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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-07-14 14:44:38 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-07-14 14:44:38 +0200 |
commit | 0ec9da2f9f610c7ac733269e554b40f28aa97a11 (patch) | |
tree | b78676331a8cc7fc1db7d1ed5139ec0f167b67a3 /src | |
parent | Merge pull request #2730 from DarkLordZach/master (diff) | |
parent | shader/texture: Add F16 support for TLDS (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/engines/shader_bytecode.h | 3 | ||||
-rw-r--r-- | src/video_core/shader/decode/texture.cpp | 8 |
2 files changed, 9 insertions, 2 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index c3055602b..4aaad2979 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -1278,6 +1278,7 @@ union Instruction { union { BitField<49, 1, u64> nodep_flag; BitField<53, 4, u64> texture_info; + BitField<59, 1, u64> fp32_flag; TextureType GetTextureType() const { // The TLDS instruction has a weird encoding for the texture type. @@ -1776,7 +1777,7 @@ private: INST("1101111101010---", Id::TXQ_B, Type::Texture, "TXQ_B"), INST("1101-00---------", Id::TEXS, Type::Texture, "TEXS"), INST("11011100--11----", Id::TLD, Type::Texture, "TLD"), - INST("1101101---------", Id::TLDS, Type::Texture, "TLDS"), + INST("1101-01---------", Id::TLDS, Type::Texture, "TLDS"), INST("110010----111---", Id::TLD4, Type::Texture, "TLD4"), INST("1101111100------", Id::TLD4S, Type::Texture, "TLD4S"), INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"), diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index cb480be9b..323be3f14 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -269,7 +269,13 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { LOG_WARNING(HW_GPU, "TLDS.NODEP implementation is incomplete"); } - WriteTexsInstructionFloat(bb, instr, GetTldsCode(instr, texture_type, is_array)); + const Node4 components = GetTldsCode(instr, texture_type, is_array); + + if (instr.tlds.fp32_flag) { + WriteTexsInstructionFloat(bb, instr, components); + } else { + WriteTexsInstructionHalfFloat(bb, instr, components); + } break; } default: |