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author | liamwhite <liamwhite@users.noreply.github.com> | 2023-01-06 15:59:59 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-01-06 15:59:59 +0100 |
commit | 020dbcdbc76a6db68637ed82b8841df44bd5dd49 (patch) | |
tree | e67b5c0015f0b0cd34bee94df67d99742edc5d53 /src | |
parent | Merge pull request #9559 from FernandoS27/cached-writes (diff) | |
parent | common: add setting for renderer clock workaround (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/common/settings.cpp | 1 | ||||
-rw-r--r-- | src/common/settings.h | 1 | ||||
-rw-r--r-- | src/video_core/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/video_core/host_shaders/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/video_core/host_shaders/vulkan_turbo_mode.comp | 29 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/renderer_vulkan.cpp | 6 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/renderer_vulkan.h | 5 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_turbo_mode.cpp | 205 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_turbo_mode.h | 26 | ||||
-rw-r--r-- | src/video_core/vulkan_common/vulkan_device.cpp | 2 | ||||
-rw-r--r-- | src/yuzu/configuration/config.cpp | 4 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.cpp | 11 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.h | 1 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.ui | 10 | ||||
-rw-r--r-- | src/yuzu_cmd/config.cpp | 1 |
15 files changed, 303 insertions, 2 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 2eaded242..1638b79f5 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -185,6 +185,7 @@ void RestoreGlobalState(bool is_powered_on) { // Renderer values.fsr_sharpening_slider.SetGlobal(true); values.renderer_backend.SetGlobal(true); + values.renderer_force_max_clock.SetGlobal(true); values.vulkan_device.SetGlobal(true); values.aspect_ratio.SetGlobal(true); values.max_anisotropy.SetGlobal(true); diff --git a/src/common/settings.h b/src/common/settings.h index d9e82087d..9eb3711ca 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -415,6 +415,7 @@ struct Values { // Renderer SwitchableSetting<RendererBackend, true> renderer_backend{ RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"}; + SwitchableSetting<bool> renderer_force_max_clock{true, "force_max_clock"}; Setting<bool> renderer_debug{false, "debug"}; Setting<bool> renderer_shader_feedback{false, "shader_feedback"}; Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"}; diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index b7095ae13..f617665de 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -191,6 +191,8 @@ add_library(video_core STATIC renderer_vulkan/vk_texture_cache.cpp renderer_vulkan/vk_texture_cache.h renderer_vulkan/vk_texture_cache_base.cpp + renderer_vulkan/vk_turbo_mode.cpp + renderer_vulkan/vk_turbo_mode.h renderer_vulkan/vk_update_descriptor.cpp renderer_vulkan/vk_update_descriptor.h shader_cache.cpp diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index e6dc24f22..f275b2aa9 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt @@ -47,6 +47,7 @@ set(SHADER_FILES vulkan_present_scaleforce_fp16.frag vulkan_present_scaleforce_fp32.frag vulkan_quad_indexed.comp + vulkan_turbo_mode.comp vulkan_uint8.comp ) diff --git a/src/video_core/host_shaders/vulkan_turbo_mode.comp b/src/video_core/host_shaders/vulkan_turbo_mode.comp new file mode 100644 index 000000000..d651001d9 --- /dev/null +++ b/src/video_core/host_shaders/vulkan_turbo_mode.comp @@ -0,0 +1,29 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#version 460 core + +layout (local_size_x = 16, local_size_y = 8, local_size_z = 1) in; + +layout (binding = 0) buffer ThreadData { + uint data[]; +}; + +uint xorshift32(uint x) { + x ^= x << 13; + x ^= x >> 17; + x ^= x << 5; + return x; +} + +uint getGlobalIndex() { + return gl_GlobalInvocationID.x + gl_GlobalInvocationID.y * gl_WorkGroupSize.y * gl_NumWorkGroups.y; +} + +void main() { + uint myIndex = xorshift32(getGlobalIndex()); + uint otherIndex = xorshift32(myIndex); + + uint otherValue = atomicAdd(data[otherIndex % data.length()], 0) + 1; + atomicAdd(data[myIndex % data.length()], otherValue); +} diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.cpp b/src/video_core/renderer_vulkan/renderer_vulkan.cpp index bf97d25a4..1578cb206 100644 --- a/src/video_core/renderer_vulkan/renderer_vulkan.cpp +++ b/src/video_core/renderer_vulkan/renderer_vulkan.cpp @@ -78,6 +78,8 @@ std::string BuildCommaSeparatedExtensions(std::vector<std::string> available_ext return separated_extensions; } +} // Anonymous namespace + Device CreateDevice(const vk::Instance& instance, const vk::InstanceDispatch& dld, VkSurfaceKHR surface) { const std::vector<VkPhysicalDevice> devices = instance.EnumeratePhysicalDevices(); @@ -89,7 +91,6 @@ Device CreateDevice(const vk::Instance& instance, const vk::InstanceDispatch& dl const