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authorameerj <52414509+ameerj@users.noreply.github.com>2021-05-30 23:27:00 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:37 +0200
commit1269a0cf8b3844c1a9bb06c843a7698b0a9643d5 (patch)
treea0716589fa3952bdeb0f1d19b4bb455d9cdd86e5 /src
parentglsl: Fix ATOM and implement ATOMS (diff)
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Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/CMakeLists.txt4
-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.h36
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl.cpp29
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp11
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp14
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp26
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp10
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp28
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp10
-rw-r--r--src/shader_recompiler/backend/glsl/reg_alloc.cpp191
-rw-r--r--src/shader_recompiler/backend/glsl/reg_alloc.h84
-rw-r--r--src/shader_recompiler/backend/glsl/var_alloc.cpp290
-rw-r--r--src/shader_recompiler/backend/glsl/var_alloc.h100
14 files changed, 482 insertions, 353 deletions
diff --git a/src/shader_recompiler/CMakeLists.txt b/src/shader_recompiler/CMakeLists.txt
index 9b2240931..e89a0ee16 100644
--- a/src/shader_recompiler/CMakeLists.txt
+++ b/src/shader_recompiler/CMakeLists.txt
@@ -48,8 +48,8 @@ add_library(shader_recompiler STATIC
backend/glsl/emit_glsl_special.cpp
backend/glsl/emit_glsl_undefined.cpp
backend/glsl/emit_glsl_warp.cpp
- backend/glsl/reg_alloc.cpp
- backend/glsl/reg_alloc.h
+ backend/glsl/var_alloc.cpp
+ backend/glsl/var_alloc.h
backend/spirv/emit_context.cpp
backend/spirv/emit_context.h
backend/spirv/emit_spirv.cpp
diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h
index 7ae7c8766..2f1062954 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.h
+++ b/src/shader_recompiler/backend/glsl/emit_context.h
@@ -10,7 +10,7 @@
#include <fmt/format.h>
-#include "shader_recompiler/backend/glsl/reg_alloc.h"
+#include "shader_recompiler/backend/glsl/var_alloc.h"
#include "shader_recompiler/stage.h"
namespace Shader {
@@ -35,81 +35,81 @@ public:
explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
const RuntimeInfo& runtime_info_);
- template <Type type, typename... Args>
+ template <GlslVarType type, typename... Args>
void Add(const char* format_str, IR::Inst& inst, Args&&... args) {
- code += fmt::format(format_str, reg_alloc.Define(inst, type), std::forward<Args>(args)...);
+ code += fmt::format(format_str, var_alloc.Define(inst, type), std::forward<Args>(args)...);
// TODO: Remove this
code += '\n';
}
template <typename... Args>
void AddU1(const char* format_str, IR::Inst& inst, Args&&... args) {
- Add<Type::U1>(format_str, inst, args...);
+ Add<GlslVarType::U1>(format_str, inst, args...);
}
template <typename... Args>
void AddF16x2(const char* format_str, IR::Inst& inst, Args&&... args) {
- Add<Type::F16x2>(format_str, inst, args...);
+ Add<GlslVarType::F16x2>(format_str, inst, args...);
}
template <typename... Args>
void AddU32(const char* format_str, IR::Inst& inst, Args&&... args) {
- Add<Type::U32>(format_str, inst, args...);
+ Add<GlslVarType::U32>(format_str, inst, args...);
}
template <typename... Args>
void AddS32(const char* format_str, IR::Inst& inst, Args&&... args) {
- Add<Type::S32>(format_str, inst, args...);
+ Add<GlslVarType::S32>(format_str, inst, args...);
}
template <typename... Args>
void AddF32(const char* format_str, IR::Inst& inst, Args&&... args) {
- Add<Type::F32>(format_str, inst, args...);
+ Add<GlslVarType::F32>(format_str, inst, args...);
}
template <typename... Args>
void AddS64(const char* format_str, IR::Inst& inst, Args&&... args) {
- Add<Type::S64>(format_str, inst, args...);
+ Add<GlslVarType::S64>(format_str, inst, args...);
}
template <typename... Args>
void AddU64(const char* format_str, IR::Inst& inst, Args&&... args) {
- Add<Type::U64>(format_str, inst, args...);
+ Add<GlslVarType::U64>(format_str, inst, args...);
}
template <typename... Args>
void AddF64(const char* format_str, IR::Inst& inst, Args&&... args) {
- Add<Type::F64>(format_str, inst, args...);
+ Add<GlslVarType::F64>(format_str, inst, args...);
}
template <typename... Args>
void AddU32x2(const char* format_str, IR::Inst& inst, Args&&... args) {
- Add<Type::U32x2>(format_str, inst, args...);
+ Add<GlslVarType::U32x2>(format_str, inst, args...);
}
template <typename... Args>
void AddF32x2(const char* format_str, IR::Inst& inst, Args&&... args) {
- Add<Type::F32x2>(format_str, inst, args...);
+ Add<GlslVarType::F32x2>(format_str, inst, args...);
}
template <typename... Args>
void AddU32x3(const char* format_str, IR::Inst& inst, Args&&... args) {
- Add<Type::U32x3>(format_str, inst, args...);
+ Add<GlslVarType::U32x3>(format_str, inst, args...);
}
template <typename... Args>
void AddF32x3(const char* format_str, IR::Inst& inst, Args&&... args) {
- Add<Type::F32x3>(format_str, inst, args...);
+ Add<GlslVarType::F32x3>(format_str, inst, args...);
}
template <typename... Args>
void AddU32x4(const char* format_str, IR::Inst& inst, Args&&... args) {
- Add<Type::U32x4>(format_str, inst, args...);
+ Add<GlslVarType::U32x4>(format_str, inst, args...);
}
template <typename... Args>
void AddF32x4(const char* format_str, IR::Inst& inst, Args&&... args) {
- Add<Type::F32x4>(format_str, inst, args...);
