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author | Valeri <v19930312@gmail.com> | 2021-12-13 21:23:34 +0100 |
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committer | v1993 <v19930312@gmail.com> | 2021-12-14 13:02:03 +0100 |
commit | 7f965172c5cd4f891e1f2025050cbf9492dbf5c8 (patch) | |
tree | 132da0cf6ae98a3265ebbac15aafc753af43625e /src | |
parent | Merge pull request #7574 from v1993/patch-1 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/input_common/drivers/sdl_driver.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp index 1052ed394..24fd3ab92 100644 --- a/src/input_common/drivers/sdl_driver.cpp +++ b/src/input_common/drivers/sdl_driver.cpp @@ -403,10 +403,11 @@ SDLDriver::SDLDriver(const std::string& input_engine_) : InputEngine(input_engin // Use hidapi driver for joycons. This will allow joycons to be detected as a GameController and // not a generic one - SDL_SetHint("SDL_JOYSTICK_HIDAPI_JOY_CONS", "1"); + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1"); - // Turn off Pro controller home led - SDL_SetHint("SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED", "0"); + // Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native + // driver on Linux. + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0"); // If the frontend is going to manage the event loop, then we don't start one here start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) == 0; |