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authorZach Hilman <DarkLordZach@users.noreply.github.com>2019-07-05 19:39:13 +0200
committerGitHub <noreply@github.com>2019-07-05 19:39:13 +0200
commit772c86a260eb446b0fe4232b0a50666511bef25c (patch)
tree013d92268c06454c93565c83eff2b79b56a00839 /src
parentMerge pull request #2669 from FearlessTobi/move-cpujit-setting (diff)
parenttexture_cache: Address Feedback (diff)
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Diffstat (limited to '')
-rw-r--r--src/common/CMakeLists.txt2
-rw-r--r--src/common/alignment.h6
-rw-r--r--src/common/binary_find.h21
-rw-r--r--src/common/bit_util.h44
-rw-r--r--src/common/common_funcs.h1
-rw-r--r--src/video_core/CMakeLists.txt16
-rw-r--r--src/video_core/engines/engine_upload.cpp6
-rw-r--r--src/video_core/engines/engine_upload.h6
-rw-r--r--src/video_core/engines/fermi_2d.cpp25
-rw-r--r--src/video_core/engines/fermi_2d.h53
-rw-r--r--src/video_core/engines/maxwell_3d.cpp12
-rw-r--r--src/video_core/engines/maxwell_dma.cpp2
-rw-r--r--src/video_core/engines/maxwell_dma.h4
-rw-r--r--src/video_core/engines/shader_bytecode.h83
-rw-r--r--src/video_core/memory_manager.cpp5
-rw-r--r--src/video_core/rasterizer_interface.h7
-rw-r--r--src/video_core/renderer_opengl/gl_framebuffer_cache.cpp75
-rw-r--r--src/video_core/renderer_opengl/gl_framebuffer_cache.h68
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp178
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h26
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp1362
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h572
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.cpp24
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.h28
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp91
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h17
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp116
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.h2
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp38
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.h76
-rw-r--r--src/video_core/renderer_opengl/gl_stream_buffer.cpp5
-rw-r--r--src/video_core/renderer_opengl/gl_stream_buffer.h3
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp614
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.h143
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp1
-rw-r--r--src/video_core/renderer_opengl/utils.cpp4
-rw-r--r--src/video_core/renderer_opengl/utils.h2
-rw-r--r--src/video_core/renderer_vulkan/vk_shader_decompiler.cpp7
-rw-r--r--src/video_core/shader/decode.cpp1
-rw-r--r--src/video_core/shader/decode/image.cpp120
-rw-r--r--src/video_core/shader/decode/texture.cpp45
-rw-r--r--src/video_core/shader/node.h52
-rw-r--r--src/video_core/shader/shader_ir.h14
-rw-r--r--src/video_core/surface.cpp8
-rw-r--r--src/video_core/surface.h225
-rw-r--r--src/video_core/texture_cache.cpp386
-rw-r--r--src/video_core/texture_cache.h586
-rw-r--r--src/video_core/texture_cache/copy_params.h36
-rw-r--r--src/video_core/texture_cache/surface_base.cpp300
-rw-r--r--src/video_core/texture_cache/surface_base.h317
-rw-r--r--src/video_core/texture_cache/surface_params.cpp334
-rw-r--r--src/video_core/texture_cache/surface_params.h286
-rw-r--r--src/video_core/texture_cache/surface_view.cpp23
-rw-r--r--src/video_core/texture_cache/surface_view.h67
-rw-r--r--src/video_core/texture_cache/texture_cache.h814
-rw-r--r--src/video_core/textures/convert.cpp14
-rw-r--r--src/video_core/textures/convert.h7
-rw-r--r--src/video_core/textures/decoders.cpp42
-rw-r--r--src/video_core/textures/decoders.h4
-rw-r--r--src/video_core/textures/texture.h31
-rw-r--r--src/yuzu/main.cpp3
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp4
62 files changed, 4195 insertions, 3269 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index 198b3fe07..2554add28 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -44,6 +44,7 @@ add_custom_command(OUTPUT scm_rev.cpp
"${VIDEO_CORE}/shader/decode/half_set.cpp"
"${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/hfma2.cpp"
+ "${VIDEO_CORE}/shader/decode/image.cpp"
"${VIDEO_CORE}/shader/decode/integer_set.cpp"
"${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/memory.cpp"
@@ -74,6 +75,7 @@ add_library(common STATIC
assert.h
detached_tasks.cpp
detached_tasks.h
+ binary_find.h
bit_field.h
bit_util.h
cityhash.cpp
diff --git a/src/common/alignment.h b/src/common/alignment.h
index d94a2291f..617b14d9b 100644
--- a/src/common/alignment.h
+++ b/src/common/alignment.h
@@ -20,6 +20,12 @@ constexpr T AlignDown(T value, std::size_t size) {
}
template <typename T>
+constexpr T AlignBits(T value, std::size_t align) {
+ static_assert(std::is_unsigned_v<T>, "T must be an unsigned value.");
+ return static_cast<T>((value + ((1ULL << align) - 1)) >> align << align);
+}
+
+template <typename T>
constexpr bool Is4KBAligned(T value) {
static_assert(std::is_unsigned_v<T>, "T must be an unsigned value.");
return (value & 0xFFF) == 0;
diff --git a/src/common/binary_find.h b/src/common/binary_find.h
new file mode 100644
index 000000000..5cc523bf9
--- /dev/null
+++ b/src/common/binary_find.h
@@ -0,0 +1,21 @@
+// Copyright 2019 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <algorithm>
+
+namespace Common {
+
+template <class ForwardIt, class T, class Compare = std::less<>>
+ForwardIt BinaryFind(ForwardIt first, ForwardIt last, const T& value, Compare comp = {}) {
+ // Note: BOTH type T and the type after ForwardIt is dereferenced
+ // must be implicitly convertible to BOTH Type1 and Type2, used in Compare.
+ // This is stricter than lower_bound requirement (see above)
+
+ first = std::lower_bound(first, last, value, comp);
+ return first != last && !comp(value, *first) ? first : last;
+}
+
+} // namespace Common
diff --git a/src/common/bit_util.h b/src/common/bit_util.h
index d032df413..6f7d5a947 100644
--- a/src/common/bit_util.h
+++ b/src/common/bit_util.h
@@ -97,4 +97,48 @@ inline u32 CountTrailingZeroes64(u64 value) {
}
#endif
+#ifdef _MSC_VER
+
+inline u32 MostSignificantBit32(const u32 value) {
+ unsigned long result;
+ _BitScanReverse(&result, value);
+ return static_cast<u32>(result);
+}
+
+inline u32 MostSignificantBit64(const u64 value) {
+ unsigned long result;
+ _BitScanReverse64(&result, value);
+ return static_cast<u32>(result);
+}
+
+#else
+
+inline u32 MostSignificantBit32(const u32 value) {
+ return 31U - static_cast<u32>(__builtin_clz(value));
+}
+
+inline u32 MostSignificantBit64(const u64 value) {
+ return 63U - static_cast<u32>(__builtin_clzll(value));
+}
+
+#endif
+
+inline u32 Log2Floor32(const u32 value) {
+ return MostSignificantBit32(value);
+}
+
+inline u32 Log2Ceil32(const u32 value) {
+ const u32 log2_f = Log2Floor32(value);
+ return log2_f + ((value ^ (1U << log2_f)) != 0U);
+}
+
+inline u32 Log2Floor64(const u64 value) {
+ return MostSignificantBit64(value);
+}
+
+inline u32 Log2Ceil64(const u64 value) {
+ const u64 log2_f = static_cast<u64>(Log2Floor64(value));
+ return static_cast<u32>(log2_f + ((value ^ (1ULL << log2_f)) != 0ULL));
+}
+
} // namespace Common
diff --git a/src/common/common_funcs.h b/src/common/common_funcs.h
index 8b0d34da6..04ecac959 100644
--- a/src/common/common_funcs.h
+++ b/src/common/common_funcs.h
@@ -4,6 +4,7 @@
#pragma once
+#include <algorithm>
#include <string>
#if !defined(ARCHITECTURE_x86_64)
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index f8b67cbe1..6839abe71 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -41,12 +41,12 @@ add_library(video_core STATIC
renderer_opengl/gl_buffer_cache.h
renderer_opengl/gl_device.cpp
renderer_opengl/gl_device.h
+ renderer_opengl/gl_framebuffer_cache.cpp
+ renderer_opengl/gl_framebuffer_cache.h
renderer_opengl/gl_global_cache.cpp
renderer_opengl/gl_global_cache.h
renderer_opengl/gl_rasterizer.cpp
renderer_opengl/gl_rasterizer.h
- renderer_opengl/gl_rasterizer_cache.cpp
- renderer_opengl/gl_rasterizer_cache.h
renderer_opengl/gl_resource_manager.cpp
renderer_opengl/gl_resource_manager.h
renderer_opengl/gl_sampler_cache.cpp
@@ -67,6 +67,8 @@ add_library(video_core STATIC
renderer_opengl/gl_state.h
renderer_opengl/gl_stream_buffer.cpp
renderer_opengl/gl_stream_buffer.h
+ renderer_opengl/gl_texture_cache.cpp
+ renderer_opengl/gl_texture_cache.h
renderer_opengl/maxwell_to_gl.h
renderer_opengl/renderer_opengl.cpp
renderer_opengl/renderer_opengl.h
@@ -88,6 +90,7 @@ add_library(video_core STATIC
shader/decode/conversion.cpp
shader/decode/memory.cpp
shader/decode/texture.cpp
+ shader/decode/image.cpp
shader/decode/float_set_predicate.cpp
shader/decode/integer_set_predicate.cpp
shader/decode/half_set_predicate.cpp
@@ -109,6 +112,13 @@ add_library(video_core STATIC
shader/track.cpp
surface.cpp
surface.h
+ texture_cache/surface_base.cpp
+ texture_cache/surface_base.h
+ texture_cache/surface_params.cpp
+ texture_cache/surface_params.h
+ texture_cache/surface_view.cpp
+ texture_cache/surface_view.h
+ texture_cache/texture_cache.h
textures/astc.cpp
textures/astc.h
textures/convert.cpp
@@ -116,8 +126,6 @@ add_library(video_core STATIC
textures/decoders.cpp
textures/decoders.h
textures/texture.h
- texture_cache.cpp
- texture_cache.h
video_core.cpp
video_core.h
)
diff --git a/src/video_core/engines/engine_upload.cpp b/src/video_core/engines/engine_upload.cpp
index 082a40cd9..d44ad0cd8 100644
--- a/src/video_core/engines/engine_upload.cpp
+++ b/src/video_core/engines/engine_upload.cpp
@@ -36,10 +36,10 @@ void State::ProcessData(const u32 data, const bool is_last_call) {
} else {
UNIMPLEMENTED_IF(regs.dest.z != 0);
UNIMPLEMENTED_IF(regs.dest.depth != 1);
- UNIMPLEMENTED_IF(regs.dest.BlockWidth() != 1);
- UNIMPLEMENTED_IF(regs.dest.BlockDepth() != 1);
+ UNIMPLEMENTED_IF(regs.dest.BlockWidth() != 0);
+ UNIMPLEMENTED_IF(regs.dest.BlockDepth() != 0);
const std::size_t dst_size = Tegra::Texture::CalculateSize(
- true, 1, regs.dest.width, regs.dest.height, 1, regs.dest.BlockHeight(), 1);
+ true, 1, regs.dest.width, regs.dest.height, 1, regs.dest.BlockHeight(), 0);
tmp_buffer.resize(dst_size);
memory_manager.ReadBlock(address, tmp_buffer.data(), dst_size);
Tegra::Texture::SwizzleKepler(regs.dest.width, regs.dest.height, regs.dest.x, regs.dest.y,
diff --git a/src/video_core/engines/engine_upload.h b/src/video_core/engines/engine_upload.h
index ef4f5839a..462da419e 100644
--- a/src/video_core/engines/engine_upload.h
+++ b/src/video_core/engines/engine_upload.h
@@ -39,15 +39,15 @@ struct Registers {
}
u32 BlockWidth() const {
- return 1U << block_width.Value();
+ return block_width.Value();
}
u32 BlockHeight() const {
- return 1U << block_height.Value();
+ return block_height.Value();
}
u32 BlockDepth() const {
- return 1U << block_depth.Value();
+ return block_depth.Value();
}
} dest;
};
diff --git a/src/video_core/engines/fermi_2d.cpp b/src/video_core/engines/fermi_2d.cpp
index 55966eef1..0ee228e28 100644
--- a/src/video_core/engines/fermi_2d.cpp
+++ b/src/video_core/engines/fermi_2d.cpp
@@ -4,7 +4,6 @@
#include "common/assert.h"
#include "common/logging/log.h"
-#include "common/math_util.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
@@ -35,21 +34,31 @@ void Fermi2D::HandleSurfaceCopy() {
static_cast<u32>(regs.operation));
// TODO(Subv): Only raw copies are implemented.
- ASSERT(regs.operation == Regs::Operation::SrcCopy);
+ ASSERT(regs.operation == Operation::SrcCopy);
const u32 src_blit_x1{static_cast<u32>(regs.blit_src_x >> 32)};
const u32 src_blit_y1{static_cast<u32>(regs.blit_src_y >> 32)};
- const u32 src_blit_x2{
- static_cast<u32>((regs.blit_src_x + (regs.blit_dst_width * regs.blit_du_dx)) >> 32)};
- const u32 src_blit_y2{
- static_cast<u32>((regs.blit_src_y + (regs.blit_dst_height * regs.blit_dv_dy)) >> 32)};
-
+ u32 src_blit_x2, src_blit_y2;
+ if (regs.blit_control.origin == Origin::Corner) {
+ src_blit_x2 =
+ static_cast<u32>((regs.blit_src_x + (regs.blit_du_dx * regs.blit_dst_width)) >> 32);
+ src_blit_y2 =
+ static_cast<u32>((regs.blit_src_y + (regs.blit_dv_dy * regs.blit_dst_height)) >> 32);
+ } else {
+ src_blit_x2 = static_cast<u32>((regs.blit_src_x >> 32) + regs.blit_dst_width);
+ src_blit_y2 = static_cast<u32>((regs.blit_src_y >> 32) + regs.blit_dst_height);
+ }
const Common::Rectangle<u32> src_rect{src_blit_x1, src_blit_y1, src_blit_x2, src_blit_y2};
const Common::Rectangle<u32> dst_rect{regs.blit_dst_x, regs.blit_dst_y,
regs.blit_dst_x + regs.blit_dst_width,
regs.blit_dst_y + regs.blit_dst_height};
+ Config copy_config;
+ copy_config.operation = regs.operation;
+ copy_config.filter = regs.blit_control.filter;
+ copy_config.src_rect = src_rect;
+ copy_config.dst_rect = dst_rect;
- if (!rasterizer.AccelerateSurfaceCopy(regs.src, regs.dst, src_rect, dst_rect)) {
+ if (!rasterizer.AccelerateSurfaceCopy(regs.src, regs.dst, copy_config)) {
UNIMPLEMENTED();
}
}
diff --git a/src/video_core/engines/fermi_2d.h b/src/video_core/engines/fermi_2d.h
index 45f59a4d9..05421d185 100644
--- a/src/video_core/engines/fermi_2d.h
+++ b/src/video_core/engines/fermi_2d.h
@@ -9,6 +9,7 @@
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
+#include "common/math_util.h"
#include "video_core/gpu.h"
namespace Tegra {
@@ -38,6 +39,26 @@ public:
/// Write the value to the register identified by method.
void CallMethod(const GPU::MethodCall& method_call);
+ enum class Origin : u32 {
+ Center = 0,
+ Corner = 1,
+ };
+
+ enum class Filter : u32 {
+ PointSample = 0, // Nearest
+ Linear = 1,
+ };
+
+ enum class Operation : u32 {
+ SrcCopyAnd = 0,
+ ROPAnd = 1,
+ Blend = 2,
+ SrcCopy = 3,
+ ROP = 4,
+ SrcCopyPremult = 5,
+ BlendPremult = 6,
+ };
+
struct Regs {
static constexpr std::size_t NUM_REGS = 0x258;
@@ -63,32 +84,19 @@ public:
}
u32 BlockWidth() const {
- // The block width is stored in log2 format.
- return 1 << block_width;
+ return block_width.Value();
}
u32 BlockHeight() const {
- // The block height is stored in log2 format.
- return 1 << block_height;
+ return block_height.Value();
}
u32 BlockDepth() const {
- // The block depth is stored in log2 format.
- return 1 << block_depth;
+ return block_depth.Value();
}
};
static_assert(sizeof(Surface) == 0x28, "Surface has incorrect size");
- enum class Operation : u32 {
- SrcCopyAnd = 0,
- ROPAnd = 1,
- Blend = 2,
- SrcCopy = 3,
- ROP = 4,
- SrcCopyPremult = 5,
- BlendPremult = 6,
- };
-
union {
struct {
INSERT_PADDING_WORDS(0x80);
@@ -105,7 +113,11 @@ public:
INSERT_PADDING_WORDS(0x177);
- u32 blit_control;
+ union {
+ u32 raw;
+ BitField<0, 1, Origin> origin;
+ BitField<4, 1, Filter> filter;
+ } blit_control;
INSERT_PADDING_WORDS(0x8);
@@ -124,6 +136,13 @@ public:
};
} regs{};
+ struct Config {
+ Operation operation;
+ Filter filter;
+ Common::Rectangle<u32> src_rect;
+ Common::Rectangle<u32> dst_rect;
+ };
+
private:
VideoCore::RasterizerInterface& rasterizer;
MemoryManager& memory_manager;
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 08d553696..8755b8af4 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -430,14 +430,10 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
Texture::TICEntry tic_entry;
memory_manager.ReadBlockUnsafe(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry));
- ASSERT_MSG(tic_entry.header_version == Texture::TICHeaderVersion::BlockLinear ||
- tic_entry.header_version == Texture::TICHeaderVersion::Pitch,
- "TIC versions other than BlockLinear or Pitch are unimplemented");
-
- const auto r_type = tic_entry.r_type.Value();
- const auto g_type = tic_entry.g_type.Value();
- const auto b_type = tic_entry.b_type.Value();
- const auto a_type = tic_entry.a_type.Value();
+ const auto r_type{tic_entry.r_type.Value()};
+ const auto g_type{tic_entry.g_type.Value()};
+ const auto b_type{tic_entry.b_type.Value()};
+ const auto a_type{tic_entry.a_type.Value()};
// TODO(Subv): Different data types for separate components are not supported
DEBUG_ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
diff --git a/src/video_core/engines/maxwell_dma.cpp b/src/video_core/engines/maxwell_dma.cpp
index 3a5dfef0c..afb9578d0 100644
--- a/src/video_core/engines/maxwell_dma.cpp
+++ b/src/video_core/engines/maxwell_dma.cpp
@@ -111,7 +111,7 @@ void MaxwellDMA::HandleCopy() {
memory_manager.WriteBlock(dest, write_buffer.data(), dst_size);
} else {
- ASSERT(regs.dst_params.BlockDepth() == 1);
+ ASSERT(regs.dst_params.BlockDepth() == 0);
const u32 src_bytes_per_pixel = regs.src_pitch / regs.x_count;
diff --git a/src/video_core/engines/maxwell_dma.h b/src/video_core/engines/maxwell_dma.h
index e5942f671..17b015ca7 100644
--- a/src/video_core/engines/maxwell_dma.h
+++ b/src/video_core/engines/maxwell_dma.h
@@ -59,11 +59,11 @@ public:
};
u32 BlockHeight() const {
- return 1 << block_height;
+ return block_height.Value();
}
u32 BlockDepth() const {
- return 1 << block_depth;
+ return block_depth.Value();
}
};
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index ffb3ec3e0..404d4f5aa 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -4,6 +4,7 @@
#pragma once
+#include <array>
#include <bitset>
#include <optional>
#include <tuple>
@@ -126,6 +127,15 @@ union Sampler {
u64 value{};
};
+union Image {
+ Image() = default;
+
+ constexpr explicit Image(u64 value) : value{value} {}
+
+ BitField<36, 13, u64> index;
+ u64 value;
+};
+
} // namespace Tegra::Shader
namespace std {
@@ -344,6 +354,26 @@ enum class TextureMiscMode : u64 {
PTP,
};
+enum class SurfaceDataMode : u64 {
+ P = 0,
+ D_BA = 1,
+};
+
+enum class OutOfBoundsStore : u64 {
+ Ignore = 0,
+ Clamp = 1,
+ Trap = 2,
+};
+
+enum class ImageType : u64 {
+ Texture1D = 0,
+ TextureBuffer = 1,
+ Texture1DArray = 2,
+ Texture2D = 3,
+ Texture2DArray = 4,
+ Texture3D = 5,
+};
+
enum class IsberdMode : u64 {
None = 0,
Patch = 1,
@@ -398,7 +428,7 @@ enum class LmemLoadCacheManagement : u64 {
CV = 3,
};
-enum class LmemStoreCacheManagement : u64 {
+enum class StoreCacheManagement : u64 {
Default = 0,
CG = 1,
CS = 2,
@@ -811,7 +841,7 @@ union Instruction {
} ld_l;
union {
- BitField<44, 2, LmemStoreCacheManagement> cache_management;
+ BitField<44, 2, StoreCacheManagement> cache_management;
} st_l;
union {
@@ -1232,6 +1262,20 @@ union Instruction {
} texs;
union {
+ BitField<28, 1, u64> is_array;
+ BitField<29, 2, TextureType> texture_type;
+ BitField<35, 1, u64> aoffi;
+ BitField<49, 1, u64> nodep_flag;
+ BitField<50, 1, u64> ms; // Multisample?
+ BitField<54, 1, u64> cl;
+ BitField<55, 1, u64> process_mode;
+
+ TextureProcessMode GetTextureProcessMode() const {
+ return process_mode == 0 ? TextureProcessMode::LZ : TextureProcessMode::LL;
+ }
+ } tld;
+
+ union {
BitField<49, 1, u64> nodep_flag;
BitField<53, 4, u64> texture_info;
@@ -1281,6 +1325,35 @@ union Instruction {
} tlds;
union {
+ BitField<24, 2, StoreCacheManagement> cache_management;
+ BitField<33, 3, ImageType> image_type;
+ BitField<49, 2, OutOfBoundsStore> out_of_bounds_store;
+ BitField<51, 1, u64> is_immediate;
+ BitField<52, 1, SurfaceDataMode> mode;
+
+ BitField<20, 3, StoreType> store_data_layout;
+ BitField<20, 4, u64> component_mask_selector;
+
+ bool IsComponentEnabled(std::size_t component) const {
+ ASSERT(mode == SurfaceDataMode::P);
+ constexpr u8 R = 0b0001;
+ constexpr u8 G = 0b0010;
+ constexpr u8 B = 0b0100;
+ constexpr u8 A = 0b1000;
+ constexpr std::array<u8, 16> mask = {
+ 0, (R), (G), (R | G), (B), (R | B),
+ (G | B), (R | G | B), (A), (R | A), (G | A), (R | G | A),
+ (B | A), (R | B | A), (G | B | A), (R | G | B | A)};
+ return std::bitset<4>{mask.at(component_mask_selector)}.test(component);
+ }
+
+ StoreType GetStoreDataLayout() const {
+ ASSERT(mode == SurfaceDataMode::D_BA);
+ return store_data_layout;
+ }
+ } sust;
+
+ union {
BitField<20, 24, u64> target;
BitField<5, 1, u64> constant_buffer;
@@ -1371,6 +1444,7 @@ union Instruction {
Attribute attribute;
Sampler sampler;
+ Image image;
u64 value;
};
@@ -1408,11 +1482,13 @@ public:
TXQ, // Texture Query
TXQ_B, // Texture Query Bindless
TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
+ TLD, // Texture Load
TLDS, // Texture Load with scalar/non-vec4 source/destinations
TLD4, // Texture Load 4
TLD4S, // Texture Load 4 with scalar / non - vec4 source / destinations
TMML_B, // Texture Mip Map Level
TMML, // Texture Mip Map Level
+ SUST, // Surface Store
EXIT,
IPA,
OUT_R, // Emit vertex/primitive
@@ -1543,6 +1619,7 @@ public:
Synch,
Memory,
Texture,
+ Image,
FloatSet,
FloatSetPredicate,
IntegerSet,
@@ -1682,11 +1759,13 @@ private:
INST("1101111101001---", Id::TXQ, Type::Texture, "TXQ"),
INST("1101111101010---", Id::TXQ_B, Type::Texture, "TXQ_B"),
INST("1101-00---------", Id::TEXS, Type::Texture, "TEXS"),
+ INST("11011100--11----", Id::TLD, Type::Texture, "TLD"),
INST("1101101---------", Id::TLDS, Type::Texture, "TLDS"),
INST("110010----111---", Id::TLD4, Type::Texture, "TLD4"),
INST("1101111100------", Id::TLD4S, Type::Texture, "TLD4S"),
INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"),
INST("1101111101011---", Id::TMML, Type::Texture, "TMML"),
+ INST("11101011001-----", Id::SUST, Type::Image, "SUST"),
INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
INST("1111101111100---", Id::OUT_R, Type::Trivial, "OUT_R"),
INST("1110111111010---", Id::ISBERD, Type::Trivial, "ISBERD"),
diff --git a/src/video_core/memory_manager.cpp b/src/video_core/memory_manager.cpp
index 5d8d126c1..322453116 100644
--- a/src/video_core/memory_manager.cpp
+++ b/src/video_core/memory_manager.cpp
@@ -202,11 +202,12 @@ const u8* MemoryManager::GetPointer(GPUVAddr addr) const {
}
bool MemoryManager::IsBlockContinuous(const GPUVAddr start, const std::size_t size) const {
- const GPUVAddr end = start + size;
+ const std::size_t inner_size = size - 1;
+ const GPUVAddr end = start + inner_size;
const auto host_ptr_start = reinterpret_cast<std::uintptr_t>(GetPointer(start));
const auto host_ptr_end = reinterpret_cast<std::uintptr_t>(GetPointer(end));
const auto range = static_cast<std::size_t>(host_ptr_end - host_ptr_start);
- return range == size;
+ return range == inner_size;
}
void MemoryManager::ReadBlock(GPUVAddr src_addr, void* dest_buffer, const std::size_t size) const {
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index d7b86df38..5ee4f8e8e 100644
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -10,6 +10,10 @@
#include "video_core/engines/fermi_2d.h"
#include "video_core/gpu.h"
+namespace Tegra {
+class MemoryManager;
+}
+
namespace VideoCore {
enum class LoadCallbackStage {
@@ -46,8 +50,7 @@ public:
/// Attempt to use a faster method to perform a surface copy
virtual bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
- const Common::Rectangle<u32>& src_rect,
- const Common::Rectangle<u32>& dst_rect) {
+ const Tegra::Engines::Fermi2D::Config& copy_config) {
return false;
}
diff --git a/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp b/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp
new file mode 100644
index 000000000..7c926bd48
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp
@@ -0,0 +1,75 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <tuple>
+
+#include "common/cityhash.h"
+#include "common/scope_exit.h"
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/renderer_opengl/gl_framebuffer_cache.h"
+#include "video_core/renderer_opengl/gl_state.h"
+
+namespace OpenGL {
+
+using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+
+FramebufferCacheOpenGL::FramebufferCacheOpenGL() = default;
+
+FramebufferCacheOpenGL::~FramebufferCacheOpenGL() = default;
+
+GLuint FramebufferCacheOpenGL::GetFramebuffer(const FramebufferCacheKey& key) {
+ const auto [entry, is_cache_miss] = cache.try_emplace(key);
+ auto& framebuffer{entry->second};
+ if (is_cache_miss) {
+ framebuffer = CreateFramebuffer(key);
+ }
+ return framebuffer.handle;
+}
+
+OGLFramebuffer FramebufferCacheOpenGL::CreateFramebuffer(const FramebufferCacheKey& key) {
+ OGLFramebuffer framebuffer;
+ framebuffer.Create();
+
+ // TODO(Rodrigo): Use DSA here after Nvidia fixes their framebuffer DSA bugs.
+ local_state.draw.draw_framebuffer = framebuffer.handle;
+ local_state.ApplyFramebufferState();
+
+ if (key.is_single_buffer) {
+ if (key.color_attachments[0] != GL_NONE && key.colors[0]) {
+ key.colors[0]->Attach(key.color_attachments[0], GL_DRAW_FRAMEBUFFER);
+ glDrawBuffer(key.color_attachments[0]);
+ } else {
+ glDrawBuffer(GL_NONE);
+ }
+ } else {
+ for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
+ if (key.colors[index]) {
+ key.colors[index]->Attach(GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index),
+ GL_DRAW_FRAMEBUFFER);
+ }
+ }
+ glDrawBuffers(key.colors_count, key.color_attachments.data());
+ }
+
+ if (key.zeta) {
+ key.zeta->Attach(key.stencil_enable ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT,
+ GL_DRAW_FRAMEBUFFER);
+ }
+
+ return framebuffer;
+}
+
+std::size_t FramebufferCacheKey::Hash() const {
+ static_assert(sizeof(*this) % sizeof(u64) == 0, "Unaligned struct");
+ return static_cast<std::size_t>(
+ Common::CityHash64(reinterpret_cast<const char*>(this), sizeof(*this)));
+}
+
+bool FramebufferCacheKey::operator==(const FramebufferCacheKey& rhs) const {
+ return std::tie(is_single_buffer, stencil_enable, colors_count, color_attachments, colors,
+ zeta) == std::tie(rhs.is_single_buffer, rhs.stencil_enable, rhs.colors_count,
+ rhs.color_attachments, rhs.colors, rhs.zeta);
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_framebuffer_cache.h b/src/video_core/renderer_opengl/gl_framebuffer_cache.h
new file mode 100644
index 000000000..a3a996353
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_framebuffer_cache.h
@@ -0,0 +1,68 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <cstddef>
+#include <unordered_map>
+
+#include <glad/glad.h>
+
+#include "common/common_types.h"
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+#include "video_core/renderer_opengl/gl_state.h"
+#include "video_core/renderer_opengl/gl_texture_cache.h"
+
+namespace OpenGL {
+
+struct alignas(sizeof(u64)) FramebufferCacheKey {
+ bool is_single_buffer = false;
+ bool stencil_enable = false;
+ u16 colors_count = 0;
+
+ std::array<GLenum, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> color_attachments{};
+ std::array<View, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> colors;
+ View zeta;
+
+ std::size_t Hash() const;
+
+ bool operator==(const FramebufferCacheKey& rhs) const;
+
+ bool operator!=(const FramebufferCacheKey& rhs) const {
+ return !operator==(rhs);
+ }
+};
+
+} // namespace OpenGL
+
+namespace std {
+
+template <>
+struct hash<OpenGL::FramebufferCacheKey> {
+ std::size_t operator()(const OpenGL::FramebufferCacheKey& k) const noexcept {
+ return k.Hash();
+ }
+};
+
+} // namespace std
+
+namespace OpenGL {
+
+class FramebufferCacheOpenGL {
+public:
+ FramebufferCacheOpenGL();
+ ~FramebufferCacheOpenGL();
+
+ GLuint GetFramebuffer(const FramebufferCacheKey& key);
+
+private:
+ OGLFramebuffer CreateFramebuffer(const FramebufferCacheKey& key);
+
+ OpenGLState local_state;
+ std::unordered_map<FramebufferCacheKey, OGLFramebuffer> cache;
+};
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index d77426067..f45a3c5ef 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -29,8 +29,10 @@
namespace OpenGL {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
-using PixelFormat = VideoCore::Surface::PixelFormat;
-using SurfaceType = VideoCore::Surface::SurfaceType;
+
+using VideoCore::Surface::PixelFormat;
+using VideoCore::Surface::SurfaceTarget;
+using VideoCore::Surface::SurfaceType;
MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Format Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_VB, "OpenGL", "Vertex Buffer Setup", MP_RGB(128, 128, 192));
@@ -78,29 +80,9 @@ struct DrawParameters {
}
};
-struct FramebufferCacheKey {
- bool is_single_buffer = false;
- bool stencil_enable = false;
-
- std::array<GLenum, Maxwell::NumRenderTargets> color_attachments{};
- std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> colors{};
- u32 colors_count = 0;
-
- GLuint zeta = 0;
-
- auto Tie() const {
- return std::tie(is_single_buffer, stencil_enable, color_attachments, colors, colors_count,
- zeta);
- }
-
- bool operator<(const FramebufferCacheKey& rhs) const {
- return Tie() < rhs.Tie();
- }
-};
-
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
ScreenInfo& info)
- : res_cache{*this}, shader_cache{*this, system, emu_window, device},
+ : texture_cache{system, *this, device}, shader_cache{*this, system, emu_window, device},
global_cache{*this}, system{system}, screen_info{info},
buffer_cache(*this, STREAM_BUFFER_SIZE) {
OpenGLState::ApplyDefaultState();
@@ -121,11 +103,6 @@ void RasterizerOpenGL::CheckExtensions() {
Render_OpenGL,
"Anisotropic filter is not supported! This can cause graphical issues in some games.");
}
- if (!GLAD_GL_ARB_buffer_storage) {
- LOG_WARNING(
- Render_OpenGL,
- "Buffer storage control is not supported! This can cause performance degradation.");
- }
}
GLuint RasterizerOpenGL::SetupVertexFormat() {
@@ -302,8 +279,14 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
static_cast<GLsizeiptr>(sizeof(ubo)));
Shader shader{shader_cache.GetStageProgram(program)};
- const auto [program_handle, next_bindings] =
- shader->GetProgramHandle(primitive_mode, base_bindings);
+
+ const auto stage_enum{static_cast<Maxwell::ShaderStage>(stage)};
+ SetupDrawConstBuffers(stage_enum, shader);
+ SetupGlobalRegions(stage_enum, shader);
+ const auto texture_buffer_usage{SetupTextures(stage_enum, shader, base_bindings)};
+
+ const ProgramVariant variant{base_bindings, primitive_mode, texture_buffer_usage};
+ const auto [program_handle, next_bindings] = shader->GetProgramHandle(variant);
switch (program) {
case Maxwell::ShaderProgram::VertexA:
@@ -321,11 +304,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
shader_config.enable.Value(), shader_config.offset);
}
- const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage);
- SetupDrawConstBuffers(stage_enum, shader);
- SetupGlobalRegions(stage_enum, shader);
- SetupTextures(stage_enum, shader, base_bindings);
-
// Workaround for Intel drivers.
// When a clip distance is enabled but not set in the shader it crops parts of the screen
// (sometimes it's half the screen, sometimes three quarters). To avoid this, enable the
@@ -351,44 +329,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
gpu.dirty_flags.shaders = false;
}
-void RasterizerOpenGL::SetupCachedFramebuffer(const FramebufferCacheKey& fbkey,
- OpenGLState& current_state) {
- const auto [entry, is_cache_miss] = framebuffer_cache.try_emplace(fbkey);
- auto& framebuffer = entry->second;
-
- if (is_cache_miss)
- framebuffer.Create();
-
- current_state.draw.draw_framebuffer = framebuffer.handle;
- current_state.ApplyFramebufferState();
-
- if (!is_cache_miss)
- return;
-
- if (fbkey.is_single_buffer) {
- if (fbkey.color_attachments[0] != GL_NONE) {
- glFramebufferTexture(GL_DRAW_FRAMEBUFFER, fbkey.color_attachments[0], fbkey.colors[0],
- 0);
- }
- glDrawBuffer(fbkey.color_attachments[0]);
- } else {
- for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
- if (fbkey.colors[index]) {
- glFramebufferTexture(GL_DRAW_FRAMEBUFFER,
- GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index),
- fbkey.colors[index], 0);
- }
- }
- glDrawBuffers(fbkey.colors_count, fbkey.color_attachments.data());
- }
-
- if (fbkey.zeta) {
- GLenum zeta_attachment =
- fbkey.stencil_enable ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT;
- glFramebufferTexture(GL_DRAW_FRAMEBUFFER, zeta_attachment, fbkey.zeta, 0);
- }
-}
-
std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
const auto& regs = system.GPU().Maxwell3D().regs;
@@ -478,9 +418,13 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
}
current_framebuffer_config_state = fb_config_state;
- Surface depth_surface;
+ texture_cache.GuardRenderTargets(true);
+
+ View depth_surface{};
if (using_depth_fb) {
- depth_surface = res_cache.GetDepthBufferSurface(preserve_contents);
+ depth_surface = texture_cache.GetDepthBufferSurface(preserve_contents);
+ } else {
+ texture_cache.SetEmptyDepthBuffer();
}
UNIMPLEMENTED_IF(regs.rt_separate_frag_data == 0);
@@ -493,13 +437,13 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
if (using_color_fb) {
if (single_color_target) {
// Used when just a single color attachment is enabled, e.g. for clearing a color buffer
- Surface color_surface =
- res_cache.GetColorBufferSurface(*single_color_target, preserve_contents);
+ View color_surface{
+ texture_cache.GetColorBufferSurface(*single_color_target, preserve_contents)};
if (color_surface) {
// Assume that a surface will be written to if it is used as a framebuffer, even if
// the shader doesn't actually write to it.
- color_surface->MarkAsModified(true, res_cache);
+ texture_cache.MarkColorBufferInUse(*single_color_target);
// Workaround for and issue in nvidia drivers
// https://devtalk.nvidia.com/default/topic/776591/opengl/gl_framebuffer_srgb-functions-incorrectly/
state.framebuffer_srgb.enabled |= color_surface->GetSurfaceParams().srgb_conversion;
@@ -508,16 +452,21 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
fbkey.is_single_buffer = true;
fbkey.color_attachments[0] =
GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target);
- fbkey.colors[0] = color_surface != nullptr ? color_surface->Texture().handle : 0;
+ fbkey.colors[0] = color_surface;
+ for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
+ if (index != *single_color_target) {
+ texture_cache.SetEmptyColorBuffer(index);
+ }
+ }
} else {
// Multiple color attachments are enabled
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
- Surface color_surface = res_cache.GetColorBufferSurface(index, preserve_contents);
+ View color_surface{texture_cache.GetColorBufferSurface(index, preserve_contents)};
if (color_surface) {
// Assume that a surface will be written to if it is used as a framebuffer, even
// if the shader doesn't actually write to it.
- color_surface->MarkAsModified(true, res_cache);
+ texture_cache.MarkColorBufferInUse(index);
// Enable sRGB only for supported formats
// Workaround for and issue in nvidia drivers
// https://devtalk.nvidia.com/default/topic/776591/opengl/gl_framebuffer_srgb-functions-incorrectly/
@@ -527,8 +476,7 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
fbkey.color_attachments[index] =
GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
- fbkey.colors[index] =
- color_surface != nullptr ? color_surface->Texture().handle : 0;
+ fbkey.colors[index] = color_surface;
}
fbkey.is_single_buffer = false;
fbkey.colors_count = regs.rt_control.count;
@@ -541,14 +489,16 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
if (depth_surface) {
// Assume that a surface will be written to if it is used as a framebuffer, even if
// the shader doesn't actually write to it.
- depth_surface->MarkAsModified(true, res_cache);
+ texture_cache.MarkDepthBufferInUse();
- fbkey.zeta = depth_surface->Texture().handle;
+ fbkey.zeta = depth_surface;
fbkey.stencil_enable = regs.stencil_enable &&
depth_surface->GetSurfaceParams().type == SurfaceType::DepthStencil;
}
- SetupCachedFramebuffer(fbkey, current_state);
+ texture_cache.GuardRenderTargets(false);
+
+ current_state.draw.draw_framebuffer = framebuffer_cache.GetFramebuffer(fbkey);
SyncViewport(current_state);
return current_depth_stencil_usage = {static_cast<bool>(depth_surface), fbkey.stencil_enable};
@@ -630,6 +580,7 @@ void RasterizerOpenGL::Clear() {
clear_state.ApplyDepth();
clear_state.ApplyStencilTest();
clear_state.ApplyViewport();
+ clear_state.ApplyFramebufferState();
if (use_color) {
glClearBufferfv(GL_COLOR, regs.clear_buffers.RT, regs.clear_color);
@@ -652,7 +603,6 @@ void RasterizerOpenGL::DrawArrays() {
auto& gpu = system.GPU().Maxwell3D();
const auto& regs = gpu.regs;
- ConfigureFramebuffers(state);
SyncColorMask();
SyncFragmentColorClampState();
SyncMultiSampleState();
@@ -697,16 +647,22 @@ void RasterizerOpenGL::DrawArrays() {
SetupVertexBuffer(vao);
DrawParameters params = SetupDraw();
+ texture_cache.GuardSamplers(true);
SetupShaders(params.primitive_mode);
+ texture_cache.GuardSamplers(false);
+
+ ConfigureFramebuffers(state);
buffer_cache.Unmap();
shader_program_manager->ApplyTo(state);
state.Apply();
- res_cache.SignalPreDrawCall();
+ if (texture_cache.TextureBarrier()) {
+ glTextureBarrier();
+ }
+
params.DispatchDraw();
- res_cache.SignalPostDrawCall();
accelerate_draw = AccelDraw::Disabled;
}
@@ -718,7 +674,7 @@ void RasterizerOpenGL::FlushRegion(CacheAddr addr, u64 size) {
if (!addr || !size) {
return;
}
- res_cache.FlushRegion(addr, size);
+ texture_cache.FlushRegion(addr, size);
global_cache.FlushRegion(addr, size);
}
@@ -727,23 +683,24 @@ void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) {
if (!addr || !size) {
return;
}
- res_cache.InvalidateRegion(addr, size);
+ texture_cache.InvalidateRegion(addr, size);
shader_cache.InvalidateRegion(addr, size);
global_cache.InvalidateRegion(addr, size);
buffer_cache.InvalidateRegion(addr, size);
}
void RasterizerOpenGL::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
- FlushRegion(addr, size);
+ if (Settings::values.use_accurate_gpu_emulation) {
+ FlushRegion(addr, size);
+ }
InvalidateRegion(addr, size);
}
bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
- const Common::Rectangle<u32>& src_rect,
- const Common::Rectangle<u32>& dst_rect) {
+ const Tegra::Engines::Fermi2D::Config& copy_config) {
MICROPROFILE_SCOPE(OpenGL_Blits);
- res_cache.FermiCopySurface(src, dst, src_rect, dst_rect);
+ texture_cache.DoFermiCopy(src, dst, copy_config);
return true;
}
@@ -755,7 +712,8 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
- const auto& surface{res_cache.TryFindFramebufferSurface(Memory::GetPointer(framebuffer_addr))};
+ const auto surface{
+ texture_cache.TryFindFramebufferSurface(Memory::GetPointer(framebuffer_addr))};
if (!surface) {
return {};
}
@@ -771,7 +729,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
LOG_WARNING(Render_OpenGL, "Framebuffer pixel_format is different");
}
- screen_info.display_texture = surface->Texture().handle;
+ screen_info.display_texture = surface->GetTexture();
return true;
}
@@ -837,8 +795,8 @@ void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::Shade
}
}
-void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader,
- BaseBindings base_bindings) {
+TextureBufferUsage RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader,
+ BaseBindings base_bindings) {
MICROPROFILE_SCOPE(OpenGL_Texture);
const auto& gpu = system.GPU();
const auto& maxwell3d = gpu.Maxwell3D();
@@ -847,6 +805,8 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
ASSERT_MSG(base_bindings.sampler + entries.size() <= std::size(state.texture_units),
"Exceeded the number of active textures.");
+ TextureBufferUsage texture_buffer_usage{0};
+
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& entry = entries[bindpoint];
Tegra::Texture::FullTextureInfo texture;
@@ -860,18 +820,26 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
}
const u32 current_bindpoint = base_bindings.sampler + bindpoint;
- state.texture_units[current_bindpoint].sampler = sampler_cache.GetSampler(texture.tsc);
+ auto& unit{state.texture_units[current_bindpoint]};
+ unit.sampler = sampler_cache.GetSampler(texture.tsc);
- if (Surface surface = res_cache.GetTextureSurface(texture, entry); surface) {
- state.texture_units[current_bindpoint].texture =
- surface->Texture(entry.IsArray()).handle;
- surface->UpdateSwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
+ if (const auto view{texture_cache.GetTextureSurface(texture, entry)}; view) {
+ if (view->GetSurfaceParams().IsBuffer()) {
+ // Record that this texture is a texture buffer.