vk::PhysicalDevice physical_device(devices[device_index], dld); return Device(*instance, physical_device, surface, dld); } -} // Anonymous namespace RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_, Core::Frontend::EmuWindow& emu_window, @@ -109,6 +110,9 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_, screen_info), rasterizer(render_window, gpu, cpu_memory, screen_info, device, memory_allocator, state_tracker, scheduler) { + if (Settings::values.renderer_force_max_clock.GetValue()) { + turbo_mode.emplace(instance, dld); + } Report(); } catch (const vk::Exception& exception) { LOG_ERROR(Render_Vulkan, "Vulkan initialization failed with error: {}", exception.what()); diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.h b/src/video_core/renderer_vulkan/renderer_vulkan.h index e7bfecb20..009e75e0d 100644 --- a/src/video_core/renderer_vulkan/renderer_vulkan.h +++ b/src/video_core/renderer_vulkan/renderer_vulkan.h @@ -13,6 +13,7 @@ #include "video_core/renderer_vulkan/vk_scheduler.h" #include "video_core/renderer_vulkan/vk_state_tracker.h" #include "video_core/renderer_vulkan/vk_swapchain.h" +#include "video_core/renderer_vulkan/vk_turbo_mode.h" #include "video_core/vulkan_common/vulkan_device.h" #include "video_core/vulkan_common/vulkan_memory_allocator.h" #include "video_core/vulkan_common/vulkan_wrapper.h" @@ -31,6 +32,9 @@ class GPU; namespace Vulkan { +Device CreateDevice(const vk::Instance& instance, const vk::InstanceDispatch& dld, + VkSurfaceKHR surface); + class RendererVulkan final : public VideoCore::RendererBase { public: explicit RendererVulkan(Core::TelemetrySession& telemtry_session, @@ -74,6 +78,7 @@ private: Swapchain swapchain; BlitScreen blit_screen; RasterizerVulkan rasterizer; + std::optional<TurboMode> turbo_mode; }; } // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_turbo_mode.cpp b/src/video_core/renderer_vulkan/vk_turbo_mode.cpp new file mode 100644 index 000000000..852b86f84 --- /dev/null +++ b/src/video_core/renderer_vulkan/vk_turbo_mode.cpp @@ -0,0 +1,205 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "common/literals.h" +#include "video_core/host_shaders/vulkan_turbo_mode_comp_spv.h" +#include "video_core/renderer_vulkan/renderer_vulkan.h" +#include "video_core/renderer_vulkan/vk_shader_util.h" +#include "video_core/renderer_vulkan/vk_turbo_mode.h" +#include "video_core/vulkan_common/vulkan_device.h" + +namespace Vulkan { + +using namespace Common::Literals; + +TurboMode::TurboMode(const vk::Instance& instance, const vk::InstanceDispatch& dld) + : m_device{CreateDevice(instance, dld, VK_NULL_HANDLE)}, m_allocator{m_device, false} { + m_thread = std::jthread([&](auto stop_token) { Run(stop_token); }); +} + +TurboMode::~TurboMode() = default; + +void TurboMode::Run(std::stop_token stop_token) { + auto& dld = m_device.GetLogical(); + + // Allocate buffer. 2MiB should be sufficient. + auto buffer = dld.CreateBuffer(VkBufferCreateInfo{ + .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .size = 2_MiB, + .usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, + .sharingMode = VK_SHARING_MODE_EXCLUSIVE, + .queueFamilyIndexCount = 0, + .pQueueFamilyIndices = nullptr, + }); + + // Commit some device local memory for the buffer. + auto commit = m_allocator.Commit(buffer, MemoryUsage::DeviceLocal); + + // Create the descriptor pool to contain our descriptor. + constexpr VkDescriptorPoolSize pool_size{ + .type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, + .descriptorCount = 1, + }; + + auto descriptor_pool = dld.CreateDescriptorPool(VkDescriptorPoolCreateInfo{ + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, + .pNext = nullptr, + .flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, + .maxSets = 1, + .poolSizeCount = 1, + .pPoolSizes = &pool_size, + }); + + // Create the descriptor set layout from the pool. + constexpr VkDescriptorSetLayoutBinding layout_binding{ + .binding = 0, + .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, + .descriptorCount = 1, + .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT, + .pImmutableSamplers = nullptr, + }; + + auto descriptor_set_layout = dld.CreateDescriptorSetLayout(VkDescriptorSetLayoutCreateInfo{ + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .bindingCount = 1, + .pBindings = &layout_binding, + }); + + // Actually create the descriptor set. + auto descriptor_set = descriptor_pool.Allocate(VkDescriptorSetAllocateInfo{ + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, + .pNext = nullptr, + .descriptorPool = *descriptor_pool, + .descriptorSetCount = 1, + .pSetLayouts = descriptor_set_layout.address(), + }); + + // Create the shader. + auto shader = BuildShader(m_device, VULKAN_TURBO_MODE_COMP_SPV); + + // Create the pipeline layout. + auto pipeline_layout = dld.CreatePipelineLayout(VkPipelineLayoutCreateInfo{ + .