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author | liamwhite <liamwhite@users.noreply.github.com> | 2023-06-18 15:42:41 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-06-18 15:42:41 +0200 |
commit | 66b8042b59756f7f44c41fed207cb625a2f4a563 (patch) | |
tree | 4d100c6e88af06f2816c45246279c723e5e63b34 /src | |
parent | Merge pull request #10809 from Kelebek1/reduce_vertex_bindings (diff) | |
parent | video_core: drawtexture support upscale (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/engines/draw_manager.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/video_core/engines/draw_manager.cpp b/src/video_core/engines/draw_manager.cpp index 0e94c521a..f34090791 100644 --- a/src/video_core/engines/draw_manager.cpp +++ b/src/video_core/engines/draw_manager.cpp @@ -1,6 +1,7 @@ // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later +#include "common/settings.h" #include "video_core/dirty_flags.h" #include "video_core/engines/draw_manager.h" #include "video_core/rasterizer_interface.h" @@ -195,8 +196,12 @@ void DrawManager::DrawTexture() { if (lower_left) { draw_texture_state.dst_y0 -= dst_height; } - draw_texture_state.dst_x1 = draw_texture_state.dst_x0 + dst_width; - draw_texture_state.dst_y1 = draw_texture_state.dst_y0 + dst_height; + draw_texture_state.dst_x1 = + draw_texture_state.dst_x0 + + static_cast<f32>(Settings::values.resolution_info.ScaleUp(static_cast<u32>(dst_width))); + draw_texture_state.dst_y1 = + draw_texture_state.dst_y0 + + static_cast<f32>(Settings::values.resolution_info.ScaleUp(static_cast<u32>(dst_height))); draw_texture_state.src_x0 = static_cast<float>(regs.draw_texture.src_x0) / 4096.f; draw_texture_state.src_y0 = static_cast<float>(regs.draw_texture.src_y0) / 4096.f; draw_texture_state.src_x1 = @@ -207,7 +212,6 @@ void DrawManager::DrawTexture() { draw_texture_state.src_y0; draw_texture_state.src_sampler = regs.draw_texture.src_sampler; draw_texture_state.src_texture = regs.draw_texture.src_texture; - maxwell3d->rasterizer->DrawTexture(); } |