+ texture_buffer_usage.set(bindpoint);
+ } else {
+ // Apply swizzle to textures that are not buffers.
+ view->ApplySwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
texture.tic.w_source);
+ }
+ state.texture_units[current_bindpoint].texture = view->GetTexture();
} else {
// Can occur when texture addr is null or its memory is unmapped/invalid
- state.texture_units[current_bindpoint].texture = 0;
+ unit.texture = 0;
}
}
+
+ return texture_buffer_usage;
}
void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index f7671ff5d..bf67e3a70 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -23,14 +23,15 @@
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_device.h"
+#include "video_core/renderer_opengl/gl_framebuffer_cache.h"
#include "video_core/renderer_opengl/gl_global_cache.h"
-#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_sampler_cache.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
+#include "video_core/renderer_opengl/gl_texture_cache.h"
#include "video_core/renderer_opengl/utils.h"
namespace Core {
@@ -41,11 +42,14 @@ namespace Core::Frontend {
class EmuWindow;
}
+namespace Tegra {
+class MemoryManager;
+}
+
namespace OpenGL {
struct ScreenInfo;
struct DrawParameters;
-struct FramebufferCacheKey;
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public:
@@ -61,8 +65,7 @@ public:
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
- const Common::Rectangle<u32>& src_rect,
- const Common::Rectangle<u32>& dst_rect) override;
+ const Tegra::Engines::Fermi2D::Config& copy_config) override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride) override;
bool AccelerateDrawBatch(bool is_indexed) override;
@@ -95,6 +98,8 @@ private:
/**
* Configures the color and depth framebuffer states.
+ * @param must_reconfigure If true, tells the framebuffer to skip the cache and reconfigure
+ * again. Used by the texture cache to solve texception conflicts
* @param use_color_fb If true, configure color framebuffers.
* @param using_depth_fb If true, configure the depth/stencil framebuffer.
* @param preserve_contents If true, tries to preserve data from a previously used framebuffer.
@@ -118,9 +123,10 @@ private:
void SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
const Shader& shader);
- /// Configures the current textures to use for the draw command.
- void SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader,
- BaseBindings base_bindings);
+ /// Configures the current textures to use for the draw command. Returns shaders texture buffer
+ /// usage.
+ TextureBufferUsage SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
+ const Shader& shader, BaseBindings base_bindings);
/// Syncs the viewport and depth range to match the guest state
void SyncViewport(OpenGLState& current_state);
@@ -181,10 +187,11 @@ private:
const Device device;
OpenGLState state;
- RasterizerCacheOpenGL res_cache;
+ TextureCacheOpenGL texture_cache;
ShaderCacheOpenGL shader_cache;
GlobalRegionCacheOpenGL global_cache;
SamplerCacheOpenGL sampler_cache;
+ FramebufferCacheOpenGL framebuffer_cache;
Core::System& system;
ScreenInfo& screen_info;
@@ -195,7 +202,6 @@ private:
OGLVertexArray>
vertex_array_cache;
- std::map<FramebufferCacheKey, OGLFramebuffer> framebuffer_cache;
FramebufferConfigState current_framebuffer_config_state;
std::pair<bool, bool> current_depth_stencil_usage{};
@@ -218,8 +224,6 @@ private:
void SetupShaders(GLenum primitive_mode);
- void SetupCachedFramebuffer(const FramebufferCacheKey& fbkey, OpenGLState& current_state);
-
enum class AccelDraw { Disabled, Arrays, Indexed };
AccelDraw accelerate_draw = AccelDraw::Disabled;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
deleted file mode 100644
index a7681902e..000000000
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ /dev/null
@@ -1,1362 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <optional>
-#include <glad/glad.h>
-
-#include "common/alignment.h"
-#include "common/assert.h"
-#include "common/logging/log.h"
-#include "common/microprofile.h"
-#include "common/scope_exit.h"
-#include "core/core.h"
-#include "core/hle/kernel/process.h"
-#include "core/settings.h"
-#include "video_core/engines/maxwell_3d.h"
-#include "video_core/memory_manager.h"
-#include "video_core/morton.h"
-#include "video_core/renderer_opengl/gl_rasterizer.h"
-#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
-#include "video_core/renderer_opengl/utils.h"
-#include "video_core/surface.h"
-#include "video_core/textures/convert.h"
-#include "video_core/textures/decoders.h"
-
-namespace OpenGL {
-
-using VideoCore::MortonSwizzle;
-using VideoCore::MortonSwizzleMode;
-using VideoCore::Surface::ComponentTypeFromDepthFormat;
-using VideoCore::Surface::ComponentTypeFromRenderTarget;
-using VideoCore::Surface::ComponentTypeFromTexture;
-using VideoCore::Surface::PixelFormatFromDepthFormat;
-using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
-using VideoCore::Surface::PixelFormatFromTextureFormat;
-using VideoCore::Surface::SurfaceTargetFromTextureType;
-
-struct FormatTuple {
- GLint internal_format;
- GLenum format;
- GLenum type;
- ComponentType component_type;
- bool compressed;
-};
-
-static void ApplyTextureDefaults(GLuint texture, u32 max_mip_level) {
- glTextureParameteri(texture, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTextureParameteri(texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTextureParameteri(texture, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTextureParameteri(texture, GL_TEXTURE_MAX_LEVEL, max_mip_level - 1);
- if (max_mip_level == 1) {
- glTextureParameterf(texture, GL_TEXTURE_LOD_BIAS, 1000.0);
- }
-}
-
-void SurfaceParams::InitCacheParameters(GPUVAddr gpu_addr_) {
- auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
-
- gpu_addr = gpu_addr_;
- host_ptr = memory_manager.GetPointer(gpu_addr_);
- size_in_bytes = SizeInBytesRaw();
-
- if (IsPixelFormatASTC(pixel_format)) {
- // ASTC is uncompressed in software, in emulated as RGBA8
- size_in_bytes_gl = width * height * depth * 4;
- } else {
- size_in_bytes_gl = SizeInBytesGL();
- }
-}
-
-std::size_t SurfaceParams::InnerMipmapMemorySize(u32 mip_level, bool force_gl, bool layer_only,
- bool uncompressed) const {
- const u32 tile_x{GetDefaultBlockWidth(pixel_format)};
- const u32 tile_y{GetDefaultBlockHeight(pixel_format)};
- const u32 bytes_per_pixel{GetBytesPerPixel(pixel_format)};
- u32 m_depth = (layer_only ? 1U : depth);
- u32 m_width = MipWidth(mip_level);
- u32 m_height = MipHeight(mip_level);
- m_width = uncompressed ? m_width : std::max(1U, (m_width + tile_x - 1) / tile_x);
- m_height = uncompressed ? m_height : std::max(1U, (m_height + tile_y - 1) / tile_y);
- m_depth = std::max(1U, m_depth >> mip_level);
- u32 m_block_height = MipBlockHeight(mip_level);
- u32 m_block_depth = MipBlockDepth(mip_level);
- return Tegra::Texture::CalculateSize(force_gl ? false : is_tiled, bytes_per_pixel, m_width,
- m_height, m_depth, m_block_height, m_block_depth);
-}
-
-std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
- bool uncompressed) const {
- std::size_t block_size_bytes = Tegra::Texture::GetGOBSize() * block_height * block_depth;
- std::size_t size = 0;
- for (u32 i = 0; i < max_mip_level; i++) {
- size += InnerMipmapMemorySize(i, force_gl, layer_only, uncompressed);
- }
- if (!force_gl && is_tiled) {
- size = Common::AlignUp(size, block_size_bytes);
- }
- return size;
-}
-
-/*static*/ SurfaceParams SurfaceParams::CreateForTexture(
- const Tegra::Texture::FullTextureInfo& config, const GLShader::SamplerEntry& entry) {
- SurfaceParams params{};
- params.is_tiled = config.tic.IsTiled();
- params.block_width = params.is_tiled ? config.tic.BlockWidth() : 0,
- params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
- params.block_depth = params.is_tiled ? config.tic.BlockDepth() : 0,
- params.tile_width_spacing = params.is_tiled ? (1 << config.tic.tile_width_spacing.Value()) : 1;
- params.srgb_conversion = config.tic.IsSrgbConversionEnabled();
- params.pixel_format = PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(),
- params.srgb_conversion);
-
- if (config.tsc.depth_compare_enabled) {
- // Some titles create a 'R16U' (normalized 16-bit) texture with depth_compare enabled,
- // then attempt to sample from it via a shadow sampler. Convert format to Z16 (which also
- // causes GetFormatType to properly return 'Depth' below).
- if (GetFormatType(params.pixel_format) == SurfaceType::ColorTexture) {
- switch (params.pixel_format) {
- case PixelFormat::R16S:
- case PixelFormat::R16U:
- case PixelFormat::R16F:
- params.pixel_format = PixelFormat::Z16;
- break;
- case PixelFormat::R32F:
- params.pixel_format = PixelFormat::Z32F;
- break;
- default:
- LOG_WARNING(HW_GPU, "Color texture format being used with depth compare: {}",
- static_cast<u32>(params.pixel_format));
- break;
- }
- }
- }
-
- params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
- params.type = GetFormatType(params.pixel_format);
- UNIMPLEMENTED_IF(params.type == SurfaceType::ColorTexture && config.tsc.depth_compare_enabled);
-
- params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
- params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format));
- if (!params.is_tiled) {
- params.pitch = config.tic.Pitch();
- }
- params.unaligned_height = config.tic.Height();
- params.target = SurfaceTargetFromTextureType(config.tic.texture_type);
- params.identity = SurfaceClass::Uploaded;
-
- switch (params.target) {
- case SurfaceTarget::Texture1D:
- case SurfaceTarget::Texture2D:
- params.depth = 1;
- break;
- case SurfaceTarget::TextureCubemap:
- params.depth = config.tic.Depth() * 6;
- break;
- case SurfaceTarget::Texture3D:
- params.depth = config.tic.Depth();
- break;
- case SurfaceTarget::Texture2DArray:
- params.depth = config.tic.Depth();
- if (!entry.IsArray()) {
- // TODO(bunnei): We have seen games re-use a Texture2D as Texture2DArray with depth of
- // one, but sample the texture in the shader as if it were not an array texture. This
- // probably is valid on hardware, but we still need to write a test to confirm this. In
- // emulation, the workaround here is to continue to treat this as a Texture2D. An
- // example game that does this is Super Mario Odyssey (in Cloud Kingdom).
- ASSERT(params.depth == 1);
- params.target = SurfaceTarget::Texture2D;
- }
- break;
- case SurfaceTarget::TextureCubeArray:
- params.depth = config.tic.Depth() * 6;
- if (!entry.IsArray()) {
- ASSERT(params.depth == 6);
- params.target = SurfaceTarget::TextureCubemap;
- }
- break;
- default:
- LOG_CRITICAL(HW_GPU, "Unknown depth for target={}", static_cast<u32>(params.target));
- UNREACHABLE();
- params.depth = 1;
- break;
- }
-
- params.is_layered = SurfaceTargetIsLayered(params.target);
- params.is_array = SurfaceTargetIsArray(params.target);
- params.max_mip_level = config.tic.max_mip_level + 1;
- params.rt = {};
-
- params.InitCacheParameters(config.tic.Address());
-
- return params;
-}
-
-/*static*/ SurfaceParams SurfaceParams::CreateForFramebuffer(std::size_t index) {
- const auto& config{Core::System::GetInstance().GPU().Maxwell3D().regs.rt[index]};
- SurfaceParams params{};
-
- params.is_tiled =
- config.memory_layout.type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
- params.block_width = 1 << config.memory_layout.block_width;
- params.block_height = 1 << config.memory_layout.block_height;
- params.block_depth = 1 << config.memory_layout.block_depth;
- params.tile_width_spacing = 1;
- params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
- params.srgb_conversion = config.format == Tegra::RenderTargetFormat::BGRA8_SRGB ||
- config.format == Tegra::RenderTargetFormat::RGBA8_SRGB;
- params.component_type = ComponentTypeFromRenderTarget(config.format);
- params.type = GetFormatType(params.pixel_format);
- if (params.is_tiled) {
- params.width = config.width;
- } else {
- params.pitch = config.width;
- const u32 bpp = params.GetFormatBpp() / 8;
- params.width = params.pitch / bpp;
- }
- params.height = config.height;
- params.unaligned_height = config.height;
- params.target = SurfaceTarget::Texture2D;
- params.identity = SurfaceClass::RenderTarget;
- params.depth = 1;
- params.max_mip_level = 1;
- params.is_layered = false;
-
- // Render target specific parameters, not used for caching
- params.rt.index = static_cast<u32>(index);
- params.rt.array_mode = config.array_mode;
- params.rt.layer_stride = config.layer_stride;
- params.rt.volume = config.volume;
- params.rt.base_layer = config.base_layer;
-
- params.InitCacheParameters(config.Address());
-
- return params;
-}
-
-/*static*/ SurfaceParams SurfaceParams::CreateForDepthBuffer(
- u32 zeta_width, u32 zeta_height, GPUVAddr zeta_address, Tegra::DepthFormat format,
- u32 block_width, u32 block_height, u32 block_depth,
- Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type) {
- SurfaceParams params{};
-
- params.is_tiled = type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
- params.block_width = 1 << std::min(block_width, 5U);
- params.block_height = 1 << std::min(block_height, 5U);
- params.block_depth = 1 << std::min(block_depth, 5U);
- params.tile_width_spacing = 1;
- params.pixel_format = PixelFormatFromDepthFormat(format);
- params.component_type = ComponentTypeFromDepthFormat(format);
- params.type = GetFormatType(params.pixel_format);
- params.srgb_conversion = false;
- params.width = zeta_width;
- params.height = zeta_height;
- params.unaligned_height = zeta_height;
- params.target = SurfaceTarget::Texture2D;
- params.identity = SurfaceClass::DepthBuffer;
- params.depth = 1;
- params.max_mip_level = 1;
- params.is_layered = false;
- params.rt = {};
-
- params.InitCacheParameters(zeta_address);
-
- return params;
-}
-
-/*static*/ SurfaceParams SurfaceParams::CreateForFermiCopySurface(
- const Tegra::Engines::Fermi2D::Regs::Surface& config) {
- SurfaceParams params{};
-
- params.is_tiled = !config.linear;
- params.block_width = params.is_tiled ? std::min(config.BlockWidth(), 32U) : 0,
- params.block_height = params.is_tiled ? std::min(config.BlockHeight(), 32U) : 0,
- params.block_depth = params.is_tiled ? std::min(config.BlockDepth(), 32U) : 0,
- params.tile_width_spacing = 1;
- params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
- params.srgb_conversion = config.format == Tegra::RenderTargetFormat::BGRA8_SRGB ||
- config.format == Tegra::RenderTargetFormat::RGBA8_SRGB;
- params.component_type = ComponentTypeFromRenderTarget(config.format);
- params.type = GetFormatType(params.pixel_format);
- params.width = config.width;
- params.pitch = config.pitch;
- params.height = config.height;
- params.unaligned_height = config.height;
- params.target = SurfaceTarget::Texture2D;
- params.identity = SurfaceClass::Copy;
- params.depth = 1;
- params.max_mip_level = 1;
- params.rt = {};
-
- params.InitCacheParameters(config.Address());
-
- return params;
-}
-
-static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8U
- {GL_RGBA8, GL_RGBA, GL_BYTE, ComponentType::SNorm, false}, // ABGR8S
- {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // ABGR8UI
- {GL_RGB8, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, ComponentType::UNorm, false}, // B5G6R5U
- {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, ComponentType::UNorm,
- false}, // A2B10G10R10U
- {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, ComponentType::UNorm, false}, // A1B5G5R5U
- {GL_R8, GL_RED, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // R8U
- {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // R8UI
- {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBA16F
- {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RGBA16U
- {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RGBA16UI
- {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, ComponentType::Float,
- false}, // R11FG11FB10F
- {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RGBA32UI
- {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
- true}, // DXT1
- {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
- true}, // DXT23
- {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
- true}, // DXT45
- {GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // DXN1
- {GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
- true}, // DXN2UNORM
- {GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, ComponentType::SNorm, true}, // DXN2SNORM
- {GL_COMPRESSED_RGBA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
- true}, // BC7U
- {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float,
- true}, // BC6H_UF16
- {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float,
- true}, // BC6H_SF16
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
- {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
- {GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F
- {GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F
- {GL_R32F, GL_RED, GL_FLOAT, ComponentType::Float, false}, // R32F
- {GL_R16F, GL_RED, GL_HALF_FLOAT, ComponentType::Float, false}, // R16F
- {GL_R16, GL_RED, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // R16U
- {GL_R16_SNORM, GL_RED, GL_SHORT, ComponentType::SNorm, false}, // R16S
- {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // R16UI
- {GL_R16I, GL_RED_INTEGER, GL_SHORT, ComponentType::SInt, false}, // R16I
- {GL_RG16, GL_RG, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RG16
- {GL_RG16F, GL_RG, GL_HALF_FLOAT, ComponentType::Float, false}, // RG16F
- {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RG16UI
- {GL_RG16I, GL_RG_INTEGER, GL_SHORT, ComponentType::SInt, false}, // RG16I
- {GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S
- {GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false}, // RGB32F
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm,
- false}, // RGBA8_SRGB
- {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // RG8U
- {GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
- {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
- {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4
- {GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
- // Compressed sRGB formats
- {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
- true}, // DXT1_SRGB
- {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
- true}, // DXT23_SRGB
- {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
- true}, // DXT45_SRGB
- {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
- true}, // BC7U_SRGB
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4_SRGB
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4_SRGB
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8_SRGB
-
- // Depth formats
- {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
- {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm,
- false}, // Z16
-
- // DepthStencil formats
- {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
- false}, // Z24S8
- {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
- false}, // S8Z24
- {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
- ComponentType::Float, false}, // Z32FS8
-}};
-
-static GLenum SurfaceTargetToGL(SurfaceTarget target) {
- switch (target) {
- case SurfaceTarget::Texture1D:
- return GL_TEXTURE_1D;
- case SurfaceTarget::Texture2D:
- return GL_TEXTURE_2D;
- case SurfaceTarget::Texture3D:
- return GL_TEXTURE_3D;
- case SurfaceTarget::Texture1DArray:
- return GL_TEXTURE_1D_ARRAY;
- case SurfaceTarget::Texture2DArray:
- return GL_TEXTURE_2D_ARRAY;
- case SurfaceTarget::TextureCubemap:
- return GL_TEXTURE_CUBE_MAP;
- case SurfaceTarget::TextureCubeArray:
- return GL_TEXTURE_CUBE_MAP_ARRAY;
- }
- LOG_CRITICAL(Render_OpenGL, "Unimplemented texture target={}", static_cast<u32>(target));
- UNREACHABLE();
- return {};
-}
-
-static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
- ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
- auto& format = tex_format_tuples[static_cast<unsigned int>(pixel_format)];
- ASSERT(component_type == format.component_type);
-
- return format;
-}
-
-/// Returns the discrepant array target
-constexpr GLenum GetArrayDiscrepantTarget(SurfaceTarget target) {
- switch (target) {
- case SurfaceTarget::Texture1D:
- return GL_TEXTURE_1D_ARRAY;
- case SurfaceTarget::Texture2D:
- return GL_TEXTURE_2D_ARRAY;
- case SurfaceTarget::Texture3D:
- return GL_NONE;
- case SurfaceTarget::Texture1DArray:
- return GL_TEXTURE_1D;
- case SurfaceTarget::Texture2DArray:
- return GL_TEXTURE_2D;
- case SurfaceTarget::TextureCubemap:
- return GL_TEXTURE_CUBE_MAP_ARRAY;
- case SurfaceTarget::TextureCubeArray:
- return GL_TEXTURE_CUBE_MAP;
- }
- return GL_NONE;
-}
-
-Common::Rectangle<u32> SurfaceParams::GetRect(u32 mip_level) const {
- u32 actual_height{std::max(1U, unaligned_height >> mip_level)};
- if (IsPixelFormatASTC(pixel_format)) {
- // ASTC formats must stop at the ATSC block size boundary
- actual_height = Common::AlignDown(actual_height, GetASTCBlockSize(pixel_format).second);
- }
- return {0, actual_height, MipWidth(mip_level), 0};
-}
-
-void SwizzleFunc(const MortonSwizzleMode& mode, const SurfaceParams& params,
- std::vector<u8>& gl_buffer, u32 mip_level) {
- u32 depth = params.MipDepth(mip_level);
- if (params.target == SurfaceTarget::Texture2D) {
- // TODO(Blinkhawk): Eliminate this condition once all texture types are implemented.
- depth = 1U;
- }
- if (params.is_layered) {
- u64 offset = params.GetMipmapLevelOffset(mip_level);
- u64 offset_gl = 0;
- const u64 layer_size = params.LayerMemorySize();
- const u64 gl_size = params.LayerSizeGL(mip_level);
- for (u32 i = 0; i < params.depth; i++) {
- MortonSwizzle(mode, params.pixel_format, params.MipWidth(mip_level),
- params.MipBlockHeight(mip_level), params.MipHeight(mip_level),
- params.MipBlockDepth(mip_level), 1, params.tile_width_spacing,
- gl_buffer.data() + offset_gl, params.host_ptr + offset);
- offset += layer_size;
- offset_gl += gl_size;
- }
- } else {
- const u64 offset = params.GetMipmapLevelOffset(mip_level);
- MortonSwizzle(mode, params.pixel_format, params.MipWidth(mip_level),
- params.MipBlockHeight(mip_level), params.MipHeight(mip_level),
- params.MipBlockDepth(mip_level), depth, params.tile_width_spacing,
- gl_buffer.data(), params.host_ptr + offset);
- }
-}
-
-void RasterizerCacheOpenGL::FastCopySurface(const Surface& src_surface,
- const Surface& dst_surface) {
- const auto& src_params{src_surface->GetSurfaceParams()};
- const auto& dst_params{dst_surface->GetSurfaceParams()};
-
- const u32 width{std::min(src_params.width, dst_params.width)};
- const u32 height{std::min(src_params.height, dst_params.height)};
-
- glCopyImageSubData(src_surface->Texture().handle, SurfaceTargetToGL(src_params.target), 0, 0, 0,
- 0, dst_surface->Texture().handle, SurfaceTargetToGL(dst_params.target), 0, 0,
- 0, 0, width, height, 1);
-
- dst_surface->MarkAsModified(true, *this);
-}
-
-MICROPROFILE_DEFINE(OpenGL_CopySurface, "OpenGL", "CopySurface", MP_RGB(128, 192, 64));
-void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surface& dst_surface,
- const GLuint copy_pbo_handle, const GLenum src_attachment,
- const GLenum dst_attachment,
- const std::size_t cubemap_face) {
- MICROPROFILE_SCOPE(OpenGL_CopySurface);
- ASSERT_MSG(dst_attachment == 0, "Unimplemented");
-
- const auto& src_params{src_surface->GetSurfaceParams()};
- const auto& dst_params{dst_surface->GetSurfaceParams()};
-
- const auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type);
- const auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type);
-
- const std::size_t buffer_size = std::max(src_params.size_in_bytes, dst_params.size_in_bytes);
-
- glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo_handle);
- glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_COPY);
- if (source_format.compressed) {
- glGetCompressedTextureImage(src_surface->Texture().handle, src_attachment,
- static_cast<GLsizei>(src_params.size_in_bytes), nullptr);
- } else {
- glGetTextureImage(src_surface->Texture().handle, src_attachment, source_format.format,
- source_format.type, static_cast<GLsizei>(src_params.size_in_bytes),
- nullptr);
- }
- // If the new texture is bigger than the previous one, we need to fill in the rest with data
- // from the CPU.
- if (src_params.size_in_bytes < dst_params.size_in_bytes) {
- // Upload the rest of the memory.
- if (dst_params.is_tiled) {
- // TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest
- // of the data in this case. Games like Super Mario Odyssey seem to hit this case
- // when drawing, it re-uses the memory of a previous texture as a bigger framebuffer
- // but it doesn't clear it beforehand, the texture is already full of zeros.
- LOG_DEBUG(HW_GPU, "Trying to upload extra texture data from the CPU during "
- "reinterpretation but the texture is tiled.");
- }
- const std::size_t remaining_size = dst_params.size_in_bytes - src_params.size_in_bytes;
- auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
- glBufferSubData(GL_PIXEL_PACK_BUFFER, src_params.size_in_bytes, remaining_size,
- memory_manager.GetPointer(dst_params.gpu_addr + src_params.size_in_bytes));
- }
-
- glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
-
- const GLsizei width{static_cast<GLsizei>(
- std::min(src_params.GetRect().GetWidth(), dst_params.GetRect().GetWidth()))};
- const GLsizei height{static_cast<GLsizei>(
- std::min(src_params.GetRect().GetHeight(), dst_params.GetRect().GetHeight()))};
-
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER, copy_pbo_handle);
- if (dest_format.compressed) {
- LOG_CRITICAL(HW_GPU, "Compressed copy is unimplemented!");
- UNREACHABLE();
- } else {
- switch (dst_params.target) {
- case SurfaceTarget::Texture1D:
- glTextureSubImage1D(dst_surface->Texture().handle, 0, 0, width, dest_format.format,
- dest_format.type, nullptr);
- break;
- case SurfaceTarget::Texture2D:
- glTextureSubImage2D(dst_surface->Texture().handle, 0, 0, 0, width, height,
- dest_format.format, dest_format.type, nullptr);
- break;
- case SurfaceTarget::Texture3D:
- case SurfaceTarget::Texture2DArray:
- case SurfaceTarget::TextureCubeArray:
- glTextureSubImage3D(dst_surface->Texture().handle, 0, 0, 0, 0, width, height,
- static_cast<GLsizei>(dst_params.depth), dest_format.format,
- dest_format.type, nullptr);
- break;
- case SurfaceTarget::TextureCubemap:
- glTextureSubImage3D(dst_surface->Texture().handle, 0, 0, 0,
- static_cast<GLint>(cubemap_face), width, height, 1,
- dest_format.format, dest_format.type, nullptr);
- break;
- default:
- LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
- static_cast<u32>(dst_params.target));
- UNREACHABLE();
- }
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
- }
-
- dst_surface->MarkAsModified(true, *this);
-}
-
-CachedSurface::CachedSurface(const SurfaceParams& params)
- : RasterizerCacheObject{params.host_ptr}, params{params},
- gl_target{SurfaceTargetToGL(params.target)}, cached_size_in_bytes{params.size_in_bytes} {
-
- const auto optional_cpu_addr{
- Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(params.gpu_addr)};
- ASSERT_MSG(optional_cpu_addr, "optional_cpu_addr is invalid");
- cpu_addr = *optional_cpu_addr;
-
- texture.Create(gl_target);
-
- // TODO(Rodrigo): Using params.GetRect() returns a different size than using its Mip*(0)
- // alternatives. This signals a bug on those functions.
- const auto width = static_cast<GLsizei>(params.MipWidth(0));
- const auto height = static_cast<GLsizei>(params.MipHeight(0));
- memory_size = params.MemorySize();
- reinterpreted = false;
-
- const auto& format_tuple = GetFormatTuple(params.pixel_format, params.component_type);
- gl_internal_format = format_tuple.internal_format;
-
- switch (params.target) {
- case SurfaceTarget::Texture1D:
- glTextureStorage1D(texture.handle, params.max_mip_level, format_tuple.internal_format,
- width);
- break;
- case SurfaceTarget::Texture2D:
- case SurfaceTarget::TextureCubemap:
- glTextureStorage2D(texture.handle, params.max_mip_level, format_tuple.internal_format,
- width, height);
- break;
- case SurfaceTarget::Texture3D:
- case SurfaceTarget::Texture2DArray:
- case SurfaceTarget::TextureCubeArray:
- glTextureStorage3D(texture.handle, params.max_mip_level, format_tuple.internal_format,
- width, height, params.depth);
- break;
- default:
- LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
- static_cast<u32>(params.target));
- UNREACHABLE();
- glTextureStorage2D(texture.handle, params.max_mip_level, format_tuple.internal_format,
- width, height);
- }
-
- ApplyTextureDefaults(texture.handle, params.max_mip_level);
-
- OpenGL::LabelGLObject(GL_TEXTURE, texture.handle, params.gpu_addr, params.IdentityString());
-}
-
-MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64));
-void CachedSurface::LoadGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem) {
- MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
- auto& gl_buffer = res_cache_tmp_mem.gl_buffer;
- if (gl_buffer.size() < params.max_mip_level)
- gl_buffer.resize(params.max_mip_level);
- for (u32 i = 0; i < params.max_mip_level; i++)
- gl_buffer[i].resize(params.GetMipmapSizeGL(i));
- if (params.is_tiled) {
- ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
- params.block_width, static_cast<u32>(params.target));
- for (u32 i = 0; i < params.max_mip_level; i++)
- SwizzleFunc(MortonSwizzleMode::MortonToLinear, params, gl_buffer[i], i);
- } else {
- const u32 bpp = params.GetFormatBpp() / 8;
- const u32 copy_size = (params.width * bpp + GetDefaultBlockWidth(params.pixel_format) - 1) /
- GetDefaultBlockWidth(params.pixel_format);
- if (params.pitch == copy_size) {
- std::memcpy(gl_buffer[0].data(), params.host_ptr, params.size_in_bytes_gl);
- } else {
- const u32 height = (params.height + GetDefaultBlockHeight(params.pixel_format) - 1) /
- GetDefaultBlockHeight(params.pixel_format);
- const u8* start{params.host_ptr};
- u8* write_to = gl_buffer[0].data();
- for (u32 h = height; h > 0; h--) {
- std::memcpy(write_to, start, copy_size);
- start += params.pitch;
- write_to += copy_size;
- }
- }
- }
- for (u32 i = 0; i < params.max_mip_level; i++) {
- const u32 width = params.MipWidth(i);
- const u32 height = params.MipHeight(i);
- const u32 depth = params.MipDepth(i);
- if (VideoCore::Surface::IsPixelFormatASTC(params.pixel_format)) {
- // Reserve size for RGBA8 conversion
- constexpr std::size_t rgba_bpp = 4;
- gl_buffer[i].resize(std::max(gl_buffer[i].size(), width * height * depth * rgba_bpp));
- }
- Tegra::Texture::ConvertFromGuestToHost(gl_buffer[i].data(), params.pixel_format, width,
- height, depth, true, true);
- }
-}
-
-MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
-void CachedSurface::FlushGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem) {
- MICROPROFILE_SCOPE(OpenGL_SurfaceFlush);
-
- ASSERT_MSG(!IsPixelFormatASTC(params.pixel_format), "Unimplemented");
-
- auto& gl_buffer = res_cache_tmp_mem.gl_buffer;
- // OpenGL temporary buffer needs to be big enough to store raw texture size
- gl_buffer[0].resize(GetSizeInBytes());
-
- const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
- const u32 align = std::clamp(params.RowAlign(0), 1U, 8U);
- glPixelStorei(GL_PACK_ALIGNMENT, align);
- glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.width));
- ASSERT(!tuple.compressed);
- glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
- glGetTextureImage(texture.handle, 0, tuple.format, tuple.type,
- static_cast<GLsizei>(gl_buffer[0].size()), gl_buffer[0].data());
- glPixelStorei(GL_PACK_ROW_LENGTH, 0);
- Tegra::Texture::ConvertFromHostToGuest(gl_buffer[0].data(), params.pixel_format, params.width,
- params.height, params.depth, true, true);
- if (params.is_tiled) {
- ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
- params.block_width, static_cast<u32>(params.target));
-
- SwizzleFunc(MortonSwizzleMode::LinearToMorton, params, gl_buffer[0], 0);
- } else {
- const u32 bpp = params.GetFormatBpp() / 8;
- const u32 copy_size = params.width * bpp;
- if (params.pitch == copy_size) {
- std::memcpy(params.host_ptr, gl_buffer[0].data(), GetSizeInBytes());
- } else {
- u8* start{params.host_ptr};
- const u8* read_to = gl_buffer[0].data();
- for (u32 h = params.height; h > 0; h--) {
- std::memcpy(start, read_to, copy_size);
- start += params.pitch;
- read_to += copy_size;
- }
- }
- }
-}
-
-void CachedSurface::UploadGLMipmapTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, u32 mip_map,
- GLuint read_fb_handle, GLuint draw_fb_handle) {
- const auto& rect{params.GetRect(mip_map)};
-
- auto& gl_buffer = res_cache_tmp_mem.gl_buffer;
-
- // Load data from memory to the surface
- const auto x0 = static_cast<GLint>(rect.left);
- const auto y0 = static_cast<GLint>(rect.bottom);
- auto buffer_offset =
- static_cast<std::size_t>(static_cast<std::size_t>(y0) * params.MipWidth(mip_map) +
- static_cast<std::size_t>(x0)) *
- GetBytesPerPixel(params.pixel_format);
-
- const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
-
- const u32 align = std::clamp(params.RowAlign(mip_map), 1U, 8U);
- glPixelStorei(GL_UNPACK_ALIGNMENT, align);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.MipWidth(mip_map)));
-
- const auto image_size = static_cast<GLsizei>(params.GetMipmapSizeGL(mip_map, false));
- if (tuple.compressed) {
- switch (params.target) {
- case SurfaceTarget::Texture2D:
- glCompressedTextureSubImage2D(
- texture.handle, mip_map, 0, 0, static_cast<GLsizei>(params.MipWidth(mip_map)),
- static_cast<GLsizei>(params.MipHeight(mip_map)), tuple.internal_format, image_size,
- &gl_buffer[mip_map][buffer_offset]);
- break;
- case SurfaceTarget::Texture3D:
- glCompressedTextureSubImage3D(
- texture.handle, mip_map, 0, 0, 0, static_cast<GLsizei>(params.MipWidth(mip_map)),
- static_cast<GLsizei>(params.MipHeight(mip_map)),
- static_cast<GLsizei>(params.MipDepth(mip_map)), tuple.internal_format, image_size,
- &gl_buffer[mip_map][buffer_offset]);
- break;
- case SurfaceTarget::Texture2DArray:
- case SurfaceTarget::TextureCubeArray:
- glCompressedTextureSubImage3D(
- texture.handle, mip_map, 0, 0, 0, static_cast<GLsizei>(params.MipWidth(mip_map)),
- static_cast<GLsizei>(params.MipHeight(mip_map)), static_cast<GLsizei>(params.depth),
- tuple.internal_format, image_size, &gl_buffer[mip_map][buffer_offset]);
- break;
- case SurfaceTarget::TextureCubemap: {
- const auto layer_size = static_cast<GLsizei>(params.LayerSizeGL(mip_map));
- for (std::size_t face = 0; face < params.depth; ++face) {
- glCompressedTextureSubImage3D(
- texture.handle, mip_map, 0, 0, static_cast<GLint>(face),
- static_cast<GLsizei>(params.MipWidth(mip_map)),
- static_cast<GLsizei>(params.MipHeight(mip_map)), 1, tuple.internal_format,
- layer_size, &gl_buffer[mip_map][buffer_offset]);
- buffer_offset += layer_size;
- }
- break;
- }
- default:
- LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
- static_cast<u32>(params.target));
- UNREACHABLE();
- glCompressedTextureSubImage2D(
- texture.handle, mip_map, 0, 0, static_cast<GLsizei>(params.MipWidth(mip_map)),
- static_cast<GLsizei>(params.MipHeight(mip_map)), tuple.internal_format,
- static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[mip_map][buffer_offset]);
- }
- } else {
- switch (params.target) {
- case SurfaceTarget::Texture1D:
- glTextureSubImage1D(texture.handle, mip_map, x0, static_cast<GLsizei>(rect.GetWidth()),
- tuple.format, tuple.type, &gl_buffer[mip_map][buffer_offset]);
- break;
- case SurfaceTarget::Texture2D:
- glTextureSubImage2D(texture.handle, mip_map, x0, y0,
- static_cast<GLsizei>(rect.GetWidth()),
- static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
- &gl_buffer[mip_map][buffer_offset]);
- break;
- case SurfaceTarget::Texture3D:
- glTextureSubImage3D(texture.handle, mip_map, x0, y0, 0,
- static_cast<GLsizei>(rect.GetWidth()),
- static_cast<GLsizei>(rect.GetHeight()), params.MipDepth(mip_map),
- tuple.format, tuple.type, &gl_buffer[mip_map][buffer_offset]);
- break;
- case SurfaceTarget::Texture2DArray:
- case SurfaceTarget::TextureCubeArray:
- glTextureSubImage3D(texture.handle, mip_map, x0, y0, 0,
- static_cast<GLsizei>(rect.GetWidth()),
- static_cast<GLsizei>(rect.GetHeight()), params.depth, tuple.format,
- tuple.type, &gl_buffer[mip_map][buffer_offset]);
- break;
- case SurfaceTarget::TextureCubemap: {
- for (std::size_t face = 0; face < params.depth; ++face) {
- glTextureSubImage3D(texture.handle, mip_map, x0, y0, static_cast<GLint>(face),
- static_cast<GLsizei>(rect.GetWidth()),
- static_cast<GLsizei>(rect.GetHeight()), 1, tuple.format,
- tuple.type, &gl_buffer[mip_map][buffer_offset]);
- buffer_offset += params.LayerSizeGL(mip_map);
- }
- break;
- }
- default:
- LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
- static_cast<u32>(params.target));
- UNREACHABLE();
- glTextureSubImage2D(texture.handle, mip_map, x0, y0,
- static_cast<GLsizei>(rect.GetWidth()),
- static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
- &gl_buffer[mip_map][buffer_offset]);
- }
- }
-
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
-}
-
-void CachedSurface::EnsureTextureDiscrepantView() {
- if (discrepant_view.handle != 0)
- return;
-
- const GLenum target{GetArrayDiscrepantTarget(params.target)};
- ASSERT(target != GL_NONE);
-
- const GLuint num_layers{target == GL_TEXTURE_CUBE_MAP_ARRAY ? 6u : 1u};
- constexpr GLuint min_layer = 0;
- constexpr GLuint min_level = 0;
-
- glGenTextures(1, &discrepant_view.handle);
- glTextureView(discrepant_view.handle, target, texture.handle, gl_internal_format, min_level,
- params.max_mip_level, min_layer, num_layers);
- ApplyTextureDefaults(discrepant_view.handle, params.max_mip_level);
- glTextureParameteriv(discrepant_view.handle, GL_TEXTURE_SWIZZLE_RGBA,
- reinterpret_cast<const GLint*>(swizzle.data()));
-}
-
-MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
-void CachedSurface::UploadGLTexture(RasterizerTemporaryMemory& res_cache_tmp_mem,
- GLuint read_fb_handle, GLuint draw_fb_handle) {
- MICROPROFILE_SCOPE(OpenGL_TextureUL);
-
- for (u32 i = 0; i < params.max_mip_level; i++)
- UploadGLMipmapTexture(res_cache_tmp_mem, i, read_fb_handle, draw_fb_handle);
-}
-
-void CachedSurface::UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x,
- Tegra::Texture::SwizzleSource swizzle_y,
- Tegra::Texture::SwizzleSource swizzle_z,
- Tegra::Texture::SwizzleSource swizzle_w) {
- const GLenum new_x = MaxwellToGL::SwizzleSource(swizzle_x);
- const GLenum new_y = MaxwellToGL::SwizzleSource(swizzle_y);
- const GLenum new_z = MaxwellToGL::SwizzleSource(swizzle_z);
- const GLenum new_w = MaxwellToGL::SwizzleSource(swizzle_w);
- if (swizzle[0] == new_x && swizzle[1] == new_y && swizzle[2] == new_z && swizzle[3] == new_w) {
- return;
- }
- swizzle = {new_x, new_y, new_z, new_w};
- const auto swizzle_data = reinterpret_cast<const GLint*>(swizzle.data());
- glTextureParameteriv(texture.handle, GL_TEXTURE_SWIZZLE_RGBA, swizzle_data);
- if (discrepant_view.handle != 0) {
- glTextureParameteriv(discrepant_view.handle, GL_TEXTURE_SWIZZLE_RGBA, swizzle_data);
- }
-}
-
-RasterizerCacheOpenGL::RasterizerCacheOpenGL(RasterizerOpenGL& rasterizer)
- : RasterizerCache{rasterizer} {
- read_framebuffer.Create();
- draw_framebuffer.Create();
- copy_pbo.Create();
-}
-
-Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextureInfo& config,
- const GLShader::SamplerEntry& entry) {
- return GetSurface(SurfaceParams::CreateForTexture(config, entry));
-}
-
-Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
- auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()};
- const auto& regs{gpu.regs};
-
- if (!gpu.dirty_flags.zeta_buffer) {
- return last_depth_buffer;
- }
- gpu.dirty_flags.zeta_buffer = false;
-
- if (!regs.zeta.Address() || !regs.zeta_enable) {
- return last_depth_buffer = {};
- }
-
- SurfaceParams depth_params{SurfaceParams::CreateForDepthBuffer(
- regs.zeta_width, regs.zeta_height, regs.zeta.Address(), regs.zeta.format,
- regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
- regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
-
- return last_depth_buffer = GetSurface(depth_params, preserve_contents);
-}
-
-Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool preserve_contents) {
- auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()};
- const auto& regs{gpu.regs};
-
- if (!gpu.dirty_flags.color_buffer[index]) {
- return current_color_buffers[index];
- }
- gpu.dirty_flags.color_buffer.reset(index);
-
- ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
-
- if (index >= regs.rt_control.count) {
- return current_color_buffers[index] = {};
- }
-
- if (regs.rt[index].Address() == 0 || regs.rt[index].format == Tegra::RenderTargetFormat::NONE) {
- return current_color_buffers[index] = {};
- }
-
- const SurfaceParams color_params{SurfaceParams::CreateForFramebuffer(index)};
-
- return current_color_buffers[index] = GetSurface(color_params, preserve_contents);
-}
-
-void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {
- surface->LoadGLBuffer(temporal_memory);
- surface->UploadGLTexture(temporal_memory, read_framebuffer.handle, draw_framebuffer.handle);
- surface->MarkAsModified(false, *this);
- surface->MarkForReload(false);
-}
-
-Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool preserve_contents) {
- if (!params.IsValid()) {
- return {};
- }
-
- // Look up surface in the cache based on address
- Surface surface{TryGet(params.host_ptr)};
- if (surface) {
- if (surface->GetSurfaceParams().IsCompatibleSurface(params)) {
- // Use the cached surface as-is unless it's not synced with memory
- if (surface->MustReload())
- LoadSurface(surface);
- return surface;
- } else if (preserve_contents) {
- // If surface parameters changed and we care about keeping the previous data, recreate
- // the surface from the old one
- Surface new_surface{RecreateSurface(surface, params)};
- Unregister(surface);
- Register(new_surface);
- if (new_surface->IsUploaded()) {
- RegisterReinterpretSurface(new_surface);
- }
- return new_surface;
- } else {
- // Delete the old surface before creating a new one to prevent collisions.