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .setLayoutCount = 1, + .pSetLayouts = descriptor_set_layout.address(), + .pushConstantRangeCount = 0, + .pPushConstantRanges = nullptr, + }); + + // Actually create the pipeline. + const VkPipelineShaderStageCreateInfo shader_stage{ + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .stage = VK_SHADER_STAGE_COMPUTE_BIT, + .module = *shader, + .pName = "main", + .pSpecializationInfo = nullptr, + }; + + auto pipeline = dld.CreateComputePipeline(VkComputePipelineCreateInfo{ + .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .stage = shader_stage, + .layout = *pipeline_layout, + .basePipelineHandle = VK_NULL_HANDLE, + .basePipelineIndex = 0, + }); + + // Create a fence to wait on. + auto fence = dld.CreateFence(VkFenceCreateInfo{ + .sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + }); + + // Create a command pool to allocate a command buffer from. + auto command_pool = dld.CreateCommandPool(VkCommandPoolCreateInfo{ + .sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, + .pNext = nullptr, + .flags = + VK_COMMAND_POOL_CREATE_TRANSIENT_BIT | VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, + .queueFamilyIndex = m_device.GetGraphicsFamily(), + }); + + // Create a single command buffer. + auto cmdbufs = command_pool.Allocate(1, VK_COMMAND_BUFFER_LEVEL_PRIMARY); + auto cmdbuf = vk::CommandBuffer{cmdbufs[0], m_device.GetDispatchLoader()}; + + while (!stop_token.stop_requested()) { + // Reset the fence. + fence.Reset(); + + // Update descriptor set. + const VkDescriptorBufferInfo buffer_info{ + .buffer = *buffer, + .offset = 0, + .range = VK_WHOLE_SIZE, + }; + + const VkWriteDescriptorSet buffer_write{ + .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, + .pNext = nullptr, + .dstSet = descriptor_set[0], + .dstBinding = 0, + .dstArrayElement = 0, + .descriptorCount = 1, + .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, + .pImageInfo = nullptr, + .pBufferInfo = &buffer_info, + .pTexelBufferView = nullptr, + }; + + dld.UpdateDescriptorSets(std::array{buffer_write}, {}); + + // Set up the command buffer. + cmdbuf.Begin(VkCommandBufferBeginInfo{ + .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, + .pNext = nullptr, + .flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, + .pInheritanceInfo = nullptr, + }); + + // Clear the buffer. + cmdbuf.FillBuffer(*buffer, 0, VK_WHOLE_SIZE, 0); + + // Bind descriptor set. + cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0, + descriptor_set, {}); + + // Bind the pipeline. + cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline); + + // Dispatch. + cmdbuf.Dispatch(64, 64, 1); + + // Finish. + cmdbuf.End(); + + const VkSubmitInfo submit_info{ + .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO, + .pNext = nullptr, + .waitSemaphoreCount = 0, + .pWaitSemaphores = nullptr, + .pWaitDstStageMask = nullptr, + .commandBufferCount = 1, + .pCommandBuffers = cmdbuf.address(), + .signalSemaphoreCount = 0, + .pSignalSemaphores = nullptr, + }; + + m_device.GetGraphicsQueue().Submit(std::array{submit_info}, *fence); + + // Wait for completion. + fence.Wait(); + } +} + +} // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_turbo_mode.h b/src/video_core/renderer_vulkan/vk_turbo_mode.h new file mode 100644 index 000000000..2060e2395 --- /dev/null +++ b/src/video_core/renderer_vulkan/vk_turbo_mode.h @@ -0,0 +1,26 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "common/polyfill_thread.h" +#include "video_core/vulkan_common/vulkan_device.h" +#include "video_core/vulkan_common/vulkan_memory_allocator.h" +#include "video_core/vulkan_common/vulkan_wrapper.h" + +namespace Vulkan { + +class TurboMode { +public: + explicit TurboMode(const vk::Instance& instance, const vk::InstanceDispatch& dld); + ~TurboMode(); + +private: + void Run(std::stop_token stop_token); + + Device m_device; + MemoryAllocator m_allocator; + std::jthread m_thread; +}; + +} // namespace Vulkan diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp index 8e77f5aa3..77aee802d 100644 --- a/src/video_core/vulkan_common/vulkan_device.cpp +++ b/src/video_core/vulkan_common/vulkan_device.cpp @@ -1472,7 +1472,7 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) { is_patch_list_restart_supported = primitive_topology_list_restart.primitiveTopologyPatchListRestart; } - if (has_khr_image_format_list && has_khr_swapchain_mutable_format) { + if (requires_surface && has_khr_image_format_list && has_khr_swapchain_mutable_format) { extensions.push_back(VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME); extensions.push_back(VK_KHR_SWAPCHAIN_MUTABLE_FORMAT_EXTENSION_NAME); khr_swapchain_mutable_format = true; diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index fbfa3ba35..0db62baa3 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -690,6 +690,7 @@ void