+ Add<GlslVarType::F32x4>(format_str, inst, args...);
}
template <typename... Args>
@@ -121,7 +121,7 @@ public:
std::string header;
std::string code;
- RegAlloc reg_alloc;
+ VarAlloc var_alloc;
const Info& info;
const Profile& profile;
const RuntimeInfo& runtime_info;
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
index bac4b830d..4304ee4d5 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
@@ -33,7 +33,7 @@ void SetDefinition(EmitContext& ctx, IR::Inst* inst, Args... args) {
template <typename ArgType>
auto Arg(EmitContext& ctx, const IR::Value& arg) {
if constexpr (std::is_same_v<ArgType, std::string_view>) {
- return ctx.reg_alloc.Consume(arg);
+ return ctx.var_alloc.Consume(arg);
} else if constexpr (std::is_same_v<ArgType, const IR::Value&>) {
return arg;
} else if constexpr (std::is_same_v<ArgType, u32>) {
@@ -131,7 +131,7 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
}
break;
case IR::AbstractSyntaxNode::Type::If:
- ctx.Add("if ({}){{", ctx.reg_alloc.Consume(node.data.if_node.cond));
+ ctx.Add("if ({}){{", ctx.var_alloc.Consume(node.data.if_node.cond));
break;
case IR::AbstractSyntaxNode::Type::EndIf:
ctx.Add("}}");
@@ -142,7 +142,7 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
ctx.Add("break;");
}
} else {
- ctx.Add("if({}){{break;}}", ctx.reg_alloc.Consume(node.data.break_node.cond));
+ ctx.Add("if({}){{break;}}", ctx.var_alloc.Consume(node.data.break_node.cond));
}
break;
case IR::AbstractSyntaxNode::Type::Return:
@@ -153,7 +153,7 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
ctx.Add("for(;;){{");
break;
case IR::AbstractSyntaxNode::Type::Repeat:
- ctx.Add("if({}){{", ctx.reg_alloc.Consume(node.data.repeat.cond));
+ ctx.Add("if({}){{", ctx.var_alloc.Consume(node.data.repeat.cond));
ctx.Add("continue;\n}}else{{");
ctx.Add("break;\n}}\n}}");
break;
@@ -171,6 +171,23 @@ std::string GlslVersionSpecifier(const EmitContext& ctx) {
}
return "";
}
+
+void DefineVariables(const EmitContext& ctx, std::string& header) {
+ for (u32 i = 0; i < static_cast<u32>(GlslVarType::Void); ++i) {
+ const auto type{static_cast<GlslVarType>(i)};
+ const auto& tracker{ctx.var_alloc.GetUseTracker(type)};
+ const auto type_name{ctx.var_alloc.GetGlslType(type)};
+ // Temps/return types that are never used are stored at index 0
+ if (tracker.uses_temp) {
+ header += fmt::format("{}{}={}(0);", type_name, ctx.var_alloc.Representation(0, type),
+ type_name);
+ }
+ for (u32 index = 1; index <= tracker.num_used; ++index) {
+ header += fmt::format("{}{}={}(0);", type_name,
+ ctx.var_alloc.Representation(index, type), type_name);
+ }
+ }
+}
} // Anonymous namespace
std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR::Program& program,
@@ -190,9 +207,7 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR
if (program.stage == Stage::VertexA || program.stage == Stage::VertexB) {
ctx.header += "gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);";
}
- for (size_t index = 0; index < ctx.reg_alloc.num_used_registers; ++index) {
- ctx.header += fmt::format("{} R{};", ctx.reg_alloc.reg_types[index], index);
- }
+ DefineVariables(ctx, ctx.header);
if (ctx.uses_cc_carry) {
ctx.header += "uint carry;";
}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
index 16791be84..918f90058 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
@@ -20,14 +20,14 @@ for (;;){{
void SharedCasFunction(EmitContext& ctx, IR::Inst& inst, std::string_view offset,
std::string_view value, std::string_view function) {
- const auto ret{ctx.reg_alloc.Define(inst, Type::U32)};
+ const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
const std::string smem{fmt::format("smem[{}/4]", offset)};
ctx.Add(cas_loop.data(), ret, smem, ret, smem, function, smem, value, ret);
}
void SsboCasFunction(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value, std::string_view function) {
- const auto ret{ctx.reg_alloc.Define(inst, Type::U32)};
+ const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
const std::string ssbo{fmt::format("ssbo{}[{}]", binding.U32(), offset.U32())};
ctx.Add(cas_loop.data(), ret, ssbo, ret, ssbo, function, ssbo, value, ret);
}
@@ -36,7 +36,7 @@ void SsboCasFunctionF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& bindi
const IR::Value& offset, std::string_view value,
std::string_view function) {
const std::string ssbo{fmt::format("ssbo{}[{}]", binding.U32(), offset.U32())};
- const auto ret{ctx.reg_alloc.Define(inst, Type::U32)};
+ const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
ctx.Add(cas_loop.data(), ret, ssbo, ret, ssbo, function, ssbo, value, ret);
ctx.AddF32("{}=uintBitsToFloat({});", inst, ret);
}
@@ -102,9 +102,8 @@ void EmitSharedAtomicExchange32(EmitContext& ctx, IR::Inst& inst, std::string_vi
void EmitSharedAtomicExchange64(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value) {
// LOG_WARNING("Int64 Atomics not supported, fallback to non-atomic");
- const auto ret{ctx.reg_alloc.Define(inst, Type::U64)};
- ctx.Add("{}=packUint2x32(uvec2(smem[{}/4],smem[({}+4)/4]));", ret, pointer_offset,
- pointer_offset);
+ ctx.AddU64("{}=packUint2x32(uvec2(smem[{}/4],smem[({}+4)/4]));", inst, pointer_offset,
+ pointer_offset);
ctx.Add("smem[{}/4]=unpackUint2x32({}).x;smem[({}+4)/4]=unpackUint2x32({}).y;", pointer_offset,
value, pointer_offset, value);
}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
index 3e8c648b1..2b08aa593 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
@@ -26,7 +26,7 @@ void EmitIdentity(EmitContext&, IR::Inst& inst, const IR::Value& value) {