- Unregister(surface);
- }
- }
-
- // No cached surface found - get a new one
- surface = GetUncachedSurface(params);
- Register(surface);
-
- // Only load surface from memory if we care about the contents
- if (preserve_contents) {
- LoadSurface(surface);
- }
-
- return surface;
-}
-
-Surface RasterizerCacheOpenGL::GetUncachedSurface(const SurfaceParams& params) {
- Surface surface{TryGetReservedSurface(params)};
- if (!surface) {
- // No reserved surface available, create a new one and reserve it
- surface = std::make_shared<CachedSurface>(params);
- ReserveSurface(surface);
- }
- return surface;
-}
-
-void RasterizerCacheOpenGL::FastLayeredCopySurface(const Surface& src_surface,
- const Surface& dst_surface) {
- const auto& init_params{src_surface->GetSurfaceParams()};
- const auto& dst_params{dst_surface->GetSurfaceParams()};
- auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
- GPUVAddr address{init_params.gpu_addr};
- const std::size_t layer_size{dst_params.LayerMemorySize()};
- for (u32 layer = 0; layer < dst_params.depth; layer++) {
- for (u32 mipmap = 0; mipmap < dst_params.max_mip_level; mipmap++) {
- const GPUVAddr sub_address{address + dst_params.GetMipmapLevelOffset(mipmap)};
- const Surface& copy{TryGet(memory_manager.GetPointer(sub_address))};
- if (!copy) {
- continue;
- }
- const auto& src_params{copy->GetSurfaceParams()};
- const u32 width{std::min(src_params.width, dst_params.MipWidth(mipmap))};
- const u32 height{std::min(src_params.height, dst_params.MipHeight(mipmap))};
-
- glCopyImageSubData(copy->Texture().handle, SurfaceTargetToGL(src_params.target), 0, 0,
- 0, 0, dst_surface->Texture().handle,
- SurfaceTargetToGL(dst_params.target), mipmap, 0, 0, layer, width,
- height, 1);
- }
- address += layer_size;
- }
-
- dst_surface->MarkAsModified(true, *this);
-}
-
-static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
- const Common::Rectangle<u32>& src_rect,
- const Common::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
- GLuint draw_fb_handle, GLenum src_attachment = 0, GLenum dst_attachment = 0,
- std::size_t cubemap_face = 0) {
-
- const auto& src_params{src_surface->GetSurfaceParams()};
- const auto& dst_params{dst_surface->GetSurfaceParams()};
-
- OpenGLState prev_state{OpenGLState::GetCurState()};
- SCOPE_EXIT({ prev_state.Apply(); });
-
- OpenGLState state;
- state.draw.read_framebuffer = read_fb_handle;
- state.draw.draw_framebuffer = draw_fb_handle;
- state.Apply();
-
- u32 buffers{};
-
- if (src_params.type == SurfaceType::ColorTexture) {
- switch (src_params.target) {
- case SurfaceTarget::Texture2D:
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
- GL_TEXTURE_2D, src_surface->Texture().handle, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
- 0, 0);
- break;
- case SurfaceTarget::TextureCubemap:
- glFramebufferTexture2D(
- GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
- static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face),
- src_surface->Texture().handle, 0);
- glFramebufferTexture2D(
- GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
- static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face), 0, 0);
- break;
- case SurfaceTarget::Texture2DArray:
- glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
- src_surface->Texture().handle, 0, 0);
- glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0, 0, 0);
- break;
- case SurfaceTarget::Texture3D:
- glFramebufferTexture3D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
- SurfaceTargetToGL(src_params.target),
- src_surface->Texture().handle, 0, 0);
- glFramebufferTexture3D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
- SurfaceTargetToGL(src_params.target), 0, 0, 0);
- break;
- default:
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
- GL_TEXTURE_2D, src_surface->Texture().handle, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
- 0, 0);
- break;
- }
-
- switch (dst_params.target) {
- case SurfaceTarget::Texture2D:
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
- GL_TEXTURE_2D, dst_surface->Texture().handle, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
- 0, 0);
- break;
- case SurfaceTarget::TextureCubemap:
- glFramebufferTexture2D(
- GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
- static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face),
- dst_surface->Texture().handle, 0);
- glFramebufferTexture2D(
- GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
- static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face), 0, 0);
- break;
- case SurfaceTarget::Texture2DArray:
- glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
- dst_surface->Texture().handle, 0, 0);
- glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0, 0, 0);
- break;
-
- case SurfaceTarget::Texture3D:
- glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
- SurfaceTargetToGL(dst_params.target),
- dst_surface->Texture().handle, 0, 0);
- glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
- SurfaceTargetToGL(dst_params.target), 0, 0, 0);
- break;
- default:
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
- GL_TEXTURE_2D, dst_surface->Texture().handle, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
- 0, 0);
- break;
- }
-
- buffers = GL_COLOR_BUFFER_BIT;
- } else if (src_params.type == SurfaceType::Depth) {
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
- GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
- src_surface->Texture().handle, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
-
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
- GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
- dst_surface->Texture().handle, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
-
- buffers = GL_DEPTH_BUFFER_BIT;
- } else if (src_params.type == SurfaceType::DepthStencil) {
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
- GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
- src_surface->Texture().handle, 0);
-
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
- GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
- dst_surface->Texture().handle, 0);
-
- buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
- }
-
- glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
- dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
- buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
-
- return true;
-}
-
-void RasterizerCacheOpenGL::FermiCopySurface(
- const Tegra::Engines::Fermi2D::Regs::Surface& src_config,
- const Tegra::Engines::Fermi2D::Regs::Surface& dst_config,
- const Common::Rectangle<u32>& src_rect, const Common::Rectangle<u32>& dst_rect) {
-
- const auto& src_params = SurfaceParams::CreateForFermiCopySurface(src_config);
- const auto& dst_params = SurfaceParams::CreateForFermiCopySurface(dst_config);
-
- ASSERT(src_params.pixel_format == dst_params.pixel_format);
- ASSERT(src_params.block_height == dst_params.block_height);
- ASSERT(src_params.is_tiled == dst_params.is_tiled);
- ASSERT(src_params.depth == dst_params.depth);
- ASSERT(src_params.target == dst_params.target);
- ASSERT(src_params.rt.index == dst_params.rt.index);
-
- auto src_surface = GetSurface(src_params, true);
- auto dst_surface = GetSurface(dst_params, true);
-
- BlitSurface(src_surface, dst_surface, src_rect, dst_rect, read_framebuffer.handle,
- draw_framebuffer.handle);
-
- dst_surface->MarkAsModified(true, *this);
-}
-
-void RasterizerCacheOpenGL::AccurateCopySurface(const Surface& src_surface,
- const Surface& dst_surface) {
- const auto& src_params{src_surface->GetSurfaceParams()};
- const auto& dst_params{dst_surface->GetSurfaceParams()};
-
- // Flush enough memory for both the source and destination surface
- FlushRegion(ToCacheAddr(src_params.host_ptr),
- std::max(src_params.MemorySize(), dst_params.MemorySize()));
-
- LoadSurface(dst_surface);
-}
-
-Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
- const SurfaceParams& new_params) {
- // Verify surface is compatible for blitting
- auto old_params{old_surface->GetSurfaceParams()};
-
- // Get a new surface with the new parameters, and blit the previous surface to it
- Surface new_surface{GetUncachedSurface(new_params)};
-
- // With use_accurate_gpu_emulation enabled, do an accurate surface copy
- if (Settings::values.use_accurate_gpu_emulation) {
- AccurateCopySurface(old_surface, new_surface);
- return new_surface;
- }
-
- const bool old_compressed =
- GetFormatTuple(old_params.pixel_format, old_params.component_type).compressed;
- const bool new_compressed =
- GetFormatTuple(new_params.pixel_format, new_params.component_type).compressed;
- const bool compatible_formats =
- GetFormatBpp(old_params.pixel_format) == GetFormatBpp(new_params.pixel_format) &&
- !(old_compressed || new_compressed);
- // For compatible surfaces, we can just do fast glCopyImageSubData based copy
- if (old_params.target == new_params.target && old_params.depth == new_params.depth &&
- old_params.depth == 1 && compatible_formats) {
- FastCopySurface(old_surface, new_surface);
- return new_surface;
- }
-
- switch (new_params.target) {
- case SurfaceTarget::Texture2D:
- CopySurface(old_surface, new_surface, copy_pbo.handle);
- break;
- case SurfaceTarget::Texture3D:
- AccurateCopySurface(old_surface, new_surface);
- break;
- case SurfaceTarget::TextureCubemap:
- case SurfaceTarget::Texture2DArray:
- case SurfaceTarget::TextureCubeArray:
- if (compatible_formats)
- FastLayeredCopySurface(old_surface, new_surface);
- else {
- AccurateCopySurface(old_surface, new_surface);
- }
- break;
- default:
- LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
- static_cast<u32>(new_params.target));
- UNREACHABLE();
- }
-
- return new_surface;
-}
-
-Surface RasterizerCacheOpenGL::TryFindFramebufferSurface(const u8* host_ptr) const {
- return TryGet(host_ptr);
-}
-
-void RasterizerCacheOpenGL::ReserveSurface(const Surface& surface) {
- const auto& surface_reserve_key{SurfaceReserveKey::Create(surface->GetSurfaceParams())};
- surface_reserve[surface_reserve_key] = surface;
-}
-
-Surface RasterizerCacheOpenGL::TryGetReservedSurface(const SurfaceParams& params) {
- const auto& surface_reserve_key{SurfaceReserveKey::Create(params)};
- auto search{surface_reserve.find(surface_reserve_key)};
- if (search != surface_reserve.end()) {
- return search->second;
- }
- return {};
-}
-
-static std::optional<u32> TryFindBestMipMap(std::size_t memory, const SurfaceParams params,
- u32 height) {
- for (u32 i = 0; i < params.max_mip_level; i++) {
- if (memory == params.GetMipmapSingleSize(i) && params.MipHeight(i) == height) {
- return {i};
- }
- }
- return {};
-}
-
-static std::optional<u32> TryFindBestLayer(GPUVAddr addr, const SurfaceParams params, u32 mipmap) {
- const std::size_t size{params.LayerMemorySize()};
- GPUVAddr start{params.gpu_addr + params.GetMipmapLevelOffset(mipmap)};
- for (u32 i = 0; i < params.depth; i++) {
- if (start == addr) {
- return {i};
- }
- start += size;
- }
- return {};
-}
-
-static bool LayerFitReinterpretSurface(RasterizerCacheOpenGL& cache, const Surface render_surface,
- const Surface blitted_surface) {
- const auto& dst_params = blitted_surface->GetSurfaceParams();
- const auto& src_params = render_surface->GetSurfaceParams();
- const std::size_t src_memory_size = src_params.size_in_bytes;
- const std::optional<u32> level =
- TryFindBestMipMap(src_memory_size, dst_params, src_params.height);
- if (level.has_value()) {
- if (src_params.width == dst_params.MipWidthGobAligned(*level) &&
- src_params.height == dst_params.MipHeight(*level) &&
- src_params.block_height >= dst_params.MipBlockHeight(*level)) {
- const std::optional<u32> slot =
- TryFindBestLayer(render_surface->GetSurfaceParams().gpu_addr, dst_params, *level);
- if (slot.has_value()) {
- glCopyImageSubData(render_surface->Texture().handle,
- SurfaceTargetToGL(src_params.target), 0, 0, 0, 0,
- blitted_surface->Texture().handle,
- SurfaceTargetToGL(dst_params.target), *level, 0, 0, *slot,
- dst_params.MipWidth(*level), dst_params.MipHeight(*level), 1);
- blitted_surface->MarkAsModified(true, cache);
- return true;
- }
- }
- }
- return false;
-}
-
-static bool IsReinterpretInvalid(const Surface render_surface, const Surface blitted_surface) {
- const VAddr bound1 = blitted_surface->GetCpuAddr() + blitted_surface->GetMemorySize();
- const VAddr bound2 = render_surface->GetCpuAddr() + render_surface->GetMemorySize();
- if (bound2 > bound1)
- return true;
- const auto& dst_params = blitted_surface->GetSurfaceParams();
- const auto& src_params = render_surface->GetSurfaceParams();
- return (dst_params.component_type != src_params.component_type);
-}
-
-static bool IsReinterpretInvalidSecond(const Surface render_surface,
- const Surface blitted_surface) {
- const auto& dst_params = blitted_surface->GetSurfaceParams();
- const auto& src_params = render_surface->GetSurfaceParams();
- return (dst_params.height > src_params.height && dst_params.width > src_params.width);
-}
-
-bool RasterizerCacheOpenGL::PartialReinterpretSurface(Surface triggering_surface,
- Surface intersect) {
- if (IsReinterpretInvalid(triggering_surface, intersect)) {
- Unregister(intersect);
- return false;
- }
- if (!LayerFitReinterpretSurface(*this, triggering_surface, intersect)) {
- if (IsReinterpretInvalidSecond(triggering_surface, intersect)) {
- Unregister(intersect);
- return false;
- }
- FlushObject(intersect);
- FlushObject(triggering_surface);
- intersect->MarkForReload(true);
- }
- return true;
-}
-
-void RasterizerCacheOpenGL::SignalPreDrawCall() {
- if (texception && GLAD_GL_ARB_texture_barrier) {
- glTextureBarrier();
- }
- texception = false;
-}
-
-void RasterizerCacheOpenGL::SignalPostDrawCall() {
- for (u32 i = 0; i < Maxwell::NumRenderTargets; i++) {
- if (current_color_buffers[i] != nullptr) {
- Surface intersect =
- CollideOnReinterpretedSurface(current_color_buffers[i]->GetCacheAddr());
- if (intersect != nullptr) {
- PartialReinterpretSurface(current_color_buffers[i], intersect);
- texception = true;
- }
- }
- }
-}
-
-} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
deleted file mode 100644
index 6263ef3e7..000000000
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ /dev/null
@@ -1,572 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include <memory>
-#include <string>
-#include <tuple>
-#include <vector>
-
-#include "common/alignment.h"
-#include "common/bit_util.h"
-#include "common/common_types.h"
-#include "common/hash.h"
-#include "common/math_util.h"
-#include "video_core/engines/fermi_2d.h"
-#include "video_core/engines/maxwell_3d.h"
-#include "video_core/rasterizer_cache.h"
-#include "video_core/renderer_opengl/gl_resource_manager.h"
-#include "video_core/renderer_opengl/gl_shader_gen.h"
-#include "video_core/surface.h"
-#include "video_core/textures/decoders.h"
-#include "video_core/textures/texture.h"
-
-namespace OpenGL {
-
-class CachedSurface;
-using Surface = std::shared_ptr<CachedSurface>;
-using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, Common::Rectangle<u32>>;
-
-using SurfaceTarget = VideoCore::Surface::SurfaceTarget;
-using SurfaceType = VideoCore::Surface::SurfaceType;
-using PixelFormat = VideoCore::Surface::PixelFormat;
-using ComponentType = VideoCore::Surface::ComponentType;
-using Maxwell = Tegra::Engines::Maxwell3D::Regs;
-
-struct SurfaceParams {
- enum class SurfaceClass {
- Uploaded,
- RenderTarget,
- DepthBuffer,
- Copy,
- };
-
- static std::string SurfaceTargetName(SurfaceTarget target) {
- switch (target) {
- case SurfaceTarget::Texture1D:
- return "Texture1D";
- case SurfaceTarget::Texture2D:
- return "Texture2D";
- case SurfaceTarget::Texture3D:
- return "Texture3D";
- case SurfaceTarget::Texture1DArray:
- return "Texture1DArray";
- case SurfaceTarget::Texture2DArray:
- return "Texture2DArray";
- case SurfaceTarget::TextureCubemap:
- return "TextureCubemap";
- case SurfaceTarget::TextureCubeArray:
- return "TextureCubeArray";
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
- UNREACHABLE();
- return fmt::format("TextureUnknown({})", static_cast<u32>(target));
- }
- }
-
- u32 GetFormatBpp() const {
- return VideoCore::Surface::GetFormatBpp(pixel_format);
- }
-
- /// Returns the rectangle corresponding to this surface
- Common::Rectangle<u32> GetRect(u32 mip_level = 0) const;
-
- /// Returns the total size of this surface in bytes, adjusted for compression
- std::size_t SizeInBytesRaw(bool ignore_tiled = false) const {
- const u32 compression_factor{GetCompressionFactor(pixel_format)};
- const u32 bytes_per_pixel{GetBytesPerPixel(pixel_format)};
- const size_t uncompressed_size{
- Tegra::Texture::CalculateSize((ignore_tiled ? false : is_tiled), bytes_per_pixel, width,
- height, depth, block_height, block_depth)};
-
- // Divide by compression_factor^2, as height and width are factored by this
- return uncompressed_size / (compression_factor * compression_factor);
- }
-
- /// Returns the size of this surface as an OpenGL texture in bytes
- std::size_t SizeInBytesGL() const {
- return SizeInBytesRaw(true);
- }
-
- /// Returns the size of this surface as a cube face in bytes
- std::size_t SizeInBytesCubeFace() const {
- return size_in_bytes / 6;
- }
-
- /// Returns the size of this surface as an OpenGL cube face in bytes
- std::size_t SizeInBytesCubeFaceGL() const {
- return size_in_bytes_gl / 6;
- }
-
- /// Returns the exact size of memory occupied by the texture in VRAM, including mipmaps.
- std::size_t MemorySize() const {
- std::size_t size = InnerMemorySize(false, is_layered);
- if (is_layered)
- return size * depth;
- return size;
- }
-
- /// Returns true if the parameters constitute a valid rasterizer surface.
- bool IsValid() const {
- return gpu_addr && host_ptr && height && width;
- }
-
- /// Returns the exact size of the memory occupied by a layer in a texture in VRAM, including
- /// mipmaps.
- std::size_t LayerMemorySize() const {
- return InnerMemorySize(false, true);
- }
-
- /// Returns the size of a layer of this surface in OpenGL.
- std::size_t LayerSizeGL(u32 mip_level) const {
- return InnerMipmapMemorySize(mip_level, true, is_layered, false);
- }
-
- std::size_t GetMipmapSizeGL(u32 mip_level, bool ignore_compressed = true) const {
- std::size_t size = InnerMipmapMemorySize(mip_level, true, is_layered, ignore_compressed);
- if (is_layered)
- return size * depth;
- return size;
- }
-
- std::size_t GetMipmapLevelOffset(u32 mip_level) const {
- std::size_t offset = 0;
- for (u32 i = 0; i < mip_level; i++)
- offset += InnerMipmapMemorySize(i, false, is_layered);
- return offset;
- }
-
- std::size_t GetMipmapLevelOffsetGL(u32 mip_level) const {
- std::size_t offset = 0;
- for (u32 i = 0; i < mip_level; i++)
- offset += InnerMipmapMemorySize(i, true, is_layered);
- return offset;
- }
-
- std::size_t GetMipmapSingleSize(u32 mip_level) const {
- return InnerMipmapMemorySize(mip_level, false, is_layered);
- }
-
- u32 MipWidth(u32 mip_level) const {
- return std::max(1U, width >> mip_level);
- }
-
- u32 MipWidthGobAligned(u32 mip_level) const {
- return Common::AlignUp(std::max(1U, width >> mip_level), 64U * 8U / GetFormatBpp());
- }
-
- u32 MipHeight(u32 mip_level) const {
- return std::max(1U, height >> mip_level);
- }
-
- u32 MipDepth(u32 mip_level) const {
- return is_layered ? depth : std::max(1U, depth >> mip_level);
- }
-
- // Auto block resizing algorithm from:
- // https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nv50/nv50_miptree.c
- u32 MipBlockHeight(u32 mip_level) const {
- if (mip_level == 0)
- return block_height;
- u32 alt_height = MipHeight(mip_level);
- u32 h = GetDefaultBlockHeight(pixel_format);
- u32 blocks_in_y = (alt_height + h - 1) / h;
- u32 bh = 16;
- while (bh > 1 && blocks_in_y <= bh * 4) {
- bh >>= 1;
- }
- return bh;
- }
-
- u32 MipBlockDepth(u32 mip_level) const {
- if (mip_level == 0) {
- return block_depth;
- }
-
- if (is_layered) {
- return 1;
- }
-
- const u32 mip_depth = MipDepth(mip_level);
- u32 bd = 32;
- while (bd > 1 && mip_depth * 2 <= bd) {
- bd >>= 1;
- }
-
- if (bd == 32) {
- const u32 bh = MipBlockHeight(mip_level);
- if (bh >= 4) {
- return 16;
- }
- }
-
- return bd;
- }
-
- u32 RowAlign(u32 mip_level) const {
- const u32 m_width = MipWidth(mip_level);
- const u32 bytes_per_pixel = GetBytesPerPixel(pixel_format);
- const u32 l2 = Common::CountTrailingZeroes32(m_width * bytes_per_pixel);
- return (1U << l2);
- }
-
- /// Creates SurfaceParams from a texture configuration
- static SurfaceParams CreateForTexture(const Tegra::Texture::FullTextureInfo& config,
- const GLShader::SamplerEntry& entry);
-
- /// Creates SurfaceParams from a framebuffer configuration
- static SurfaceParams CreateForFramebuffer(std::size_t index);
-
- /// Creates SurfaceParams for a depth buffer configuration
- static SurfaceParams CreateForDepthBuffer(
- u32 zeta_width, u32 zeta_height, GPUVAddr zeta_address, Tegra::DepthFormat format,
- u32 block_width, u32 block_height, u32 block_depth,
- Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type);
-
- /// Creates SurfaceParams for a Fermi2D surface copy
- static SurfaceParams CreateForFermiCopySurface(
- const Tegra::Engines::Fermi2D::Regs::Surface& config);
-
- /// Checks if surfaces are compatible for caching
- bool IsCompatibleSurface(const SurfaceParams& other) const {
- if (std::tie(pixel_format, type, width, height, target, depth, is_tiled) ==
- std::tie(other.pixel_format, other.type, other.width, other.height, other.target,
- other.depth, other.is_tiled)) {
- if (!is_tiled)
- return true;
- return std::tie(block_height, block_depth, tile_width_spacing) ==
- std::tie(other.block_height, other.block_depth, other.tile_width_spacing);
- }
- return false;
- }
-
- /// Initializes parameters for caching, should be called after everything has been initialized
- void InitCacheParameters(GPUVAddr gpu_addr);
-
- std::string TargetName() const {
- switch (target) {
- case SurfaceTarget::Texture1D:
- return "1D";
- case SurfaceTarget::Texture2D:
- return "2D";
- case SurfaceTarget::Texture3D:
- return "3D";
- case SurfaceTarget::Texture1DArray:
- return "1DArray";
- case SurfaceTarget::Texture2DArray:
- return "2DArray";
- case SurfaceTarget::TextureCubemap:
- return "Cube";
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
- UNREACHABLE();
- return fmt::format("TUK({})", static_cast<u32>(target));
- }
- }
-
- std::string ClassName() const {
- switch (identity) {
- case SurfaceClass::Uploaded:
- return "UP";
- case SurfaceClass::RenderTarget:
- return "RT";
- case SurfaceClass::DepthBuffer:
- return "DB";
- case SurfaceClass::Copy:
- return "CP";
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented surface_class={}", static_cast<u32>(identity));
- UNREACHABLE();
- return fmt::format("CUK({})", static_cast<u32>(identity));
- }
- }
-
- std::string IdentityString() const {
- return ClassName() + '_' + TargetName() + '_' + (is_tiled ? 'T' : 'L');
- }
-
- bool is_tiled;
- u32 block_width;
- u32 block_height;
- u32 block_depth;
- u32 tile_width_spacing;
- PixelFormat pixel_format;
- ComponentType component_type;
- SurfaceType type;
- u32 width;
- u32 height;
- u32 depth;
- u32 unaligned_height;
- u32 pitch;
- SurfaceTarget target;
- SurfaceClass identity;
- u32 max_mip_level;
- bool is_layered;
- bool is_array;
- bool srgb_conversion;
- // Parameters used for caching
- u8* host_ptr;
- GPUVAddr gpu_addr;
- std::size_t size_in_bytes;
- std::size_t size_in_bytes_gl;
-
- // Render target specific parameters, not used in caching
- struct {
- u32 index;
- u32 array_mode;
- u32 volume;
- u32 layer_stride;
- u32 base_layer;
- } rt;
-
-private:
- std::size_t InnerMipmapMemorySize(u32 mip_level, bool force_gl = false, bool layer_only = false,
- bool uncompressed = false) const;
- std::size_t InnerMemorySize(bool force_gl = false, bool layer_only = false,
- bool uncompressed = false) const;
-};
-
-}; // namespace OpenGL
-
-/// Hashable variation of SurfaceParams, used for a key in the surface cache
-struct SurfaceReserveKey : Common::HashableStruct<OpenGL::SurfaceParams> {
- static SurfaceReserveKey Create(const OpenGL::SurfaceParams& params) {
- SurfaceReserveKey res;
- res.state = params;
- res.state.identity = {}; // Ignore the origin of the texture
- res.state.gpu_addr = {}; // Ignore GPU vaddr in caching
- res.state.rt = {}; // Ignore rt config in caching
- return res;
- }
-};
-namespace std {
-template <>
-struct hash<SurfaceReserveKey> {
- std::size_t operator()(const SurfaceReserveKey& k) const {
- return k.Hash();
- }
-};
-} // namespace std
-
-namespace OpenGL {
-
-class RasterizerOpenGL;
-
-// This is used to store temporary big buffers,
-// instead of creating/destroying all the time
-struct RasterizerTemporaryMemory {
- std::vector<std::vector<u8>> gl_buffer;
-};
-
-class CachedSurface final : public RasterizerCacheObject {
-public:
- explicit CachedSurface(const SurfaceParams& params);
-
- VAddr GetCpuAddr() const override {
- return cpu_addr;
- }
-
- std::size_t GetSizeInBytes() const override {
- return cached_size_in_bytes;
- }
-
- std::size_t GetMemorySize() const {
- return memory_size;
- }
-
- const OGLTexture& Texture() const {
- return texture;
- }
-
- const OGLTexture& Texture(bool as_array) {
- if (params.is_array == as_array) {
- return texture;
- } else {
- EnsureTextureDiscrepantView();
- return discrepant_view;
- }
- }
-
- GLenum Target() const {
- return gl_target;
- }
-
- const SurfaceParams& GetSurfaceParams() const {
- return params;
- }
-
- // Read/Write data in Switch memory to/from gl_buffer
- void LoadGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem);
- void FlushGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem);
-
- // Upload data in gl_buffer to this surface's texture
- void UploadGLTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, GLuint read_fb_handle,
- GLuint draw_fb_handle);
-
- void UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x,
- Tegra::Texture::SwizzleSource swizzle_y,
- Tegra::Texture::SwizzleSource swizzle_z,
- Tegra::Texture::SwizzleSource swizzle_w);
-
- void MarkReinterpreted() {
- reinterpreted = true;
- }
-
- bool IsReinterpreted() const {
- return reinterpreted;
- }
-
- void MarkForReload(bool reload) {
- must_reload = reload;
- }
-
- bool MustReload() const {
- return must_reload;
- }
-
- bool IsUploaded() const {
- return params.identity == SurfaceParams::SurfaceClass::Uploaded;
- }
-
-private:
- void UploadGLMipmapTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, u32 mip_map,
- GLuint read_fb_handle, GLuint draw_fb_handle);
-
- void EnsureTextureDiscrepantView();
-
- OGLTexture texture;
- OGLTexture discrepant_view;
- SurfaceParams params{};
- GLenum gl_target{};
- GLenum gl_internal_format{};
- std::size_t cached_size_in_bytes{};
- std::array<GLenum, 4> swizzle{GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA};
- std::size_t memory_size;
- bool reinterpreted = false;
- bool must_reload = false;
- VAddr cpu_addr{};
-};
-
-class RasterizerCacheOpenGL final : public RasterizerCache<Surface> {
-public:
- explicit RasterizerCacheOpenGL(RasterizerOpenGL& rasterizer);
-
- /// Get a surface based on the texture configuration
- Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config,
- const GLShader::SamplerEntry& entry);
-
- /// Get the depth surface based on the framebuffer configuration
- Surface GetDepthBufferSurface(bool preserve_contents);
-
- /// Get the color surface based on the framebuffer configuration and the specified render target
- Surface GetColorBufferSurface(std::size_t index, bool preserve_contents);
-
- /// Tries to find a framebuffer using on the provided CPU address
- Surface TryFindFramebufferSurface(const u8* host_ptr) const;
-
- /// Copies the contents of one surface to another
- void FermiCopySurface(const Tegra::Engines::Fermi2D::Regs::Surface& src_config,
- const Tegra::Engines::Fermi2D::Regs::Surface& dst_config,
- const Common::Rectangle<u32>& src_rect,
- const Common::Rectangle<u32>& dst_rect);
-
- void SignalPreDrawCall();
- void SignalPostDrawCall();
-
-protected:
- void FlushObjectInner(const Surface& object) override {
- object->FlushGLBuffer(temporal_memory);
- }
-
-private:
- void LoadSurface(const Surface& surface);
- Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true);
-
- /// Gets an uncached surface, creating it if need be
- Surface GetUncachedSurface(const SurfaceParams& params);
-
- /// Recreates a surface with new parameters
- Surface RecreateSurface(const Surface& old_surface, const SurfaceParams& new_params);
-
- /// Reserves a unique surface that can be reused later
- void ReserveSurface(const Surface& surface);
-
- /// Tries to get a reserved surface for the specified parameters
- Surface TryGetReservedSurface(const SurfaceParams& params);
-
- // Partialy reinterpret a surface based on a triggering_surface that collides with it.
- // returns true if the reinterpret was successful, false in case it was not.
- bool PartialReinterpretSurface(Surface triggering_surface, Surface intersect);
-
- /// Performs a slow but accurate surface copy, flushing to RAM and reinterpreting the data
- void AccurateCopySurface(const Surface& src_surface, const Surface& dst_surface);
- void FastLayeredCopySurface(const Surface& src_surface, const Surface& dst_surface);
- void FastCopySurface(const Surface& src_surface, const Surface& dst_surface);
- void CopySurface(const Surface& src_surface, const Surface& dst_surface,
- const GLuint copy_pbo_handle, const GLenum src_attachment = 0,
- const GLenum dst_attachment = 0, const std::size_t cubemap_face = 0);
-
- /// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
- /// previously been used. This is to prevent surfaces from being constantly created and
- /// destroyed when used with different surface parameters.
- std::unordered_map<SurfaceReserveKey, Surface> surface_reserve;
-
- OGLFramebuffer read_framebuffer;
- OGLFramebuffer draw_framebuffer;
-
- bool texception = false;
-
- /// Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
- /// using the new format.
- OGLBuffer copy_pbo;
-
- std::array<Surface, Maxwell::NumRenderTargets> last_color_buffers;
- std::array<Surface, Maxwell::NumRenderTargets> current_color_buffers;
- Surface last_depth_buffer;
-
- RasterizerTemporaryMemory temporal_memory;
-
- using SurfaceIntervalCache = boost::icl::interval_map<CacheAddr, Surface>;
- using SurfaceInterval = typename SurfaceIntervalCache::interval_type;
-
- static auto GetReinterpretInterval(const Surface& object) {
- return SurfaceInterval::right_open(object->GetCacheAddr() + 1,
- object->GetCacheAddr() + object->GetMemorySize() - 1);
- }
-
- // Reinterpreted surfaces are very fragil as the game may keep rendering into them.
- SurfaceIntervalCache reinterpreted_surfaces;
-
- void RegisterReinterpretSurface(Surface reinterpret_surface) {
- auto interval = GetReinterpretInterval(reinterpret_surface);
- reinterpreted_surfaces.insert({interval, reinterpret_surface});
- reinterpret_surface->MarkReinterpreted();
- }
-
- Surface CollideOnReinterpretedSurface(CacheAddr addr) const {
- const SurfaceInterval interval{addr};
- for (auto& pair :
- boost::make_iterator_range(reinterpreted_surfaces.equal_range(interval))) {
- return pair.second;
- }
- return nullptr;
- }
-
- void Register(const Surface& object) override {
- RasterizerCache<Surface>::Register(object);
- }
-
- /// Unregisters an object from the cache
- void Unregister(const Surface& object) override {
- if (object->IsReinterpreted()) {
- auto interval = GetReinterpretInterval(object);
- reinterpreted_surfaces.erase(interval);
- }
- RasterizerCache<Surface>::Unregister(object);
- }
-};
-
-} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.cpp b/src/video_core/renderer_opengl/gl_resource_manager.cpp
index bfe666a73..5c96c1d46 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_resource_manager.cpp
@@ -33,6 +33,24 @@ void OGLTexture::Release() {
handle = 0;
}
+void OGLTextureView::Create() {
+ if (handle != 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
+ glGenTextures(1, &handle);
+}
+
+void OGLTextureView::Release() {
+ if (handle == 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
+ glDeleteTextures(1, &handle);
+ OpenGLState::GetCurState().UnbindTexture(handle).Apply();
+ handle = 0;
+}
+
void OGLSampler::Create() {
if (handle != 0)
return;
@@ -130,6 +148,12 @@ void OGLBuffer::Release() {
handle = 0;
}
+void OGLBuffer::MakeStreamCopy(std::size_t buffer_size) {
+ ASSERT_OR_EXECUTE((handle != 0 && buffer_size != 0), { return; });
+
+ glNamedBufferData(handle, buffer_size, nullptr, GL_STREAM_COPY);
+}
+
void OGLSync::Create() {
if (handle != 0)
return;
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h
index fbb93ee49..3a85a1d4c 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.h
+++ b/src/video_core/renderer_opengl/gl_resource_manager.h
@@ -36,6 +36,31 @@ public:
GLuint handle = 0;
};
+class OGLTextureView : private NonCopyable {
+public:
+ OGLTextureView() = default;
+
+ OGLTextureView(OGLTextureView&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
+
+ ~OGLTextureView() {
+ Release();
+ }
+
+ OGLTextureView& operator=(OGLTextureView&& o) noexcept {
+ Release();
+ handle = std::exchange(o.handle, 0);
+ return *this;
+ }
+
+ /// Creates a new internal OpenGL resource and stores the handle
+ void Create();
+
+ /// Deletes the internal OpenGL resource
+ void Release();
+
+ GLuint handle = 0;
+};
+
class OGLSampler : private NonCopyable {
public:
OGLSampler() = default;
@@ -161,6 +186,9 @@ public:
/// Deletes the internal OpenGL resource
void Release();
+ // Converts the buffer into a stream copy buffer with a fixed size
+ void MakeStreamCopy(std::size_t buffer_size);
+
GLuint handle = 0;
};
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 8d3d7bfdc..f9b2b03a0 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -103,15 +103,22 @@ constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLen
/// Calculates the size of a program stream
std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
constexpr std::size_t start_offset = 10;
+ // This is the encoded version of BRA that jumps to itself. All Nvidia
+ // shaders end with one.
+ constexpr u64 self_jumping_branch = 0xE2400FFFFF07000FULL;
+ constexpr u64 mask = 0xFFFFFFFFFF7FFFFFULL;
std::size_t offset = start_offset;
std::size_t size = start_offset * sizeof(u64);
while (offset < program.size()) {
const u64 instruction = program[offset];
if (!IsSchedInstruction(offset, start_offset)) {
- if (instruction == 0 || (instruction >> 52) == 0x50b) {
+ if ((instruction & mask) == self_jumping_branch) {
// End on Maxwell's "nop" instruction
break;
}
+ if (instruction == 0) {
+ break;
+ }
}
size += sizeof(u64);
offset++;
@@ -168,8 +175,12 @@ GLShader::ProgramResult CreateProgram(const Device& device, Maxwell::ShaderProgr
}
CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEntries& entries,
- Maxwell::ShaderProgram program_type, BaseBindings base_bindings,
- GLenum primitive_mode, bool hint_retrievable = false) {
+ Maxwell::ShaderProgram program_type, const ProgramVariant& variant,
+ bool hint_retrievable = false) {
+ auto base_bindings{variant.base_bindings};
+ const auto primitive_mode{variant.primitive_mode};
+ const auto texture_buffer_usage{variant.texture_buffer_usage};
+
std::string source = "#version 430 core\n"
"#extension GL_ARB_separate_shader_objects : enable\n\n";
source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
@@ -186,6 +197,18 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
source += fmt::format("#define SAMPLER_BINDING_{} {}\n", sampler.GetIndex(),
base_bindings.sampler++);
}
+ for (const auto& image : entries.images) {
+ source +=
+ fmt::format("#define IMAGE_BINDING_{} {}\n", image.GetIndex(), base_bindings.image++);
+ }
+
+ // Transform 1D textures to texture samplers by declaring its preprocessor macros.