Config::ReadRendererValues() { qt_config->beginGroup(QStringLiteral("Renderer")); ReadGlobalSetting(Settings::values.renderer_backend); + ReadGlobalSetting(Settings::values.renderer_force_max_clock); ReadGlobalSetting(Settings::values.vulkan_device); ReadGlobalSetting(Settings::values.fullscreen_mode); ReadGlobalSetting(Settings::values.aspect_ratio); @@ -1306,6 +1307,9 @@ void Config::SaveRendererValues() { static_cast<u32>(Settings::values.renderer_backend.GetValue(global)), static_cast<u32>(Settings::values.renderer_backend.GetDefault()), Settings::values.renderer_backend.UsingGlobal()); + WriteSetting(QString::fromStdString(Settings::values.renderer_force_max_clock.GetLabel()), + static_cast<u32>(Settings::values.renderer_force_max_clock.GetValue(global)), + static_cast<u32>(Settings::values.renderer_force_max_clock.GetDefault())); WriteGlobalSetting(Settings::values.vulkan_device); WriteSetting(QString::fromStdString(Settings::values.fullscreen_mode.GetLabel()), static_cast<u32>(Settings::values.fullscreen_mode.GetValue(global)), diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index a3fbe2ad0..fdf8485ce 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -25,6 +25,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { ui->use_asynchronous_shaders->setEnabled(runtime_lock); ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); + ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue()); ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue()); ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); @@ -39,6 +40,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { Settings::values.max_anisotropy.GetValue()); } else { ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy); + ConfigurationShared::SetPerGameSetting(ui->renderer_force_max_clock, + &Settings::values.renderer_force_max_clock); ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox, &Settings::values.max_anisotropy); ConfigurationShared::SetHighlight(ui->label_gpu_accuracy, @@ -50,6 +53,9 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { void ConfigureGraphicsAdvanced::ApplyConfiguration() { ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy); + ConfigurationShared::ApplyPerGameSetting(&Settings::values.renderer_force_max_clock, + ui->renderer_force_max_clock, + renderer_force_max_clock); ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, ui->anisotropic_filtering_combobox); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync); @@ -81,6 +87,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { // Disable if not global (only happens during game) if (Settings::IsConfiguringGlobal()) { ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal()); + ui->renderer_force_max_clock->setEnabled( + Settings::values.renderer_force_max_clock.UsingGlobal()); ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal()); ui->use_asynchronous_shaders->setEnabled( Settings::values.use_asynchronous_shaders.UsingGlobal()); @@ -95,6 +103,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { return; } + ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock, + Settings::values.renderer_force_max_clock, + renderer_force_max_clock); ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync); ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders, Settings::values.use_asynchronous_shaders, diff --git a/src/yuzu/configuration/configure_graphics_advanced.h b/src/yuzu/configuration/configure_graphics_advanced.h index 891efc068..df557d585 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.h +++ b/src/yuzu/configuration/configure_graphics_advanced.h @@ -36,6 +36,7 @@ private: std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui; + ConfigurationShared::CheckState renderer_force_max_clock; ConfigurationShared::CheckState use_vsync; ConfigurationShared::CheckState use_asynchronous_shaders; ConfigurationShared::CheckState use_fast_gpu_time; diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui index ccbdcf08f..061885e30 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.ui +++ b/src/yuzu/configuration/configure_graphics_advanced.ui @@ -70,6 +70,16 @@ </widget> </item> <item> + <widget class="QCheckBox" name="renderer_force_max_clock"> + <property name="toolTip"> + <string>Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.</string> + </property> + <property name="text"> + <string>Force maximum clocks (Vulkan only)</string> + </property> + </widget> + </item> + <item> <widget class="QCheckBox" name="use_vsync"> <property name="toolTip"> <string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string> diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index b2d690bb6..527017282 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -296,6 +296,7 @@ void Config::ReadValues() { // Renderer ReadSetting("Renderer", Settings::values.renderer_backend); + ReadSetting("Renderer", Settings::values.renderer_force_max_clock); ReadSetting("Renderer", Settings::values.renderer_debug); ReadSetting("Renderer", Settings::values.renderer_shader_feedback); ReadSetting("Renderer", Settings::values.enable_nsight_aftermath); |