}
void EmitConditionRef(EmitContext& ctx, IR::Inst& inst, const IR::Value& value) {
- ctx.AddU1("{}={};", inst, ctx.reg_alloc.Consume(value));
+ ctx.AddU1("{}={};", inst, ctx.var_alloc.Consume(value));
}
void EmitBitCastU16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 46ce413bf..8688686e8 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -29,7 +29,7 @@ void EmitGetCbufU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst&
ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
(offset.U32() % 4) * 8);
} else {
- const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32(
"{}=bitfieldExtract(floatBitsToUint({}_cbuf{}[{}/16][({}/4)%4]),int(({}%4)*8),8);",
inst, ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
@@ -44,7 +44,7 @@ void EmitGetCbufS8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst&
ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
(offset.U32() % 4) * 8);
} else {
- const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32(
"{}=bitfieldExtract(floatBitsToInt({}_cbuf{}[{}/16][({}/4)%4]),int(({}%4)*8),8);", inst,
ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
@@ -59,7 +59,7 @@ void EmitGetCbufU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
((offset.U32() / 2) % 2) * 16);
} else {
- const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32("{}=bitfieldExtract(floatBitsToUint({}_cbuf{}[{}/16][({}/4)%4]),int((({}/"
"2)%2)*16),16);",
inst, ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
@@ -74,7 +74,7 @@ void EmitGetCbufS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
((offset.U32() / 2) % 2) * 16);
} else {
- const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32(
"{}=bitfieldExtract(floatBitsToInt({}_cbuf{}[{}/16][({}/4)%4]),int((({}/2)%2)*16),16);",
inst, ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
@@ -87,7 +87,7 @@ void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ctx.AddU32("{}=floatBitsToUint({}_cbuf{}[{}].{});", inst, ctx.stage_name, binding.U32(),
offset.U32() / 16, OffsetSwizzle(offset.U32()));
} else {
- const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32("{}=floatBitsToUint({}_cbuf{}[{}/16][({}/4)%4]);", inst, ctx.stage_name,
binding.U32(), offset_var, offset_var);
}
@@ -99,7 +99,7 @@ void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ctx.AddF32("{}={}_cbuf{}[{}].{};", inst, ctx.stage_name, binding.U32(), offset.U32() / 16,
OffsetSwizzle(offset.U32()));
} else {
- const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddF32("{}={}_cbuf{}[{}/16][({}/4)%4];", inst, ctx.stage_name, binding.U32(),
offset_var, offset_var);
}
@@ -114,7 +114,7 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding
ctx.stage_name, binding.U32(), (offset.U32() + 4) / 16,
OffsetSwizzle(offset.U32() + 4));
} else {
- const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32x2("{}=uvec2(floatBitsToUint({}_cbuf{}[{}/16][({}/"
"4)%4]),floatBitsToUint({}_cbuf{}[({}+4)/16][(({}+4)/4)%4]));",
inst, ctx.stage_name, binding.U32(), offset_var, offset_var, ctx.stage_name,
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index e63e3f2bd..eb427d8b5 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -104,12 +104,12 @@ void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse
}
const auto texture{Texture(ctx, info, index)};
const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
- const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)};
+ const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
if (!sparse_inst) {
if (!offset.IsEmpty()) {
ctx.Add("{}=textureOffset({},{},{}{});", texel, texture, coords,
- CastToIntVec(ctx.reg_alloc.Consume(offset), info), bias);
+ CastToIntVec(ctx.var_alloc.Consume(offset), info), bias);
} else {
if (ctx.stage == Stage::Fragment) {
ctx.Add("{}=texture({},{}{});", texel, texture, coords, bias);
@@ -122,7 +122,7 @@ void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse
// TODO: Query sparseTexels extension support
if (!offset.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureOffsetARB({},{},{},{}{}));",
- *sparse_inst, texture, coords, CastToIntVec(ctx.reg_alloc.Consume(offset), info),
+ *sparse_inst, texture, coords, CastToIntVec(ctx.var_alloc.Consume(offset), info),
texel, bias);
} else {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureARB({},{},{}{}));", *sparse_inst,
@@ -143,12 +143,12 @@ void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse
throw NotImplementedException("Lod clamp samples");
}
const auto texture{Texture(ctx, info, index)};
- const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)};
+ const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
if (!sparse_inst) {
if (!offset.IsEmpty()) {
ctx.Add("{}=textureLodOffset({},{},{},{});", texel, texture, coords, lod_lc,
- CastToIntVec(ctx.reg_alloc.Consume(offset), info));
+ CastToIntVec(ctx.var_alloc.Consume(offset), info));
} else {
ctx.Add("{}=textureLod({},{},{});", texel, texture, coords, lod_lc);
}
@@ -158,7 +158,7 @@ void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse
if (!offset.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
*sparse_inst, texture, CastToIntVec(coords, info), lod_lc,
- CastToIntVec(ctx.reg_alloc.Consume(offset), info), texel);
+ CastToIntVec(ctx.var_alloc.Consume(offset), info), texel);
} else {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureLodARB({},{},{},{}));", *sparse_inst,
texture, coords, lod_lc, texel);