+ for (std::size_t i = 0; i < texture_buffer_usage.size(); ++i) {
+ if (!texture_buffer_usage.test(i)) {
+ continue;
+ }
+ source += fmt::format("#define SAMPLER_{}_IS_BUFFER", i);
+ }
if (program_type == Maxwell::ShaderProgram::Geometry) {
const auto [glsl_topology, debug_name, max_vertices] =
@@ -254,20 +277,18 @@ Shader CachedShader::CreateStageFromCache(const ShaderParameters& params,
return std::shared_ptr<CachedShader>(new CachedShader(params, program_type, std::move(result)));
}
-std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive_mode,
- BaseBindings base_bindings) {
+std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVariant& variant) {
GLuint handle{};
if (program_type == Maxwell::ShaderProgram::Geometry) {
- handle = GetGeometryShader(primitive_mode, base_bindings);
+ handle = GetGeometryShader(variant);
} else {
- const auto [entry, is_cache_miss] = programs.try_emplace(base_bindings);
+ const auto [entry, is_cache_miss] = programs.try_emplace(variant);
auto& program = entry->second;
if (is_cache_miss) {
- program = TryLoadProgram(primitive_mode, base_bindings);
+ program = TryLoadProgram(variant);
if (!program) {
- program =
- SpecializeShader(code, entries, program_type, base_bindings, primitive_mode);
- disk_cache.SaveUsage(GetUsage(primitive_mode, base_bindings));
+ program = SpecializeShader(code, entries, program_type, variant);
+ disk_cache.SaveUsage(GetUsage(variant));
}
LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
@@ -276,6 +297,7 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive
handle = program->handle;
}
+ auto base_bindings{variant.base_bindings};
base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size()) + RESERVED_UBOS;
base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size());
base_bindings.sampler += static_cast<u32>(entries.samplers.size());
@@ -283,43 +305,42 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive
return {handle, base_bindings};
}
-GLuint CachedShader::GetGeometryShader(GLenum primitive_mode, BaseBindings base_bindings) {
- const auto [entry, is_cache_miss] = geometry_programs.try_emplace(base_bindings);
+GLuint CachedShader::GetGeometryShader(const ProgramVariant& variant) {
+ const auto [entry, is_cache_miss] = geometry_programs.try_emplace(variant);
auto& programs = entry->second;
- switch (primitive_mode) {
+ switch (variant.primitive_mode) {
case GL_POINTS:
- return LazyGeometryProgram(programs.points, base_bindings, primitive_mode);
+ return LazyGeometryProgram(programs.points, variant);
case GL_LINES:
case GL_LINE_STRIP:
- return LazyGeometryProgram(programs.lines, base_bindings, primitive_mode);
+ return LazyGeometryProgram(programs.lines, variant);
case GL_LINES_ADJACENCY:
case GL_LINE_STRIP_ADJACENCY:
- return LazyGeometryProgram(programs.lines_adjacency, base_bindings, primitive_mode);
+ return LazyGeometryProgram(programs.lines_adjacency, variant);
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
- return LazyGeometryProgram(programs.triangles, base_bindings, primitive_mode);
+ return LazyGeometryProgram(programs.triangles, variant);
case GL_TRIANGLES_ADJACENCY:
case GL_TRIANGLE_STRIP_ADJACENCY:
- return LazyGeometryProgram(programs.triangles_adjacency, base_bindings, primitive_mode);
+ return LazyGeometryProgram(programs.triangles_adjacency, variant);
default:
UNREACHABLE_MSG("Unknown primitive mode.");
- return LazyGeometryProgram(programs.points, base_bindings, primitive_mode);
+ return LazyGeometryProgram(programs.points, variant);
}
}
-GLuint CachedShader::LazyGeometryProgram(CachedProgram& target_program, BaseBindings base_bindings,
- GLenum primitive_mode) {
+GLuint CachedShader::LazyGeometryProgram(CachedProgram& target_program,
+ const ProgramVariant& variant) {
if (target_program) {
return target_program->handle;
}
- const auto [glsl_name, debug_name, vertices] = GetPrimitiveDescription(primitive_mode);
- target_program = TryLoadProgram(primitive_mode, base_bindings);
+ const auto [glsl_name, debug_name, vertices] = GetPrimitiveDescription(variant.primitive_mode);
+ target_program = TryLoadProgram(variant);
if (!target_program) {
- target_program =
- SpecializeShader(code, entries, program_type, base_bindings, primitive_mode);
- disk_cache.SaveUsage(GetUsage(primitive_mode, base_bindings));
+ target_program = SpecializeShader(code, entries, program_type, variant);
+ disk_cache.SaveUsage(GetUsage(variant));
}
LabelGLObject(GL_PROGRAM, target_program->handle, cpu_addr, debug_name);
@@ -327,18 +348,19 @@ GLuint CachedShader::LazyGeometryProgram(CachedProgram& target_program, BaseBind
return target_program->handle;
};
-CachedProgram CachedShader::TryLoadProgram(GLenum primitive_mode,
- BaseBindings base_bindings) const {
- const auto found = precompiled_programs.find(GetUsage(primitive_mode, base_bindings));
+CachedProgram CachedShader::TryLoadProgram(const ProgramVariant& variant) const {
+ const auto found = precompiled_programs.find(GetUsage(variant));
if (found == precompiled_programs.end()) {
return {};
}
return found->second;
}
-ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode,
- BaseBindings base_bindings) const {
- return {unique_identifier, base_bindings, primitive_mode};
+ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant) const {
+ ShaderDiskCacheUsage usage;
+ usage.unique_identifier = unique_identifier;
+ usage.variant = variant;
+ return usage;
}
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
@@ -404,8 +426,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
}
if (!shader) {
shader = SpecializeShader(unspecialized.code, unspecialized.entries,
- unspecialized.program_type, usage.bindings,
- usage.primitive, true);
+ unspecialized.program_type, usage.variant, true);
}
std::scoped_lock lock(mutex);
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index 01af9b28a..bbb53cdf4 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -6,6 +6,7 @@
#include <array>
#include <atomic>
+#include <bitset>
#include <memory>
#include <set>
#include <tuple>
@@ -74,8 +75,7 @@ public:
}
/// Gets the GL program handle for the shader
- std::tuple<GLuint, BaseBindings> GetProgramHandle(GLenum primitive_mode,
- BaseBindings base_bindings);
+ std::tuple<GLuint, BaseBindings> GetProgramHandle(const ProgramVariant& variant);
private:
explicit CachedShader(const ShaderParameters& params, Maxwell::ShaderProgram program_type,
@@ -92,15 +92,14 @@ private:
CachedProgram triangles_adjacency;
};
- GLuint GetGeometryShader(GLenum primitive_mode, BaseBindings base_bindings);
+ GLuint GetGeometryShader(const ProgramVariant& variant);
/// Generates a geometry shader or returns one that already exists.
- GLuint LazyGeometryProgram(CachedProgram& target_program, BaseBindings base_bindings,
- GLenum primitive_mode);
+ GLuint LazyGeometryProgram(CachedProgram& target_program, const ProgramVariant& variant);
- CachedProgram TryLoadProgram(GLenum primitive_mode, BaseBindings base_bindings) const;
+ CachedProgram TryLoadProgram(const ProgramVariant& variant) const;
- ShaderDiskCacheUsage GetUsage(GLenum primitive_mode, BaseBindings base_bindings) const;
+ ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant) const;
u8* host_ptr{};
VAddr cpu_addr{};
@@ -113,8 +112,8 @@ private:
std::string code;
std::size_t shader_length{};
- std::unordered_map<BaseBindings, CachedProgram> programs;
- std::unordered_map<BaseBindings, GeometryPrograms> geometry_programs;
+ std::unordered_map<ProgramVariant, CachedProgram> programs;
+ std::unordered_map<ProgramVariant, GeometryPrograms> geometry_programs;
std::unordered_map<u32, GLuint> cbuf_resource_cache;
std::unordered_map<u32, GLuint> gmem_resource_cache;
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 7dc2e0560..5f2f1510c 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -180,6 +180,7 @@ public:
DeclareGlobalMemory();
DeclareSamplers();
DeclarePhysicalAttributeReader();
+ DeclareImages();
code.AddLine("void execute_{}() {{", suffix);
++code.scope;
@@ -234,6 +235,9 @@ public:
for (const auto& sampler : ir.GetSamplers()) {
entries.samplers.emplace_back(sampler);
}
+ for (const auto& image : ir.GetImages()) {
+ entries.images.emplace_back(image);
+ }
for (const auto& gmem_pair : ir.GetGlobalMemory()) {
const auto& [base, usage] = gmem_pair;
entries.global_memory_entries.emplace_back(base.cbuf_index, base.cbuf_offset,
@@ -453,9 +457,13 @@ private:
void DeclareSamplers() {
const auto& samplers = ir.GetSamplers();
for (const auto& sampler : samplers) {
- std::string sampler_type = [&sampler] {
+ const std::string name{GetSampler(sampler)};
+ const std::string description{"layout (binding = SAMPLER_BINDING_" +
+ std::to_string(sampler.GetIndex()) + ") uniform"};
+ std::string sampler_type = [&]() {
switch (sampler.GetType()) {
case Tegra::Shader::TextureType::Texture1D:
+ // Special cased, read below.
return "sampler1D";
case Tegra::Shader::TextureType::Texture2D:
return "sampler2D";
@@ -475,8 +483,19 @@ private:
sampler_type += "Shadow";
}
- code.AddLine("layout (binding = SAMPLER_BINDING_{}) uniform {} {};", sampler.GetIndex(),
- sampler_type, GetSampler(sampler));
+ if (sampler.GetType() == Tegra::Shader::TextureType::Texture1D) {
+ // 1D textures can be aliased to texture buffers, hide the declarations behind a
+ // preprocessor flag and use one or the other from the GPU state. This has to be
+ // done because shaders don't have enough information to determine the texture type.
+ EmitIfdefIsBuffer(sampler);
+ code.AddLine("{} samplerBuffer {};", description, name);
+ code.AddLine("#else");
+ code.AddLine("{} {} {};", description, sampler_type, name);
+ code.AddLine("#endif");
+ } else {
+ // The other texture types (2D, 3D and cubes) don't have this issue.
+ code.AddLine("{} {} {};", description, sampler_type, name);
+ }
}
if (!samplers.empty()) {
code.AddNewLine();
@@ -516,6 +535,37 @@ private:
code.AddNewLine();
}
+ void DeclareImages() {
+ const auto& images{ir.GetImages()};
+ for (const auto& image : images) {
+ const std::string image_type = [&]() {
+ switch (image.GetType()) {
+ case Tegra::Shader::ImageType::Texture1D:
+ return "image1D";
+ case Tegra::Shader::ImageType::TextureBuffer:
+ return "bufferImage";
+ case Tegra::Shader::ImageType::Texture1DArray:
+ return "image1DArray";
+ case Tegra::Shader::ImageType::Texture2D:
+ return "image2D";
+ case Tegra::Shader::ImageType::Texture2DArray:
+ return "image2DArray";
+ case Tegra::Shader::ImageType::Texture3D:
+ return "image3D";
+ default:
+ UNREACHABLE();
+ return "image1D";
+ }
+ }();
+ code.AddLine("layout (binding = IMAGE_BINDING_{}) coherent volatile writeonly uniform "
+ "{} {};",
+ image.GetIndex(), image_type, GetImage(image));
+ }
+ if (!images.empty()) {
+ code.AddNewLine();
+ }
+ }
+
void VisitBlock(const NodeBlock& bb) {
for (const auto& node : bb) {
if (const std::string expr = Visit(node); !expr.empty()) {
@@ -1439,13 +1489,61 @@ private:
else if (next < count)
expr += ", ";
}
+
+ // Store a copy of the expression without the lod to be used with texture buffers
+ std::string expr_buffer = expr;
+
if (meta->lod) {
expr += ", ";
expr += CastOperand(Visit(meta->lod), Type::Int);
}
expr += ')';
+ expr += GetSwizzle(meta->element);
- return expr + GetSwizzle(meta->element);
+ expr_buffer += ')';
+ expr_buffer += GetSwizzle(meta->element);
+
+ const std::string tmp{code.GenerateTemporary()};
+ EmitIfdefIsBuffer(meta->sampler);
+ code.AddLine("float {} = {};", tmp, expr_buffer);
+ code.AddLine("#else");
+ code.AddLine("float {} = {};", tmp, expr);
+ code.AddLine("#endif");
+
+ return tmp;
+ }
+
+ std::string ImageStore(Operation operation) {
+ constexpr std::array<const char*, 4> constructors{"int(", "ivec2(", "ivec3(", "ivec4("};
+ const auto meta{std::get<MetaImage>(operation.GetMeta())};
+
+ std::string expr = "imageStore(";
+ expr += GetImage(meta.image);
+ expr += ", ";
+
+ const std::size_t coords_count{operation.GetOperandsCount()};
+ expr += constructors.at(coords_count - 1);
+ for (std::size_t i = 0; i < coords_count; ++i) {
+ expr += VisitOperand(operation, i, Type::Int);
+ if (i + 1 < coords_count) {
+ expr += ", ";
+ }
+ }
+ expr += "), ";
+
+ const std::size_t values_count{meta.values.size()};
+ UNIMPLEMENTED_IF(values_count != 4);
+ expr += "vec4(";
+ for (std::size_t i = 0; i < values_count; ++i) {
+ expr += Visit(meta.values.at(i));
+ if (i + 1 < values_count) {
+ expr += ", ";
+ }
+ }
+ expr += "));";
+
+ code.AddLine(expr);
+ return {};
}
std::string Branch(Operation operation) {
@@ -1688,6 +1786,8 @@ private:
&GLSLDecompiler::TextureQueryLod,
&GLSLDecompiler::TexelFetch,
+ &GLSLDecompiler::ImageStore,
+
&GLSLDecompiler::Branch,
&GLSLDecompiler::PushFlowStack,
&GLSLDecompiler::PopFlowStack,
@@ -1756,6 +1856,14 @@ private:
return GetDeclarationWithSuffix(static_cast<u32>(sampler.GetIndex()), "sampler");
}
+ std::string GetImage(const Image& image) const {
+ return GetDeclarationWithSuffix(static_cast<u32>(image.GetIndex()), "image");
+ }
+
+ void EmitIfdefIsBuffer(const Sampler& sampler) {
+ code.AddLine("#ifdef SAMPLER_{}_IS_BUFFER", sampler.GetIndex());
+ }
+
std::string GetDeclarationWithSuffix(u32 index, const std::string& name) const {
return fmt::format("{}_{}_{}", name, index, suffix);
}
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h
index c1569e737..14d11c7fc 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.h
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h
@@ -27,6 +27,7 @@ struct ShaderEntries;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using ProgramResult = std::pair<std::string, ShaderEntries>;
using SamplerEntry = VideoCommon::Shader::Sampler;
+using ImageEntry = VideoCommon::Shader::Image;
class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer {
public:
@@ -74,6 +75,7 @@ struct ShaderEntries {
std::vector<ConstBufferEntry> const_buffers;
std::vector<SamplerEntry> samplers;
std::vector<SamplerEntry> bindless_samplers;
+ std::vector<ImageEntry> images;
std::vector<GlobalMemoryEntry> global_memory_entries;
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
std::size_t shader_length{};
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index ee4a45ca2..10688397b 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -34,11 +34,11 @@ enum class PrecompiledEntryKind : u32 {
Dump,
};
-constexpr u32 NativeVersion = 1;
+constexpr u32 NativeVersion = 4;
// Making sure sizes doesn't change by accident
-static_assert(sizeof(BaseBindings) == 12);
-static_assert(sizeof(ShaderDiskCacheUsage) == 24);
+static_assert(sizeof(BaseBindings) == 16);
+static_assert(sizeof(ShaderDiskCacheUsage) == 40);
namespace {
@@ -332,11 +332,28 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
static_cast<Tegra::Shader::TextureType>(type), is_array, is_shadow, is_bindless);
}
+ u32 images_count{};
+ if (!LoadObjectFromPrecompiled(images_count)) {
+ return {};
+ }
+ for (u32 i = 0; i < images_count; ++i) {
+ u64 offset{};
+ u64 index{};
+ u32 type{};
+ u8 is_bindless{};
+ if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) ||
+ !LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_bindless)) {
+ return {};
+ }
+ entry.entries.images.emplace_back(
+ static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
+ static_cast<Tegra::Shader::ImageType>(type), is_bindless != 0);
+ }
+
u32 global_memory_count{};
if (!LoadObjectFromPrecompiled(global_memory_count)) {
return {};
}
-
for (u32 i = 0; i < global_memory_count; ++i) {
u32 cbuf_index{};
u32 cbuf_offset{};
@@ -360,7 +377,6 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
if (!LoadObjectFromPrecompiled(shader_length)) {
return {};
}
-
entry.entries.shader_length = static_cast<std::size_t>(shader_length);
return entry;
@@ -400,6 +416,18 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std:
}
}
+ if (!SaveObjectToPrecompiled(static_cast<u32>(entries.images.size()))) {
+ return false;
+ }
+ for (const auto& image : entries.images) {
+ if (!SaveObjectToPrecompiled(static_cast<u64>(image.GetOffset())) ||
+ !SaveObjectToPrecompiled(static_cast<u64>(image.GetIndex())) ||
+ !SaveObjectToPrecompiled(static_cast<u32>(image.GetType())) ||
+ !SaveObjectToPrecompiled(static_cast<u8>(image.IsBindless() ? 1 : 0))) {
+ return false;
+ }
+ }
+
if (!SaveObjectToPrecompiled(static_cast<u32>(entries.global_memory_entries.size()))) {
return false;
}
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
index ecd72ba58..4f296dda6 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
@@ -4,6 +4,7 @@
#pragma once
+#include <bitset>
#include <optional>
#include <string>
#include <tuple>
@@ -30,22 +31,26 @@ class IOFile;
namespace OpenGL {
-using ProgramCode = std::vector<u64>;
-using Maxwell = Tegra::Engines::Maxwell3D::Regs;
-
struct ShaderDiskCacheUsage;
struct ShaderDiskCacheDump;
using ShaderDumpsMap = std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>;
-/// Allocated bindings used by an OpenGL shader program
+using ProgramCode = std::vector<u64>;
+using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+
+using TextureBufferUsage = std::bitset<64>;
+
+/// Allocated bindings used by an OpenGL shader program.
struct BaseBindings {
u32 cbuf{};
u32 gmem{};
u32 sampler{};
+ u32 image{};
bool operator==(const BaseBindings& rhs) const {
- return std::tie(cbuf, gmem, sampler) == std::tie(rhs.cbuf, rhs.gmem, rhs.sampler);
+ return std::tie(cbuf, gmem, sampler, image) ==
+ std::tie(rhs.cbuf, rhs.gmem, rhs.sampler, rhs.image);
}
bool operator!=(const BaseBindings& rhs) const {
@@ -53,15 +58,29 @@ struct BaseBindings {
}
};
-/// Describes how a shader is used
+/// Describes the different variants a single program can be compiled.
+struct ProgramVariant {
+ BaseBindings base_bindings;
+ GLenum primitive_mode{};
+ TextureBufferUsage texture_buffer_usage{};
+
+ bool operator==(const ProgramVariant& rhs) const {
+ return std::tie(base_bindings, primitive_mode, texture_buffer_usage) ==
+ std::tie(rhs.base_bindings, rhs.primitive_mode, rhs.texture_buffer_usage);
+ }
+
+ bool operator!=(const ProgramVariant& rhs) const {
+ return !operator==(rhs);
+ }
+};
+
+/// Describes how a shader is used.
struct ShaderDiskCacheUsage {
u64 unique_identifier{};
- BaseBindings bindings;
- GLenum primitive{};
+ ProgramVariant variant;
bool operator==(const ShaderDiskCacheUsage& rhs) const {
- return std::tie(unique_identifier, bindings, primitive) ==
- std::tie(rhs.unique_identifier, rhs.bindings, rhs.primitive);
+ return std::tie(unique_identifier, variant) == std::tie(rhs.unique_identifier, rhs.variant);
}
bool operator!=(const ShaderDiskCacheUsage& rhs) const {
@@ -76,7 +95,19 @@ namespace std {
template <>
struct hash<OpenGL::BaseBindings> {
std::size_t operator()(const OpenGL::BaseBindings& bindings) const noexcept {
- return bindings.cbuf | bindings.gmem << 8 | bindings.sampler << 16;
+ return static_cast<std::size_t>(bindings.cbuf) ^
+ (static_cast<std::size_t>(bindings.gmem) << 8) ^
+ (static_cast<std::size_t>(bindings.sampler) << 16) ^
+ (static_cast<std::size_t>(bindings.image) << 24);
+ }
+};
+
+template <>
+struct hash<OpenGL::ProgramVariant> {
+ std::size_t operator()(const OpenGL::ProgramVariant& variant) const noexcept {
+ return std::hash<OpenGL::BaseBindings>()(variant.base_bindings) ^
+ std::hash<OpenGL::TextureBufferUsage>()(variant.texture_buffer_usage) ^
+ (static_cast<std::size_t>(variant.primitive_mode) << 6);
}
};
@@ -84,7 +115,7 @@ template <>
struct hash<OpenGL::ShaderDiskCacheUsage> {
std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const noexcept {
return static_cast<std::size_t>(usage.unique_identifier) ^
- std::hash<OpenGL::BaseBindings>()(usage.bindings) ^ usage.primitive << 16;
+ std::hash<OpenGL::ProgramVariant>()(usage.variant);
}
};
@@ -275,26 +306,17 @@ private:
return LoadArrayFromPrecompiled(&object, 1);
}
- bool LoadObjectFromPrecompiled(bool& object) {
- u8 value;
- const bool read_ok = LoadArrayFromPrecompiled(&value, 1);
- if (!read_ok) {
- return false;
- }
-
- object = value != 0;
- return true;
- }
-
- // Core system
Core::System& system;
- // Stored transferable shaders
- std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable;
- // Stores whole precompiled cache which will be read from/saved to the precompiled cache file
+
+ // Stores whole precompiled cache which will be read from or saved to the precompiled chache
+ // file
FileSys::VectorVfsFile precompiled_cache_virtual_file;
// Stores the current offset of the precompiled cache file for IO purposes
std::size_t precompiled_cache_virtual_file_offset = 0;
+ // Stored transferable shaders
+ std::unordered_map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable;
+
// The cache has been loaded at boot
bool tried_to_load{};
};
diff --git a/src/video_core/renderer_opengl/gl_stream_buffer.cpp b/src/video_core/renderer_opengl/gl_stream_buffer.cpp
index d0b14b3f6..35ba334e4 100644
--- a/src/video_core/renderer_opengl/gl_stream_buffer.cpp
+++ b/src/video_core/renderer_opengl/gl_stream_buffer.cpp
@@ -15,7 +15,8 @@ MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning",
namespace OpenGL {
-OGLStreamBuffer::OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool prefer_coherent)
+OGLStreamBuffer::OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool prefer_coherent,
+ bool use_persistent)
: buffer_size(size) {
gl_buffer.Create();
@@ -29,7 +30,7 @@ OGLStreamBuffer::OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool p
allocate_size *= 2;
}
- if (GLAD_GL_ARB_buffer_storage) {
+ if (use_persistent) {
persistent = true;
coherent = prefer_coherent;
const GLbitfield flags =
diff --git a/src/video_core/renderer_opengl/gl_stream_buffer.h b/src/video_core/renderer_opengl/gl_stream_buffer.h
index 3d18ecb4d..f8383cbd4 100644
--- a/src/video_core/renderer_opengl/gl_stream_buffer.h
+++ b/src/video_core/renderer_opengl/gl_stream_buffer.h
@@ -13,7 +13,8 @@ namespace OpenGL {
class OGLStreamBuffer : private NonCopyable {
public:
- explicit OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool prefer_coherent = false);
+ explicit OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool prefer_coherent = false,
+ bool use_persistent = true);
~OGLStreamBuffer();
GLuint GetHandle() const;
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
new file mode 100644
index 000000000..08ae1a429
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -0,0 +1,614 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/bit_util.h"
+#include "common/common_types.h"
+#include "common/microprofile.h"
+#include "common/scope_exit.h"
+#include "core/core.h"
+#include "video_core/morton.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+#include "video_core/renderer_opengl/gl_state.h"
+#include "video_core/renderer_opengl/gl_texture_cache.h"
+#include "video_core/renderer_opengl/utils.h"
+#include "video_core/texture_cache/surface_base.h"
+#include "video_core/texture_cache/texture_cache.h"
+#include "video_core/textures/convert.h"
+#include "video_core/textures/texture.h"
+
+namespace OpenGL {
+
+using Tegra::Texture::SwizzleSource;
+using VideoCore::MortonSwizzleMode;
+
+using VideoCore::Surface::ComponentType;
+using VideoCore::Surface::PixelFormat;
+using VideoCore::Surface::SurfaceCompression;
+using VideoCore::Surface::SurfaceTarget;
+using VideoCore::Surface::SurfaceType;
+
+MICROPROFILE_DEFINE(OpenGL_Texture_Upload, "OpenGL", "Texture Upload", MP_RGB(128, 192, 128));
+MICROPROFILE_DEFINE(OpenGL_Texture_Download, "OpenGL", "Texture Download", MP_RGB(128, 192, 128));
+
+namespace {
+
+struct FormatTuple {
+ GLint internal_format;
+ GLenum format;
+ GLenum type;
+ ComponentType component_type;
+ bool compressed;
+};
+
+constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8U
+ {GL_RGBA8, GL_RGBA, GL_BYTE, ComponentType::SNorm, false}, // ABGR8S
+ {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // ABGR8UI
+ {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, ComponentType::UNorm, false}, // B5G6R5U
+ {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, ComponentType::UNorm,
+ false}, // A2B10G10R10U
+ {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, ComponentType::UNorm, false}, // A1B5G5R5U
+ {GL_R8, GL_RED, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // R8U
+ {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // R8UI
+ {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBA16F
+ {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RGBA16U
+ {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RGBA16UI
+ {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, ComponentType::Float,
+ false}, // R11FG11FB10F
+ {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RGBA32UI
+ {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+ true}, // DXT1
+ {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+ true}, // DXT23
+ {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+ true}, // DXT45
+ {GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // DXN1
+ {GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+ true}, // DXN2UNORM
+ {GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, ComponentType::SNorm, true}, // DXN2SNORM
+ {GL_COMPRESSED_RGBA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+ true}, // BC7U
+ {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float,
+ true}, // BC6H_UF16
+ {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float,
+ true}, // BC6H_SF16
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
+ {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
+ {GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F
+ {GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F
+ {GL_R32F, GL_RED, GL_FLOAT, ComponentType::Float, false}, // R32F
+ {GL_R16F, GL_RED, GL_HALF_FLOAT, ComponentType::Float, false}, // R16F
+ {GL_R16, GL_RED, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // R16U
+ {GL_R16_SNORM, GL_RED, GL_SHORT, ComponentType::SNorm, false}, // R16S
+ {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // R16UI
+ {GL_R16I, GL_RED_INTEGER, GL_SHORT, ComponentType::SInt, false}, // R16I
+ {GL_RG16, GL_RG, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RG16
+ {GL_RG16F, GL_RG, GL_HALF_FLOAT, ComponentType::Float, false}, // RG16F
+ {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RG16UI
+ {GL_RG16I, GL_RG_INTEGER, GL_SHORT, ComponentType::SInt, false}, // RG16I
+ {GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S
+ {GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false}, // RGB32F
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm,
+ false}, // RGBA8_SRGB
+ {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // RG8U
+ {GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
+ {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
+ {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4
+ {GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
+ // Compressed sRGB formats
+ {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+ true}, // DXT1_SRGB
+ {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+ true}, // DXT23_SRGB
+ {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+ true}, // DXT45_SRGB
+ {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+ true}, // BC7U_SRGB
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4_SRGB
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4_SRGB
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8_SRGB
+
+ // Depth formats
+ {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
+ {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm,
+ false}, // Z16
+
+ // DepthStencil formats
+ {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
+ false}, // Z24S8
+ {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
+ false}, // S8Z24
+ {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
+ ComponentType::Float, false}, // Z32FS8
+}};
+
+const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
+ ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
+ const auto& format{tex_format_tuples[static_cast<std::size_t>(pixel_format)]};
+ ASSERT(component_type == format.component_type);
+ return format;
+}
+
+GLenum GetTextureTarget(const SurfaceTarget& target) {
+ switch (target) {
+ case SurfaceTarget::TextureBuffer:
+ return GL_TEXTURE_BUFFER;
+ case SurfaceTarget::Texture1D:
+ return GL_TEXTURE_1D;
+ case SurfaceTarget::Texture2D:
+ return GL_TEXTURE_2D;
+ case SurfaceTarget::Texture3D:
+ return GL_TEXTURE_3D;
+ case SurfaceTarget::Texture1DArray:
+ return GL_TEXTURE_1D_ARRAY;
+ case SurfaceTarget::Texture2DArray:
+ return GL_TEXTURE_2D_ARRAY;
+ case SurfaceTarget::TextureCubemap:
+ return GL_TEXTURE_CUBE_MAP;
+ case SurfaceTarget::TextureCubeArray:
+ return GL_TEXTURE_CUBE_MAP_ARRAY;
+ }
+ UNREACHABLE();
+ return {};
+}
+
+GLint GetSwizzleSource(SwizzleSource source) {
+ switch (source) {
+ case SwizzleSource::Zero:
+ return GL_ZERO;
+ case SwizzleSource::R:
+ return GL_RED;
+ case SwizzleSource::G:
+ return GL_GREEN;
+ case SwizzleSource::B:
+ return GL_BLUE;
+ case SwizzleSource::A:
+ return GL_ALPHA;
+ case SwizzleSource::OneInt:
+ case SwizzleSource::OneFloat:
+ return GL_ONE;
+ }
+ UNREACHABLE();
+ return GL_NONE;
+}
+
+void ApplyTextureDefaults(const SurfaceParams& params, GLuint texture) {
+ glTextureParameteri(texture, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTextureParameteri(texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTextureParameteri(texture, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTextureParameteri(texture, GL_TEXTURE_MAX_LEVEL, params.num_levels - 1);
+ if (params.num_levels == 1) {
+ glTextureParameterf(texture, GL_TEXTURE_LOD_BIAS, 1000.0f);
+ }
+}
+
+OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum internal_format,
+ OGLBuffer& texture_buffer) {
+ OGLTexture texture;
+ texture.Create(target);
+
+ switch (params.target) {
+ case SurfaceTarget::Texture1D:
+ glTextureStorage1D(texture.handle, params.emulated_levels, internal_format, params.width);
+ break;
+ case SurfaceTarget::TextureBuffer:
+ texture_buffer.Create();
+ glNamedBufferStorage(texture_buffer.handle, params.width * params.GetBytesPerPixel(),
+ nullptr, GL_DYNAMIC_STORAGE_BIT);
+ glTextureBuffer(texture.handle, internal_format, texture_buffer.handle);
+ case SurfaceTarget::Texture2D:
+ case SurfaceTarget::TextureCubemap:
+ glTextureStorage2D(texture.handle, params.emulated_levels, internal_format, params.width,
+ params.height);
+ break;
+ case SurfaceTarget::Texture3D:
+ case SurfaceTarget::Texture2DArray:
+ case SurfaceTarget::TextureCubeArray:
+ glTextureStorage3D(texture.handle, params.emulated_levels, internal_format, params.width,
+ params.height, params.depth);
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ ApplyTextureDefaults(params, texture.handle);
+
+ return texture;
+}
+
+} // Anonymous namespace
+
+CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params)
+ : VideoCommon::SurfaceBase<View>(gpu_addr, params) {
+ const auto& tuple{GetFormatTuple(params.pixel_format, params.component_type)};
+ internal_format = tuple.internal_format;
+ format = tuple.format;
+ type = tuple.type;
+ is_compressed = tuple.compressed;
+ target = GetTextureTarget(params.target);
+ texture = CreateTexture(params, target, internal_format, texture_buffer);
+ DecorateSurfaceName();
+ main_view = CreateViewInner(
+ ViewParams(params.target, 0, params.is_layered ? params.depth : 1, 0, params.num_levels),
+ true);
+}
+
+CachedSurface::~CachedSurface() = default;
+
+void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) {
+ MICROPROFILE_SCOPE(OpenGL_Texture_Download);
+
+ SCOPE_EXIT({ glPixelStorei(GL_PACK_ROW_LENGTH, 0); });
+
+ for (u32 level = 0; level < params.emulated_levels; ++level) {
+ glPixelStorei(GL_PACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
+ glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
+ const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level);
+ if (is_compressed) {
+ glGetCompressedTextureImage(texture.handle, level,
+ static_cast<GLsizei>(params.GetHostMipmapSize(level)),
+ staging_buffer.data() + mip_offset);
+ } else {
+ glGetTextureImage(texture.handle, level, format, type,
+ static_cast<GLsizei>(params.GetHostMipmapSize(level)),
+ staging_buffer.data() + mip_offset);
+ }
+ }
+}
+
+void CachedSurface::UploadTexture(const std::vector<u8>& staging_buffer) {
+ MICROPROFILE_SCOPE(OpenGL_Texture_Upload);
+ SCOPE_EXIT({ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); });
+ for (u32 level = 0; level < params.emulated_levels; ++level) {
+ UploadTextureMipmap(level, staging_buffer);
+ }
+}
+
+void CachedSurface::UploadTextureMipmap(u32 level, const std::vector<u8>& staging_buffer) {
+ glPixelStorei(GL_UNPACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
+
+ auto compression_type = params.GetCompressionType();
+
+ const std::size_t mip_offset = compression_type == SurfaceCompression::Converted
+ ? params.GetConvertedMipmapOffset(level)
+ : params.GetHostMipmapLevelOffset(level);
+ const u8* buffer{staging_buffer.data() + mip_offset};
+ if (is_compressed) {
+ const auto image_size{static_cast<GLsizei>(params.GetHostMipmapSize(level))};
+ switch (params.target) {
+ case SurfaceTarget::Texture2D:
+ glCompressedTextureSubImage2D(texture.handle, level, 0, 0,
+ static_cast<GLsizei>(params.GetMipWidth(level)),
+ static_cast<GLsizei>(params.GetMipHeight(level)),
+ internal_format, image_size, buffer);
+ break;
+ case SurfaceTarget::Texture3D:
+ case SurfaceTarget::Texture2DArray:
+ case SurfaceTarget::TextureCubeArray:
+ glCompressedTextureSubImage3D(texture.handle, level, 0, 0, 0,
+ static_cast<GLsizei>(params.GetMipWidth(level)),
+ static_cast<GLsizei>(params.GetMipHeight(level)),
+ static_cast<GLsizei>(params.GetMipDepth(level)),
+ internal_format, image_size, buffer);
+ break;
+ case SurfaceTarget::TextureCubemap: {
+ const std::size_t layer_size{params.GetHostLayerSize(level)};
+ for (std::size_t face = 0; face < params.depth; ++face) {
+ glCompressedTextureSubImage3D(texture.handle, level, 0, 0, static_cast<GLint>(face),
+ static_cast<GLsizei>(params.GetMipWidth(level)),
+ static_cast<GLsizei>(params.GetMipHeight(level)), 1,
+ internal_format, static_cast<GLsizei>(layer_size),
+ buffer);
+ buffer += layer_size;
+ }
+ break;
+ }
+ default:
+ UNREACHABLE();
+ }
+ } else {
+ switch (params.target) {
+ case SurfaceTarget::Texture1D:
+ glTextureSubImage1D(texture.handle, level, 0, params.GetMipWidth(level), format, type,
+ buffer);
+ break;
+ case SurfaceTarget::TextureBuffer:
+ ASSERT(level == 0);
+ glNamedBufferSubData(texture_buffer.handle, 0,
+ params.GetMipWidth(level) * params.GetBytesPerPixel(), buffer);
+ break;
+ case SurfaceTarget::Texture1DArray:
+ case SurfaceTarget::Texture2D:
+ glTextureSubImage2D(texture.handle, level, 0, 0, params.GetMipWidth(level),
+ params.GetMipHeight(level), format, type, buffer);
+ break;
+ case SurfaceTarget::Texture3D:
+ case SurfaceTarget::Texture2DArray:
+ case SurfaceTarget::TextureCubeArray:
+ glTextureSubImage3D(
+ texture.handle, level, 0, 0, 0, static_cast<GLsizei>(params.GetMipWidth(level)),
+ static_cast<GLsizei>(params.GetMipHeight(level)),
+ static_cast<GLsizei>(params.GetMipDepth(level)), format, type, buffer);
+ break;
+ case SurfaceTarget::TextureCubemap:
+ for (std::size_t face = 0; face < params.depth; ++face) {
+ glTextureSubImage3D(texture.handle, level, 0, 0, static_cast<GLint>(face),
+ params.GetMipWidth(level), params.GetMipHeight(level), 1,
+ format, type, buffer);
+ buffer += params.GetHostLayerSize(level);
+ }
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+}
+
+void CachedSurface::DecorateSurfaceName() {
+ LabelGLObject(GL_TEXTURE, texture.handle, GetGpuAddr(), params.TargetName());
+}
+
+void CachedSurfaceView::DecorateViewName(GPUVAddr gpu_addr, std::string prefix) {
+ LabelGLObject(GL_TEXTURE, texture_view.handle, gpu_addr, prefix);
+}
+
+View CachedSurface::CreateView(const ViewParams& view_key) {
+ return CreateViewInner(view_key, false);
+}
+
+View CachedSurface::CreateViewInner(const ViewParams& view_key, const bool is_proxy) {
+ auto view = std::make_shared<CachedSurfaceView>(*this, view_key, is_proxy);
+ views[view_key] = view;
+ if (!is_proxy)
+ view->DecorateViewName(gpu_addr, params.TargetName() + "V:" + std::to_string(view_count++));
+ return view;
+}
+
+CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& params,
+ const bool is_proxy)
+ : VideoCommon::ViewBase(params), surface{surface}, is_proxy{is_proxy} {
+ target = GetTextureTarget(params.target);
+ if (!is_proxy) {
+ texture_view = CreateTextureView();
+ }
+ swizzle = EncodeSwizzle(SwizzleSource::R, SwizzleSource::G, SwizzleSource::B, SwizzleSource::A);
+}
+
+CachedSurfaceView::~CachedSurfaceView() = default;
+
+void CachedSurfaceView::Attach(GLenum attachment, GLenum target) const {
+ ASSERT(params.num_layers == 1 && params.num_levels == 1);
+
+ const auto& owner_params = surface.GetSurfaceParams();
+
+ switch (owner_params.target) {
+ case SurfaceTarget::Texture1D:
+ glFramebufferTexture1D(target, attachment, surface.GetTarget(), surface.GetTexture(),
+ params.base_level);
+ break;
+ case SurfaceTarget::Texture2D:
+ glFramebufferTexture2D(target, attachment, surface.GetTarget(), surface.GetTexture(),
+ params.base_level);
+ break;
+ case SurfaceTarget::Texture1DArray:
+ case SurfaceTarget::Texture2DArray:
+ case SurfaceTarget::TextureCubemap:
+ case SurfaceTarget::TextureCubeArray:
+ glFramebufferTextureLayer(target, attachment, surface.GetTexture(), params.base_level,
+ params.base_layer);
+ break;
+ default:
+ UNIMPLEMENTED();
+ }
+}
+
+void CachedSurfaceView::ApplySwizzle(SwizzleSource x_source, SwizzleSource y_source,
+ SwizzleSource z_source, SwizzleSource w_source) {
+ u32 new_swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source);
+ if (new_swizzle == swizzle)
+ return;
+ swizzle = new_swizzle;
+ const std::array<GLint, 4> gl_swizzle = {GetSwizzleSource(x_source), GetSwizzleSource(y_source),
+ GetSwizzleSource(z_source),
+ GetSwizzleSource(w_source)};
+ const GLuint handle = GetTexture();
+ glTextureParameteriv(handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
+}
+
+OGLTextureView CachedSurfaceView::CreateTextureView() const {
+ const auto& owner_params = surface.GetSurfaceParams();
+ OGLTextureView texture_view;
+ texture_view.Create();
+
+ const GLuint handle{texture_view.handle};
+ const FormatTuple& tuple{
+ GetFormatTuple(owner_params.pixel_format, owner_params.component_type)};
+
+ glTextureView(handle, target, surface.texture.handle, tuple.internal_format, params.base_level,
+ params.num_levels, params.base_layer, params.num_layers);
+
+ ApplyTextureDefaults(owner_params, handle);
+
+ return texture_view;
+}
+
+TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
+ VideoCore::RasterizerInterface& rasterizer,
+ const Device& device)
+ : TextureCacheBase{system, rasterizer} {
+ src_framebuffer.Create();
+ dst_framebuffer.Create();
+}
+
+TextureCacheOpenGL::~TextureCacheOpenGL() = default;
+
+Surface TextureCacheOpenGL::CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) {
+ return std::make_shared<CachedSurface>(gpu_addr, params);
+}
+
+void TextureCacheOpenGL::ImageCopy(Surface& src_surface, Surface& dst_surface,
+ const VideoCommon::CopyParams& copy_params) {
+ const auto& src_params = src_surface->GetSurfaceParams();
+ const auto& dst_params = dst_surface->GetSurfaceParams();
+ if (src_params.type != dst_params.type) {
+ // A fallback is needed
+ return;
+ }
+ const auto src_handle = src_surface->GetTexture();
+ const auto src_target = src_surface->GetTarget();
+ const auto dst_handle = dst_surface->GetTexture();
+ const auto dst_target = dst_surface->GetTarget();
+ glCopyImageSubData(src_handle, src_target, copy_params.source_level, copy_params.source_x,
+ copy_params.source_y, copy_params.source_z, dst_handle, dst_target,
+ copy_params.dest_level, copy_params.dest_x, copy_params.dest_y,
+ copy_params.dest_z, copy_params.width, copy_params.height,
+ copy_params.depth);
+}
+
+void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
+ const Tegra::Engines::Fermi2D::Config& copy_config) {
+ const auto& src_params{src_view->GetSurfaceParams()};
+ const auto& dst_params{dst_view->GetSurfaceParams()};
+
+ OpenGLState prev_state{OpenGLState::GetCurState()};
+ SCOPE_EXIT({ prev_state.Apply(); });
+
+ OpenGLState state;
+ state.draw.read_framebuffer = src_framebuffer.handle;
+ state.draw.draw_framebuffer = dst_framebuffer.handle;
+ state.Apply();
+
+ u32 buffers{};
+
+ UNIMPLEMENTED_IF(src_params.target == SurfaceTarget::Texture3D);
+ UNIMPLEMENTED_IF(dst_params.target == SurfaceTarget::Texture3D);
+
+ if (src_params.type == SurfaceType::ColorTexture) {
+ src_view->Attach(GL_COLOR_ATTACHMENT0, GL_READ_FRAMEBUFFER);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
+ 0);
+
+ dst_view->Attach(GL_COLOR_ATTACHMENT0, GL_DRAW_FRAMEBUFFER);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
+ 0);
+
+ buffers = GL_COLOR_BUFFER_BIT;
+ } else if (src_params.type == SurfaceType::Depth) {
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ src_view->Attach(GL_DEPTH_ATTACHMENT, GL_READ_FRAMEBUFFER);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ dst_view->Attach(GL_DEPTH_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+
+ buffers = GL_DEPTH_BUFFER_BIT;
+ } else if (src_params.type == SurfaceType::DepthStencil) {
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ src_view->Attach(GL_DEPTH_STENCIL_ATTACHMENT, GL_READ_FRAMEBUFFER);
+
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ dst_view->Attach(GL_DEPTH_STENCIL_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
+
+ buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
+ }
+
+ const Common::Rectangle<u32>& src_rect = copy_config.src_rect;
+ const Common::Rectangle<u32>& dst_rect = copy_config.dst_rect;
+ const bool is_linear = copy_config.filter == Tegra::Engines::Fermi2D::Filter::Linear;
+
+ glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
+ dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
+ is_linear && (buffers == GL_COLOR_BUFFER_BIT) ? GL_LINEAR : GL_NEAREST);
+}
+
+void TextureCacheOpenGL::BufferCopy(Surface& src_surface, Surface& dst_surface) {
+ const auto& src_params = src_surface->GetSurfaceParams();
+ const auto& dst_params = dst_surface->GetSurfaceParams();
+ UNIMPLEMENTED_IF(src_params.num_levels > 1 || dst_params.num_levels > 1);
+
+ const auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type);
+ const auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type);
+
+ const std::size_t source_size = src_surface->GetHostSizeInBytes();
+ const std::size_t dest_size = dst_surface->GetHostSizeInBytes();
+
+ const std::size_t buffer_size = std::max(source_size, dest_size);
+
+ GLuint copy_pbo_handle = FetchPBO(buffer_size);
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo_handle);
+
+ if (source_format.compressed) {
+ glGetCompressedTextureImage(src_surface->GetTexture(), 0, static_cast<GLsizei>(source_size),
+ nullptr);
+ } else {
