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authorliamwhite <liamwhite@users.noreply.github.com>2023-06-01 15:05:18 +0200
committerGitHub <noreply@github.com>2023-06-01 15:05:18 +0200
commit1a4f3b37f18f813f812432c7d77a6636abf512d4 (patch)
tree84ec7080823d3153cae9bce20c9fdac654212113 /src
parentMerge pull request #10518 from lat9nq/ffmpeg-zombie-var (diff)
parentyuzu: Disable game list while game is running (diff)
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Diffstat (limited to '')
-rw-r--r--src/yuzu/main.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 25cfef6d5..5b338c6e5 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1798,6 +1798,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
}
system->SetShuttingDown(false);
+ game_list->setDisabled(true);
// Create and start the emulation thread
emu_thread = std::make_unique<EmuThread>(*system);
@@ -1993,6 +1994,9 @@ void GMainWindow::OnEmulationStopped() {
// When closing the game, destroy the GLWindow to clear the context after the game is closed
render_window->ReleaseRenderTarget();
+ // Enable game list
+ game_list->setEnabled(true);
+
Settings::RestoreGlobalState(system->IsPoweredOn());
system->HIDCore().ReloadInputDevices();
UpdateStatusButtons();