@@ -232,7 +232,7 @@ void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Ins
[[maybe_unused]] const IR::Value& offset2) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto texture{Texture(ctx, info, index)};
- const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)};
+ const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
if (!sparse_inst) {
if (offset.IsEmpty()) {
@@ -242,7 +242,7 @@ void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Ins
}
if (offset2.IsEmpty()) {
ctx.Add("{}=textureGatherOffset({},{},{},int({}));", texel, texture, coords,
- CastToIntVec(ctx.reg_alloc.Consume(offset), info), info.gather_component);
+ CastToIntVec(ctx.var_alloc.Consume(offset), info), info.gather_component);
return;
}
// PTP
@@ -259,7 +259,7 @@ void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Ins
if (offset2.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},{},int({})));",
*sparse_inst, texture, CastToIntVec(coords, info),
- CastToIntVec(ctx.reg_alloc.Consume(offset), info), texel, info.gather_component);
+ CastToIntVec(ctx.var_alloc.Consume(offset), info), texel, info.gather_component);
}
// PTP
const auto offsets{PtpOffsets(offset, offset2)};
@@ -276,7 +276,7 @@ void EmitImageGatherDref([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR:
[[maybe_unused]] std::string_view dref) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto texture{Texture(ctx, info, index)};
- const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)};
+ const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
if (!sparse_inst) {
if (offset.IsEmpty()) {
@@ -285,7 +285,7 @@ void EmitImageGatherDref([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR:
}
if (offset2.IsEmpty()) {
ctx.Add("{}=textureGatherOffset({},{},{},{});", texel, texture, coords, dref,
- CastToIntVec(ctx.reg_alloc.Consume(offset), info));
+ CastToIntVec(ctx.var_alloc.Consume(offset), info));
return;
}
// PTP
@@ -301,7 +301,7 @@ void EmitImageGatherDref([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR:
if (offset2.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},,{},{}));",
*sparse_inst, texture, CastToIntVec(coords, info), dref,
- CastToIntVec(ctx.reg_alloc.Consume(offset), info), texel);
+ CastToIntVec(ctx.var_alloc.Consume(offset), info), texel);
}
// PTP
const auto offsets{PtpOffsets(offset, offset2)};
@@ -323,7 +323,7 @@ void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
}
const auto texture{Texture(ctx, info, index)};
const auto sparse_inst{PrepareSparse(inst)};
- const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)};
+ const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
if (!sparse_inst) {
if (!offset.empty()) {
ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture,
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
index 4a3d66c90..1c7413cd4 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
@@ -29,7 +29,7 @@ void SetSignFlag(EmitContext& ctx, IR::Inst& inst, std::string_view result) {
}
} // Anonymous namespace
void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
- const auto result{ctx.reg_alloc.Define(inst, Type::U32)};
+ const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)};
if (IR::Inst* const carry{inst.GetAssociatedPseudoOperation(IR::Opcode::GetCarryFromOp)}) {
ctx.uses_cc_carry = true;
ctx.Add("{}=uaddCarry({},{},carry);", result, a, b);
@@ -130,7 +130,7 @@ void EmitBitFieldInsert(EmitContext& ctx, IR::Inst& inst, std::string_view base,
void EmitBitFieldSExtract(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view offset, std::string_view count) {
- const auto result{ctx.reg_alloc.Define(inst, Type::U32)};
+ const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)};
ctx.Add("{}=uint(bitfieldExtract(int({}),int({}),int({})));", result, base, offset, count);
SetZeroFlag(ctx, inst, result);
SetSignFlag(ctx, inst, result);
@@ -138,7 +138,7 @@ void EmitBitFieldSExtract(EmitContext& ctx, IR::Inst& inst, std::string_view bas
void EmitBitFieldUExtract(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view offset, std::string_view count) {
- const auto result{ctx.reg_alloc.Define(inst, Type::U32)};
+ const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)};
ctx.Add("{}=uint(bitfieldExtract(uint({}),int({}),int({})));", result, base, offset, count);
SetZeroFlag(ctx, inst, result);
SetSignFlag(ctx, inst, result);
@@ -184,7 +184,7 @@ void EmitUMax32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin
void EmitSClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view min,
std::string_view max) {
- const auto result{ctx.reg_alloc.Define(inst, Type::U32)};
+ const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)};
ctx.Add("{}=clamp(int({}),int({}),int({}));", result, value, min, max);
SetZeroFlag(ctx, inst, result);
SetSignFlag(ctx, inst, result);
@@ -192,7 +192,7 @@ void EmitSClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value, std:
void EmitUClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view min,
std::string_view max) {
- const auto result{ctx.reg_alloc.Define(inst, Type::U32)};
+ const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)};
ctx.Add("{}=clamp(uint({}),uint({}),uint({}));", result, value, min, max);
SetZeroFlag(ctx, inst, result);
SetSignFlag(ctx, inst, result);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
index c66b7b788..8ce186733 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
@@ -12,7 +12,7 @@ namespace Shader::Backend::GLSL {
