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author | bunnei <bunneidev@gmail.com> | 2019-12-20 02:40:27 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-12-20 02:40:27 +0100 |
commit | 6d55b14cc01e174c574e33379ab35d07fbc2b2ed (patch) | |
tree | d211a8bfdf01845705187bfefc505705a74817eb /src | |
parent | Merge pull request #3232 from ReinUsesLisp/gl-decompiler-images (diff) | |
parent | shader/texture: Properly shrink unused entries in size mismatches (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/shader/decode/texture.cpp | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 994c05611..dff01a541 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -743,13 +743,18 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is // When lod is used always is in gpr20 const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0); - // Fill empty entries from the guest sampler. + // Fill empty entries from the guest sampler const std::size_t entry_coord_count = GetCoordCount(sampler.GetType()); if (type_coord_count != entry_coord_count) { LOG_WARNING(HW_GPU, "Bound and built texture types mismatch"); - } - for (std::size_t i = type_coord_count; i < entry_coord_count; ++i) { - coords.push_back(GetRegister(Register::ZeroIndex)); + + // When the size is higher we insert zeroes + for (std::size_t i = type_coord_count; i < entry_coord_count; ++i) { + coords.push_back(GetRegister(Register::ZeroIndex)); + } + + // Then we ensure the size matches the number of entries (dropping unused values) + coords.resize(entry_coord_count); } Node4 values; |