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authorbunnei <bunneidev@gmail.com>2021-12-18 01:09:05 +0100
committerGitHub <noreply@github.com>2021-12-18 01:09:05 +0100
commit77d06d5df02d18da381bcd572ce11fee790d9edf (patch)
tree90660425aa1c928a09a53693e529fef861aa4991 /src
parentMerge pull request #7532 from goldenx86/patch-3 (diff)
parentgame_list: Add persistent setting for the favorites row expanded state (diff)
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Diffstat (limited to '')
-rw-r--r--src/yuzu/configuration/config.cpp2
-rw-r--r--src/yuzu/game_list.cpp19
-rw-r--r--src/yuzu/uisettings.h3
3 files changed, 17 insertions, 7 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 463d500c2..0f679c37e 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -776,6 +776,7 @@ void Config::ReadUIGamelistValues() {
ReadBasicSetting(UISettings::values.row_1_text_id);
ReadBasicSetting(UISettings::values.row_2_text_id);
ReadBasicSetting(UISettings::values.cache_game_list);
+ ReadBasicSetting(UISettings::values.favorites_expanded);
const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites"));
for (int i = 0; i < favorites_size; i++) {
qt_config->setArrayIndex(i);
@@ -1300,6 +1301,7 @@ void Config::SaveUIGamelistValues() {
WriteBasicSetting(UISettings::values.row_1_text_id);
WriteBasicSetting(UISettings::values.row_2_text_id);
WriteBasicSetting(UISettings::values.cache_game_list);
+ WriteBasicSetting(UISettings::values.favorites_expanded);
qt_config->beginWriteArray(QStringLiteral("favorites"));
for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
qt_config->setArrayIndex(i);
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 1a5e41588..8b5c4a10a 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -173,13 +173,17 @@ void GameList::OnItemExpanded(const QModelIndex& item) {
const bool is_dir = type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir ||
type == GameListItemType::UserNandDir ||
type == GameListItemType::SysNandDir;
-
- if (!is_dir) {
+ const bool is_fave = type == GameListItemType::Favorites;
+ if (!is_dir && !is_fave) {
return;
}
-
- UISettings::values.game_dirs[item.data(GameListDir::GameDirRole).toInt()].expanded =
- tree_view->isExpanded(item);
+ const bool is_expanded = tree_view->isExpanded(item);
+ if (is_fave) {
+ UISettings::values.favorites_expanded = is_expanded;
+ return;
+ }
+ const int item_dir_index = item.data(GameListDir::GameDirRole).toInt();
+ UISettings::values.game_dirs[item_dir_index].expanded = is_expanded;
}
// Event in order to filter the gamelist after editing the searchfield
@@ -458,10 +462,13 @@ void GameList::DonePopulating(const QStringList& watch_list) {
emit ShowList(!IsEmpty());
item_model->invisibleRootItem()->appendRow(new GameListAddDir());
+
+ // Add favorites row
item_model->invisibleRootItem()->insertRow(0, new GameListFavorites());
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
UISettings::values.favorited_ids.size() == 0);
- tree_view->expand(item_model->invisibleRootItem()->child(0)->index());
+ tree_view->setExpanded(item_model->invisibleRootItem()->child(0)->index(),
+ UISettings::values.favorites_expanded.GetValue());
for (const auto id : UISettings::values.favorited_ids) {
AddFavorite(id);
}
diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h
index 936914ef3..a610e7e25 100644
--- a/src/yuzu/uisettings.h
+++ b/src/yuzu/uisettings.h
@@ -74,7 +74,6 @@ struct Values {
QString game_dir_deprecated;
bool game_dir_deprecated_deepscan;
QVector<UISettings::GameDir> game_dirs;
- QVector<u64> favorited_ids;
QStringList recent_files;
QString language;
@@ -96,6 +95,8 @@ struct Values {
Settings::BasicSetting<uint8_t> row_2_text_id{2, "row_2_text_id"};
std::atomic_bool is_game_list_reload_pending{false};
Settings::BasicSetting<bool> cache_game_list{true, "cache_game_list"};
+ Settings::BasicSetting<bool> favorites_expanded{true, "favorites_expanded"};
+ QVector<u64> favorited_ids;
bool configuration_applied;
bool reset_to_defaults;