void EmitLoadStorageU8([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset) {
- const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32("{}=bitfieldExtract(ssbo{}[{}/4],int({}%4)*8,8);", inst, binding.U32(), offset_var,
offset_var);
}
@@ -20,7 +20,7 @@ void EmitLoadStorageU8([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
void EmitLoadStorageS8([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset) {
- const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddS32("{}=bitfieldExtract(int(ssbo{}[{}/4]),int({}%4)*8,8);", inst, binding.U32(),
offset_var, offset_var);
}
@@ -28,7 +28,7 @@ void EmitLoadStorageS8([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
void EmitLoadStorageU16([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset) {
- const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32("{}=bitfieldExtract(ssbo{}[{}/4],int(({}/2)%2)*16,16);", inst, binding.U32(),
offset_var, offset_var);
}
@@ -36,27 +36,27 @@ void EmitLoadStorageU16([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
void EmitLoadStorageS16([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset) {
- const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddS32("{}=bitfieldExtract(int(ssbo{}[{}/4]),int(({}/2)%2)*16,16);", inst, binding.U32(),
offset_var, offset_var);
}
void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
- const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32("{}=ssbo{}[{}/4];", inst, binding.U32(), offset_var);
}
void EmitLoadStorage64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
- const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32x2("{}=uvec2(ssbo{}[{}/4],ssbo{}[({}+4)/4]);", inst, binding.U32(), offset_var,
binding.U32(), offset_var);
}
void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
- const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32x4("{}=uvec4(ssbo{}[{}/4],ssbo{}[({}+4)/4],ssbo{}[({}+8)/4],ssbo{}[({}+12)/4]);",
inst, binding.U32(), offset_var, binding.U32(), offset_var, binding.U32(),
offset_var, binding.U32(), offset_var);
@@ -66,7 +66,7 @@ void EmitWriteStorageU8([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset,
[[maybe_unused]] std::string_view value) {
- const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.Add("ssbo{}[{}/4]=bitfieldInsert(ssbo{}[{}/4],{},int({}%4)*8,8);", binding.U32(),
offset_var, binding.U32(), offset_var, value, offset_var);
}
@@ -75,7 +75,7 @@ void EmitWriteStorageS8([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset,
[[maybe_unused]] std::string_view value) {
- const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.Add("ssbo{}[{}/4]=bitfieldInsert(ssbo{}[{}/4],{},int({}%4)*8,8);", binding.U32(),
offset_var, binding.U32(), offset_var, value, offset_var);
}
@@ -84,7 +84,7 @@ void EmitWriteStorageU16([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset,
[[maybe_unused]] std::string_view value) {
- const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.Add("ssbo{}[{}/4]=bitfieldInsert(ssbo{}[{}/4],{},int(({}/2)%2)*16,16);", binding.U32(),
offset_var, binding.U32(), offset_var, value, offset_var);
}
@@ -93,20 +93,20 @@ void EmitWriteStorageS16([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset,
[[maybe_unused]] std::string_view value) {
- const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.Add("ssbo{}[{}/4]=bitfieldInsert(ssbo{}[{}/4],{},int(({}/2)%2)*16,16);", binding.U32(),
offset_var, binding.U32(), offset_var, value, offset_var);
}
void EmitWriteStorage32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
std::string_view value) {
- const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.Add("ssbo{}[{}/4]={};", binding.U32(), offset_var, value);
}
void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
std::string_view value) {
- const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.Add("ssbo{}[{}/4]={}.x;", binding.U32(), offset_var, value);
ctx.Add("ssbo{}[({}+4)/4]={}.y;", binding.U32(), offset_var, value);
}
@@ -115,7 +115,7 @@ void EmitWriteStorage128([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset,
[[maybe_unused]] std::string_view value) {
- const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.Add("ssbo{}[{}/4]={}.x;", binding.U32(), offset_var, value);
ctx.Add("ssbo{}[({}+4)/4]={}.y;", binding.U32(), offset_var, value);
ctx.Add("ssbo{}[({}+8)/4]={}.z;", binding.U32(), offset_var, value);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
index 22ea9c9b1..806c4777b 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -21,11 +21,11 @@ static void NotImplemented() {
void EmitPhi(EmitContext& ctx, IR::Inst& phi) {
const size_t num_args{phi.NumArgs()};
for (size_t i = 0; i < num_args; ++i) {
- ctx.reg_alloc.Consume(phi.Arg(i));
+ ctx.var_alloc.Consume(phi.Arg(i));
}
if (!phi.Definition<Id>().is_valid) {
// The phi node wasn't forward defined
- ctx.Add("{};", ctx.reg_alloc.Define(phi, phi.Arg(0).Type()));
+ ctx.Add("{};", ctx.var_alloc.Define(phi, phi.Arg(0).Type()));
}
}
@@ -42,10 +42,10 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value&
const auto phi_type{phi.Arg(0).Type()};
if (!phi.Definition<Id>().is_valid) {
// The phi node wasn't forward defined
- ctx.Add("{};", ctx.reg_alloc.Define(phi, phi_type));
+ ctx.Add("{};", ctx.var_alloc.Define(phi, phi_type));
}
- const auto phi_reg{ctx.reg_alloc.Consume(IR::Value{&phi})};
- const auto val_reg{ctx.reg_alloc.Consume(value)};
+ const auto phi_reg{ctx.var_alloc.Consume(IR::Value{&phi})};
+ const auto val_reg{ctx.var_alloc.Consume(value)};