+ glGetTextureImage(src_surface->GetTexture(), 0, source_format.format, source_format.type,
+ static_cast<GLsizei>(source_size), nullptr);
+ }
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, copy_pbo_handle);
+
+ const GLsizei width = static_cast<GLsizei>(dst_params.width);
+ const GLsizei height = static_cast<GLsizei>(dst_params.height);
+ const GLsizei depth = static_cast<GLsizei>(dst_params.depth);
+ if (dest_format.compressed) {
+ LOG_CRITICAL(HW_GPU, "Compressed buffer copy is unimplemented!");
+ UNREACHABLE();
+ } else {
+ switch (dst_params.target) {
+ case SurfaceTarget::Texture1D:
+ glTextureSubImage1D(dst_surface->GetTexture(), 0, 0, width, dest_format.format,
+ dest_format.type, nullptr);
+ break;
+ case SurfaceTarget::Texture2D:
+ glTextureSubImage2D(dst_surface->GetTexture(), 0, 0, 0, width, height,
+ dest_format.format, dest_format.type, nullptr);
+ break;
+ case SurfaceTarget::Texture3D:
+ case SurfaceTarget::Texture2DArray:
+ case SurfaceTarget::TextureCubeArray:
+ glTextureSubImage3D(dst_surface->GetTexture(), 0, 0, 0, 0, width, height, depth,
+ dest_format.format, dest_format.type, nullptr);
+ break;
+ case SurfaceTarget::TextureCubemap:
+ glTextureSubImage3D(dst_surface->GetTexture(), 0, 0, 0, 0, width, height, depth,
+ dest_format.format, dest_format.type, nullptr);
+ break;
+ default:
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
+ static_cast<u32>(dst_params.target));
+ UNREACHABLE();
+ }
+ }
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+
+ glTextureBarrier();
+}
+
+GLuint TextureCacheOpenGL::FetchPBO(std::size_t buffer_size) {
+ ASSERT_OR_EXECUTE(buffer_size > 0, { return 0; });
+ const u32 l2 = Common::Log2Ceil64(static_cast<u64>(buffer_size));
+ OGLBuffer& cp = copy_pbo_cache[l2];
+ if (cp.handle == 0) {
+ const std::size_t ceil_size = 1ULL << l2;
+ cp.Create();
+ cp.MakeStreamCopy(ceil_size);
+ }
+ return cp.handle;
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h
new file mode 100644
index 000000000..ff6ab6988
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_texture_cache.h
@@ -0,0 +1,143 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <functional>
+#include <memory>
+#include <unordered_map>
+#include <utility>
+#include <vector>
+
+#include <glad/glad.h>
+
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/renderer_opengl/gl_device.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+#include "video_core/texture_cache/texture_cache.h"
+
+namespace OpenGL {
+
+using VideoCommon::SurfaceParams;
+using VideoCommon::ViewParams;
+
+class CachedSurfaceView;
+class CachedSurface;
+class TextureCacheOpenGL;
+
+using Surface = std::shared_ptr<CachedSurface>;
+using View = std::shared_ptr<CachedSurfaceView>;
+using TextureCacheBase = VideoCommon::TextureCache<Surface, View>;
+
+class CachedSurface final : public VideoCommon::SurfaceBase<View> {
+ friend CachedSurfaceView;
+
+public:
+ explicit CachedSurface(GPUVAddr gpu_addr, const SurfaceParams& params);
+ ~CachedSurface();
+
+ void UploadTexture(const std::vector<u8>& staging_buffer) override;
+ void DownloadTexture(std::vector<u8>& staging_buffer) override;
+
+ GLenum GetTarget() const {
+ return target;
+ }
+
+ GLuint GetTexture() const {
+ return texture.handle;
+ }
+
+protected:
+ void DecorateSurfaceName();
+
+ View CreateView(const ViewParams& view_key) override;
+ View CreateViewInner(const ViewParams& view_key, bool is_proxy);
+
+private:
+ void UploadTextureMipmap(u32 level, const std::vector<u8>& staging_buffer);
+
+ GLenum internal_format{};
+ GLenum format{};
+ GLenum type{};
+ bool is_compressed{};
+ GLenum target{};
+ u32 view_count{};
+
+ OGLTexture texture;
+ OGLBuffer texture_buffer;
+};
+
+class CachedSurfaceView final : public VideoCommon::ViewBase {
+public:
+ explicit CachedSurfaceView(CachedSurface& surface, const ViewParams& params, bool is_proxy);
+ ~CachedSurfaceView();
+
+ /// Attaches this texture view to the current bound GL_DRAW_FRAMEBUFFER
+ void Attach(GLenum attachment, GLenum target) const;
+
+ GLuint GetTexture() const {
+ if (is_proxy) {
+ return surface.GetTexture();
+ }
+ return texture_view.handle;
+ }
+
+ const SurfaceParams& GetSurfaceParams() const {
+ return surface.GetSurfaceParams();
+ }
+
+ void ApplySwizzle(Tegra::Texture::SwizzleSource x_source,
+ Tegra::Texture::SwizzleSource y_source,
+ Tegra::Texture::SwizzleSource z_source,
+ Tegra::Texture::SwizzleSource w_source);
+
+ void DecorateViewName(GPUVAddr gpu_addr, std::string prefix);
+
+private:
+ u32 EncodeSwizzle(Tegra::Texture::SwizzleSource x_source,
+ Tegra::Texture::SwizzleSource y_source,
+ Tegra::Texture::SwizzleSource z_source,
+ Tegra::Texture::SwizzleSource w_source) const {
+ return (static_cast<u32>(x_source) << 24) | (static_cast<u32>(y_source) << 16) |
+ (static_cast<u32>(z_source) << 8) | static_cast<u32>(w_source);
+ }
+
+ OGLTextureView CreateTextureView() const;
+
+ CachedSurface& surface;
+ GLenum target{};
+
+ OGLTextureView texture_view;
+ u32 swizzle;
+ bool is_proxy;
+};
+
+class TextureCacheOpenGL final : public TextureCacheBase {
+public:
+ explicit TextureCacheOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
+ const Device& device);
+ ~TextureCacheOpenGL();
+
+protected:
+ Surface CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) override;
+
+ void ImageCopy(Surface& src_surface, Surface& dst_surface,
+ const VideoCommon::CopyParams& copy_params) override;
+
+ void ImageBlit(View& src_view, View& dst_view,
+ const Tegra::Engines::Fermi2D::Config& copy_config) override;
+
+ void BufferCopy(Surface& src_surface, Surface& dst_surface) override;
+
+private:
+ GLuint FetchPBO(std::size_t buffer_size);
+
+ OGLFramebuffer src_framebuffer;
+ OGLFramebuffer dst_framebuffer;
+ std::unordered_map<u32, OGLBuffer> copy_pbo_cache;
+};
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index aafd6f31b..b142521ec 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -471,7 +471,6 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum
}
}
-/// Initialize the renderer
bool RendererOpenGL::Init() {
Core::Frontend::ScopeAcquireWindowContext acquire_context{render_window};
diff --git a/src/video_core/renderer_opengl/utils.cpp b/src/video_core/renderer_opengl/utils.cpp
index f23fc9f9d..68c36988d 100644
--- a/src/video_core/renderer_opengl/utils.cpp
+++ b/src/video_core/renderer_opengl/utils.cpp
@@ -5,8 +5,10 @@
#include <string>
#include <fmt/format.h>
#include <glad/glad.h>
+
#include "common/assert.h"
#include "common/common_types.h"
+#include "common/scope_exit.h"
#include "video_core/renderer_opengl/utils.h"
namespace OpenGL {
@@ -63,4 +65,4 @@ void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_vie
glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
}
-} // namespace OpenGL \ No newline at end of file
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/utils.h b/src/video_core/renderer_opengl/utils.h
index b3e9fc499..4a752f3b4 100644
--- a/src/video_core/renderer_opengl/utils.h
+++ b/src/video_core/renderer_opengl/utils.h
@@ -32,4 +32,4 @@ private:
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {});
-} // namespace OpenGL \ No newline at end of file
+} // namespace OpenGL
diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
index 33ad9764a..97ce214b1 100644
--- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
+++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
@@ -935,6 +935,11 @@ private:
return {};
}
+ Id ImageStore(Operation operation) {
+ UNIMPLEMENTED();
+ return {};
+ }
+
Id Branch(Operation operation) {
const auto target = std::get_if<ImmediateNode>(&*operation[0]);
UNIMPLEMENTED_IF(!target);
@@ -1326,6 +1331,8 @@ private:
&SPIRVDecompiler::TextureQueryLod,
&SPIRVDecompiler::TexelFetch,
+ &SPIRVDecompiler::ImageStore,
+
&SPIRVDecompiler::Branch,
&SPIRVDecompiler::PushFlowStack,
&SPIRVDecompiler::PopFlowStack,
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp
index a0554c97e..2c9ff28f2 100644
--- a/src/video_core/shader/decode.cpp
+++ b/src/video_core/shader/decode.cpp
@@ -169,6 +169,7 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
{OpCode::Type::Conversion, &ShaderIR::DecodeConversion},
{OpCode::Type::Memory, &ShaderIR::DecodeMemory},
{OpCode::Type::Texture, &ShaderIR::DecodeTexture},
+ {OpCode::Type::Image, &ShaderIR::DecodeImage},
{OpCode::Type::FloatSetPredicate, &ShaderIR::DecodeFloatSetPredicate},
{OpCode::Type::IntegerSetPredicate, &ShaderIR::DecodeIntegerSetPredicate},
{OpCode::Type::HalfSetPredicate, &ShaderIR::DecodeHalfSetPredicate},
diff --git a/src/video_core/shader/decode/image.cpp b/src/video_core/shader/decode/image.cpp
new file mode 100644
index 000000000..24f022cc0
--- /dev/null
+++ b/src/video_core/shader/decode/image.cpp
@@ -0,0 +1,120 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <vector>
+#include <fmt/format.h>
+
+#include "common/assert.h"
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "common/logging/log.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/node_helper.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+
+namespace {
+std::size_t GetImageTypeNumCoordinates(Tegra::Shader::ImageType image_type) {
+ switch (image_type) {
+ case Tegra::Shader::ImageType::Texture1D:
+ case Tegra::Shader::ImageType::TextureBuffer:
+ return 1;
+ case Tegra::Shader::ImageType::Texture1DArray:
+ case Tegra::Shader::ImageType::Texture2D:
+ return 2;
+ case Tegra::Shader::ImageType::Texture2DArray:
+ case Tegra::Shader::ImageType::Texture3D:
+ return 3;
+ }
+ UNREACHABLE();
+ return 1;
+}
+} // Anonymous namespace
+
+u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
+ const Instruction instr = {program_code[pc]};
+ const auto opcode = OpCode::Decode(instr);
+
+ switch (opcode->get().GetId()) {
+ case OpCode::Id::SUST: {
+ UNIMPLEMENTED_IF(instr.sust.mode != Tegra::Shader::SurfaceDataMode::P);
+ UNIMPLEMENTED_IF(instr.sust.image_type == Tegra::Shader::ImageType::TextureBuffer);
+ UNIMPLEMENTED_IF(instr.sust.out_of_bounds_store != Tegra::Shader::OutOfBoundsStore::Ignore);
+ UNIMPLEMENTED_IF(instr.sust.component_mask_selector != 0xf); // Ensure we have an RGBA store
+
+ std::vector<Node> values;
+ constexpr std::size_t hardcoded_size{4};
+ for (std::size_t i = 0; i < hardcoded_size; ++i) {
+ values.push_back(GetRegister(instr.gpr0.Value() + i));
+ }
+
+ std::vector<Node> coords;
+ const std::size_t num_coords{GetImageTypeNumCoordinates(instr.sust.image_type)};
+ for (std::size_t i = 0; i < num_coords; ++i) {
+ coords.push_back(GetRegister(instr.gpr8.Value() + i));
+ }
+
+ const auto type{instr.sust.image_type};
+ const auto& image{instr.sust.is_immediate ? GetImage(instr.image, type)
+ : GetBindlessImage(instr.gpr39, type)};
+ MetaImage meta{image, values};
+ const Node store{Operation(OperationCode::ImageStore, meta, std::move(coords))};
+ bb.push_back(store);
+ break;
+ }
+ default:
+ UNIMPLEMENTED_MSG("Unhandled conversion instruction: {}", opcode->get().GetName());
+ }
+
+ return pc;
+}
+
+const Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type) {
+ const auto offset{static_cast<std::size_t>(image.index.Value())};
+
+ // If this image has already been used, return the existing mapping.
+ const auto itr{std::find_if(used_images.begin(), used_images.end(),
+ [=](const Image& entry) { return entry.GetOffset() == offset; })};
+ if (itr != used_images.end()) {
+ ASSERT(itr->GetType() == type);
+ return *itr;
+ }
+
+ // Otherwise create a new mapping for this image.
+ const std::size_t next_index{used_images.size()};
+ const Image entry{offset, next_index, type};
+ return *used_images.emplace(entry).first;
+}
+
+const Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg,
+ Tegra::Shader::ImageType type) {
+ const Node image_register{GetRegister(reg)};
+ const Node base_image{
+ TrackCbuf(image_register, global_code, static_cast<s64>(global_code.size()))};
+ const auto cbuf{std::get_if<CbufNode>(&*base_image)};
+ const auto cbuf_offset_imm{std::get_if<ImmediateNode>(&*cbuf->GetOffset())};
+ const auto cbuf_offset{cbuf_offset_imm->GetValue()};
+ const auto cbuf_index{cbuf->GetIndex()};
+ const auto cbuf_key{(static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset)};
+
+ // If this image has already been used, return the existing mapping.
+ const auto itr{std::find_if(used_images.begin(), used_images.end(),
+ [=](const Image& entry) { return entry.GetOffset() == cbuf_key; })};
+ if (itr != used_images.end()) {
+ ASSERT(itr->GetType() == type);
+ return *itr;
+ }
+
+ // Otherwise create a new mapping for this image.
+ const std::size_t next_index{used_images.size()};
+ const Image entry{cbuf_index, cbuf_offset, next_index, type};
+ return *used_images.emplace(entry).first;
+}
+
+} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index 4a356dbd4..cb480be9b 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -245,6 +245,18 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
}
break;
}
+ case OpCode::Id::TLD: {
+ UNIMPLEMENTED_IF_MSG(instr.tld.aoffi, "AOFFI is not implemented");
+ UNIMPLEMENTED_IF_MSG(instr.tld.ms, "MS is not implemented");
+ UNIMPLEMENTED_IF_MSG(instr.tld.cl, "CL is not implemented");
+
+ if (instr.tld.nodep_flag) {
+ LOG_WARNING(HW_GPU, "TLD.NODEP implementation is incomplete");
+ }
+
+ WriteTexInstructionFloat(bb, instr, GetTldCode(instr));
+ break;
+ }
case OpCode::Id::TLDS: {
const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()};
const bool is_array{instr.tlds.IsArrayTexture()};
@@ -575,6 +587,39 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
return values;
}
+Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
+ const auto texture_type{instr.tld.texture_type};
+ const bool is_array{instr.tld.is_array};
+ const bool lod_enabled{instr.tld.GetTextureProcessMode() == TextureProcessMode::LL};
+ const std::size_t coord_count{GetCoordCount(texture_type)};
+
+ u64 gpr8_cursor{instr.gpr8.Value()};
+ const Node array_register{is_array ? GetRegister(gpr8_cursor++) : nullptr};
+
+ std::vector<Node> coords;
+ coords.reserve(coord_count);
+ for (std::size_t i = 0; i < coord_count; ++i) {
+ coords.push_back(GetRegister(gpr8_cursor++));
+ }
+
+ u64 gpr20_cursor{instr.gpr20.Value()};
+ // const Node bindless_register{is_bindless ? GetRegister(gpr20_cursor++) : nullptr};
+ const Node lod{lod_enabled ? GetRegister(gpr20_cursor++) : Immediate(0u)};
+ // const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr};
+ // const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr};
+
+ const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false);
+
+ Node4 values;
+ for (u32 element = 0; element < values.size(); ++element) {
+ auto coords_copy = coords;
+ MetaTexture meta{sampler, array_register, {}, {}, {}, lod, {}, element};
+ values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
+ }
+
+ return values;
+}
+
Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) {
const std::size_t type_coord_count = GetCoordCount(texture_type);
const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL;
diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h
index 3cfb911bb..0ac83fcf0 100644
--- a/src/video_core/shader/node.h
+++ b/src/video_core/shader/node.h
@@ -146,6 +146,8 @@ enum class OperationCode {
TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4
TexelFetch, /// (MetaTexture, int[N], int) -> float4
+ ImageStore, /// (MetaImage, float[N] coords) -> void
+
Branch, /// (uint branch_target) -> void
PushFlowStack, /// (uint branch_target) -> void
PopFlowStack, /// () -> void
@@ -263,6 +265,48 @@ private:
bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
};
+class Image {
+public:
+ explicit Image(std::size_t offset, std::size_t index, Tegra::Shader::ImageType type)
+ : offset{offset}, index{index}, type{type}, is_bindless{false} {}
+
+ explicit Image(u32 cbuf_index, u32 cbuf_offset, std::size_t index,
+ Tegra::Shader::ImageType type)
+ : offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type},
+ is_bindless{true} {}
+
+ explicit Image(std::size_t offset, std::size_t index, Tegra::Shader::ImageType type,
+ bool is_bindless)
+ : offset{offset}, index{index}, type{type}, is_bindless{is_bindless} {}
+
+ std::size_t GetOffset() const {
+ return offset;
+ }
+
+ std::size_t GetIndex() const {
+ return index;
+ }
+
+ Tegra::Shader::ImageType GetType() const {
+ return type;
+ }
+
+ bool IsBindless() const {
+ return is_bindless;
+ }
+
+ bool operator<(const Image& rhs) const {
+ return std::tie(offset, index, type, is_bindless) <
+ std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_bindless);
+ }
+
+private:
+ std::size_t offset{};
+ std::size_t index{};
+ Tegra::Shader::ImageType type{};
+ bool is_bindless{};
+};
+
struct GlobalMemoryBase {
u32 cbuf_index{};
u32 cbuf_offset{};
@@ -289,8 +333,14 @@ struct MetaTexture {
u32 element{};
};
+struct MetaImage {
+ const Image& image;
+ std::vector<Node> values;
+};
+
/// Parameters that modify an operation but are not part of any particular operand
-using Meta = std::variant<MetaArithmetic, MetaTexture, MetaStackClass, Tegra::Shader::HalfType>;
+using Meta =
+ std::variant<MetaArithmetic, MetaTexture, MetaImage, MetaStackClass, Tegra::Shader::HalfType>;
/// Holds any kind of operation that can be done in the IR
class OperationNode final {
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index edcf2288e..e22548208 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -104,6 +104,10 @@ public:
return used_samplers;
}
+ const std::set<Image>& GetImages() const {
+ return used_images;
+ }
+
const std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances>& GetClipDistances()
const {
return used_clip_distances;
@@ -154,6 +158,7 @@ private:
u32 DecodeConversion(NodeBlock& bb, u32 pc);
u32 DecodeMemory(NodeBlock& bb, u32 pc);
u32 DecodeTexture(NodeBlock& bb, u32 pc);
+ u32 DecodeImage(NodeBlock& bb, u32 pc);
u32 DecodeFloatSetPredicate(NodeBlock& bb, u32 pc);
u32 DecodeIntegerSetPredicate(NodeBlock& bb, u32 pc);
u32 DecodeHalfSetPredicate(NodeBlock& bb, u32 pc);
@@ -254,6 +259,12 @@ private:
Tegra::Shader::TextureType type, bool is_array,
bool is_shadow);
+ /// Accesses an image.
+ const Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type);
+
+ /// Access a bindless image sampler.
+ const Image& GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type);
+
/// Extracts a sequence of bits from a node
Node BitfieldExtract(Node value, u32 offset, u32 bits);
@@ -277,6 +288,8 @@ private:
Node4 GetTld4Code(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
bool depth_compare, bool is_array, bool is_aoffi);
+ Node4 GetTldCode(Tegra::Shader::Instruction instr);
+
Node4 GetTldsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
bool is_array);
@@ -327,6 +340,7 @@ private:
std::set<Tegra::Shader::Attribute::Index> used_output_attributes;
std::map<u32, ConstBuffer> used_cbufs;
std::set<Sampler> used_samplers;
+ std::set<Image> used_images;
std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
std::map<GlobalMemoryBase, GlobalMemoryUsage> used_global_memory;
bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
diff --git a/src/video_core/surface.cpp b/src/video_core/surface.cpp
index 6384fa8d2..c50f6354d 100644
--- a/src/video_core/surface.cpp
+++ b/src/video_core/surface.cpp
@@ -12,6 +12,8 @@ SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_t
switch (texture_type) {
case Tegra::Texture::TextureType::Texture1D:
return SurfaceTarget::Texture1D;
+ case Tegra::Texture::TextureType::Texture1DBuffer:
+ return SurfaceTarget::TextureBuffer;
case Tegra::Texture::TextureType::Texture2D:
case Tegra::Texture::TextureType::Texture2DNoMipmap:
return SurfaceTarget::Texture2D;
@@ -35,6 +37,7 @@ SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_t
bool SurfaceTargetIsLayered(SurfaceTarget target) {
switch (target) {
case SurfaceTarget::Texture1D:
+ case SurfaceTarget::TextureBuffer:
case SurfaceTarget::Texture2D:
case SurfaceTarget::Texture3D:
return false;
@@ -53,6 +56,7 @@ bool SurfaceTargetIsLayered(SurfaceTarget target) {
bool SurfaceTargetIsArray(SurfaceTarget target) {
switch (target) {
case SurfaceTarget::Texture1D:
+ case SurfaceTarget::TextureBuffer:
case SurfaceTarget::Texture2D:
case SurfaceTarget::Texture3D:
case SurfaceTarget::TextureCubemap:
@@ -304,8 +308,8 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
return PixelFormat::Z32F;
case Tegra::Texture::TextureFormat::Z16:
return PixelFormat::Z16;
- case Tegra::Texture::TextureFormat::Z24S8:
- return PixelFormat::Z24S8;
+ case Tegra::Texture::TextureFormat::S8Z24:
+ return PixelFormat::S8Z24;
case Tegra::Texture::TextureFormat::ZF32_X24S8:
return PixelFormat::Z32FS8;
case Tegra::Texture::TextureFormat::DXT1:
diff --git a/src/video_core/surface.h b/src/video_core/surface.h
index b783e4b27..83f31c12c 100644
--- a/src/video_core/surface.h
+++ b/src/video_core/surface.h
@@ -114,6 +114,7 @@ enum class SurfaceType {
enum class SurfaceTarget {
Texture1D,
+ TextureBuffer,
Texture2D,
Texture3D,
Texture1DArray,
@@ -122,71 +123,71 @@ enum class SurfaceTarget {
TextureCubeArray,
};
-constexpr std::array<u32, MaxPixelFormat> compression_factor_table = {{
- 1, // ABGR8U
- 1, // ABGR8S
- 1, // ABGR8UI
- 1, // B5G6R5U
- 1, // A2B10G10R10U
- 1, // A1B5G5R5U
- 1, // R8U
- 1, // R8UI
- 1, // RGBA16F
- 1, // RGBA16U
- 1, // RGBA16UI
- 1, // R11FG11FB10F
- 1, // RGBA32UI
- 4, // DXT1
- 4, // DXT23
- 4, // DXT45
- 4, // DXN1
- 4, // DXN2UNORM
- 4, // DXN2SNORM
- 4, // BC7U
- 4, // BC6H_UF16
- 4, // BC6H_SF16
- 4, // ASTC_2D_4X4
- 1, // BGRA8
- 1, // RGBA32F
- 1, // RG32F
- 1, // R32F
- 1, // R16F
- 1, // R16U
- 1, // R16S
- 1, // R16UI
- 1, // R16I
- 1, // RG16
- 1, // RG16F
- 1, // RG16UI
- 1, // RG16I
- 1, // RG16S
- 1, // RGB32F
- 1, // RGBA8_SRGB
- 1, // RG8U
- 1, // RG8S
- 1, // RG32UI
- 1, // R32UI
- 4, // ASTC_2D_8X8
- 4, // ASTC_2D_8X5
- 4, // ASTC_2D_5X4
- 1, // BGRA8_SRGB
- 4, // DXT1_SRGB
- 4, // DXT23_SRGB
- 4, // DXT45_SRGB
- 4, // BC7U_SRGB
- 4, // ASTC_2D_4X4_SRGB
- 4, // ASTC_2D_8X8_SRGB
- 4, // ASTC_2D_8X5_SRGB
- 4, // ASTC_2D_5X4_SRGB
- 4, // ASTC_2D_5X5
- 4, // ASTC_2D_5X5_SRGB
- 4, // ASTC_2D_10X8
- 4, // ASTC_2D_10X8_SRGB
- 1, // Z32F
- 1, // Z16
- 1, // Z24S8
- 1, // S8Z24
- 1, // Z32FS8
+constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table = {{
+ 0, // ABGR8U
+ 0, // ABGR8S
+ 0, // ABGR8UI
+ 0, // B5G6R5U
+ 0, // A2B10G10R10U
+ 0, // A1B5G5R5U
+ 0, // R8U
+ 0, // R8UI
+ 0, // RGBA16F
+ 0, // RGBA16U
+ 0, // RGBA16UI
+ 0, // R11FG11FB10F
+ 0, // RGBA32UI
+ 2, // DXT1
+ 2, // DXT23
+ 2, // DXT45
+ 2, // DXN1
+ 2, // DXN2UNORM
+ 2, // DXN2SNORM
+ 2, // BC7U
+ 2, // BC6H_UF16
+ 2, // BC6H_SF16
+ 2, // ASTC_2D_4X4
+ 0, // BGRA8
+ 0, // RGBA32F
+ 0, // RG32F
+ 0, // R32F
+ 0, // R16F
+ 0, // R16U
+ 0, // R16S
+ 0, // R16UI
+ 0, // R16I
+ 0, // RG16
+ 0, // RG16F
+ 0, // RG16UI
+ 0, // RG16I
+ 0, // RG16S
+ 0, // RGB32F
+ 0, // RGBA8_SRGB
+ 0, // RG8U
+ 0, // RG8S
+ 0, // RG32UI
+ 0, // R32UI
+ 2, // ASTC_2D_8X8
+ 2, // ASTC_2D_8X5
+ 2, // ASTC_2D_5X4
+ 0, // BGRA8_SRGB
+ 2, // DXT1_SRGB
+ 2, // DXT23_SRGB
+ 2, // DXT45_SRGB
+ 2, // BC7U_SRGB
+ 2, // ASTC_2D_4X4_SRGB
+ 2, // ASTC_2D_8X8_SRGB
+ 2, // ASTC_2D_8X5_SRGB
+ 2, // ASTC_2D_5X4_SRGB
+ 2, // ASTC_2D_5X5
+ 2, // ASTC_2D_5X5_SRGB
+ 2, // ASTC_2D_10X8
+ 2, // ASTC_2D_10X8_SRGB
+ 0, // Z32F
+ 0, // Z16
+ 0, // Z24S8
+ 0, // S8Z24
+ 0, // Z32FS8
}};
/**
@@ -195,12 +196,14 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_table = {{
* compressed image. This is used for maintaining proper surface sizes for compressed
* texture formats.
*/
-static constexpr u32 GetCompressionFactor(PixelFormat format) {
- if (format == PixelFormat::Invalid)
- return 0;
+inline constexpr u32 GetCompressionFactorShift(PixelFormat format) {
+ DEBUG_ASSERT(format != PixelFormat::Invalid);
+ DEBUG_ASSERT(static_cast<std::size_t>(format) < compression_factor_shift_table.size());
+ return compression_factor_shift_table[static_cast<std::size_t>(format)];
+}
- ASSERT(static_cast<std::size_t>(format) < compression_factor_table.size());
- return compression_factor_table[static_cast<std::size_t>(format)];
+inline constexpr u32 GetCompressionFactor(PixelFormat format) {
+ return 1U << GetCompressionFactorShift(format);
}
constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
@@ -436,6 +439,88 @@ static constexpr u32 GetBytesPerPixel(PixelFormat pixel_format) {
return GetFormatBpp(pixel_format) / CHAR_BIT;
}
+enum class SurfaceCompression {
+ None, // Not compressed
+ Compressed, // Texture is compressed
+ Converted, // Texture is converted before upload or after download
+ Rearranged, // Texture is swizzled before upload or after download
+};
+
+constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table = {{
+ SurfaceCompression::None, // ABGR8U
+ SurfaceCompression::None, // ABGR8S
+ SurfaceCompression::None, // ABGR8UI
+ SurfaceCompression::None, // B5G6R5U
+ SurfaceCompression::None, // A2B10G10R10U
+ SurfaceCompression::None, // A1B5G5R5U
+ SurfaceCompression::None, // R8U
+ SurfaceCompression::None, // R8UI
+ SurfaceCompression::None, // RGBA16F
+ SurfaceCompression::None, // RGBA16U
+ SurfaceCompression::None, // RGBA16UI
+ SurfaceCompression::None, // R11FG11FB10F
+ SurfaceCompression::None, // RGBA32UI
+ SurfaceCompression::Compressed, // DXT1
+ SurfaceCompression::Compressed, // DXT23
+ SurfaceCompression::Compressed, // DXT45
+ SurfaceCompression::Compressed, // DXN1
+ SurfaceCompression::Compressed, // DXN2UNORM
+ SurfaceCompression::Compressed, // DXN2SNORM
+ SurfaceCompression::Compressed, // BC7U
+ SurfaceCompression::Compressed, // BC6H_UF16
+ SurfaceCompression::Compressed, // BC6H_SF16
+ SurfaceCompression::Converted, // ASTC_2D_4X4
+ SurfaceCompression::None, // BGRA8
+ SurfaceCompression::None, // RGBA32F
+ SurfaceCompression::None, // RG32F
+ SurfaceCompression::None, // R32F
+ SurfaceCompression::None, // R16F
+ SurfaceCompression::None, // R16U
+ SurfaceCompression::None, // R16S
+ SurfaceCompression::None, // R16UI
+ SurfaceCompression::None, // R16I
+ SurfaceCompression::None, // RG16
+ SurfaceCompression::None, // RG16F
+ SurfaceCompression::None, // RG16UI
+ SurfaceCompression::None, // RG16I
+ SurfaceCompression::None, // RG16S
+ SurfaceCompression::None, // RGB32F
+ SurfaceCompression::None, // RGBA8_SRGB
+ SurfaceCompression::None, // RG8U
+ SurfaceCompression::None, // RG8S
+ SurfaceCompression::None, // RG32UI
+ SurfaceCompression::None, // R32UI
+ SurfaceCompression::Converted, // ASTC_2D_8X8
+ SurfaceCompression::Converted, // ASTC_2D_8X5
+ SurfaceCompression::Converted, // ASTC_2D_5X4
+ SurfaceCompression::None, // BGRA8_SRGB
+ SurfaceCompression::Compressed, // DXT1_SRGB
+ SurfaceCompression::Compressed, // DXT23_SRGB
+ SurfaceCompression::Compressed, // DXT45_SRGB
+ SurfaceCompression::Compressed, // BC7U_SRGB
+ SurfaceCompression::Converted, // ASTC_2D_4X4_SRGB
+ SurfaceCompression::Converted, // ASTC_2D_8X8_SRGB
+ SurfaceCompression::Converted, // ASTC_2D_8X5_SRGB
+ SurfaceCompression::Converted, // ASTC_2D_5X4_SRGB
+ SurfaceCompression::Converted, // ASTC_2D_5X5
+ SurfaceCompression::Converted, // ASTC_2D_5X5_SRGB
+ SurfaceCompression::Converted, // ASTC_2D_10X8
+ SurfaceCompression::Converted, // ASTC_2D_10X8_SRGB
+ SurfaceCompression::None, // Z32F
+ SurfaceCompression::None, // Z16
+ SurfaceCompression::None, // Z24S8
+ SurfaceCompression::Rearranged, // S8Z24
+ SurfaceCompression::None, // Z32FS8
+}};
+
+constexpr SurfaceCompression GetFormatCompressionType(PixelFormat format) {
+ if (format == PixelFormat::Invalid) {
+ return SurfaceCompression::None;
+ }
+ DEBUG_ASSERT(static_cast<std::size_t>(format) < compression_type_table.size());
+ return compression_type_table[static_cast<std::size_t>(format)];
+}
+
SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_type);
bool SurfaceTargetIsLayered(SurfaceTarget target);
diff --git a/src/video_core/texture_cache.cpp b/src/video_core/texture_cache.cpp
deleted file mode 100644
index e96eba7cc..000000000
--- a/src/video_core/texture_cache.cpp
+++ /dev/null
@@ -1,386 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/alignment.h"
-#include "common/assert.h"
-#include "common/cityhash.h"
-#include "common/common_types.h"
-#include "core/core.h"
-#include "video_core/surface.h"
-#include "video_core/texture_cache.h"
-#include "video_core/textures/decoders.h"
-#include "video_core/textures/texture.h"
-
-namespace VideoCommon {
-
-using VideoCore::Surface::SurfaceTarget;
-
-using VideoCore::Surface::ComponentTypeFromDepthFormat;
-using VideoCore::Surface::ComponentTypeFromRenderTarget;
-using VideoCore::Surface::ComponentTypeFromTexture;
-using VideoCore::Surface::PixelFormatFromDepthFormat;
-using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
-using VideoCore::Surface::PixelFormatFromTextureFormat;
-using VideoCore::Surface::SurfaceTargetFromTextureType;
-
-constexpr u32 GetMipmapSize(bool uncompressed, u32 mip_size, u32 tile) {
- return uncompressed ? mip_size : std::max(1U, (mip_size + tile - 1) / tile);
-}
-
-SurfaceParams SurfaceParams::CreateForTexture(Core::System& system,
- const Tegra::Texture::FullTextureInfo& config) {
- SurfaceParams params;
- params.is_tiled = config.tic.IsTiled();
- params.block_width = params.is_tiled ? config.tic.BlockWidth() : 0,
- params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
- params.block_depth = params.is_tiled ? config.tic.BlockDepth() : 0,
- params.tile_width_spacing = params.is_tiled ? (1 << config.tic.tile_width_spacing.Value()) : 1;
- params.pixel_format =
- PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(), false);
- params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
- params.type = GetFormatType(params.pixel_format);
- params.target = SurfaceTargetFromTextureType(config.tic.texture_type);
- params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
- params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format));
- params.depth = config.tic.Depth();
- if (params.target == SurfaceTarget::TextureCubemap ||
- params.target == SurfaceTarget::TextureCubeArray) {
- params.depth *= 6;
- }
- params.pitch = params.is_tiled ? 0 : config.tic.Pitch();
- params.unaligned_height = config.tic.Height();
- params.num_levels = config.tic.max_mip_level + 1;
-
- params.CalculateCachedValues();
- return params;
-}
-
-SurfaceParams SurfaceParams::CreateForDepthBuffer(
- Core::System& system, u32 zeta_width, u32 zeta_height, Tegra::DepthFormat format,
- u32 block_width, u32 block_height, u32 block_depth,
- Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type) {
- SurfaceParams params;
- params.is_tiled = type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
- params.block_width = 1 << std::min(block_width, 5U);
- params.block_height = 1 << std::min(block_height, 5U);
- params.block_depth = 1 << std::min(block_depth, 5U);
- params.tile_width_spacing = 1;
- params.pixel_format = PixelFormatFromDepthFormat(format);
- params.component_type = ComponentTypeFromDepthFormat(format);
- params.type = GetFormatType(params.pixel_format);
- params.width = zeta_width;
- params.height = zeta_height;
- params.unaligned_height = zeta_height;
- params.target = SurfaceTarget::Texture2D;
- params.depth = 1;
- params.num_levels = 1;
-
- params.CalculateCachedValues();
- return params;
-}
-
-SurfaceParams SurfaceParams::CreateForFramebuffer(Core::System& system, std::size_t index) {
- const auto& config{system.GPU().Maxwell3D().regs.rt[index]};
- SurfaceParams params;
- params.is_tiled =
- config.memory_layout.type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
- params.block_width = 1 << config.memory_layout.block_width;
- params.block_height = 1 << config.memory_layout.block_height;
- params.block_depth = 1 << config.memory_layout.block_depth;
- params.tile_width_spacing = 1;
- params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
- params.component_type = ComponentTypeFromRenderTarget(config.format);
- params.type = GetFormatType(params.pixel_format);
- if (params.is_tiled) {
- params.width = config.width;
- } else {
- const u32 bpp = GetFormatBpp(params.pixel_format) / CHAR_BIT;
- params.pitch = config.width;
- params.width = params.pitch / bpp;
- }
- params.height = config.height;
- params.depth = 1;
- params.unaligned_height = config.height;
- params.target = SurfaceTarget::Texture2D;
- params.num_levels = 1;
-
- params.CalculateCachedValues();
- return params;
-}
-
-SurfaceParams SurfaceParams::CreateForFermiCopySurface(
- const Tegra::Engines::Fermi2D::Regs::Surface& config) {
- SurfaceParams params{};
- params.is_tiled = !config.linear;
- params.block_width = params.is_tiled ? std::min(config.BlockWidth(), 32U) : 0,
- params.block_height = params.is_tiled ? std::min(config.BlockHeight(), 32U) : 0,
- params.block_depth = params.is_tiled ? std::min(config.BlockDepth(), 32U) : 0,
- params.tile_width_spacing = 1;
- params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
- params.component_type = ComponentTypeFromRenderTarget(config.format);
- params.type = GetFormatType(params.pixel_format);
- params.width = config.width;
- params.height = config.height;
- params.unaligned_height = config.height;
- // TODO(Rodrigo): Try to guess the surface target from depth and layer parameters
- params.target = SurfaceTarget::Texture2D;
- params.depth = 1;
- params.num_levels = 1;
-
- params.CalculateCachedValues();
- return params;
-}
-
-u32 SurfaceParams::GetMipWidth(u32 level) const {
- return std::max(1U, width >> level);
-}
-
-u32 SurfaceParams::GetMipHeight(u32 level) const {
- return std::max(1U, height >> level);
-}
-
-u32 SurfaceParams::GetMipDepth(u32 level) const {
- return IsLayered() ? depth : std::max(1U, depth >> level);
-}
-
-bool SurfaceParams::IsLayered() const {
- switch (target) {
- case SurfaceTarget::Texture1DArray:
- case SurfaceTarget::Texture2DArray:
- case SurfaceTarget::TextureCubeArray:
- case SurfaceTarget::TextureCubemap:
- return true;
- default:
- return false;
- }
-}
-
-u32 SurfaceParams::GetMipBlockHeight(u32 level) const {
- // Auto block resizing algorithm from:
- // https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nv50/nv50_miptree.c
- if (level == 0) {
- return block_height;
- }
- const u32 height{GetMipHeight(level)};
- const u32 default_block_height{GetDefaultBlockHeight(pixel_format)};
- const u32 blocks_in_y{(height + default_block_height - 1) / default_block_height};
- u32 block_height = 16;
- while (block_height > 1 && blocks_in_y <= block_height * 4) {
- block_height >>= 1;
- }
- return block_height;
-}
-
-u32 SurfaceParams::GetMipBlockDepth(u32 level) const {
- if (level == 0)
- return block_depth;
- if (target != SurfaceTarget::Texture3D)
- return 1;
-
- const u32 depth{GetMipDepth(level)};
- u32 block_depth = 32;
- while (block_depth > 1 && depth * 2 <= block_depth) {
- block_depth >>= 1;
- }
- if (block_depth == 32 && GetMipBlockHeight(level) >= 4) {
- return 16;
- }
- return block_depth;
-}
-
-std::size_t SurfaceParams::GetGuestMipmapLevelOffset(u32 level) const {
- std::size_t offset = 0;
- for (u32 i = 0; i < level; i++) {
- offset += GetInnerMipmapMemorySize(i, false, IsLayered(), false);
- }
- return offset;
-}
-
-std::size_t SurfaceParams::GetHostMipmapLevelOffset(u32 level) const {
- std::size_t offset = 0;
- for (u32 i = 0; i < level; i++) {
- offset += GetInnerMipmapMemorySize(i, true, false, false);
- }
- return offset;
-}
-
-std::size_t SurfaceParams::GetGuestLayerSize() const {
- return GetInnerMemorySize(false, true, false);
-}
-
-std::size_t SurfaceParams::GetHostLayerSize(u32 level) const {
- return GetInnerMipmapMemorySize(level, true, IsLayered(), false);
-}
-
-bool SurfaceParams::IsFamiliar(const SurfaceParams& view_params) const {
- if (std::tie(is_tiled, tile_width_spacing, pixel_format, component_type, type) !=
- std::tie(view_params.is_tiled, view_params.tile_width_spacing, view_params.pixel_format,
- view_params.component_type, view_params.type)) {
- return false;
- }
-
- const SurfaceTarget view_target{view_params.target};
- if (view_target == target) {
- return true;
- }
-
- switch (target) {
- case SurfaceTarget::Texture1D:
- case SurfaceTarget::Texture2D:
- case SurfaceTarget::Texture3D:
- return false;
- case SurfaceTarget::Texture1DArray:
- return view_target == SurfaceTarget::Texture1D;
- case SurfaceTarget::Texture2DArray:
- return view_target == SurfaceTarget::Texture2D;
- case SurfaceTarget::TextureCubemap:
- return view_target == SurfaceTarget::Texture2D ||
- view_target == SurfaceTarget::Texture2DArray;
- case SurfaceTarget::TextureCubeArray:
- return view_target == SurfaceTarget::Texture2D ||
- view_target == SurfaceTarget::Texture2DArray ||
- view_target == SurfaceTarget::TextureCubemap;
- default:
- UNIMPLEMENTED_MSG("Unimplemented texture family={}", static_cast<u32>(target));
- return false;
- }
-}
-
-bool SurfaceParams::IsPixelFormatZeta() const {
- return pixel_format >= VideoCore::Surface::PixelFormat::MaxColorFormat &&
- pixel_format < VideoCore::Surface::PixelFormat::MaxDepthStencilFormat;
-}
-
-void SurfaceParams::CalculateCachedValues() {
- guest_size_in_bytes = GetInnerMemorySize(false, false, false);
-
- // ASTC is uncompressed in software, in emulated as RGBA8
- if (IsPixelFormatASTC(pixel_format)) {
- host_size_in_bytes = width * height * depth * 4;
- } else {
- host_size_in_bytes = GetInnerMemorySize(true, false, false);
- }
-
- switch (target) {
- case SurfaceTarget::Texture1D:
- case SurfaceTarget::Texture2D:
- case SurfaceTarget::Texture3D:
- num_layers = 1;
- break;
- case SurfaceTarget::Texture1DArray:
- case SurfaceTarget::Texture2DArray:
- case SurfaceTarget::TextureCubemap:
- case SurfaceTarget::TextureCubeArray:
- num_layers = depth;
- break;
- default:
- UNREACHABLE();
- }
-}
-
-std::size_t SurfaceParams::GetInnerMipmapMemorySize(u32 level, bool as_host_size, bool layer_only,
- bool uncompressed) const {
- const bool tiled{as_host_size ? false : is_tiled};
- const u32 tile_x{GetDefaultBlockWidth(pixel_format)};
- const u32 tile_y{GetDefaultBlockHeight(pixel_format)};
- const u32 width{GetMipmapSize(uncompressed, GetMipWidth(level), tile_x)};
- const u32 height{GetMipmapSize(uncompressed, GetMipHeight(level), tile_y)};
- const u32 depth{layer_only ? 1U : GetMipDepth(level)};
- return Tegra::Texture::CalculateSize(tiled, GetBytesPerPixel(pixel_format), width, height,
- depth, GetMipBlockHeight(level), GetMipBlockDepth(level));
-}
-
-std::size_t SurfaceParams::GetInnerMemorySize(bool as_host_size, bool layer_only,
- bool uncompressed) const {
- std::size_t size = 0;
- for (u32 level = 0; level < num_levels; ++level) {
- size += GetInnerMipmapMemorySize(level, as_host_size, layer_only, uncompressed);
- }
- if (!as_host_size && is_tiled) {
- size = Common::AlignUp(size, Tegra::Texture::GetGOBSize() * block_height * block_depth);
- }
- return size;
-}
-
-std::map<u64, std::pair<u32, u32>> SurfaceParams::CreateViewOffsetMap() const {
- std::map<u64, std::pair<u32, u32>> view_offset_map;
- switch (target) {
- case SurfaceTarget::Texture1D:
- case SurfaceTarget::Texture2D:
- case SurfaceTarget::Texture3D: {
- constexpr u32 layer = 0;
- for (u32 level = 0; level < num_levels; ++level) {
- const std::size_t offset{GetGuestMipmapLevelOffset(level)};
- view_offset_map.insert({offset, {layer, level}});
- }
- break;
- }
- case SurfaceTarget::Texture1DArray:
- case SurfaceTarget::Texture2DArray:
- case SurfaceTarget::TextureCubemap:
- case SurfaceTarget::TextureCubeArray: {
- const std::size_t layer_size{GetGuestLayerSize()};
- for (u32 level = 0; level < num_levels; ++level) {
- const std::size_t level_offset{GetGuestMipmapLevelOffset(level)};
- for (u32 layer = 0; layer < num_layers; ++layer) {
- const auto layer_offset{static_cast<std::size_t>(layer_size * layer)};
- const std::size_t offset{level_offset + layer_offset};
- view_offset_map.insert({offset, {layer, level}});
- }
- }
- break;
- }
- default:
- UNIMPLEMENTED_MSG("Unimplemented surface target {}", static_cast<u32>(target));
- }
- return view_offset_map;
-}
-
-bool SurfaceParams::IsViewValid(const SurfaceParams& view_params, u32 layer, u32 level) const {
- return IsDimensionValid(view_params, level) && IsDepthValid(view_params, level) &&
- IsInBounds(view_params, layer, level);
-}
-
-bool SurfaceParams::IsDimensionValid(const SurfaceParams& view_params, u32 level) const {
- return view_params.width == GetMipWidth(level) && view_params.height == GetMipHeight(level);
-}
-
-bool SurfaceParams::IsDepthValid(const SurfaceParams& view_params, u32 level) const {
- if (view_params.target != SurfaceTarget::Texture3D) {
- return true;
- }
- return view_params.depth == GetMipDepth(level);
-}
-
-bool SurfaceParams::IsInBounds(const SurfaceParams& view_params, u32 layer, u32 level) const {
- return layer + view_params.num_layers <= num_layers &&
- level + view_params.num_levels <= num_levels;
-}
-
-std::size_t HasheableSurfaceParams::Hash() const {
- return static_cast<std::size_t>(
- Common::CityHash64(reinterpret_cast<const char*>(this), sizeof(*this)));
-}
-
-bool HasheableSurfaceParams::operator==(const HasheableSurfaceParams& rhs) const {
- return std::tie(is_tiled, block_width, block_height, block_depth, tile_width_spacing, width,
- height, depth, pitch, unaligned_height, num_levels, pixel_format,
- component_type, type, target) ==
- std::tie(rhs.is_tiled, rhs.block_width, rhs.block_height, rhs.block_depth,
- rhs.tile_width_spacing, rhs.width, rhs.height, rhs.depth, rhs.pitch,
- rhs.unaligned_height, rhs.num_levels, rhs.pixel_format, rhs.component_type,
- rhs.type, rhs.target);
-}
-
-std::size_t ViewKey::Hash() const {
- return static_cast<std::size_t>(
- Common::CityHash64(reinterpret_cast<const char*>(this), sizeof(*this)));
-}
-
-bool ViewKey::operator==(const ViewKey& rhs) const {
- return std::tie(base_layer, num_layers, base_level, num_levels) ==
- std::tie(rhs.base_layer, rhs.num_layers, rhs.base_level, rhs.num_levels);
-}
-
-} // namespace VideoCommon
diff --git a/src/video_core/texture_cache.h b/src/video_core/texture_cache.h
deleted file mode 100644
index 041551691..000000000
--- a/src/video_core/texture_cache.h
+++ /dev/null
@@ -1,586 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <list>
-#include <memory>
-#include <set>
-#include <tuple>
-#include <type_traits>
-#include <unordered_map>
-
-#include <boost/icl/interval_map.hpp>
-#include <boost/range/iterator_range.hpp>
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "core/memory.h"
-#include "video_core/engines/fermi_2d.h"
-#include "video_core/engines/maxwell_3d.h"
-#include "video_core/gpu.h"
-#include "video_core/rasterizer_interface.h"
-#include "video_core/surface.h"
-
-namespace Core {
-class System;
-}
-
-namespace Tegra::Texture {
-struct FullTextureInfo;
-}
-
-namespace VideoCore {
-class RasterizerInterface;
-}
-
-namespace VideoCommon {
-
-class HasheableSurfaceParams {
-public:
- std::size_t Hash() const;
-
- bool operator==(const HasheableSurfaceParams& rhs) const;
-
-protected:
- // Avoid creation outside of a managed environment.
