(EmitContext&) {
- throw LogicError("Unreachable instruction");
-}
-
-void EmitBoundImageGradient(EmitContext&) {
- throw LogicError("Unreachable instruction");
-}
-
-void EmitBoundImageRead(EmitContext&) {
- throw LogicError("Unreachable instruction");
-}
-
-void EmitBoundImageWrite(EmitContext&) {
- throw LogicError("Unreachable instruction");
-}
-
-static std::string Texture([[maybe_unused]] EmitContext& ctx, IR::TextureInstInfo info,
+std::string Texture([[maybe_unused]] EmitContext& ctx, IR::TextureInstInfo info,
[[maybe_unused]] const IR::Value& index) {
// FIXME
return fmt::format("texture[{}]", info.descriptor_index);
@@ -242,4 +146,100 @@ void EmitImageWrite([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
throw NotImplementedException("GLASM instruction");
}
+void EmitBindlessImageSampleImplicitLod(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitBindlessImageSampleExplicitLod(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitBindlessImageGather(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitBindlessImageGatherDref(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitBindlessImageFetch(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitBindlessImageQueryDimensions(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitBindlessImageQueryLod(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitBindlessImageGradient(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitBindlessImageRead(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitBindlessImageWrite(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitBoundImageSampleImplicitLod(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitBoundImageSampleExplicitLod(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitBoundImageSampleDrefImplicitLod(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitBoundImageSampleDrefExplicitLod(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitBoundImageGather(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitBoundImageGatherDref(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitBoundImageFetch(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitBoundImageQueryDimensions(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitBoundImageQueryLod(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitBoundImageGradient(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitBoundImageRead(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+void EmitBoundImageWrite(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
} // namespace Shader::Backend::GLASM