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authorYuri Kunde Schlesner <yuriks@yuriks.net>2016-09-16 07:47:20 +0200
committerGitHub <noreply@github.com>2016-09-16 07:47:20 +0200
commit8bf09b5302dc7717477f6c3b5c1f0ea8f2c80717 (patch)
treebb18965bd9603957070cd1a4451d420329dce8e2 /src
parentMerge pull request #2042 from bunnei/dynarmic (diff)
parentVideoCore: Fix dangling lambda context in shader interpreter (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/shader/shader_interpreter.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp
index b1eadc071..f6c86a759 100644
--- a/src/video_core/shader/shader_interpreter.cpp
+++ b/src/video_core/shader/shader_interpreter.cpp
@@ -77,7 +77,7 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
const Instruction instr = { program_code[program_counter] };
const SwizzlePattern swizzle = { swizzle_data[instr.common.operand_desc_id] };
- static auto call = [&program_counter, &call_stack](UnitState<Debug>& state, u32 offset, u32 num_instructions,
+ auto call = [&program_counter, &call_stack](UnitState<Debug>& state, u32 offset, u32 num_instructions,
u32 return_offset, u8 repeat_count, u8 loop_increment) {
program_counter = offset - 1; // -1 to make sure when incrementing the PC we end up at the correct offset
ASSERT(call_stack.size() < call_stack.capacity());