if (phi_reg == val_reg) {
return;
}
diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.cpp b/src/shader_recompiler/backend/glsl/reg_alloc.cpp
deleted file mode 100644
index b1de022d4..000000000
--- a/src/shader_recompiler/backend/glsl/reg_alloc.cpp
+++ /dev/null
@@ -1,191 +0,0 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <string>
-#include <string_view>
-
-#include <fmt/format.h>
-
-#include "shader_recompiler/backend/glsl/reg_alloc.h"
-#include "shader_recompiler/exception.h"
-#include "shader_recompiler/frontend/ir/value.h"
-
-namespace Shader::Backend::GLSL {
-namespace {
-std::string Representation(Id id) {
- if (id.is_condition_code != 0) {
- throw NotImplementedException("Condition code");
- }
- if (id.is_spill != 0) {
- throw NotImplementedException("Spilling");
- }
- const u32 index{static_cast<u32>(id.index)};
- return fmt::format("R{}", index);
-}
-
-std::string FormatFloat(std::string_view value, IR::Type type) {
- // TODO: Confirm FP64 nan/inf
- if (type == IR::Type::F32) {
- if (value == "nan") {
- return "uintBitsToFloat(0x7fc00000)";
- }
- if (value == "inf") {
- return "uintBitsToFloat(0x7f800000)";
- }
- if (value == "-inf") {
- return "uintBitsToFloat(0xff800000)";
- }
- }
- if (value.find_first_of('e') != std::string_view::npos) {
- // scientific notation
- const auto cast{type == IR::Type::F32 ? "float" : "double"};
- return fmt::format("{}({})", cast, value);
- }
- const bool needs_dot{value.find_first_of('.') == std::string_view::npos};
- const bool needs_suffix{!value.ends_with('f')};
- const auto suffix{type == IR::Type::F32 ? "f" : "lf"};
- return fmt::format("{}{}{}", value, needs_dot ? "." : "", needs_suffix ? suffix : "");
-}
-
-std::string MakeImm(const IR::Value& value) {
- switch (value.Type()) {
- case IR::Type::U1:
- return fmt::format("{}", value.U1() ? "true" : "false");
- case IR::Type::U32:
- return fmt::format("{}u", value.U32());
- case IR::Type::F32:
- return FormatFloat(fmt::format("{}", value.F32()), IR::Type::F32);
- case IR::Type::U64:
- return fmt::format("{}ul", value.U64());
- case IR::Type::F64:
- return FormatFloat(fmt::format("{}", value.F64()), IR::Type::F64);
- case IR::Type::Void:
- return "";
- default:
- throw NotImplementedException("Immediate type {}", value.Type());
- }
-}
-} // Anonymous namespace
-
-std::string RegAlloc::Define(IR::Inst& inst) {
- const Id id{Alloc()};
- inst.SetDefinition<Id>(id);
- return Representation(id);
-}
-
-std::string RegAlloc::Define(IR::Inst& inst, Type type) {
- const Id id{Alloc()};
- std::string type_str = "";
- if (!register_defined[id.index]) {
- register_defined[id.index] = true;
- // type_str = GetGlslType(type);
- reg_types.push_back(GetGlslType(type));
- ++num_used_registers;
- }
- inst.SetDefinition<Id>(id);
- return type_str + Representation(id);
-}
-
-std::string RegAlloc::Define(IR::Inst& inst, IR::Type type) {
- return Define(inst, RegType(type));
-}
-
-std::string RegAlloc::Consume(const IR::Value& value) {
- return value.IsImmediate() ? MakeImm(value) : Consume(*value.InstRecursive());
-}
-
-std::string RegAlloc::Consume(IR::Inst& inst) {
- inst.DestructiveRemoveUsage();
- // TODO: reuse variables of same type if possible
- // if (!inst.HasUses()) {
- // Free(id);
- // }
- return Representation(inst.Definition<Id>());
-}
-
-Type RegAlloc::RegType(IR::Type type) {
- switch (type) {
- case IR::Type::U1:
- return Type::U1;
- case IR::Type::U32:
- return Type::U32;
- case IR::Type::F32:
- return Type::F32;
- case IR::Type::U64:
- return Type::U64;
- case IR::Type::F64:
- return Type::F64;
- default:
- throw NotImplementedException("IR type {}", type);
- }
-}
-
-std::string RegAlloc::GetGlslType(Type type) {
- switch (type) {
- case Type::U1:
- return "bool ";
- case Type::F16x2:
- return "f16vec2 ";
- case Type::U32:
- return "uint ";
- case Type::S32:
- return "int ";
- case Type::F32:
- return "float ";
- case Type::S64:
- return "int64_t ";
- case Type::U64:
- return "uint64_t ";
- case Type::F64:
- return "double ";
- case Type::U32x2:
- return "uvec2 ";
- case Type::F32x2:
- return "vec2 ";
- case Type::U32x3:
- return "uvec3 ";
- case Type::F32x3:
- return "vec3 ";
- case Type::U32x4:
- return "uvec4 ";
- case Type::F32x4:
- return "vec4 ";
- case Type::Void:
- return "";
- default:
- throw NotImplementedException("Type {}", type);
- }
-}
-
-std::string RegAlloc::GetGlslType(IR::Type type) {
- return GetGlslType(RegType(type));
-}
-
-Id RegAlloc::Alloc() {
- if (num_used_registers < NUM_REGS) {
- for (size_t reg = 0; reg < NUM_REGS; ++reg) {
- if (register_use[reg]) {
- continue;
- }
- register_use[reg] = true;
- Id ret{};
- ret.is_valid.Assign(1);
- ret.is_long.Assign(0);
- ret.is_spill.Assign(0);
- ret.is_condition_code.Assign(0);
- ret.index.Assign(static_cast<u32>(reg));
- return ret;
- }
- }
- throw NotImplementedException("Register spilling");
-}
-
-void RegAlloc::Free(Id id) {
- if (id.is_spill != 0) {
- throw NotImplementedException("Free spill");
- }
- register_use[id.index] = false;
-}
-
-} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.h b/src/shader_recompiler/backend/glsl/reg_alloc.h
deleted file mode 100644
index 6c293f9d1..000000000
--- a/src/shader_recompiler/backend/glsl/reg_alloc.h
+++ /dev/null
@@ -1,84 +0,0 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <bitset>
-#include <vector>
-
-#include "common/bit_field.h"
-#include "common/common_types.h"
-
-namespace Shader::IR {
-class Inst;
