diff options
author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2023-05-04 02:34:49 +0200 |
---|---|---|
committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2023-05-07 23:46:12 +0200 |
commit | 92da86290c5ea657ae918bfe36071bdf7ac15075 (patch) | |
tree | 54579c5be80dde28aabe68cd2467281036ef807a /src/yuzu_cmd | |
parent | Texture cache: sync the first flush. (diff) | |
download | yuzu-92da86290c5ea657ae918bfe36071bdf7ac15075.tar yuzu-92da86290c5ea657ae918bfe36071bdf7ac15075.tar.gz yuzu-92da86290c5ea657ae918bfe36071bdf7ac15075.tar.bz2 yuzu-92da86290c5ea657ae918bfe36071bdf7ac15075.tar.lz yuzu-92da86290c5ea657ae918bfe36071bdf7ac15075.tar.xz yuzu-92da86290c5ea657ae918bfe36071bdf7ac15075.tar.zst yuzu-92da86290c5ea657ae918bfe36071bdf7ac15075.zip |
Diffstat (limited to '')
-rw-r--r-- | src/yuzu_cmd/config.cpp | 1 | ||||
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 4 |
2 files changed, 5 insertions, 0 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index a6418e693..abe7092fc 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -312,6 +312,7 @@ void Config::ReadValues() { ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); ReadSetting("Renderer", Settings::values.vsync_mode); ReadSetting("Renderer", Settings::values.shader_backend); + ReadSetting("Renderer", Settings::values.use_reactive_flushing); ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); ReadSetting("Renderer", Settings::values.nvdec_emulation); ReadSetting("Renderer", Settings::values.accelerate_astc); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 086ed4cfa..5e7c3ac04 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -340,6 +340,10 @@ use_vsync = # 0: GLSL, 1 (default): GLASM, 2: SPIR-V shader_backend = +# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory. +# 0: Off, 1 (default): On +use_reactive_flushing = + # Whether to allow asynchronous shader building. # 0 (default): Off, 1: On use_asynchronous_shaders = |