- HasheableSurfaceParams() = default;
-
- bool is_tiled;
- u32 block_width;
- u32 block_height;
- u32 block_depth;
- u32 tile_width_spacing;
- u32 width;
- u32 height;
- u32 depth;
- u32 pitch;
- u32 unaligned_height;
- u32 num_levels;
- VideoCore::Surface::PixelFormat pixel_format;
- VideoCore::Surface::ComponentType component_type;
- VideoCore::Surface::SurfaceType type;
- VideoCore::Surface::SurfaceTarget target;
-};
-
-class SurfaceParams final : public HasheableSurfaceParams {
-public:
- /// Creates SurfaceCachedParams from a texture configuration.
- static SurfaceParams CreateForTexture(Core::System& system,
- const Tegra::Texture::FullTextureInfo& config);
-
- /// Creates SurfaceCachedParams for a depth buffer configuration.
- static SurfaceParams CreateForDepthBuffer(
- Core::System& system, u32 zeta_width, u32 zeta_height, Tegra::DepthFormat format,
- u32 block_width, u32 block_height, u32 block_depth,
- Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type);
-
- /// Creates SurfaceCachedParams from a framebuffer configuration.
- static SurfaceParams CreateForFramebuffer(Core::System& system, std::size_t index);
-
- /// Creates SurfaceCachedParams from a Fermi2D surface configuration.
- static SurfaceParams CreateForFermiCopySurface(
- const Tegra::Engines::Fermi2D::Regs::Surface& config);
-
- bool IsTiled() const {
- return is_tiled;
- }
-
- u32 GetBlockWidth() const {
- return block_width;
- }
-
- u32 GetTileWidthSpacing() const {
- return tile_width_spacing;
- }
-
- u32 GetWidth() const {
- return width;
- }
-
- u32 GetHeight() const {
- return height;
- }
-
- u32 GetDepth() const {
- return depth;
- }
-
- u32 GetPitch() const {
- return pitch;
- }
-
- u32 GetNumLevels() const {
- return num_levels;
- }
-
- VideoCore::Surface::PixelFormat GetPixelFormat() const {
- return pixel_format;
- }
-
- VideoCore::Surface::ComponentType GetComponentType() const {
- return component_type;
- }
-
- VideoCore::Surface::SurfaceTarget GetTarget() const {
- return target;
- }
-
- VideoCore::Surface::SurfaceType GetType() const {
- return type;
- }
-
- std::size_t GetGuestSizeInBytes() const {
- return guest_size_in_bytes;
- }
-
- std::size_t GetHostSizeInBytes() const {
- return host_size_in_bytes;
- }
-
- u32 GetNumLayers() const {
- return num_layers;
- }
-
- /// Returns the width of a given mipmap level.
- u32 GetMipWidth(u32 level) const;
-
- /// Returns the height of a given mipmap level.
- u32 GetMipHeight(u32 level) const;
-
- /// Returns the depth of a given mipmap level.
- u32 GetMipDepth(u32 level) const;
-
- /// Returns true if these parameters are from a layered surface.
- bool IsLayered() const;
-
- /// Returns the block height of a given mipmap level.
- u32 GetMipBlockHeight(u32 level) const;
-
- /// Returns the block depth of a given mipmap level.
- u32 GetMipBlockDepth(u32 level) const;
-
- /// Returns the offset in bytes in guest memory of a given mipmap level.
- std::size_t GetGuestMipmapLevelOffset(u32 level) const;
-
- /// Returns the offset in bytes in host memory (linear) of a given mipmap level.
- std::size_t GetHostMipmapLevelOffset(u32 level) const;
-
- /// Returns the size of a layer in bytes in guest memory.
- std::size_t GetGuestLayerSize() const;
-
- /// Returns the size of a layer in bytes in host memory for a given mipmap level.
- std::size_t GetHostLayerSize(u32 level) const;
-
- /// Returns true if another surface can be familiar with this. This is a loosely defined term
- /// that reflects the possibility of these two surface parameters potentially being part of a
- /// bigger superset.
- bool IsFamiliar(const SurfaceParams& view_params) const;
-
- /// Returns true if the pixel format is a depth and/or stencil format.
- bool IsPixelFormatZeta() const;
-
- /// Creates a map that redirects an address difference to a layer and mipmap level.
- std::map<u64, std::pair<u32, u32>> CreateViewOffsetMap() const;
-
- /// Returns true if the passed surface view parameters is equal or a valid subset of this.
- bool IsViewValid(const SurfaceParams& view_params, u32 layer, u32 level) const;
-
-private:
- /// Calculates values that can be deduced from HasheableSurfaceParams.
- void CalculateCachedValues();
-
- /// Returns the size of a given mipmap level.
- std::size_t GetInnerMipmapMemorySize(u32 level, bool as_host_size, bool layer_only,
- bool uncompressed) const;
-
- /// Returns the size of all mipmap levels and aligns as needed.
- std::size_t GetInnerMemorySize(bool as_host_size, bool layer_only, bool uncompressed) const;
-
- /// Returns true if the passed view width and height match the size of this params in a given
- /// mipmap level.
- bool IsDimensionValid(const SurfaceParams& view_params, u32 level) const;
-
- /// Returns true if the passed view depth match the size of this params in a given mipmap level.
- bool IsDepthValid(const SurfaceParams& view_params, u32 level) const;
-
- /// Returns true if the passed view layers and mipmap levels are in bounds.
- bool IsInBounds(const SurfaceParams& view_params, u32 layer, u32 level) const;
-
- std::size_t guest_size_in_bytes;
- std::size_t host_size_in_bytes;
- u32 num_layers;
-};
-
-struct ViewKey {
- std::size_t Hash() const;
-
- bool operator==(const ViewKey& rhs) const;
-
- u32 base_layer{};
- u32 num_layers{};
- u32 base_level{};
- u32 num_levels{};
-};
-
-} // namespace VideoCommon
-
-namespace std {
-
-template <>
-struct hash<VideoCommon::SurfaceParams> {
- std::size_t operator()(const VideoCommon::SurfaceParams& k) const noexcept {
- return k.Hash();
- }
-};
-
-template <>
-struct hash<VideoCommon::ViewKey> {
- std::size_t operator()(const VideoCommon::ViewKey& k) const noexcept {
- return k.Hash();
- }
-};
-
-} // namespace std
-
-namespace VideoCommon {
-
-template <typename TView, typename TExecutionContext>
-class SurfaceBase {
- static_assert(std::is_trivially_copyable_v<TExecutionContext>);
-
-public:
- virtual void LoadBuffer() = 0;
-
- virtual TExecutionContext FlushBuffer(TExecutionContext exctx) = 0;
-
- virtual TExecutionContext UploadTexture(TExecutionContext exctx) = 0;
-
- TView* TryGetView(VAddr view_addr, const SurfaceParams& view_params) {
- if (view_addr < cpu_addr || !params.IsFamiliar(view_params)) {
- // It can't be a view if it's in a prior address.
- return {};
- }
-
- const auto relative_offset{static_cast<u64>(view_addr - cpu_addr)};
- const auto it{view_offset_map.find(relative_offset)};
- if (it == view_offset_map.end()) {
- // Couldn't find an aligned view.
- return {};
- }
- const auto [layer, level] = it->second;
-
- if (!params.IsViewValid(view_params, layer, level)) {
- return {};
- }
-
- return GetView(layer, view_params.GetNumLayers(), level, view_params.GetNumLevels());
- }
-
- VAddr GetCpuAddr() const {
- ASSERT(is_registered);
- return cpu_addr;
- }
-
- u8* GetHostPtr() const {
- ASSERT(is_registered);
- return host_ptr;
- }
-
- CacheAddr GetCacheAddr() const {
- ASSERT(is_registered);
- return cache_addr;
- }
-
- std::size_t GetSizeInBytes() const {
- return params.GetGuestSizeInBytes();
- }
-
- void MarkAsModified(bool is_modified_) {
- is_modified = is_modified_;
- }
-
- const SurfaceParams& GetSurfaceParams() const {
- return params;
- }
-
- TView* GetView(VAddr view_addr, const SurfaceParams& view_params) {
- TView* view{TryGetView(view_addr, view_params)};
- ASSERT(view != nullptr);
- return view;
- }
-
- void Register(VAddr cpu_addr_, u8* host_ptr_) {
- ASSERT(!is_registered);
- is_registered = true;
- cpu_addr = cpu_addr_;
- host_ptr = host_ptr_;
- cache_addr = ToCacheAddr(host_ptr_);
- }
-
- void Register(VAddr cpu_addr_) {
- Register(cpu_addr_, Memory::GetPointer(cpu_addr_));
- }
-
- void Unregister() {
- ASSERT(is_registered);
- is_registered = false;
- }
-
- bool IsRegistered() const {
- return is_registered;
- }
-
-protected:
- explicit SurfaceBase(const SurfaceParams& params)
- : params{params}, view_offset_map{params.CreateViewOffsetMap()} {}
-
- ~SurfaceBase() = default;
-
- virtual std::unique_ptr<TView> CreateView(const ViewKey& view_key) = 0;
-
- bool IsModified() const {
- return is_modified;
- }
-
- const SurfaceParams params;
-
-private:
- TView* GetView(u32 base_layer, u32 num_layers, u32 base_level, u32 num_levels) {
- const ViewKey key{base_layer, num_layers, base_level, num_levels};
- const auto [entry, is_cache_miss] = views.try_emplace(key);
- auto& view{entry->second};
- if (is_cache_miss) {
- view = CreateView(key);
- }
- return view.get();
- }
-
- const std::map<u64, std::pair<u32, u32>> view_offset_map;
-
- VAddr cpu_addr{};
- u8* host_ptr{};
- CacheAddr cache_addr{};
- bool is_modified{};
- bool is_registered{};
- std::unordered_map<ViewKey, std::unique_ptr<TView>> views;
-};
-
-template <typename TSurface, typename TView, typename TExecutionContext>
-class TextureCache {
- static_assert(std::is_trivially_copyable_v<TExecutionContext>);
- using ResultType = std::tuple<TView*, TExecutionContext>;
- using IntervalMap = boost::icl::interval_map<CacheAddr, std::set<TSurface*>>;
- using IntervalType = typename IntervalMap::interval_type;
-
-public:
- void InvalidateRegion(CacheAddr addr, std::size_t size) {
- for (TSurface* surface : GetSurfacesInRegion(addr, size)) {
- if (!surface->IsRegistered()) {
- // Skip duplicates
- continue;
- }
- Unregister(surface);
- }
- }
-
- ResultType GetTextureSurface(TExecutionContext exctx,
- const Tegra::Texture::FullTextureInfo& config) {
- auto& memory_manager{system.GPU().MemoryManager()};
- const auto cpu_addr{memory_manager.GpuToCpuAddress(config.tic.Address())};
- if (!cpu_addr) {
- return {{}, exctx};
- }
- const auto params{SurfaceParams::CreateForTexture(system, config)};
- return GetSurfaceView(exctx, *cpu_addr, params, true);
- }
-
- ResultType GetDepthBufferSurface(TExecutionContext exctx, bool preserve_contents) {
- const auto& regs{system.GPU().Maxwell3D().regs};
- if (!regs.zeta.Address() || !regs.zeta_enable) {
- return {{}, exctx};
- }
-
- auto& memory_manager{system.GPU().MemoryManager()};
- const auto cpu_addr{memory_manager.GpuToCpuAddress(regs.zeta.Address())};
- if (!cpu_addr) {
- return {{}, exctx};
- }
-
- const auto depth_params{SurfaceParams::CreateForDepthBuffer(
- system, regs.zeta_width, regs.zeta_height, regs.zeta.format,
- regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
- regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
- return GetSurfaceView(exctx, *cpu_addr, depth_params, preserve_contents);
- }
-
- ResultType GetColorBufferSurface(TExecutionContext exctx, std::size_t index,
- bool preserve_contents) {
- ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
-
- const auto& regs{system.GPU().Maxwell3D().regs};
- if (index >= regs.rt_control.count || regs.rt[index].Address() == 0 ||
- regs.rt[index].format == Tegra::RenderTargetFormat::NONE) {
- return {{}, exctx};
- }
-
- auto& memory_manager{system.GPU().MemoryManager()};
- const auto& config{system.GPU().Maxwell3D().regs.rt[index]};
- const auto cpu_addr{memory_manager.GpuToCpuAddress(
- config.Address() + config.base_layer * config.layer_stride * sizeof(u32))};
- if (!cpu_addr) {
- return {{}, exctx};
- }
-
- return GetSurfaceView(exctx, *cpu_addr, SurfaceParams::CreateForFramebuffer(system, index),
- preserve_contents);
- }
-
- ResultType GetFermiSurface(TExecutionContext exctx,
- const Tegra::Engines::Fermi2D::Regs::Surface& config) {
- const auto cpu_addr{system.GPU().MemoryManager().GpuToCpuAddress(config.Address())};
- ASSERT(cpu_addr);
- return GetSurfaceView(exctx, *cpu_addr, SurfaceParams::CreateForFermiCopySurface(config),
- true);
- }
-
- TSurface* TryFindFramebufferSurface(const u8* host_ptr) const {
- const auto it{registered_surfaces.find(ToCacheAddr(host_ptr))};
- return it != registered_surfaces.end() ? *it->second.begin() : nullptr;
- }
-
-protected:
- TextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer)
- : system{system}, rasterizer{rasterizer} {}
-
- ~TextureCache() = default;
-
- virtual ResultType TryFastGetSurfaceView(TExecutionContext exctx, VAddr cpu_addr, u8* host_ptr,
- const SurfaceParams& params, bool preserve_contents,
- const std::vector<TSurface*>& overlaps) = 0;
-
- virtual std::unique_ptr<TSurface> CreateSurface(const SurfaceParams& params) = 0;
-
- void Register(TSurface* surface, VAddr cpu_addr, u8* host_ptr) {
- surface->Register(cpu_addr, host_ptr);
- registered_surfaces.add({GetSurfaceInterval(surface), {surface}});
- rasterizer.UpdatePagesCachedCount(surface->GetCpuAddr(), surface->GetSizeInBytes(), 1);
- }
-
- void Unregister(TSurface* surface) {
- registered_surfaces.subtract({GetSurfaceInterval(surface), {surface}});
- rasterizer.UpdatePagesCachedCount(surface->GetCpuAddr(), surface->GetSizeInBytes(), -1);
- surface->Unregister();
- }
-
- TSurface* GetUncachedSurface(const SurfaceParams& params) {
- if (TSurface* surface = TryGetReservedSurface(params); surface)
- return surface;
- // No reserved surface available, create a new one and reserve it
- auto new_surface{CreateSurface(params)};
- TSurface* surface{new_surface.get()};
- ReserveSurface(params, std::move(new_surface));
- return surface;
- }
-
- Core::System& system;
-
-private:
- ResultType GetSurfaceView(TExecutionContext exctx, VAddr cpu_addr, const SurfaceParams& params,
- bool preserve_contents) {
- const auto host_ptr{Memory::GetPointer(cpu_addr)};
- const auto cache_addr{ToCacheAddr(host_ptr)};
- const auto overlaps{GetSurfacesInRegion(cache_addr, params.GetGuestSizeInBytes())};
- if (overlaps.empty()) {
- return LoadSurfaceView(exctx, cpu_addr, host_ptr, params, preserve_contents);
- }
-
- if (overlaps.size() == 1) {
- if (TView* view = overlaps[0]->TryGetView(cpu_addr, params); view)
- return {view, exctx};
- }
-
- TView* fast_view;
- std::tie(fast_view, exctx) =
- TryFastGetSurfaceView(exctx, cpu_addr, host_ptr, params, preserve_contents, overlaps);
-
- for (TSurface* surface : overlaps) {
- if (!fast_view) {
- // Flush even when we don't care about the contents, to preserve memory not written
- // by the new surface.
- exctx = surface->FlushBuffer(exctx);
- }
- Unregister(surface);
- }
-
- if (fast_view) {
- return {fast_view, exctx};
- }
-
- return LoadSurfaceView(exctx, cpu_addr, host_ptr, params, preserve_contents);
- }
-
- ResultType LoadSurfaceView(TExecutionContext exctx, VAddr cpu_addr, u8* host_ptr,
- const SurfaceParams& params, bool preserve_contents) {
- TSurface* new_surface{GetUncachedSurface(params)};
- Register(new_surface, cpu_addr, host_ptr);
- if (preserve_contents) {
- exctx = LoadSurface(exctx, new_surface);
- }
- return {new_surface->GetView(cpu_addr, params), exctx};
- }
-
- TExecutionContext LoadSurface(TExecutionContext exctx, TSurface* surface) {
- surface->LoadBuffer();
- exctx = surface->UploadTexture(exctx);
- surface->MarkAsModified(false);
- return exctx;
- }
-
- std::vector<TSurface*> GetSurfacesInRegion(CacheAddr cache_addr, std::size_t size) const {
- if (size == 0) {
- return {};
- }
- const IntervalType interval{cache_addr, cache_addr + size};
-
- std::vector<TSurface*> surfaces;
- for (auto& pair : boost::make_iterator_range(registered_surfaces.equal_range(interval))) {
- surfaces.push_back(*pair.second.begin());
- }
- return surfaces;
- }
-
- void ReserveSurface(const SurfaceParams& params, std::unique_ptr<TSurface> surface) {
- surface_reserve[params].push_back(std::move(surface));
- }
-
- TSurface* TryGetReservedSurface(const SurfaceParams& params) {
- auto search{surface_reserve.find(params)};
- if (search == surface_reserve.end()) {
- return {};
- }
- for (auto& surface : search->second) {
- if (!surface->IsRegistered()) {
- return surface.get();
- }
- }
- return {};
- }
-
- IntervalType GetSurfaceInterval(TSurface* surface) const {
- return IntervalType::right_open(surface->GetCacheAddr(),
- surface->GetCacheAddr() + surface->GetSizeInBytes());
- }
-
- VideoCore::RasterizerInterface& rasterizer;
-
- IntervalMap registered_surfaces;
-
- /// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
- /// previously been used. This is to prevent surfaces from being constantly created and
- /// destroyed when used with different surface parameters.
- std::unordered_map<SurfaceParams, std::list<std::unique_ptr<TSurface>>> surface_reserve;
-};
-
-} // namespace VideoCommon
diff --git a/src/video_core/texture_cache/copy_params.h b/src/video_core/texture_cache/copy_params.h
new file mode 100644
index 000000000..9c21a0649
--- /dev/null
+++ b/src/video_core/texture_cache/copy_params.h
@@ -0,0 +1,36 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/common_types.h"
+
+namespace VideoCommon {
+
+struct CopyParams {
+ constexpr CopyParams(u32 source_x, u32 source_y, u32 source_z, u32 dest_x, u32 dest_y,
+ u32 dest_z, u32 source_level, u32 dest_level, u32 width, u32 height,
+ u32 depth)
+ : source_x{source_x}, source_y{source_y}, source_z{source_z}, dest_x{dest_x},
+ dest_y{dest_y}, dest_z{dest_z}, source_level{source_level},
+ dest_level{dest_level}, width{width}, height{height}, depth{depth} {}
+
+ constexpr CopyParams(u32 width, u32 height, u32 depth, u32 level)
+ : source_x{}, source_y{}, source_z{}, dest_x{}, dest_y{}, dest_z{}, source_level{level},
+ dest_level{level}, width{width}, height{height}, depth{depth} {}
+
+ u32 source_x;
+ u32 source_y;
+ u32 source_z;
+ u32 dest_x;
+ u32 dest_y;
+ u32 dest_z;
+ u32 source_level;
+ u32 dest_level;
+ u32 width;
+ u32 height;
+ u32 depth;
+};
+
+} // namespace VideoCommon
diff --git a/src/video_core/texture_cache/surface_base.cpp b/src/video_core/texture_cache/surface_base.cpp
new file mode 100644
index 000000000..7a0fdb19b
--- /dev/null
+++ b/src/video_core/texture_cache/surface_base.cpp
@@ -0,0 +1,300 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "common/microprofile.h"
+#include "video_core/memory_manager.h"
+#include "video_core/texture_cache/surface_base.h"
+#include "video_core/texture_cache/surface_params.h"
+#include "video_core/textures/convert.h"
+
+namespace VideoCommon {
+
+MICROPROFILE_DEFINE(GPU_Load_Texture, "GPU", "Texture Load", MP_RGB(128, 192, 128));
+MICROPROFILE_DEFINE(GPU_Flush_Texture, "GPU", "Texture Flush", MP_RGB(128, 192, 128));
+
+using Tegra::Texture::ConvertFromGuestToHost;
+using VideoCore::MortonSwizzleMode;
+using VideoCore::Surface::SurfaceCompression;
+
+StagingCache::StagingCache() = default;
+
+StagingCache::~StagingCache() = default;
+
+SurfaceBaseImpl::SurfaceBaseImpl(GPUVAddr gpu_addr, const SurfaceParams& params)
+ : params{params}, mipmap_sizes(params.num_levels),
+ mipmap_offsets(params.num_levels), gpu_addr{gpu_addr}, host_memory_size{
+ params.GetHostSizeInBytes()} {
+ std::size_t offset = 0;
+ for (u32 level = 0; level < params.num_levels; ++level) {
+ const std::size_t mipmap_size{params.GetGuestMipmapSize(level)};
+ mipmap_sizes[level] = mipmap_size;
+ mipmap_offsets[level] = offset;
+ offset += mipmap_size;
+ }
+ layer_size = offset;
+ if (params.is_layered) {
+ if (params.is_tiled) {
+ layer_size =
+ SurfaceParams::AlignLayered(layer_size, params.block_height, params.block_depth);
+ }
+ guest_memory_size = layer_size * params.depth;
+ } else {
+ guest_memory_size = layer_size;
+ }
+}
+
+MatchTopologyResult SurfaceBaseImpl::MatchesTopology(const SurfaceParams& rhs) const {
+ const u32 src_bpp{params.GetBytesPerPixel()};
+ const u32 dst_bpp{rhs.GetBytesPerPixel()};
+ const bool ib1 = params.IsBuffer();
+ const bool ib2 = rhs.IsBuffer();
+ if (std::tie(src_bpp, params.is_tiled, ib1) == std::tie(dst_bpp, rhs.is_tiled, ib2)) {
+ const bool cb1 = params.IsCompressed();
+ const bool cb2 = rhs.IsCompressed();
+ if (cb1 == cb2) {
+ return MatchTopologyResult::FullMatch;
+ }
+ return MatchTopologyResult::CompressUnmatch;
+ }
+ return MatchTopologyResult::None;
+}
+
+MatchStructureResult SurfaceBaseImpl::MatchesStructure(const SurfaceParams& rhs) const {
+ // Buffer surface Check
+ if (params.IsBuffer()) {
+ const std::size_t wd1 = params.width * params.GetBytesPerPixel();
+ const std::size_t wd2 = rhs.width * rhs.GetBytesPerPixel();
+ if (wd1 == wd2) {
+ return MatchStructureResult::FullMatch;
+ }
+ return MatchStructureResult::None;
+ }
+
+ // Linear Surface check
+ if (!params.is_tiled) {
+ if (std::tie(params.width, params.height, params.pitch) ==
+ std::tie(rhs.width, rhs.height, rhs.pitch)) {
+ return MatchStructureResult::FullMatch;
+ }
+ return MatchStructureResult::None;
+ }
+
+ // Tiled Surface check
+ if (std::tie(params.depth, params.block_width, params.block_height, params.block_depth,
+ params.tile_width_spacing, params.num_levels) ==
+ std::tie(rhs.depth, rhs.block_width, rhs.block_height, rhs.block_depth,
+ rhs.tile_width_spacing, rhs.num_levels)) {
+ if (std::tie(params.width, params.height) == std::tie(rhs.width, rhs.height)) {
+ return MatchStructureResult::FullMatch;
+ }
+ const u32 ws = SurfaceParams::ConvertWidth(rhs.GetBlockAlignedWidth(), params.pixel_format,
+ rhs.pixel_format);
+ const u32 hs =
+ SurfaceParams::ConvertHeight(rhs.height, params.pixel_format, rhs.pixel_format);
+ const u32 w1 = params.GetBlockAlignedWidth();
+ if (std::tie(w1, params.height) == std::tie(ws, hs)) {
+ return MatchStructureResult::SemiMatch;
+ }
+ }
+ return MatchStructureResult::None;
+}
+
+std::optional<std::pair<u32, u32>> SurfaceBaseImpl::GetLayerMipmap(
+ const GPUVAddr candidate_gpu_addr) const {
+ if (gpu_addr == candidate_gpu_addr) {
+ return {{0, 0}};
+ }
+ if (candidate_gpu_addr < gpu_addr) {
+ return {};
+ }
+ const auto relative_address{static_cast<GPUVAddr>(candidate_gpu_addr - gpu_addr)};
+ const auto layer{static_cast<u32>(relative_address / layer_size)};
+ const GPUVAddr mipmap_address = relative_address - layer_size * layer;
+ const auto mipmap_it =
+ Common::BinaryFind(mipmap_offsets.begin(), mipmap_offsets.end(), mipmap_address);
+ if (mipmap_it == mipmap_offsets.end()) {
+ return {};
+ }
+ const auto level{static_cast<u32>(std::distance(mipmap_offsets.begin(), mipmap_it))};
+ return std::make_pair(layer, level);
+}
+
+std::vector<CopyParams> SurfaceBaseImpl::BreakDownLayered(const SurfaceParams& in_params) const {
+ const u32 layers{params.depth};
+ const u32 mipmaps{params.num_levels};
+ std::vector<CopyParams> result;
+ result.reserve(static_cast<std::size_t>(layers) * static_cast<std::size_t>(mipmaps));
+
+ for (u32 layer = 0; layer < layers; layer++) {
+ for (u32 level = 0; level < mipmaps; level++) {
+ const u32 width = SurfaceParams::IntersectWidth(params, in_params, level, level);
+ const u32 height = SurfaceParams::IntersectHeight(params, in_params, level, level);
+ result.emplace_back(width, height, layer, level);
+ }
+ }
+ return result;
+}
+
+std::vector<CopyParams> SurfaceBaseImpl::BreakDownNonLayered(const SurfaceParams& in_params) const {
+ const u32 mipmaps{params.num_levels};
+ std::vector<CopyParams> result;
+ result.reserve(mipmaps);
+
+ for (u32 level = 0; level < mipmaps; level++) {
+ const u32 width = SurfaceParams::IntersectWidth(params, in_params, level, level);
+ const u32 height = SurfaceParams::IntersectHeight(params, in_params, level, level);
+ const u32 depth{std::min(params.GetMipDepth(level), in_params.GetMipDepth(level))};
+ result.emplace_back(width, height, depth, level);
+ }
+ return result;
+}
+
+void SurfaceBaseImpl::SwizzleFunc(MortonSwizzleMode mode, u8* memory, const SurfaceParams& params,
+ u8* buffer, u32 level) {
+ const u32 width{params.GetMipWidth(level)};
+ const u32 height{params.GetMipHeight(level)};
+ const u32 block_height{params.GetMipBlockHeight(level)};
+ const u32 block_depth{params.GetMipBlockDepth(level)};
+
+ std::size_t guest_offset{mipmap_offsets[level]};
+ if (params.is_layered) {
+ std::size_t host_offset{0};
+ const std::size_t guest_stride = layer_size;
+ const std::size_t host_stride = params.GetHostLayerSize(level);
+ for (u32 layer = 0; layer < params.depth; ++layer) {
+ MortonSwizzle(mode, params.pixel_format, width, block_height, height, block_depth, 1,
+ params.tile_width_spacing, buffer + host_offset, memory + guest_offset);
+ guest_offset += guest_stride;
+ host_offset += host_stride;
+ }
+ } else {
+ MortonSwizzle(mode, params.pixel_format, width, block_height, height, block_depth,
+ params.GetMipDepth(level), params.tile_width_spacing, buffer,
+ memory + guest_offset);
+ }
+}
+
+void SurfaceBaseImpl::LoadBuffer(Tegra::MemoryManager& memory_manager,
+ StagingCache& staging_cache) {
+ MICROPROFILE_SCOPE(GPU_Load_Texture);
+ auto& staging_buffer = staging_cache.GetBuffer(0);
+ u8* host_ptr;
+ is_continuous = memory_manager.IsBlockContinuous(gpu_addr, guest_memory_size);
+
+ // Handle continuouty
+ if (is_continuous) {
+ // Use physical memory directly
+ host_ptr = memory_manager.GetPointer(gpu_addr);
+ if (!host_ptr) {
+ return;
+ }
+ } else {
+ // Use an extra temporal buffer
+ auto& tmp_buffer = staging_cache.GetBuffer(1);
+ tmp_buffer.resize(guest_memory_size);
+ host_ptr = tmp_buffer.data();
+ memory_manager.ReadBlockUnsafe(gpu_addr, host_ptr, guest_memory_size);
+ }
+
+ if (params.is_tiled) {
+ ASSERT_MSG(params.block_width == 0, "Block width is defined as {} on texture target {}",
+ params.block_width, static_cast<u32>(params.target));
+ for (u32 level = 0; level < params.num_levels; ++level) {
+ const std::size_t host_offset{params.GetHostMipmapLevelOffset(level)};
+ SwizzleFunc(MortonSwizzleMode::MortonToLinear, host_ptr, params,
+ staging_buffer.data() + host_offset, level);
+ }
+ } else {
+ ASSERT_MSG(params.num_levels == 1, "Linear mipmap loading is not implemented");
+ const u32 bpp{params.GetBytesPerPixel()};
+ const u32 block_width{params.GetDefaultBlockWidth()};
+ const u32 block_height{params.GetDefaultBlockHeight()};
+ const u32 width{(params.width + block_width - 1) / block_width};
+ const u32 height{(params.height + block_height - 1) / block_height};
+ const u32 copy_size{width * bpp};
+ if (params.pitch == copy_size) {
+ std::memcpy(staging_buffer.data(), host_ptr, params.GetHostSizeInBytes());
+ } else {
+ const u8* start{host_ptr};
+ u8* write_to{staging_buffer.data()};
+ for (u32 h = height; h > 0; --h) {
+ std::memcpy(write_to, start, copy_size);
+ start += params.pitch;
+ write_to += copy_size;
+ }
+ }
+ }
+
+ auto compression_type = params.GetCompressionType();
+ if (compression_type == SurfaceCompression::None ||
+ compression_type == SurfaceCompression::Compressed)
+ return;
+
+ for (u32 level_up = params.num_levels; level_up > 0; --level_up) {
+ const u32 level = level_up - 1;
+ const std::size_t in_host_offset{params.GetHostMipmapLevelOffset(level)};
+ const std::size_t out_host_offset = compression_type == SurfaceCompression::Rearranged
+ ? in_host_offset
+ : params.GetConvertedMipmapOffset(level);
+ u8* in_buffer = staging_buffer.data() + in_host_offset;
+ u8* out_buffer = staging_buffer.data() + out_host_offset;
+ ConvertFromGuestToHost(in_buffer, out_buffer, params.pixel_format,
+ params.GetMipWidth(level), params.GetMipHeight(level),
+ params.GetMipDepth(level), true, true);
+ }
+}
+
+void SurfaceBaseImpl::FlushBuffer(Tegra::MemoryManager& memory_manager,
+ StagingCache& staging_cache) {
+ MICROPROFILE_SCOPE(GPU_Flush_Texture);
+ auto& staging_buffer = staging_cache.GetBuffer(0);
+ u8* host_ptr;
+
+ // Handle continuouty
+ if (is_continuous) {
+ // Use physical memory directly
+ host_ptr = memory_manager.GetPointer(gpu_addr);
+ if (!host_ptr) {
+ return;
+ }
+ } else {
+ // Use an extra temporal buffer
+ auto& tmp_buffer = staging_cache.GetBuffer(1);
+ tmp_buffer.resize(guest_memory_size);
+ host_ptr = tmp_buffer.data();
+ }
+
+ if (params.is_tiled) {
+ ASSERT_MSG(params.block_width == 0, "Block width is defined as {}", params.block_width);
+ for (u32 level = 0; level < params.num_levels; ++level) {
+ const std::size_t host_offset{params.GetHostMipmapLevelOffset(level)};
+ SwizzleFunc(MortonSwizzleMode::LinearToMorton, host_ptr, params,
+ staging_buffer.data() + host_offset, level);
+ }
+ } else {
+ ASSERT(params.target == SurfaceTarget::Texture2D);
+ ASSERT(params.num_levels == 1);
+
+ const u32 bpp{params.GetBytesPerPixel()};
+ const u32 copy_size{params.width * bpp};
+ if (params.pitch == copy_size) {
+ std::memcpy(host_ptr, staging_buffer.data(), guest_memory_size);
+ } else {
+ u8* start{host_ptr};
+ const u8* read_to{staging_buffer.data()};
+ for (u32 h = params.height; h > 0; --h) {
+ std::memcpy(start, read_to, copy_size);
+ start += params.pitch;
+ read_to += copy_size;
+ }
+ }
+ }
+ if (!is_continuous) {
+ memory_manager.WriteBlockUnsafe(gpu_addr, host_ptr, guest_memory_size);
+ }
+}
+
+} // namespace VideoCommon
diff --git a/src/video_core/texture_cache/surface_base.h b/src/video_core/texture_cache/surface_base.h
new file mode 100644
index 000000000..8ba386a8a
--- /dev/null
+++ b/src/video_core/texture_cache/surface_base.h
@@ -0,0 +1,317 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <algorithm>
+#include <unordered_map>
+#include <vector>
+
+#include "common/assert.h"
+#include "common/binary_find.h"
+#include "common/common_types.h"
+#include "video_core/gpu.h"
+#include "video_core/morton.h"
+#include "video_core/texture_cache/copy_params.h"
+#include "video_core/texture_cache/surface_params.h"
+#include "video_core/texture_cache/surface_view.h"
+
+namespace Tegra {
+class MemoryManager;
+}
+
+namespace VideoCommon {
+
+using VideoCore::MortonSwizzleMode;
+using VideoCore::Surface::SurfaceTarget;
+
+enum class MatchStructureResult : u32 {
+ FullMatch = 0,
+ SemiMatch = 1,
+ None = 2,
+};
+
+enum class MatchTopologyResult : u32 {
+ FullMatch = 0,
+ CompressUnmatch = 1,
+ None = 2,
+};
+
+class StagingCache {
+public:
+ explicit StagingCache();
+ ~StagingCache();
+
+ std::vector<u8>& GetBuffer(std::size_t index) {
+ return staging_buffer[index];
+ }
+
+ const std::vector<u8>& GetBuffer(std::size_t index) const {
+ return staging_buffer[index];
+ }
+
+ void SetSize(std::size_t size) {
+ staging_buffer.resize(size);
+ }
+
+private:
+ std::vector<std::vector<u8>> staging_buffer;
+};
+
+class SurfaceBaseImpl {
+public:
+ void LoadBuffer(Tegra::MemoryManager& memory_manager, StagingCache& staging_cache);
+
+ void FlushBuffer(Tegra::MemoryManager& memory_manager, StagingCache& staging_cache);
+
+ GPUVAddr GetGpuAddr() const {
+ return gpu_addr;
+ }
+
+ bool Overlaps(const CacheAddr start, const CacheAddr end) const {
+ return (cache_addr < end) && (cache_addr_end > start);
+ }
+
+ bool IsInside(const GPUVAddr other_start, const GPUVAddr other_end) {
+ const GPUVAddr gpu_addr_end = gpu_addr + guest_memory_size;
+ return (gpu_addr <= other_start && other_end <= gpu_addr_end);
+ }
+
+ // Use only when recycling a surface
+ void SetGpuAddr(const GPUVAddr new_addr) {
+ gpu_addr = new_addr;
+ }
+
+ VAddr GetCpuAddr() const {
+ return cpu_addr;
+ }
+
+ void SetCpuAddr(const VAddr new_addr) {
+ cpu_addr = new_addr;
+ }
+
+ CacheAddr GetCacheAddr() const {
+ return cache_addr;
+ }
+
+ CacheAddr GetCacheAddrEnd() const {
+ return cache_addr_end;
+ }
+
+ void SetCacheAddr(const CacheAddr new_addr) {
+ cache_addr = new_addr;
+ cache_addr_end = new_addr + guest_memory_size;
+ }
+
+ const SurfaceParams& GetSurfaceParams() const {
+ return params;
+ }
+
+ std::size_t GetSizeInBytes() const {
+ return guest_memory_size;
+ }
+
+ std::size_t GetHostSizeInBytes() const {
+ return host_memory_size;
+ }
+
+ std::size_t GetMipmapSize(const u32 level) const {
+ return mipmap_sizes[level];
+ }
+
+ void MarkAsContinuous(const bool is_continuous) {
+ this->is_continuous = is_continuous;
+ }
+
+ bool IsContinuous() const {
+ return is_continuous;
+ }
+
+ bool IsLinear() const {
+ return !params.is_tiled;
+ }
+
+ bool MatchFormat(VideoCore::Surface::PixelFormat pixel_format) const {
+ return params.pixel_format == pixel_format;
+ }
+
+ VideoCore::Surface::PixelFormat GetFormat() const {
+ return params.pixel_format;
+ }
+
+ bool MatchTarget(VideoCore::Surface::SurfaceTarget target) const {
+ return params.target == target;
+ }
+
