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authorliamwhite <liamwhite@users.noreply.github.com>2023-07-26 17:04:57 +0200
committerGitHub <noreply@github.com>2023-07-26 17:04:57 +0200
commita1c355051e030d48b24044023c3fb35d2640386b (patch)
tree3648e6d1d4389d8453c31941a08843d956c241d8 /src
parentMerge pull request #10990 from comex/ubsan (diff)
parentAddress feedback (diff)
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Diffstat (limited to '')
-rw-r--r--src/yuzu/discord_impl.cpp82
-rw-r--r--src/yuzu/discord_impl.h7
2 files changed, 53 insertions, 36 deletions
diff --git a/src/yuzu/discord_impl.cpp b/src/yuzu/discord_impl.cpp
index ac2fc1bcb..57b50abd0 100644
--- a/src/yuzu/discord_impl.cpp
+++ b/src/yuzu/discord_impl.cpp
@@ -3,9 +3,14 @@
#include <chrono>
#include <string>
+
+#include <QEventLoop>
+#include <QNetworkAccessManager>
+#include <QNetworkReply>
+
#include <discord_rpc.h>
#include <fmt/format.h>
-#include <httplib.h>
+
#include "common/common_types.h"
#include "common/string_util.h"
#include "core/core.h"
@@ -31,7 +36,7 @@ void DiscordImpl::Pause() {
Discord_ClearPresence();
}
-static std::string GetGameString(const std::string& title) {
+std::string DiscordImpl::GetGameString(const std::string& title) {
// Convert to lowercase
std::string icon_name = Common::ToLower(title);
@@ -56,51 +61,56 @@ static std::string GetGameString(const std::string& title) {
return icon_name;
}
-void DiscordImpl::Update() {
+void DiscordImpl::UpdateGameStatus(bool use_default) {
+ const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
+ const std::string default_image = "yuzu_logo";
+ const std::string url = use_default ? default_image : game_url;
s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count();
+ DiscordRichPresence presence{};
+
+ presence.largeImageKey = url.c_str();
+ presence.largeImageText = game_title.c_str();
+ presence.smallImageKey = default_image.c_str();
+ presence.smallImageText = default_text.c_str();
+ presence.state = game_title.c_str();
+ presence.details = "Currently in game";
+ presence.startTimestamp = start_time;
+ Discord_UpdatePresence(&presence);
+}
+
+void DiscordImpl::Update() {
const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
const std::string default_image = "yuzu_logo";
- std::string game_cover_url = "https://yuzu-emu.org";
- std::string title;
-
- DiscordRichPresence presence{};
if (system.IsPoweredOn()) {
- system.GetAppLoader().ReadTitle(title);
+ system.GetAppLoader().ReadTitle(game_title);
// Used to format Icon URL for yuzu website game compatibility page
- std::string icon_name = GetGameString(title);
-
- // New Check for game cover
- httplib::Client cli(game_cover_url);
- cli.set_connection_timeout(std::chrono::seconds(3));
- cli.set_read_timeout(std::chrono::seconds(3));
-
- if (auto res = cli.Head(fmt::format("/images/game/boxart/{}.png", icon_name))) {
- if (res->status == 200) {
- game_cover_url += fmt::format("/images/game/boxart/{}.png", icon_name);
- } else {
- game_cover_url = "yuzu_logo";
- }
- } else {
- game_cover_url = "yuzu_logo";
- }
-
- presence.largeImageKey = game_cover_url.c_str();
- presence.largeImageText = title.c_str();
-
- presence.smallImageKey = default_image.c_str();
- presence.smallImageText = default_text.c_str();
- presence.state = title.c_str();
- presence.details = "Currently in game";
- } else {
- presence.largeImageKey = default_image.c_str();
- presence.largeImageText = default_text.c_str();
- presence.details = "Currently not in game";
+ std::string icon_name = GetGameString(game_title);
+ game_url = fmt::format("https://yuzu-emu.org/images/game/boxart/{}.png", icon_name);
+
+ QNetworkAccessManager manager;
+ QNetworkRequest request;
+ request.setUrl(QUrl(QString::fromStdString(game_url)));
+ request.setTransferTimeout(3000);
+ QNetworkReply* reply = manager.head(request);
+ QEventLoop request_event_loop;
+ QObject::connect(reply, &QNetworkReply::finished, &request_event_loop, &QEventLoop::quit);
+ request_event_loop.exec();
+ UpdateGameStatus(reply->error());
+ return;
}
+ s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
+ std::chrono::system_clock::now().time_since_epoch())
+ .count();
+
+ DiscordRichPresence presence{};
+ presence.largeImageKey = default_image.c_str();
+ presence.largeImageText = default_text.c_str();
+ presence.details = "Currently not in game";
presence.startTimestamp = start_time;
Discord_UpdatePresence(&presence);
}
diff --git a/src/yuzu/discord_impl.h b/src/yuzu/discord_impl.h
index 84710b9c6..eb6cf9ae0 100644
--- a/src/yuzu/discord_impl.h
+++ b/src/yuzu/discord_impl.h
@@ -19,6 +19,13 @@ public:
void Pause() override;
void Update() override;
+private:
+ std::string GetGameString(const std::string& title);
+ void UpdateGameStatus(bool use_default);
+
+ std::string game_url{};
+ std::string game_title{};
+
Core::System& system;
};