-class Value;
-enum class Type;
-} // namespace Shader::IR
-
-namespace Shader::Backend::GLSL {
-enum class Type : u32 {
- U1,
- F16x2,
- S32,
- U32,
- F32,
- S64,
- U64,
- F64,
- U32x2,
- F32x2,
- U32x3,
- F32x3,
- U32x4,
- F32x4,
- Void,
-};
-
-struct Id {
- union {
- u32 raw;
- BitField<0, 1, u32> is_valid;
- BitField<1, 1, u32> is_long;
- BitField<2, 1, u32> is_spill;
- BitField<3, 1, u32> is_condition_code;
- BitField<4, 1, u32> is_null;
- BitField<5, 27, u32> index;
- };
-
- bool operator==(Id rhs) const noexcept {
- return raw == rhs.raw;
- }
- bool operator!=(Id rhs) const noexcept {
- return !operator==(rhs);
- }
-};
-static_assert(sizeof(Id) == sizeof(u32));
-
-class RegAlloc {
-public:
- std::string Define(IR::Inst& inst);
- std::string Define(IR::Inst& inst, Type type);
- std::string Define(IR::Inst& inst, IR::Type type);
-
- std::string Consume(const IR::Value& value);
- std::string Consume(IR::Inst& inst);
-
- std::string GetGlslType(Type type);
- std::string GetGlslType(IR::Type type);
-
- size_t num_used_registers{};
- std::vector<std::string> reg_types;
-
-private:
- static constexpr size_t NUM_REGS = 4096;
-
- Type RegType(IR::Type type);
- Id Alloc();
- void Free(Id id);
-
- std::bitset<NUM_REGS> register_use{};
- std::bitset<NUM_REGS> register_defined{};
-};
-
-} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/var_alloc.cpp b/src/shader_recompiler/backend/glsl/var_alloc.cpp
new file mode 100644
index 000000000..8c6944f07
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/var_alloc.cpp
@@ -0,0 +1,290 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string>
+#include <string_view>
+
+#include <fmt/format.h>
+
+#include "shader_recompiler/backend/glsl/var_alloc.h"
+#include "shader_recompiler/exception.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::Backend::GLSL {
+namespace {
+std::string TypePrefix(GlslVarType type) {
+ switch (type) {
+ case GlslVarType::U1:
+ return "b_";
+ case GlslVarType::F16x2:
+ return "f16x2_";
+ case GlslVarType::U32:
+ return "u_";
+ case GlslVarType::S32:
+ return "s_";
+ case GlslVarType::F32:
+ return "f_";
+ case GlslVarType::S64:
+ return "s64_";
+ case GlslVarType::U64:
+ return "u64_";
+ case GlslVarType::F64:
+ return "d_";
+ case GlslVarType::U32x2:
+ return "u2_";
+ case GlslVarType::F32x2:
+ return "f2_";
+ case GlslVarType::U32x3:
+ return "u3_";
+ case GlslVarType::F32x3:
+ return "f3_";
+ case GlslVarType::U32x4:
+ return "u4_";
+ case GlslVarType::F32x4:
+ return "f4_";
+ case GlslVarType::Void:
+ return "";
+ default:
+ throw NotImplementedException("Type {}", type);
+ }
+}
+
+std::string FormatFloat(std::string_view value, IR::Type type) {
+ // TODO: Confirm FP64 nan/inf
+ if (type == IR::Type::F32) {
+ if (value == "nan") {
+ return "uintBitsToFloat(0x7fc00000)";
+ }
+ if (value == "inf") {
+ return "uintBitsToFloat(0x7f800000)";
+ }
+ if (value == "-inf") {
+ return "uintBitsToFloat(0xff800000)";
+ }
+ }
+ if (value.find_first_of('e') != std::string_view::npos) {
+ // scientific notation
+ const auto cast{type == IR::Type::F32 ? "float" : "double"};
+ return fmt::format("{}({})", cast, value);
+ }
+ const bool needs_dot{value.find_first_of('.') == std::string_view::npos};
+ const bool needs_suffix{!value.ends_with('f')};
+ const auto suffix{type == IR::Type::F32 ? "f" : "lf"};
+ return fmt::format("{}{}{}", value, needs_dot ? "." : "", needs_suffix ? suffix : "");
+}
+
+std::string MakeImm(const IR::Value& value) {
+ switch (value.Type()) {
+ case IR::Type::U1:
+ return fmt::format("{}", value.U1() ? "true" : "false");
+ case IR::Type::U32:
+ return fmt::format("{}u", value.U32());
+ case IR::Type::F32:
+ return FormatFloat(fmt::format("{}", value.F32()), IR::Type::F32);
+ case IR::Type::U64:
+ return fmt::format("{}ul", value.U64());
+ case IR::Type::F64:
+ return FormatFloat(fmt::format("{}", value.F64()), IR::Type::F64);
+ case IR::Type::Void:
+ return "";
+ default:
+ throw NotImplementedException("Immediate type {}", value.Type());
+ }
+}
+} // Anonymous namespace
+
+std::string VarAlloc::Representation(u32 index, GlslVarType type) const {
+ const auto prefix{TypePrefix(type)};
+ return fmt::format("{}{}", prefix, index);
+}
+
+std::string VarAlloc::Representation(Id id) const {
+ return Representation(id.index, id.type);
+}
+
+std::string VarAlloc::Define(IR::Inst& inst, GlslVarType type) {
+ if (inst.HasUses()) {
+ inst.SetDefinition<Id>(Alloc(type));
+ return Representation(inst.Definition<Id>());
+ } else {
+ Id id{};
+ id.type.Assign(type);
+ // id.is_null.Assign(1);
+ GetUseTracker(type).uses_temp = true;
+ inst.SetDefinition<Id>(id);
+ }
+ return Representation(inst.Definition<Id>());
+}
+
+std::string VarAlloc::Define(IR::Inst& inst, IR::Type type) {
+ return Define(inst, RegType(type));
+}
+
+std::string VarAlloc::Consume(const IR::Value& value) {
+ return value.IsImmediate() ? MakeImm(value) : ConsumeInst(*value.InstRecursive());
+}
+
+std::string VarAlloc::ConsumeInst(IR::Inst& inst) {
+ inst.DestructiveRemoveUsage();
+ if (!inst.HasUses()) {
+ Free(inst.Definition<Id>());
+ }
+ return Representation(inst.Definition<Id>());
+}
+
+std::string VarAlloc::GetGlslType(IR::Type type) const {
+ return GetGlslType(RegType(type));
+}
+
+Id VarAlloc::Alloc(GlslVarType type) {
+ auto& use_tracker{GetUseTracker(type)};
+ if (use_tracker.num_used < NUM_VARS) {
+ for (size_t var = 1; var < NUM_VARS; ++var) {
+ if (use_tracker.var_use[var]) {
+ continue;
+ }