+ MatchTopologyResult MatchesTopology(const SurfaceParams& rhs) const;
+
+ MatchStructureResult MatchesStructure(const SurfaceParams& rhs) const;
+
+ bool MatchesSubTexture(const SurfaceParams& rhs, const GPUVAddr other_gpu_addr) const {
+ return std::tie(gpu_addr, params.target, params.num_levels) ==
+ std::tie(other_gpu_addr, rhs.target, rhs.num_levels) &&
+ params.target == SurfaceTarget::Texture2D && params.num_levels == 1;
+ }
+
+ std::optional<std::pair<u32, u32>> GetLayerMipmap(const GPUVAddr candidate_gpu_addr) const;
+
+ std::vector<CopyParams> BreakDown(const SurfaceParams& in_params) const {
+ return params.is_layered ? BreakDownLayered(in_params) : BreakDownNonLayered(in_params);
+ }
+
+protected:
+ explicit SurfaceBaseImpl(GPUVAddr gpu_addr, const SurfaceParams& params);
+ ~SurfaceBaseImpl() = default;
+
+ virtual void DecorateSurfaceName() = 0;
+
+ const SurfaceParams params;
+ std::size_t layer_size;
+ std::size_t guest_memory_size;
+ const std::size_t host_memory_size;
+ GPUVAddr gpu_addr{};
+ CacheAddr cache_addr{};
+ CacheAddr cache_addr_end{};
+ VAddr cpu_addr{};
+ bool is_continuous{};
+
+ std::vector<std::size_t> mipmap_sizes;
+ std::vector<std::size_t> mipmap_offsets;
+
+private:
+ void SwizzleFunc(MortonSwizzleMode mode, u8* memory, const SurfaceParams& params, u8* buffer,
+ u32 level);
+
+ std::vector<CopyParams> BreakDownLayered(const SurfaceParams& in_params) const;
+
+ std::vector<CopyParams> BreakDownNonLayered(const SurfaceParams& in_params) const;
+};
+
+template <typename TView>
+class SurfaceBase : public SurfaceBaseImpl {
+public:
+ virtual void UploadTexture(const std::vector<u8>& staging_buffer) = 0;
+
+ virtual void DownloadTexture(std::vector<u8>& staging_buffer) = 0;
+
+ void MarkAsModified(const bool is_modified_, const u64 tick) {
+ is_modified = is_modified_ || is_target;
+ modification_tick = tick;
+ }
+
+ void MarkAsRenderTarget(const bool is_target) {
+ this->is_target = is_target;
+ }
+
+ void MarkAsPicked(const bool is_picked) {
+ this->is_picked = is_picked;
+ }
+
+ bool IsModified() const {
+ return is_modified;
+ }
+
+ bool IsProtected() const {
+ // Only 3D Slices are to be protected
+ return is_target && params.block_depth > 0;
+ }
+
+ bool IsRenderTarget() const {
+ return is_target;
+ }
+
+ bool IsRegistered() const {
+ return is_registered;
+ }
+
+ bool IsPicked() const {
+ return is_picked;
+ }
+
+ void MarkAsRegistered(bool is_reg) {
+ is_registered = is_reg;
+ }
+
+ u64 GetModificationTick() const {
+ return modification_tick;
+ }
+
+ TView EmplaceOverview(const SurfaceParams& overview_params) {
+ const u32 num_layers{(params.is_layered && !overview_params.is_layered) ? 1 : params.depth};
+ return GetView(ViewParams(overview_params.target, 0, num_layers, 0, params.num_levels));
+ }
+
+ std::optional<TView> EmplaceIrregularView(const SurfaceParams& view_params,
+ const GPUVAddr view_addr,
+ const std::size_t candidate_size, const u32 mipmap,
+ const u32 layer) {
+ const auto layer_mipmap{GetLayerMipmap(view_addr + candidate_size)};
+ if (!layer_mipmap) {
+ return {};
+ }
+ const u32 end_layer{layer_mipmap->first};
+ const u32 end_mipmap{layer_mipmap->second};
+ if (layer != end_layer) {
+ if (mipmap == 0 && end_mipmap == 0) {
+ return GetView(ViewParams(view_params.target, layer, end_layer - layer + 1, 0, 1));
+ }
+ return {};
+ } else {
+ return GetView(
+ ViewParams(view_params.target, layer, 1, mipmap, end_mipmap - mipmap + 1));
+ }
+ }
+
+ std::optional<TView> EmplaceView(const SurfaceParams& view_params, const GPUVAddr view_addr,
+ const std::size_t candidate_size) {
+ if (params.target == SurfaceTarget::Texture3D ||
+ (params.num_levels == 1 && !params.is_layered) ||
+ view_params.target == SurfaceTarget::Texture3D) {
+ return {};
+ }
+ const auto layer_mipmap{GetLayerMipmap(view_addr)};
+ if (!layer_mipmap) {
+ return {};
+ }
+ const u32 layer{layer_mipmap->first};
+ const u32 mipmap{layer_mipmap->second};
+ if (GetMipmapSize(mipmap) != candidate_size) {
+ return EmplaceIrregularView(view_params, view_addr, candidate_size, mipmap, layer);
+ }
+ return GetView(ViewParams(view_params.target, layer, 1, mipmap, 1));
+ }
+
+ TView GetMainView() const {
+ return main_view;
+ }
+
+protected:
+ explicit SurfaceBase(const GPUVAddr gpu_addr, const SurfaceParams& params)
+ : SurfaceBaseImpl(gpu_addr, params) {}
+
+ ~SurfaceBase() = default;
+
+ virtual TView CreateView(const ViewParams& view_key) = 0;
+
+ TView main_view;
+ std::unordered_map<ViewParams, TView> views;
+
+private:
+ TView GetView(const ViewParams& key) {
+ const auto [entry, is_cache_miss] = views.try_emplace(key);
+ auto& view{entry->second};
+ if (is_cache_miss) {
+ view = CreateView(key);
+ }
+ return view;
+ }
+
+ bool is_modified{};
+ bool is_target{};
+ bool is_registered{};
+ bool is_picked{};
+ u64 modification_tick{};
+};
+
+} // namespace VideoCommon
diff --git a/src/video_core/texture_cache/surface_params.cpp b/src/video_core/texture_cache/surface_params.cpp
new file mode 100644
index 000000000..9c56e2b4f
--- /dev/null
+++ b/src/video_core/texture_cache/surface_params.cpp
@@ -0,0 +1,334 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <map>
+
+#include "common/alignment.h"
+#include "common/bit_util.h"
+#include "core/core.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/surface.h"
+#include "video_core/texture_cache/surface_params.h"
+
+namespace VideoCommon {
+
+using VideoCore::Surface::ComponentTypeFromDepthFormat;
+using VideoCore::Surface::ComponentTypeFromRenderTarget;
+using VideoCore::Surface::ComponentTypeFromTexture;
+using VideoCore::Surface::PixelFormat;
+using VideoCore::Surface::PixelFormatFromDepthFormat;
+using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
+using VideoCore::Surface::PixelFormatFromTextureFormat;
+using VideoCore::Surface::SurfaceTarget;
+using VideoCore::Surface::SurfaceTargetFromTextureType;
+using VideoCore::Surface::SurfaceType;
+
+SurfaceTarget TextureType2SurfaceTarget(Tegra::Shader::TextureType type, bool is_array) {
+ switch (type) {
+ case Tegra::Shader::TextureType::Texture1D: {
+ if (is_array)
+ return SurfaceTarget::Texture1DArray;
+ else
+ return SurfaceTarget::Texture1D;
+ }
+ case Tegra::Shader::TextureType::Texture2D: {
+ if (is_array)
+ return SurfaceTarget::Texture2DArray;
+ else
+ return SurfaceTarget::Texture2D;
+ }
+ case Tegra::Shader::TextureType::Texture3D: {
+ ASSERT(!is_array);
+ return SurfaceTarget::Texture3D;
+ }
+ case Tegra::Shader::TextureType::TextureCube: {
+ if (is_array)
+ return SurfaceTarget::TextureCubeArray;
+ else
+ return SurfaceTarget::TextureCubemap;
+ }
+ default: {
+ UNREACHABLE();
+ return SurfaceTarget::Texture2D;
+ }
+ }
+}
+
+namespace {
+constexpr u32 GetMipmapSize(bool uncompressed, u32 mip_size, u32 tile) {
+ return uncompressed ? mip_size : std::max(1U, (mip_size + tile - 1) / tile);
+}
+} // Anonymous namespace
+
+SurfaceParams SurfaceParams::CreateForTexture(Core::System& system,
+ const Tegra::Texture::FullTextureInfo& config,
+ const VideoCommon::Shader::Sampler& entry) {
+ SurfaceParams params;
+ params.is_tiled = config.tic.IsTiled();
+ params.srgb_conversion = config.tic.IsSrgbConversionEnabled();
+ params.block_width = params.is_tiled ? config.tic.BlockWidth() : 0,
+ params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
+ params.block_depth = params.is_tiled ? config.tic.BlockDepth() : 0,
+ params.tile_width_spacing = params.is_tiled ? (1 << config.tic.tile_width_spacing.Value()) : 1;
+ params.pixel_format = PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(),
+ params.srgb_conversion);
+ params.type = GetFormatType(params.pixel_format);
+ if (entry.IsShadow() && params.type == SurfaceType::ColorTexture) {
+ switch (params.pixel_format) {
+ case PixelFormat::R16U:
+ case PixelFormat::R16F: {
+ params.pixel_format = PixelFormat::Z16;
+ break;
+ }
+ case PixelFormat::R32F: {
+ params.pixel_format = PixelFormat::Z32F;
+ break;
+ }
+ default: {
+ UNIMPLEMENTED_MSG("Unimplemented shadow convert format: {}",
+ static_cast<u32>(params.pixel_format));
+ }
+ }
+ params.type = GetFormatType(params.pixel_format);
+ }
+ params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
+ params.type = GetFormatType(params.pixel_format);
+ // TODO: on 1DBuffer we should use the tic info.
+ if (!config.tic.IsBuffer()) {
+ params.target = TextureType2SurfaceTarget(entry.GetType(), entry.IsArray());
+ params.width = config.tic.Width();
+ params.height = config.tic.Height();
+ params.depth = config.tic.Depth();
+ params.pitch = params.is_tiled ? 0 : config.tic.Pitch();
+ if (params.target == SurfaceTarget::TextureCubemap ||
+ params.target == SurfaceTarget::TextureCubeArray) {
+ params.depth *= 6;
+ }
+ params.num_levels = config.tic.max_mip_level + 1;
+ params.emulated_levels = std::min(params.num_levels, params.MaxPossibleMipmap());
+ params.is_layered = params.IsLayered();
+ } else {
+ params.target = SurfaceTarget::TextureBuffer;
+ params.width = config.tic.Width();
+ params.pitch = params.width * params.GetBytesPerPixel();
+ params.height = 1;
+ params.depth = 1;
+ params.num_levels = 1;
+ params.emulated_levels = 1;
+ params.is_layered = false;
+ }
+ return params;
+}
+
+SurfaceParams SurfaceParams::CreateForDepthBuffer(
+ Core::System& system, u32 zeta_width, u32 zeta_height, Tegra::DepthFormat format,
+ u32 block_width, u32 block_height, u32 block_depth,
+ Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type) {
+ SurfaceParams params;
+ params.is_tiled = type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
+ params.srgb_conversion = false;
+ params.block_width = std::min(block_width, 5U);
+ params.block_height = std::min(block_height, 5U);
+ params.block_depth = std::min(block_depth, 5U);
+ params.tile_width_spacing = 1;
+ params.pixel_format = PixelFormatFromDepthFormat(format);
+ params.component_type = ComponentTypeFromDepthFormat(format);
+ params.type = GetFormatType(params.pixel_format);
+ params.width = zeta_width;
+ params.height = zeta_height;
+ params.target = SurfaceTarget::Texture2D;
+ params.depth = 1;
+ params.pitch = 0;
+ params.num_levels = 1;
+ params.emulated_levels = 1;
+ params.is_layered = false;
+ return params;
+}
+
+SurfaceParams SurfaceParams::CreateForFramebuffer(Core::System& system, std::size_t index) {
+ const auto& config{system.GPU().Maxwell3D().regs.rt[index]};
+ SurfaceParams params;
+ params.is_tiled =
+ config.memory_layout.type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
+ params.srgb_conversion = config.format == Tegra::RenderTargetFormat::BGRA8_SRGB ||
+ config.format == Tegra::RenderTargetFormat::RGBA8_SRGB;
+ params.block_width = config.memory_layout.block_width;
+ params.block_height = config.memory_layout.block_height;
+ params.block_depth = config.memory_layout.block_depth;
+ params.tile_width_spacing = 1;
+ params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
+ params.component_type = ComponentTypeFromRenderTarget(config.format);
+ params.type = GetFormatType(params.pixel_format);
+ if (params.is_tiled) {
+ params.pitch = 0;
+ params.width = config.width;
+ } else {
+ const u32 bpp = GetFormatBpp(params.pixel_format) / CHAR_BIT;
+ params.pitch = config.width;
+ params.width = params.pitch / bpp;
+ }
+ params.height = config.height;
+ params.depth = 1;
+ params.target = SurfaceTarget::Texture2D;
+ params.num_levels = 1;
+ params.emulated_levels = 1;
+ params.is_layered = false;
+ return params;
+}
+
+SurfaceParams SurfaceParams::CreateForFermiCopySurface(
+ const Tegra::Engines::Fermi2D::Regs::Surface& config) {
+ SurfaceParams params{};
+ params.is_tiled = !config.linear;
+ params.srgb_conversion = config.format == Tegra::RenderTargetFormat::BGRA8_SRGB ||
+ config.format == Tegra::RenderTargetFormat::RGBA8_SRGB;
+ params.block_width = params.is_tiled ? std::min(config.BlockWidth(), 5U) : 0,
+ params.block_height = params.is_tiled ? std::min(config.BlockHeight(), 5U) : 0,
+ params.block_depth = params.is_tiled ? std::min(config.BlockDepth(), 5U) : 0,
+ params.tile_width_spacing = 1;
+ params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
+ params.component_type = ComponentTypeFromRenderTarget(config.format);
+ params.type = GetFormatType(params.pixel_format);
+ params.width = config.width;
+ params.height = config.height;
+ params.pitch = config.pitch;
+ // TODO(Rodrigo): Try to guess the surface target from depth and layer parameters
+ params.target = SurfaceTarget::Texture2D;
+ params.depth = 1;
+ params.num_levels = 1;
+ params.emulated_levels = 1;
+ params.is_layered = params.IsLayered();
+ return params;
+}
+
+bool SurfaceParams::IsLayered() const {
+ switch (target) {
+ case SurfaceTarget::Texture1DArray:
+ case SurfaceTarget::Texture2DArray:
+ case SurfaceTarget::TextureCubemap:
+ case SurfaceTarget::TextureCubeArray:
+ return true;
+ default:
+ return false;
+ }
+}
+
+// Auto block resizing algorithm from:
+// https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nv50/nv50_miptree.c
+u32 SurfaceParams::GetMipBlockHeight(u32 level) const {
+ if (level == 0) {
+ return this->block_height;
+ }
+
+ const u32 height_new{GetMipHeight(level)};
+ const u32 default_block_height{GetDefaultBlockHeight()};
+ const u32 blocks_in_y{(height_new + default_block_height - 1) / default_block_height};
+ const u32 block_height_new = Common::Log2Ceil32(blocks_in_y);
+ return std::clamp(block_height_new, 3U, 7U) - 3U;
+}
+
+u32 SurfaceParams::GetMipBlockDepth(u32 level) const {
+ if (level == 0) {
+ return this->block_depth;
+ }
+ if (is_layered) {
+ return 0;
+ }
+
+ const u32 depth_new{GetMipDepth(level)};
+ const u32 block_depth_new = Common::Log2Ceil32(depth_new);
+ if (block_depth_new > 4) {
+ return 5 - (GetMipBlockHeight(level) >= 2);
+ }
+ return block_depth_new;
+}
+
+std::size_t SurfaceParams::GetGuestMipmapLevelOffset(u32 level) const {
+ std::size_t offset = 0;
+ for (u32 i = 0; i < level; i++) {
+ offset += GetInnerMipmapMemorySize(i, false, false);
+ }
+ return offset;
+}
+
+std::size_t SurfaceParams::GetHostMipmapLevelOffset(u32 level) const {
+ std::size_t offset = 0;
+ for (u32 i = 0; i < level; i++) {
+ offset += GetInnerMipmapMemorySize(i, true, false) * GetNumLayers();
+ }
+ return offset;
+}
+
+std::size_t SurfaceParams::GetConvertedMipmapOffset(u32 level) const {
+ std::size_t offset = 0;
+ for (u32 i = 0; i < level; i++) {
+ offset += GetConvertedMipmapSize(i);
+ }
+ return offset;
+}
+
+std::size_t SurfaceParams::GetConvertedMipmapSize(u32 level) const {
+ constexpr std::size_t rgba8_bpp = 4ULL;
+ const std::size_t width_t = GetMipWidth(level);
+ const std::size_t height_t = GetMipHeight(level);
+ const std::size_t depth_t = is_layered ? depth : GetMipDepth(level);
+ return width_t * height_t * depth_t * rgba8_bpp;
+}
+
+std::size_t SurfaceParams::GetLayerSize(bool as_host_size, bool uncompressed) const {
+ std::size_t size = 0;
+ for (u32 level = 0; level < num_levels; ++level) {
+ size += GetInnerMipmapMemorySize(level, as_host_size, uncompressed);
+ }
+ if (is_tiled && is_layered) {
+ return Common::AlignBits(size,
+ Tegra::Texture::GetGOBSizeShift() + block_height + block_depth);
+ }
+ return size;
+}
+
+std::size_t SurfaceParams::GetInnerMipmapMemorySize(u32 level, bool as_host_size,
+ bool uncompressed) const {
+ const bool tiled{as_host_size ? false : is_tiled};
+ const u32 width{GetMipmapSize(uncompressed, GetMipWidth(level), GetDefaultBlockWidth())};
+ const u32 height{GetMipmapSize(uncompressed, GetMipHeight(level), GetDefaultBlockHeight())};
+ const u32 depth{is_layered ? 1U : GetMipDepth(level)};
+ return Tegra::Texture::CalculateSize(tiled, GetBytesPerPixel(), width, height, depth,
+ GetMipBlockHeight(level), GetMipBlockDepth(level));
+}
+
+bool SurfaceParams::operator==(const SurfaceParams& rhs) const {
+ return std::tie(is_tiled, block_width, block_height, block_depth, tile_width_spacing, width,
+ height, depth, pitch, num_levels, pixel_format, component_type, type, target) ==
+ std::tie(rhs.is_tiled, rhs.block_width, rhs.block_height, rhs.block_depth,
+ rhs.tile_width_spacing, rhs.width, rhs.height, rhs.depth, rhs.pitch,
+ rhs.num_levels, rhs.pixel_format, rhs.component_type, rhs.type, rhs.target);
+}
+
+std::string SurfaceParams::TargetName() const {
+ switch (target) {
+ case SurfaceTarget::Texture1D:
+ return "1D";
+ case SurfaceTarget::TextureBuffer:
+ return "TexBuffer";
+ case SurfaceTarget::Texture2D:
+ return "2D";
+ case SurfaceTarget::Texture3D:
+ return "3D";
+ case SurfaceTarget::Texture1DArray:
+ return "1DArray";
+ case SurfaceTarget::Texture2DArray:
+ return "2DArray";
+ case SurfaceTarget::TextureCubemap:
+ return "Cube";
+ case SurfaceTarget::TextureCubeArray:
+ return "CubeArray";
+ default:
+ LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
+ UNREACHABLE();
+ return fmt::format("TUK({})", static_cast<u32>(target));
+ }
+}
+
+} // namespace VideoCommon
diff --git a/src/video_core/texture_cache/surface_params.h b/src/video_core/texture_cache/surface_params.h
new file mode 100644
index 000000000..358d6757c
--- /dev/null
+++ b/src/video_core/texture_cache/surface_params.h
@@ -0,0 +1,286 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <map>
+
+#include "common/alignment.h"
+#include "common/bit_util.h"
+#include "common/cityhash.h"
+#include "common/common_types.h"
+#include "video_core/engines/fermi_2d.h"
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/shader/shader_ir.h"
+#include "video_core/surface.h"
+#include "video_core/textures/decoders.h"
+
+namespace VideoCommon {
+
+using VideoCore::Surface::SurfaceCompression;
+
+class SurfaceParams {
+public:
+ /// Creates SurfaceCachedParams from a texture configuration.
+ static SurfaceParams CreateForTexture(Core::System& system,
+ const Tegra::Texture::FullTextureInfo& config,
+ const VideoCommon::Shader::Sampler& entry);
+
+ /// Creates SurfaceCachedParams for a depth buffer configuration.
+ static SurfaceParams CreateForDepthBuffer(
+ Core::System& system, u32 zeta_width, u32 zeta_height, Tegra::DepthFormat format,
+ u32 block_width, u32 block_height, u32 block_depth,
+ Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type);
+
+ /// Creates SurfaceCachedParams from a framebuffer configuration.
+ static SurfaceParams CreateForFramebuffer(Core::System& system, std::size_t index);
+
+ /// Creates SurfaceCachedParams from a Fermi2D surface configuration.
+ static SurfaceParams CreateForFermiCopySurface(
+ const Tegra::Engines::Fermi2D::Regs::Surface& config);
+
+ std::size_t Hash() const {
+ return static_cast<std::size_t>(
+ Common::CityHash64(reinterpret_cast<const char*>(this), sizeof(*this)));
+ }
+
+ bool operator==(const SurfaceParams& rhs) const;
+
+ bool operator!=(const SurfaceParams& rhs) const {
+ return !operator==(rhs);
+ }
+
+ std::size_t GetGuestSizeInBytes() const {
+ return GetInnerMemorySize(false, false, false);
+ }
+
+ std::size_t GetHostSizeInBytes() const {
+ std::size_t host_size_in_bytes;
+ if (GetCompressionType() == SurfaceCompression::Converted) {
+ constexpr std::size_t rgb8_bpp = 4ULL;
+ // ASTC is uncompressed in software, in emulated as RGBA8
+ host_size_in_bytes = 0;
+ for (u32 level = 0; level < num_levels; ++level) {
+ host_size_in_bytes += GetConvertedMipmapSize(level);
+ }
+ } else {
+ host_size_in_bytes = GetInnerMemorySize(true, false, false);
+ }
+ return host_size_in_bytes;
+ }
+
+ u32 GetBlockAlignedWidth() const {
+ return Common::AlignUp(width, 64 / GetBytesPerPixel());
+ }
+
+ /// Returns the width of a given mipmap level.
+ u32 GetMipWidth(u32 level) const {
+ return std::max(1U, width >> level);
+ }
+
+ /// Returns the height of a given mipmap level.
+ u32 GetMipHeight(u32 level) const {
+ return std::max(1U, height >> level);
+ }
+
+ /// Returns the depth of a given mipmap level.
+ u32 GetMipDepth(u32 level) const {
+ return is_layered ? depth : std::max(1U, depth >> level);
+ }
+
+ /// Returns the block height of a given mipmap level.
+ u32 GetMipBlockHeight(u32 level) const;
+
+ /// Returns the block depth of a given mipmap level.
+ u32 GetMipBlockDepth(u32 level) const;
+
+ /// Returns the best possible row/pitch alignment for the surface.
+ u32 GetRowAlignment(u32 level) const {
+ const u32 bpp =
+ GetCompressionType() == SurfaceCompression::Converted ? 4 : GetBytesPerPixel();
+ return 1U << Common::CountTrailingZeroes32(GetMipWidth(level) * bpp);
+ }
+
+ /// Returns the offset in bytes in guest memory of a given mipmap level.
+ std::size_t GetGuestMipmapLevelOffset(u32 level) const;
+
+ /// Returns the offset in bytes in host memory (linear) of a given mipmap level.
+ std::size_t GetHostMipmapLevelOffset(u32 level) const;
+
+ /// Returns the offset in bytes in host memory (linear) of a given mipmap level
+ /// for a texture that is converted in host gpu.
+ std::size_t GetConvertedMipmapOffset(u32 level) const;
+
+ /// Returns the size in bytes in guest memory of a given mipmap level.
+ std::size_t GetGuestMipmapSize(u32 level) const {
+ return GetInnerMipmapMemorySize(level, false, false);
+ }
+
+ /// Returns the size in bytes in host memory (linear) of a given mipmap level.
+ std::size_t GetHostMipmapSize(u32 level) const {
+ return GetInnerMipmapMemorySize(level, true, false) * GetNumLayers();
+ }
+
+ std::size_t GetConvertedMipmapSize(u32 level) const;
+
+ /// Returns the size of a layer in bytes in guest memory.
+ std::size_t GetGuestLayerSize() const {
+ return GetLayerSize(false, false);
+ }
+
+ /// Returns the size of a layer in bytes in host memory for a given mipmap level.
+ std::size_t GetHostLayerSize(u32 level) const {
+ ASSERT(target != VideoCore::Surface::SurfaceTarget::Texture3D);
+ return GetInnerMipmapMemorySize(level, true, false);
+ }
+
+ /// Returns the max possible mipmap that the texture can have in host gpu
+ u32 MaxPossibleMipmap() const {
+ const u32 max_mipmap_w = Common::Log2Ceil32(width) + 1U;
+ const u32 max_mipmap_h = Common::Log2Ceil32(height) + 1U;
+ const u32 max_mipmap = std::max(max_mipmap_w, max_mipmap_h);
+ if (target != VideoCore::Surface::SurfaceTarget::Texture3D)
+ return max_mipmap;
+ return std::max(max_mipmap, Common::Log2Ceil32(depth) + 1U);
+ }
+
+ /// Returns if the guest surface is a compressed surface.
+ bool IsCompressed() const {
+ return GetDefaultBlockHeight() > 1 || GetDefaultBlockWidth() > 1;
+ }
+
+ /// Returns the default block width.
+ u32 GetDefaultBlockWidth() const {
+ return VideoCore::Surface::GetDefaultBlockWidth(pixel_format);
+ }
+
+ /// Returns the default block height.
+ u32 GetDefaultBlockHeight() const {
+ return VideoCore::Surface::GetDefaultBlockHeight(pixel_format);
+ }
+
+ /// Returns the bits per pixel.
+ u32 GetBitsPerPixel() const {
+ return VideoCore::Surface::GetFormatBpp(pixel_format);
+ }
+
+ /// Returns the bytes per pixel.
+ u32 GetBytesPerPixel() const {
+ return VideoCore::Surface::GetBytesPerPixel(pixel_format);
+ }
+
+ /// Returns true if the pixel format is a depth and/or stencil format.
+ bool IsPixelFormatZeta() const {
+ return pixel_format >= VideoCore::Surface::PixelFormat::MaxColorFormat &&
+ pixel_format < VideoCore::Surface::PixelFormat::MaxDepthStencilFormat;
+ }
+
+ /// Returns how the compression should be handled for this texture.
+ SurfaceCompression GetCompressionType() const {
+ return VideoCore::Surface::GetFormatCompressionType(pixel_format);
+ }
+
+ /// Returns is the surface is a TextureBuffer type of surface.
+ bool IsBuffer() const {
+ return target == VideoCore::Surface::SurfaceTarget::TextureBuffer;
+ }
+
+ /// Returns the debug name of the texture for use in graphic debuggers.
+ std::string TargetName() const;
+
+ // Helper used for out of class size calculations
+ static std::size_t AlignLayered(const std::size_t out_size, const u32 block_height,
+ const u32 block_depth) {
+ return Common::AlignBits(out_size,
+ Tegra::Texture::GetGOBSizeShift() + block_height + block_depth);
+ }
+
+ /// Converts a width from a type of surface into another. This helps represent the
+ /// equivalent value between compressed/non-compressed textures.
+ static u32 ConvertWidth(u32 width, VideoCore::Surface::PixelFormat pixel_format_from,
+ VideoCore::Surface::PixelFormat pixel_format_to) {
+ const u32 bw1 = VideoCore::Surface::GetDefaultBlockWidth(pixel_format_from);
+ const u32 bw2 = VideoCore::Surface::GetDefaultBlockWidth(pixel_format_to);
+ return (width * bw2 + bw1 - 1) / bw1;
+ }
+
+ /// Converts a height from a type of surface into another. This helps represent the
+ /// equivalent value between compressed/non-compressed textures.
+ static u32 ConvertHeight(u32 height, VideoCore::Surface::PixelFormat pixel_format_from,
+ VideoCore::Surface::PixelFormat pixel_format_to) {
+ const u32 bh1 = VideoCore::Surface::GetDefaultBlockHeight(pixel_format_from);
+ const u32 bh2 = VideoCore::Surface::GetDefaultBlockHeight(pixel_format_to);
+ return (height * bh2 + bh1 - 1) / bh1;
+ }
+
+ // Finds the maximun possible width between 2 2D layers of different formats
+ static u32 IntersectWidth(const SurfaceParams& src_params, const SurfaceParams& dst_params,
+ const u32 src_level, const u32 dst_level) {
+ const u32 bw1 = src_params.GetDefaultBlockWidth();
+ const u32 bw2 = dst_params.GetDefaultBlockWidth();
+ const u32 t_src_width = (src_params.GetMipWidth(src_level) * bw2 + bw1 - 1) / bw1;
+ const u32 t_dst_width = (dst_params.GetMipWidth(dst_level) * bw1 + bw2 - 1) / bw2;
+ return std::min(t_src_width, t_dst_width);
+ }
+
+ // Finds the maximun possible height between 2 2D layers of different formats
+ static u32 IntersectHeight(const SurfaceParams& src_params, const SurfaceParams& dst_params,
+ const u32 src_level, const u32 dst_level) {
+ const u32 bh1 = src_params.GetDefaultBlockHeight();
+ const u32 bh2 = dst_params.GetDefaultBlockHeight();
+ const u32 t_src_height = (src_params.GetMipHeight(src_level) * bh2 + bh1 - 1) / bh1;
+ const u32 t_dst_height = (dst_params.GetMipHeight(dst_level) * bh1 + bh2 - 1) / bh2;
+ return std::min(t_src_height, t_dst_height);
+ }
+
+ bool is_tiled;
+ bool srgb_conversion;
+ bool is_layered;
+ u32 block_width;
+ u32 block_height;
+ u32 block_depth;
+ u32 tile_width_spacing;
+ u32 width;
+ u32 height;
+ u32 depth;
+ u32 pitch;
+ u32 num_levels;
+ u32 emulated_levels;
+ VideoCore::Surface::PixelFormat pixel_format;
+ VideoCore::Surface::ComponentType component_type;
+ VideoCore::Surface::SurfaceType type;
+ VideoCore::Surface::SurfaceTarget target;
+
+private:
+ /// Returns the size of a given mipmap level inside a layer.
+ std::size_t GetInnerMipmapMemorySize(u32 level, bool as_host_size, bool uncompressed) const;
+
+ /// Returns the size of all mipmap levels and aligns as needed.
+ std::size_t GetInnerMemorySize(bool as_host_size, bool layer_only, bool uncompressed) const {
+ return GetLayerSize(as_host_size, uncompressed) * (layer_only ? 1U : depth);
+ }
+
+ /// Returns the size of a layer
+ std::size_t GetLayerSize(bool as_host_size, bool uncompressed) const;
+
+ std::size_t GetNumLayers() const {
+ return is_layered ? depth : 1;
+ }
+
+ /// Returns true if these parameters are from a layered surface.
+ bool IsLayered() const;
+};
+
+} // namespace VideoCommon
+
+namespace std {
+
+template <>
+struct hash<VideoCommon::SurfaceParams> {
+ std::size_t operator()(const VideoCommon::SurfaceParams& k) const noexcept {
+ return k.Hash();
+ }
+};
+
+} // namespace std
diff --git a/src/video_core/texture_cache/surface_view.cpp b/src/video_core/texture_cache/surface_view.cpp
new file mode 100644
index 000000000..467696a4c
--- /dev/null
+++ b/src/video_core/texture_cache/surface_view.cpp
@@ -0,0 +1,23 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <tuple>
+
+#include "common/common_types.h"
+#include "video_core/texture_cache/surface_view.h"
+
+namespace VideoCommon {
+
+std::size_t ViewParams::Hash() const {
+ return static_cast<std::size_t>(base_layer) ^ static_cast<std::size_t>(num_layers << 16) ^
+ (static_cast<std::size_t>(base_level) << 24) ^
+ (static_cast<std::size_t>(num_levels) << 32) ^ (static_cast<std::size_t>(target) << 36);
+}
+
+bool ViewParams::operator==(const ViewParams& rhs) const {
+ return std::tie(base_layer, num_layers, base_level, num_levels, target) ==
+ std::tie(rhs.base_layer, rhs.num_layers, rhs.base_level, rhs.num_levels, rhs.target);
+}
+
+} // namespace VideoCommon
diff --git a/src/video_core/texture_cache/surface_view.h b/src/video_core/texture_cache/surface_view.h
new file mode 100644
index 000000000..04ca5639b
--- /dev/null
+++ b/src/video_core/texture_cache/surface_view.h
@@ -0,0 +1,67 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <functional>
+
+#include "common/common_types.h"
+#include "video_core/surface.h"
+#include "video_core/texture_cache/surface_params.h"
+
+namespace VideoCommon {
+
+struct ViewParams {
+ ViewParams(VideoCore::Surface::SurfaceTarget target, u32 base_layer, u32 num_layers,
+ u32 base_level, u32 num_levels)
+ : target{target}, base_layer{base_layer}, num_layers{num_layers}, base_level{base_level},
+ num_levels{num_levels} {}
+
+ std::size_t Hash() const;
+
+ bool operator==(const ViewParams& rhs) const;
+
+ VideoCore::Surface::SurfaceTarget target{};
+ u32 base_layer{};
+ u32 num_layers{};
+ u32 base_level{};
+ u32 num_levels{};
+
+ bool IsLayered() const {
+ switch (target) {
+ case VideoCore::Surface::SurfaceTarget::Texture1DArray:
+ case VideoCore::Surface::SurfaceTarget::Texture2DArray:
+ case VideoCore::Surface::SurfaceTarget::TextureCubemap:
+ case VideoCore::Surface::SurfaceTarget::TextureCubeArray:
+ return true;
+ default:
+ return false;
+ }
+ }
+};
+
+class ViewBase {
+public:
+ ViewBase(const ViewParams& params) : params{params} {}
+
+ const ViewParams& GetViewParams() const {
+ return params;
+ }
+
+protected:
+ ViewParams params;
+};
+
+} // namespace VideoCommon
+
+namespace std {
+
+template <>
+struct hash<VideoCommon::ViewParams> {
+ std::size_t operator()(const VideoCommon::ViewParams& k) const noexcept {
+ return k.Hash();
+ }
+};
+
+} // namespace std
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
new file mode 100644
index 000000000..c9e72531a
--- /dev/null
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -0,0 +1,814 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <algorithm>
+#include <array>
+#include <memory>
+#include <mutex>
+#include <set>
+#include <tuple>
+#include <unordered_map>
+#include <vector>
+
+#include <boost/icl/interval_map.hpp>
+#include <boost/range/iterator_range.hpp>
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "common/math_util.h"
+#include "core/core.h"
+#include "core/memory.h"
+#include "core/settings.h"
+#include "video_core/engines/fermi_2d.h"
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/gpu.h"
+#include "video_core/memory_manager.h"
+#include "video_core/rasterizer_interface.h"
+#include "video_core/surface.h"
+#include "video_core/texture_cache/copy_params.h"
+#include "video_core/texture_cache/surface_base.h"
+#include "video_core/texture_cache/surface_params.h"
+#include "video_core/texture_cache/surface_view.h"
+
+namespace Tegra::Texture {
+struct FullTextureInfo;
+}
+
+namespace VideoCore {
+class RasterizerInterface;
+}
+
+namespace VideoCommon {
+
+using VideoCore::Surface::PixelFormat;
+
+using VideoCore::Surface::SurfaceTarget;
+using RenderTargetConfig = Tegra::Engines::Maxwell3D::Regs::RenderTargetConfig;
+
+template <typename TSurface, typename TView>
+class TextureCache {
+ using IntervalMap = boost::icl::interval_map<CacheAddr, std::set<TSurface>>;
+ using IntervalType = typename IntervalMap::interval_type;
+
+public:
+ void InvalidateRegion(CacheAddr addr, std::size_t size) {
+ std::lock_guard lock{mutex};
+
+ for (const auto& surface : GetSurfacesInRegion(addr, size)) {
+ Unregister(surface);
+ }
+ }
+
+ /***
+ * `Guard` guarantees that rendertargets don't unregister themselves if the
+ * collide. Protection is currently only done on 3D slices.
