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author | liamwhite <liamwhite@users.noreply.github.com> | 2023-05-04 20:44:09 +0200 |
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committer | GitHub <noreply@github.com> | 2023-05-04 20:44:09 +0200 |
commit | 16939b1a6e14459f1cc8416d46715b09572b4c06 (patch) | |
tree | 4db65437f7fceeb5ab1e1854eeae3f9d1136df69 /src | |
parent | Merge pull request #10145 from Kelebek1/code_size (diff) | |
parent | Wait for the terminate event before destroying a system instance (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio_core/renderer/system.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/audio_core/renderer/system.cpp b/src/audio_core/renderer/system.cpp index ad869facb..53b258c4f 100644 --- a/src/audio_core/renderer/system.cpp +++ b/src/audio_core/renderer/system.cpp @@ -436,10 +436,7 @@ void System::Stop() { } if (execution_mode == ExecutionMode::Auto) { - // Should wait for the system to terminate here, but core timing (should have) already - // stopped, so this isn't needed. Find a way to make this definite. - - // terminate_event.Wait(); + terminate_event.Wait(); } } |