+ use_tracker.num_used = std::max(use_tracker.num_used, var + 1);
+ use_tracker.var_use[var] = true;
+ Id ret{};
+ ret.is_valid.Assign(1);
+ ret.type.Assign(type);
+ ret.index.Assign(static_cast<u32>(var));
+ return ret;
+ }
+ }
+ throw NotImplementedException("Variable spilling");
+}
+
+void VarAlloc::Free(Id id) {
+ if (id.is_valid == 0) {
+ // throw LogicError("Freeing invalid variable");
+ return;
+ }
+ auto& use_tracker{GetUseTracker(id.type)};
+ use_tracker.var_use[id.index] = false;
+}
+
+GlslVarType VarAlloc::RegType(IR::Type type) const {
+ switch (type) {
+ case IR::Type::U1:
+ return GlslVarType::U1;
+ case IR::Type::U32:
+ return GlslVarType::U32;
+ case IR::Type::F32:
+ return GlslVarType::F32;
+ case IR::Type::U64:
+ return GlslVarType::U64;
+ case IR::Type::F64:
+ return GlslVarType::F64;
+ default:
+ throw NotImplementedException("IR type {}", type);
+ }
+}
+
+std::string VarAlloc::GetGlslType(GlslVarType type) const {
+ switch (type) {
+ case GlslVarType::U1:
+ return "bool ";
+ case GlslVarType::F16x2:
+ return "f16vec2 ";
+ case GlslVarType::U32:
+ return "uint ";
+ case GlslVarType::S32:
+ return "int ";
+ case GlslVarType::F32:
+ return "float ";
+ case GlslVarType::S64:
+ return "int64_t ";
+ case GlslVarType::U64:
+ return "uint64_t ";
+ case GlslVarType::F64:
+ return "double ";
+ case GlslVarType::U32x2:
+ return "uvec2 ";
+ case GlslVarType::F32x2:
+ return "vec2 ";
+ case GlslVarType::U32x3:
+ return "uvec3 ";
+ case GlslVarType::F32x3:
+ return "vec3 ";
+ case GlslVarType::U32x4:
+ return "uvec4 ";
+ case GlslVarType::F32x4:
+ return "vec4 ";
+ case GlslVarType::Void:
+ return "";
+ default:
+ throw NotImplementedException("Type {}", type);
+ }
+}
+
+VarAlloc::UseTracker& VarAlloc::GetUseTracker(GlslVarType type) {
+ switch (type) {
+ case GlslVarType::U1:
+ return var_bool;
+ case GlslVarType::U32:
+ return var_u32;
+ case GlslVarType::S32:
+ return var_s32;
+ case GlslVarType::F32:
+ return var_f32;
+ case GlslVarType::S64:
+ return var_s64;
+ case GlslVarType::U64:
+ return var_u64;
+ case GlslVarType::F64:
+ return var_f64;
+ case GlslVarType::U32x2:
+ return var_u32x2;
+ case GlslVarType::F32x2:
+ return var_f32x2;
+ case GlslVarType::U32x3:
+ return var_u32x3;
+ case GlslVarType::F32x3:
+ return var_f32x3;
+ case GlslVarType::U32x4:
+ return var_u32x4;
+ case GlslVarType::F32x4:
+ return var_f32x4;
+ default:
+ throw NotImplementedException("Type {}", type);
+ }
+}
+
+const VarAlloc::UseTracker& VarAlloc::GetUseTracker(GlslVarType type) const {
+ switch (type) {
+ case GlslVarType::U1:
+ return var_bool;
+ case GlslVarType::F16x2:
+ return var_f16x2;
+ case GlslVarType::U32:
+ return var_u32;
+ case GlslVarType::S32:
+ return var_s32;
+ case GlslVarType::F32:
+ return var_f32;
+ case GlslVarType::S64:
+ return var_s64;
+ case GlslVarType::U64:
+ return var_u64;
+ case GlslVarType::F64:
+ return var_f64;
+ case GlslVarType::U32x2:
+ return var_u32x2;
+ case GlslVarType::F32x2:
+ return var_f32x2;
+ case GlslVarType::U32x3:
+ return var_u32x3;
+ case GlslVarType::F32x3:
+ return var_f32x3;
+ case GlslVarType::U32x4:
+ return var_u32x4;
+ case GlslVarType::F32x4:
+ return var_f32x4;
+ default:
+ throw NotImplementedException("Type {}", type);
+ }
+}
+
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/var_alloc.h b/src/shader_recompiler/backend/glsl/var_alloc.h
new file mode 100644
index 000000000..29d78a571
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/var_alloc.h
@@ -0,0 +1,100 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <bitset>
+#include <string>
+#include <vector>
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+
+namespace Shader::IR {
+class Inst;
+class Value;
+enum class Type;
+} // namespace Shader::IR
+
+namespace Shader::Backend::GLSL {
+enum class GlslVarType : u32 {
+ U1,
+ F16x2,
+ S32,
+ U32,
+ F32,
+ S64,
+ U64,
+ F64,
+ U32x2,
+ F32x2,
+ U32x3,
+ F32x3,
+ U32x4,
+ F32x4,
+ Void,
+};
+
+struct Id {
+ union {
+ u32 raw;
+ BitField<0, 1, u32> is_valid;
+ BitField<1, 4, GlslVarType> type;
+ BitField<5, 27, u32> index;
+ };
+
+ bool operator==(Id rhs) const noexcept {
+ return raw == rhs.raw;
+ }
+ bool operator!=(Id rhs) const noexcept {
+ return !operator==(rhs);
+ }
+};
+static_assert(sizeof(Id) == sizeof(u32));
+
+class VarAlloc {
+public:
+ static constexpr size_t NUM_VARS = 511;
+ struct UseTracker {
+ size_t num_used{};
+ std::bitset<NUM_VARS> var_use{};
+ bool uses_temp{};
+ };
+
+ std::string Define(IR::Inst& inst, GlslVarType type);
+ std::string Define(IR::Inst& inst, IR::Type type);
+
+ std::string Consume(const IR::Value& value);
+ std::string ConsumeInst(IR::Inst& inst);
+
+ std::string GetGlslType(GlslVarType type) const;
+ std::string GetGlslType(IR::Type type) const;
+
+ const UseTracker& GetUseTracker(GlslVarType type) const;
+ std::string Representation(u32 index, GlslVarType type) const;
+
+private:
+ GlslVarType RegType(IR::Type type) const;
+ Id Alloc(GlslVarType type);
+ void Free(Id id);
+ UseTracker& GetUseTracker(GlslVarType type);
+ std::string Representation(Id id) const;
+
+ UseTracker var_bool{};
+ UseTracker var_f16x2{};
+ UseTracker var_s32{};
+ UseTracker var_u32{};
+ UseTracker var_u32x2{};
+ UseTracker var_u32x3{};
+ UseTracker var_u32x4{};
+ UseTracker var_f32{};
+ UseTracker var_f32x2{};
+ UseTracker var_f32x3{};
+ UseTracker var_f32x4{};
+ UseTracker var_u64{};
+ UseTracker var_s64{};
+ UseTracker var_f64{};
+};
+
+} // namespace Shader::Backend::GLSL