+ ***/
+ void GuardRenderTargets(bool new_guard) {
+ guard_render_targets = new_guard;
+ }
+
+ void GuardSamplers(bool new_guard) {
+ guard_samplers = new_guard;
+ }
+
+ void FlushRegion(CacheAddr addr, std::size_t size) {
+ std::lock_guard lock{mutex};
+
+ auto surfaces = GetSurfacesInRegion(addr, size);
+ if (surfaces.empty()) {
+ return;
+ }
+ std::sort(surfaces.begin(), surfaces.end(), [](const TSurface& a, const TSurface& b) {
+ return a->GetModificationTick() < b->GetModificationTick();
+ });
+ for (const auto& surface : surfaces) {
+ FlushSurface(surface);
+ }
+ }
+
+ TView GetTextureSurface(const Tegra::Texture::FullTextureInfo& config,
+ const VideoCommon::Shader::Sampler& entry) {
+ std::lock_guard lock{mutex};
+ const auto gpu_addr{config.tic.Address()};
+ if (!gpu_addr) {
+ return {};
+ }
+ const auto params{SurfaceParams::CreateForTexture(system, config, entry)};
+ const auto [surface, view] = GetSurface(gpu_addr, params, true, false);
+ if (guard_samplers) {
+ sampled_textures.push_back(surface);
+ }
+ return view;
+ }
+
+ bool TextureBarrier() {
+ const bool any_rt =
+ std::any_of(sampled_textures.begin(), sampled_textures.end(),
+ [](const auto& surface) { return surface->IsRenderTarget(); });
+ sampled_textures.clear();
+ return any_rt;
+ }
+
+ TView GetDepthBufferSurface(bool preserve_contents) {
+ std::lock_guard lock{mutex};
+ auto& maxwell3d = system.GPU().Maxwell3D();
+
+ if (!maxwell3d.dirty_flags.zeta_buffer) {
+ return depth_buffer.view;
+ }
+ maxwell3d.dirty_flags.zeta_buffer = false;
+
+ const auto& regs{maxwell3d.regs};
+ const auto gpu_addr{regs.zeta.Address()};
+ if (!gpu_addr || !regs.zeta_enable) {
+ SetEmptyDepthBuffer();
+ return {};
+ }
+ const auto depth_params{SurfaceParams::CreateForDepthBuffer(
+ system, regs.zeta_width, regs.zeta_height, regs.zeta.format,
+ regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
+ regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
+ auto surface_view = GetSurface(gpu_addr, depth_params, preserve_contents, true);
+ if (depth_buffer.target)
+ depth_buffer.target->MarkAsRenderTarget(false);
+ depth_buffer.target = surface_view.first;
+ depth_buffer.view = surface_view.second;
+ if (depth_buffer.target)
+ depth_buffer.target->MarkAsRenderTarget(true);
+ return surface_view.second;
+ }
+
+ TView GetColorBufferSurface(std::size_t index, bool preserve_contents) {
+ std::lock_guard lock{mutex};
+ ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
+ auto& maxwell3d = system.GPU().Maxwell3D();
+ if (!maxwell3d.dirty_flags.color_buffer[index]) {
+ return render_targets[index].view;
+ }
+ maxwell3d.dirty_flags.color_buffer.reset(index);
+
+ const auto& regs{maxwell3d.regs};
+ if (index >= regs.rt_control.count || regs.rt[index].Address() == 0 ||
+ regs.rt[index].format == Tegra::RenderTargetFormat::NONE) {
+ SetEmptyColorBuffer(index);
+ return {};
+ }
+
+ const auto& config{regs.rt[index]};
+ const auto gpu_addr{config.Address()};
+ if (!gpu_addr) {
+ SetEmptyColorBuffer(index);
+ return {};
+ }
+
+ auto surface_view = GetSurface(gpu_addr, SurfaceParams::CreateForFramebuffer(system, index),
+ preserve_contents, true);
+ if (render_targets[index].target)
+ render_targets[index].target->MarkAsRenderTarget(false);
+ render_targets[index].target = surface_view.first;
+ render_targets[index].view = surface_view.second;
+ if (render_targets[index].target)
+ render_targets[index].target->MarkAsRenderTarget(true);
+ return surface_view.second;
+ }
+
+ void MarkColorBufferInUse(std::size_t index) {
+ if (auto& render_target = render_targets[index].target) {
+ render_target->MarkAsModified(true, Tick());
+ }
+ }
+
+ void MarkDepthBufferInUse() {
+ if (depth_buffer.target) {
+ depth_buffer.target->MarkAsModified(true, Tick());
+ }
+ }
+
+ void SetEmptyDepthBuffer() {
+ if (depth_buffer.target == nullptr) {
+ return;
+ }
+ depth_buffer.target->MarkAsRenderTarget(false);
+ depth_buffer.target = nullptr;
+ depth_buffer.view = nullptr;
+ }
+
+ void SetEmptyColorBuffer(std::size_t index) {
+ if (render_targets[index].target == nullptr) {
+ return;
+ }
+ render_targets[index].target->MarkAsRenderTarget(false);
+ render_targets[index].target = nullptr;
+ render_targets[index].view = nullptr;
+ }
+
+ void DoFermiCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src_config,
+ const Tegra::Engines::Fermi2D::Regs::Surface& dst_config,
+ const Tegra::Engines::Fermi2D::Config& copy_config) {
+ std::lock_guard lock{mutex};
+ std::pair<TSurface, TView> dst_surface = GetFermiSurface(dst_config);
+ std::pair<TSurface, TView> src_surface = GetFermiSurface(src_config);
+ ImageBlit(src_surface.second, dst_surface.second, copy_config);
+ dst_surface.first->MarkAsModified(true, Tick());
+ }
+
+ TSurface TryFindFramebufferSurface(const u8* host_ptr) {
+ const CacheAddr cache_addr = ToCacheAddr(host_ptr);
+ if (!cache_addr) {
+ return nullptr;
+ }
+ const CacheAddr page = cache_addr >> registry_page_bits;
+ std::vector<TSurface>& list = registry[page];
+ for (auto& surface : list) {
+ if (surface->GetCacheAddr() == cache_addr) {
+ return surface;
+ }
+ }
+ return nullptr;
+ }
+
+ u64 Tick() {
+ return ++ticks;
+ }
+
+protected:
+ TextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer)
+ : system{system}, rasterizer{rasterizer} {
+ for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
+ SetEmptyColorBuffer(i);
+ }
+
+ SetEmptyDepthBuffer();
+ staging_cache.SetSize(2);
+
+ const auto make_siblings = [this](PixelFormat a, PixelFormat b) {
+ siblings_table[static_cast<std::size_t>(a)] = b;
+ siblings_table[static_cast<std::size_t>(b)] = a;
+ };
+ std::fill(siblings_table.begin(), siblings_table.end(), PixelFormat::Invalid);
+ make_siblings(PixelFormat::Z16, PixelFormat::R16U);
+ make_siblings(PixelFormat::Z32F, PixelFormat::R32F);
+ make_siblings(PixelFormat::Z32FS8, PixelFormat::RG32F);
+
+ sampled_textures.reserve(64);
+ }
+
+ ~TextureCache() = default;
+
+ virtual TSurface CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) = 0;
+
+ virtual void ImageCopy(TSurface& src_surface, TSurface& dst_surface,
+ const CopyParams& copy_params) = 0;
+
+ virtual void ImageBlit(TView& src_view, TView& dst_view,
+ const Tegra::Engines::Fermi2D::Config& copy_config) = 0;
+
+ // Depending on the backend, a buffer copy can be slow as it means deoptimizing the texture
+ // and reading it from a sepparate buffer.
+ virtual void BufferCopy(TSurface& src_surface, TSurface& dst_surface) = 0;
+
+ void Register(TSurface surface) {
+ const GPUVAddr gpu_addr = surface->GetGpuAddr();
+ const CacheAddr cache_ptr = ToCacheAddr(system.GPU().MemoryManager().GetPointer(gpu_addr));
+ const std::size_t size = surface->GetSizeInBytes();
+ const std::optional<VAddr> cpu_addr =
+ system.GPU().MemoryManager().GpuToCpuAddress(gpu_addr);
+ if (!cache_ptr || !cpu_addr) {
+ LOG_CRITICAL(HW_GPU, "Failed to register surface with unmapped gpu_address 0x{:016x}",
+ gpu_addr);
+ return;
+ }
+ const bool continuous = system.GPU().MemoryManager().IsBlockContinuous(gpu_addr, size);
+ surface->MarkAsContinuous(continuous);
+ surface->SetCacheAddr(cache_ptr);
+ surface->SetCpuAddr(*cpu_addr);
+ RegisterInnerCache(surface);
+ surface->MarkAsRegistered(true);
+ rasterizer.UpdatePagesCachedCount(*cpu_addr, size, 1);
+ }
+
+ void Unregister(TSurface surface) {
+ if (guard_render_targets && surface->IsProtected()) {
+ return;
+ }
+ const GPUVAddr gpu_addr = surface->GetGpuAddr();
+ const CacheAddr cache_ptr = surface->GetCacheAddr();
+ const std::size_t size = surface->GetSizeInBytes();
+ const VAddr cpu_addr = surface->GetCpuAddr();
+ rasterizer.UpdatePagesCachedCount(cpu_addr, size, -1);
+ UnregisterInnerCache(surface);
+ surface->MarkAsRegistered(false);
+ ReserveSurface(surface->GetSurfaceParams(), surface);
+ }
+
+ TSurface GetUncachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params) {
+ if (const auto surface = TryGetReservedSurface(params); surface) {
+ surface->SetGpuAddr(gpu_addr);
+ return surface;
+ }
+ // No reserved surface available, create a new one and reserve it
+ auto new_surface{CreateSurface(gpu_addr, params)};
+ return new_surface;
+ }
+
+ std::pair<TSurface, TView> GetFermiSurface(
+ const Tegra::Engines::Fermi2D::Regs::Surface& config) {
+ SurfaceParams params = SurfaceParams::CreateForFermiCopySurface(config);
+ const GPUVAddr gpu_addr = config.Address();
+ return GetSurface(gpu_addr, params, true, false);
+ }
+
+ Core::System& system;
+
+private:
+ enum class RecycleStrategy : u32 {
+ Ignore = 0,
+ Flush = 1,
+ BufferCopy = 3,
+ };
+
+ /**
+ * `PickStrategy` takes care of selecting a proper strategy to deal with a texture recycle.
+ * @param overlaps, the overlapping surfaces registered in the cache.
+ * @param params, the paremeters on the new surface.
+ * @param gpu_addr, the starting address of the new surface.
+ * @param untopological, tells the recycler that the texture has no way to match the overlaps
+ * due to topological reasons.
+ **/
+ RecycleStrategy PickStrategy(std::vector<TSurface>& overlaps, const SurfaceParams& params,
+ const GPUVAddr gpu_addr, const MatchTopologyResult untopological) {
+ if (Settings::values.use_accurate_gpu_emulation) {
+ return RecycleStrategy::Flush;
+ }
+ // 3D Textures decision
+ if (params.block_depth > 1 || params.target == SurfaceTarget::Texture3D) {
+ return RecycleStrategy::Flush;
+ }
+ for (auto s : overlaps) {
+ const auto& s_params = s->GetSurfaceParams();
+ if (s_params.block_depth > 1 || s_params.target == SurfaceTarget::Texture3D) {
+ return RecycleStrategy::Flush;
+ }
+ }
+ // Untopological decision
+ if (untopological == MatchTopologyResult::CompressUnmatch) {
+ return RecycleStrategy::Flush;
+ }
+ if (untopological == MatchTopologyResult::FullMatch && !params.is_tiled) {
+ return RecycleStrategy::Flush;
+ }
+ return RecycleStrategy::Ignore;
+ }
+
+ /**
+ * `RecycleSurface` es a method we use to decide what to do with textures we can't resolve in
+ *the cache It has 2 implemented strategies: Ignore and Flush. Ignore just unregisters all the
+ *overlaps and loads the new texture. Flush, flushes all the overlaps into memory and loads the
+ *new surface from that data.
+ * @param overlaps, the overlapping surfaces registered in the cache.
+ * @param params, the paremeters on the new surface.
+ * @param gpu_addr, the starting address of the new surface.
+ * @param preserve_contents, tells if the new surface should be loaded from meory or left blank
+ * @param untopological, tells the recycler that the texture has no way to match the overlaps
+ * due to topological reasons.
+ **/
+ std::pair<TSurface, TView> RecycleSurface(std::vector<TSurface>& overlaps,
+ const SurfaceParams& params, const GPUVAddr gpu_addr,
+ const bool preserve_contents,
+ const MatchTopologyResult untopological) {
+ const bool do_load = preserve_contents && Settings::values.use_accurate_gpu_emulation;
+ for (auto& surface : overlaps) {
+ Unregister(surface);
+ }
+ switch (PickStrategy(overlaps, params, gpu_addr, untopological)) {
+ case RecycleStrategy::Ignore: {
+ return InitializeSurface(gpu_addr, params, do_load);
+ }
+ case RecycleStrategy::Flush: {
+ std::sort(overlaps.begin(), overlaps.end(),
+ [](const TSurface& a, const TSurface& b) -> bool {
+ return a->GetModificationTick() < b->GetModificationTick();
+ });
+ for (auto& surface : overlaps) {
+ FlushSurface(surface);
+ }
+ return InitializeSurface(gpu_addr, params, preserve_contents);
+ }
+ case RecycleStrategy::BufferCopy: {
+ auto new_surface = GetUncachedSurface(gpu_addr, params);
+ BufferCopy(overlaps[0], new_surface);
+ return {new_surface, new_surface->GetMainView()};
+ }
+ default: {
+ UNIMPLEMENTED_MSG("Unimplemented Texture Cache Recycling Strategy!");
+ return InitializeSurface(gpu_addr, params, do_load);
+ }
+ }
+ }
+
+ /**
+ * `RebuildSurface` this method takes a single surface and recreates into another that
+ * may differ in format, target or width alingment.
+ * @param current_surface, the registered surface in the cache which we want to convert.
+ * @param params, the new surface params which we'll use to recreate the surface.
+ **/
+ std::pair<TSurface, TView> RebuildSurface(TSurface current_surface, const SurfaceParams& params,
+ bool is_render) {
+ const auto gpu_addr = current_surface->GetGpuAddr();
+ const auto& cr_params = current_surface->GetSurfaceParams();
+ TSurface new_surface;
+ if (cr_params.pixel_format != params.pixel_format && !is_render &&
+ GetSiblingFormat(cr_params.pixel_format) == params.pixel_format) {
+ SurfaceParams new_params = params;
+ new_params.pixel_format = cr_params.pixel_format;
+ new_params.component_type = cr_params.component_type;
+ new_params.type = cr_params.type;
+ new_surface = GetUncachedSurface(gpu_addr, new_params);
+ } else {
+ new_surface = GetUncachedSurface(gpu_addr, params);
+ }
+ const auto& final_params = new_surface->GetSurfaceParams();
+ if (cr_params.type != final_params.type ||
+ (cr_params.component_type != final_params.component_type)) {
+ BufferCopy(current_surface, new_surface);
+ } else {
+ std::vector<CopyParams> bricks = current_surface->BreakDown(final_params);
+ for (auto& brick : bricks) {
+ ImageCopy(current_surface, new_surface, brick);
+ }
+ }
+ Unregister(current_surface);
+ Register(new_surface);
+ new_surface->MarkAsModified(current_surface->IsModified(), Tick());
+ return {new_surface, new_surface->GetMainView()};
+ }
+
+ /**
+ * `ManageStructuralMatch` this method takes a single surface and checks with the new surface's
+ * params if it's an exact match, we return the main view of the registered surface. If it's
+ * formats don't match, we rebuild the surface. We call this last method a `Mirage`. If formats
+ * match but the targets don't, we create an overview View of the registered surface.
+ * @param current_surface, the registered surface in the cache which we want to convert.
+ * @param params, the new surface params which we want to check.
+ **/
+ std::pair<TSurface, TView> ManageStructuralMatch(TSurface current_surface,
+ const SurfaceParams& params, bool is_render) {
+ const bool is_mirage = !current_surface->MatchFormat(params.pixel_format);
+ const bool matches_target = current_surface->MatchTarget(params.target);
+ const auto match_check = [&]() -> std::pair<TSurface, TView> {
+ if (matches_target) {
+ return {current_surface, current_surface->GetMainView()};
+ }
+ return {current_surface, current_surface->EmplaceOverview(params)};
+ };
+ if (!is_mirage) {
+ return match_check();
+ }
+ if (!is_render && GetSiblingFormat(current_surface->GetFormat()) == params.pixel_format) {
+ return match_check();
+ }
+ return RebuildSurface(current_surface, params, is_render);
+ }
+
+ /**
+ * `TryReconstructSurface` unlike `RebuildSurface` where we know the registered surface
+ * matches the candidate in some way, we got no guarantess here. We try to see if the overlaps
+ * are sublayers/mipmaps of the new surface, if they all match we end up recreating a surface
+ * for them, else we return nothing.
+ * @param overlaps, the overlapping surfaces registered in the cache.
+ * @param params, the paremeters on the new surface.
+ * @param gpu_addr, the starting address of the new surface.
+ **/
+ std::optional<std::pair<TSurface, TView>> TryReconstructSurface(std::vector<TSurface>& overlaps,
+ const SurfaceParams& params,
+ const GPUVAddr gpu_addr) {
+ if (params.target == SurfaceTarget::Texture3D) {
+ return {};
+ }
+ bool modified = false;
+ TSurface new_surface = GetUncachedSurface(gpu_addr, params);
+ u32 passed_tests = 0;
+ for (auto& surface : overlaps) {
+ const SurfaceParams& src_params = surface->GetSurfaceParams();
+ if (src_params.is_layered || src_params.num_levels > 1) {
+ // We send this cases to recycle as they are more complex to handle
+ return {};
+ }
+ const std::size_t candidate_size = surface->GetSizeInBytes();
+ auto mipmap_layer{new_surface->GetLayerMipmap(surface->GetGpuAddr())};
+ if (!mipmap_layer) {
+ continue;
+ }
+ const auto [layer, mipmap] = *mipmap_layer;
+ if (new_surface->GetMipmapSize(mipmap) != candidate_size) {
+ continue;
+ }
+ modified |= surface->IsModified();
+ // Now we got all the data set up
+ const u32 width = SurfaceParams::IntersectWidth(src_params, params, 0, mipmap);
+ const u32 height = SurfaceParams::IntersectHeight(src_params, params, 0, mipmap);
+ const CopyParams copy_params(0, 0, 0, 0, 0, layer, 0, mipmap, width, height, 1);
+ passed_tests++;
+ ImageCopy(surface, new_surface, copy_params);
+ }
+ if (passed_tests == 0) {
+ return {};
+ // In Accurate GPU all tests should pass, else we recycle
+ } else if (Settings::values.use_accurate_gpu_emulation && passed_tests != overlaps.size()) {
+ return {};
+ }
+ for (auto surface : overlaps) {
+ Unregister(surface);
+ }
+ new_surface->MarkAsModified(modified, Tick());
+ Register(new_surface);
+ return {{new_surface, new_surface->GetMainView()}};
+ }
+
+ /**
+ * `GetSurface` gets the starting address and parameters of a candidate surface and tries
+ * to find a matching surface within the cache. This is done in 3 big steps. The first is to
+ * check the 1st Level Cache in order to find an exact match, if we fail, we move to step 2.
+ * Step 2 is checking if there are any overlaps at all, if none, we just load the texture from
+ * memory else we move to step 3. Step 3 consists on figuring the relationship between the
+ * candidate texture and the overlaps. We divide the scenarios depending if there's 1 or many
+ * overlaps. If there's many, we just try to reconstruct a new surface out of them based on the
+ * candidate's parameters, if we fail, we recycle. When there's only 1 overlap then we have to
+ * check if the candidate is a view (layer/mipmap) of the overlap or if the registered surface
+ * is a mipmap/layer of the candidate. In this last case we reconstruct a new surface.
+ * @param gpu_addr, the starting address of the candidate surface.
+ * @param params, the paremeters on the candidate surface.
+ * @param preserve_contents, tells if the new surface should be loaded from meory or left blank.
+ **/
+ std::pair<TSurface, TView> GetSurface(const GPUVAddr gpu_addr, const SurfaceParams& params,
+ bool preserve_contents, bool is_render) {
+ const auto host_ptr{system.GPU().MemoryManager().GetPointer(gpu_addr)};
+ const auto cache_addr{ToCacheAddr(host_ptr)};
+
+ // Step 0: guarantee a valid surface
+ if (!cache_addr) {
+ // Return a null surface if it's invalid
+ SurfaceParams new_params = params;
+ new_params.width = 1;
+ new_params.height = 1;
+ new_params.depth = 1;
+ new_params.block_height = 0;
+ new_params.block_depth = 0;
+ return InitializeSurface(gpu_addr, new_params, false);
+ }
+
+ // Step 1
+ // Check Level 1 Cache for a fast structural match. If candidate surface
+ // matches at certain level we are pretty much done.
+ if (const auto iter = l1_cache.find(cache_addr); iter != l1_cache.end()) {
+ TSurface& current_surface = iter->second;
+ const auto topological_result = current_surface->MatchesTopology(params);
+ if (topological_result != MatchTopologyResult::FullMatch) {
+ std::vector<TSurface> overlaps{current_surface};
+ return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
+ topological_result);
+ }
+ const auto struct_result = current_surface->MatchesStructure(params);
+ if (struct_result != MatchStructureResult::None &&
+ (params.target != SurfaceTarget::Texture3D ||
+ current_surface->MatchTarget(params.target))) {
+ if (struct_result == MatchStructureResult::FullMatch) {
+ return ManageStructuralMatch(current_surface, params, is_render);
+ } else {
+ return RebuildSurface(current_surface, params, is_render);
+ }
+ }
+ }
+
+ // Step 2
+ // Obtain all possible overlaps in the memory region
+ const std::size_t candidate_size = params.GetGuestSizeInBytes();
+ auto overlaps{GetSurfacesInRegion(cache_addr, candidate_size)};
+
+ // If none are found, we are done. we just load the surface and create it.
+ if (overlaps.empty()) {
+ return InitializeSurface(gpu_addr, params, preserve_contents);
+ }
+
+ // Step 3
+ // Now we need to figure the relationship between the texture and its overlaps
+ // we do a topological test to ensure we can find some relationship. If it fails
+ // inmediatly recycle the texture
+ for (const auto& surface : overlaps) {
+ const auto topological_result = surface->MatchesTopology(params);
+ if (topological_result != MatchTopologyResult::FullMatch) {
+ return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
+ topological_result);
+ }
+ }
+
+ // Split cases between 1 overlap or many.
+ if (overlaps.size() == 1) {
+ TSurface current_surface = overlaps[0];
+ // First check if the surface is within the overlap. If not, it means
+ // two things either the candidate surface is a supertexture of the overlap
+ // or they don't match in any known way.
+ if (!current_surface->IsInside(gpu_addr, gpu_addr + candidate_size)) {
+ if (current_surface->GetGpuAddr() == gpu_addr) {
+ std::optional<std::pair<TSurface, TView>> view =
+ TryReconstructSurface(overlaps, params, gpu_addr);
+ if (view) {
+ return *view;
+ }
+ }
+ return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
+ MatchTopologyResult::FullMatch);
+ }
+ // Now we check if the candidate is a mipmap/layer of the overlap
+ std::optional<TView> view =
+ current_surface->EmplaceView(params, gpu_addr, candidate_size);
+ if (view) {
+ const bool is_mirage = !current_surface->MatchFormat(params.pixel_format);
+ if (is_mirage) {
+ // On a mirage view, we need to recreate the surface under this new view
+ // and then obtain a view again.
+ SurfaceParams new_params = current_surface->GetSurfaceParams();
+ const u32 wh = SurfaceParams::ConvertWidth(
+ new_params.width, new_params.pixel_format, params.pixel_format);
+ const u32 hh = SurfaceParams::ConvertHeight(
+ new_params.height, new_params.pixel_format, params.pixel_format);
+ new_params.width = wh;
+ new_params.height = hh;
+ new_params.pixel_format = params.pixel_format;
+ std::pair<TSurface, TView> pair =
+ RebuildSurface(current_surface, new_params, is_render);
+ std::optional<TView> mirage_view =
+ pair.first->EmplaceView(params, gpu_addr, candidate_size);
+ if (mirage_view)
+ return {pair.first, *mirage_view};
+ return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
+ MatchTopologyResult::FullMatch);
+ }
+ return {current_surface, *view};
+ }
+ // The next case is unsafe, so if we r in accurate GPU, just skip it
+ if (Settings::values.use_accurate_gpu_emulation) {
+ return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
+ MatchTopologyResult::FullMatch);
+ }
+ // This is the case the texture is a part of the parent.
+ if (current_surface->MatchesSubTexture(params, gpu_addr)) {
+ return RebuildSurface(current_surface, params, is_render);
+ }
+ } else {
+ // If there are many overlaps, odds are they are subtextures of the candidate
+ // surface. We try to construct a new surface based on the candidate parameters,
+ // using the overlaps. If a single overlap fails, this will fail.
+ std::optional<std::pair<TSurface, TView>> view =
+ TryReconstructSurface(overlaps, params, gpu_addr);
+ if (view) {
+ return *view;
+ }
+ }
+ // We failed all the tests, recycle the overlaps into a new texture.
+ return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
+ MatchTopologyResult::FullMatch);
+ }
+
+ std::pair<TSurface, TView> InitializeSurface(GPUVAddr gpu_addr, const SurfaceParams& params,
+ bool preserve_contents) {
+ auto new_surface{GetUncachedSurface(gpu_addr, params)};
+ Register(new_surface);
+ if (preserve_contents) {
+ LoadSurface(new_surface);
+ }
+ return {new_surface, new_surface->GetMainView()};
+ }
+
+ void LoadSurface(const TSurface& surface) {
+ staging_cache.GetBuffer(0).resize(surface->GetHostSizeInBytes());
+ surface->LoadBuffer(system.GPU().MemoryManager(), staging_cache);
+ surface->UploadTexture(staging_cache.GetBuffer(0));
+ surface->MarkAsModified(false, Tick());
+ }
+
+ void FlushSurface(const TSurface& surface) {
+ if (!surface->IsModified()) {
+ return;
+ }
+ staging_cache.GetBuffer(0).resize(surface->GetHostSizeInBytes());
+ surface->DownloadTexture(staging_cache.GetBuffer(0));
+ surface->FlushBuffer(system.GPU().MemoryManager(), staging_cache);
+ surface->MarkAsModified(false, Tick());
+ }
+
+ void RegisterInnerCache(TSurface& surface) {
+ const CacheAddr cache_addr = surface->GetCacheAddr();
+ CacheAddr start = cache_addr >> registry_page_bits;
+ const CacheAddr end = (surface->GetCacheAddrEnd() - 1) >> registry_page_bits;
+ l1_cache[cache_addr] = surface;
+ while (start <= end) {
+ registry[start].push_back(surface);
+ start++;
+ }
+ }
+
+ void UnregisterInnerCache(TSurface& surface) {
+ const CacheAddr cache_addr = surface->GetCacheAddr();
+ CacheAddr start = cache_addr >> registry_page_bits;
+ const CacheAddr end = (surface->GetCacheAddrEnd() - 1) >> registry_page_bits;
+ l1_cache.erase(cache_addr);
+ while (start <= end) {
+ auto& reg{registry[start]};
+ reg.erase(std::find(reg.begin(), reg.end(), surface));
+ start++;
+ }
+ }
+
+ std::vector<TSurface> GetSurfacesInRegion(const CacheAddr cache_addr, const std::size_t size) {
+ if (size == 0) {
+ return {};
+ }
+ const CacheAddr cache_addr_end = cache_addr + size;
+ CacheAddr start = cache_addr >> registry_page_bits;
+ const CacheAddr end = (cache_addr_end - 1) >> registry_page_bits;
+ std::vector<TSurface> surfaces;
+ while (start <= end) {
+ std::vector<TSurface>& list = registry[start];
+ for (auto& surface : list) {
+ if (!surface->IsPicked() && surface->Overlaps(cache_addr, cache_addr_end)) {
+ surface->MarkAsPicked(true);
+ surfaces.push_back(surface);
+ }
+ }
+ start++;
+ }
+ for (auto& surface : surfaces) {
+ surface->MarkAsPicked(false);
+ }
+ return surfaces;
+ }
+
+ void ReserveSurface(const SurfaceParams& params, TSurface surface) {
+ surface_reserve[params].push_back(std::move(surface));
+ }
+
+ TSurface TryGetReservedSurface(const SurfaceParams& params) {
+ auto search{surface_reserve.find(params)};
+ if (search == surface_reserve.end()) {
+ return {};
+ }
+ for (auto& surface : search->second) {
+ if (!surface->IsRegistered()) {
+ return surface;
+ }
+ }
+ return {};
+ }
+
+ constexpr PixelFormat GetSiblingFormat(PixelFormat format) const {
+ return siblings_table[static_cast<std::size_t>(format)];
+ }
+
+ struct FramebufferTargetInfo {
+ TSurface target;
+ TView view;
+ };
+
+ VideoCore::RasterizerInterface& rasterizer;
+
+ u64 ticks{};
+
+ // Guards the cache for protection conflicts.
+ bool guard_render_targets{};
+ bool guard_samplers{};
+
+ // The siblings table is for formats that can inter exchange with one another
+ // without causing issues. This is only valid when a conflict occurs on a non
+ // rendering use.
+ std::array<PixelFormat, static_cast<std::size_t>(PixelFormat::Max)> siblings_table;
+
+ // The internal Cache is different for the Texture Cache. It's based on buckets
+ // of 1MB. This fits better for the purpose of this cache as textures are normaly
+ // large in size.
+ static constexpr u64 registry_page_bits{20};
+ static constexpr u64 registry_page_size{1 << registry_page_bits};
+ std::unordered_map<CacheAddr, std::vector<TSurface>> registry;
+
+ // The L1 Cache is used for fast texture lookup before checking the overlaps
+ // This avoids calculating size and other stuffs.
+ std::unordered_map<CacheAddr, TSurface> l1_cache;
+
+ /// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
+ /// previously been used. This is to prevent surfaces from being constantly created and
+ /// destroyed when used with different surface parameters.
+ std::unordered_map<SurfaceParams, std::vector<TSurface>> surface_reserve;
+ std::array<FramebufferTargetInfo, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets>
+ render_targets;
+ FramebufferTargetInfo depth_buffer;
+
+ std::vector<TSurface> sampled_textures;
+
+ StagingCache staging_cache;
+ std::recursive_mutex mutex;
+};
+
+} // namespace VideoCommon
diff --git a/src/video_core/textures/convert.cpp b/src/video_core/textures/convert.cpp
index 82050bd51..f3efa7eb0 100644
--- a/src/video_core/textures/convert.cpp
+++ b/src/video_core/textures/convert.cpp
@@ -62,19 +62,19 @@ static void ConvertZ24S8ToS8Z24(u8* data, u32 width, u32 height) {
SwapS8Z24ToZ24S8<true>(data, width, height);
}
-void ConvertFromGuestToHost(u8* data, PixelFormat pixel_format, u32 width, u32 height, u32 depth,
- bool convert_astc, bool convert_s8z24) {
+void ConvertFromGuestToHost(u8* in_data, u8* out_data, PixelFormat pixel_format, u32 width,
+ u32 height, u32 depth, bool convert_astc, bool convert_s8z24) {
if (convert_astc && IsPixelFormatASTC(pixel_format)) {
// Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
u32 block_width{};
u32 block_height{};
std::tie(block_width, block_height) = GetASTCBlockSize(pixel_format);
- const std::vector<u8> rgba8_data =
- Tegra::Texture::ASTC::Decompress(data, width, height, depth, block_width, block_height);
- std::copy(rgba8_data.begin(), rgba8_data.end(), data);
+ const std::vector<u8> rgba8_data = Tegra::Texture::ASTC::Decompress(
+ in_data, width, height, depth, block_width, block_height);
+ std::copy(rgba8_data.begin(), rgba8_data.end(), out_data);
} else if (convert_s8z24 && pixel_format == PixelFormat::S8Z24) {
- Tegra::Texture::ConvertS8Z24ToZ24S8(data, width, height);
+ Tegra::Texture::ConvertS8Z24ToZ24S8(in_data, width, height);
}
}
@@ -90,4 +90,4 @@ void ConvertFromHostToGuest(u8* data, PixelFormat pixel_format, u32 width, u32 h
}
}
-} // namespace Tegra::Texture \ No newline at end of file
+} // namespace Tegra::Texture
diff --git a/src/video_core/textures/convert.h b/src/video_core/textures/convert.h
index 12542e71c..d5d6c77bb 100644
--- a/src/video_core/textures/convert.h
+++ b/src/video_core/textures/convert.h
@@ -12,10 +12,11 @@ enum class PixelFormat;
namespace Tegra::Texture {
-void ConvertFromGuestToHost(u8* data, VideoCore::Surface::PixelFormat pixel_format, u32 width,
- u32 height, u32 depth, bool convert_astc, bool convert_s8z24);
+void ConvertFromGuestToHost(u8* in_data, u8* out_data, VideoCore::Surface::PixelFormat pixel_format,
+ u32 width, u32 height, u32 depth, bool convert_astc,
+ bool convert_s8z24);
void ConvertFromHostToGuest(u8* data, VideoCore::Surface::PixelFormat pixel_format, u32 width,
u32 height, u32 depth, bool convert_astc, bool convert_s8z24);
-} // namespace Tegra::Texture \ No newline at end of file
+} // namespace Tegra::Texture
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index 217805386..7e8295944 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -36,10 +36,16 @@ struct alignas(64) SwizzleTable {
std::array<std::array<u16, M>, N> values{};
};
-constexpr u32 gob_size_x = 64;
-constexpr u32 gob_size_y = 8;
-constexpr u32 gob_size_z = 1;
-constexpr u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
+constexpr u32 gob_size_x_shift = 6;
+constexpr u32 gob_size_y_shift = 3;
+constexpr u32 gob_size_z_shift = 0;
+constexpr u32 gob_size_shift = gob_size_x_shift + gob_size_y_shift + gob_size_z_shift;
+
+constexpr u32 gob_size_x = 1U << gob_size_x_shift;
+constexpr u32 gob_size_y = 1U << gob_size_y_shift;
+constexpr u32 gob_size_z = 1U << gob_size_z_shift;
+constexpr u32 gob_size = 1U << gob_size_shift;
+
constexpr u32 fast_swizzle_align = 16;
constexpr auto legacy_swizzle_table = SwizzleTable<gob_size_y, gob_size_x, gob_size_z>();
@@ -171,14 +177,16 @@ void SwizzledData(u8* const swizzled_data, u8* const unswizzled_data, const bool
void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
u32 out_bytes_per_pixel, u8* const swizzled_data, u8* const unswizzled_data,
bool unswizzle, u32 block_height, u32 block_depth, u32 width_spacing) {
+ const u32 block_height_size{1U << block_height};
+ const u32 block_depth_size{1U << block_depth};
if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % fast_swizzle_align == 0) {
SwizzledData<true>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
- bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth,
- width_spacing);
+ bytes_per_pixel, out_bytes_per_pixel, block_height_size,
+ block_depth_size, width_spacing);
} else {
SwizzledData<false>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
- bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth,
- width_spacing);
+ bytes_per_pixel, out_bytes_per_pixel, block_height_size,
+ block_depth_size, width_spacing);
}
}
@@ -248,7 +256,9 @@ std::vector<u8> UnswizzleTexture(u8* address, u32 tile_size_x, u32 tile_size_y,
}
void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
- u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, u32 block_height) {
+ u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
+ u32 block_height_bit) {
+ const u32 block_height = 1U << block_height_bit;
const u32 image_width_in_gobs{(swizzled_width * bytes_per_pixel + (gob_size_x - 1)) /
gob_size_x};
for (u32 line = 0; line < subrect_height; ++line) {
@@ -269,8 +279,9 @@ void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32
}
void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 swizzled_width,
- u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, u32 block_height,
- u32 offset_x, u32 offset_y) {
+ u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
+ u32 block_height_bit, u32 offset_x, u32 offset_y) {
+ const u32 block_height = 1U << block_height_bit;
for (u32 line = 0; line < subrect_height; ++line) {
const u32 y2 = line + offset_y;
const u32 gob_address_y = (y2 / (gob_size_y * block_height)) * gob_size * block_height +
@@ -289,8 +300,9 @@ void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32
}
void SwizzleKepler(const u32 width, const u32 height, const u32 dst_x, const u32 dst_y,
- const u32 block_height, const std::size_t copy_size, const u8* source_data,
+ const u32 block_height_bit, const std::size_t copy_size, const u8* source_data,
u8* swizzle_data) {
+ const u32 block_height = 1U << block_height_bit;
const u32 image_width_in_gobs{(width + gob_size_x - 1) / gob_size_x};
std::size_t count = 0;
for (std::size_t y = dst_y; y < height && count < copy_size; ++y) {
@@ -356,9 +368,9 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
u32 block_height, u32 block_depth) {
if (tiled) {
- const u32 aligned_width = Common::AlignUp(width * bytes_per_pixel, gob_size_x);
- const u32 aligned_height = Common::AlignUp(height, gob_size_y * block_height);
- const u32 aligned_depth = Common::AlignUp(depth, gob_size_z * block_depth);
+ const u32 aligned_width = Common::AlignBits(width * bytes_per_pixel, gob_size_x_shift);
+ const u32 aligned_height = Common::AlignBits(height, gob_size_y_shift + block_height);
+ const u32 aligned_depth = Common::AlignBits(depth, gob_size_z_shift + block_depth);
return aligned_width * aligned_height * aligned_depth;
} else {
return width * height * depth * bytes_per_pixel;
diff --git a/src/video_core/textures/decoders.h b/src/video_core/textures/decoders.h
index e072d8401..eaec9b5a5 100644
--- a/src/video_core/textures/decoders.h
+++ b/src/video_core/textures/decoders.h
@@ -12,8 +12,8 @@ namespace Tegra::Texture {
// GOBSize constant. Calculated by 64 bytes in x multiplied by 8 y coords, represents
// an small rect of (64/bytes_per_pixel)X8.
-inline std::size_t GetGOBSize() {
- return 512;
+inline std::size_t GetGOBSizeShift() {
+ return 9;
}
/// Unswizzles a swizzled texture without changing its format.
diff --git a/src/video_core/textures/texture.h b/src/video_core/textures/texture.h
index 219bfd559..e3be018b9 100644
--- a/src/video_core/textures/texture.h
+++ b/src/video_core/textures/texture.h
@@ -52,9 +52,9 @@ enum class TextureFormat : u32 {
DXT45 = 0x26,
DXN1 = 0x27,
DXN2 = 0x28,
- Z24S8 = 0x29,
+ S8Z24 = 0x29,
X8Z24 = 0x2a,
- S8Z24 = 0x2b,
+ Z24S8 = 0x2b,
X4V4Z24__COV4R4V = 0x2c,
X4V4Z24__COV8R8V = 0x2d,
V8Z24__COV4R12V = 0x2e,
@@ -172,12 +172,16 @@ struct TICEntry {
BitField<26, 1, u32> use_header_opt_control;
BitField<27, 1, u32> depth_texture;
BitField<28, 4, u32> max_mip_level;
+
+ BitField<0, 16, u32> buffer_high_width_minus_one;
};
union {
BitField<0, 16, u32> width_minus_1;
BitField<22, 1, u32> srgb_conversion;
BitField<23, 4, TextureType> texture_type;
BitField<29, 3, u32> border_size;
+
+ BitField<0, 16, u32> buffer_low_width_minus_one;
};
union {
BitField<0, 16, u32> height_minus_1;
@@ -206,7 +210,10 @@ struct TICEntry {
}
u32 Width() const {
- return width_minus_1 + 1;
+ if (header_version != TICHeaderVersion::OneDBuffer) {
+ return width_minus_1 + 1;
+ }
+ return (buffer_high_width_minus_one << 16) | buffer_low_width_minus_one;
}
u32 Height() const {
@@ -219,20 +226,17 @@ struct TICEntry {
u32 BlockWidth() const {
ASSERT(IsTiled());
- // The block height is stored in log2 format.
- return 1 << block_width;
+ return block_width;
}
u32 BlockHeight() const {
ASSERT(IsTiled());
- // The block height is stored in log2 format.
- return 1 << block_height;
+ return block_height;
}
u32 BlockDepth() const {
ASSERT(IsTiled());
- // The block height is stored in log2 format.
- return 1 << block_depth;
+ return block_depth;
}
bool IsTiled() const {
@@ -240,6 +244,15 @@ struct TICEntry {
header_version == TICHeaderVersion::BlockLinearColorKey;
}
+ bool IsLineal() const {
+ return header_version == TICHeaderVersion::Pitch ||
+ header_version == TICHeaderVersion::PitchColorKey;
+ }
+
+ bool IsBuffer() const {
+ return header_version == TICHeaderVersion::OneDBuffer;
+ }
+
bool IsSrgbConversionEnabled() const {
return srgb_conversion != 0;
}
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 47e46f574..ae21f4753 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -750,6 +750,9 @@ void GMainWindow::OnDisplayTitleBars(bool show) {
QStringList GMainWindow::GetUnsupportedGLExtensions() {
QStringList unsupported_ext;
+ if (!GLAD_GL_ARB_buffer_storage) {
+ unsupported_ext.append(QStringLiteral("ARB_buffer_storage"));
+ }
if (!GLAD_GL_ARB_direct_state_access) {
unsupported_ext.append(QStringLiteral("ARB_direct_state_access"));
}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
index e2d3df180..f91b071bf 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
@@ -52,6 +52,10 @@ private:
bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
std::vector<std::string> unsupported_ext;
+ if (!GLAD_GL_ARB_buffer_storage)
+ unsupported_ext.push_back("ARB_buffer_storage");
+ if (!GLAD_GL_ARB_direct_state_access)
+ unsupported_ext.push_back("ARB_direct_state_access");
if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev");
if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)