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authorbunnei <bunneidev@gmail.com>2016-11-30 05:23:22 +0100
committerGitHub <noreply@github.com>2016-11-30 05:23:22 +0100
commitcf5b8483fc53ca3b4919d231045348625a507d05 (patch)
tree53ec57b3f82f9326fb629836b99f267b6c421ba1 /src/video_core
parentUpdate dynarmic to the latest version (#2234) (diff)
parentBuild: Fixed a few warnings. (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/rasterizer.cpp6
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp8
2 files changed, 7 insertions, 7 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 6c4bbed33..f81f529b6 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -562,9 +562,9 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader
};
if ((texture.config.wrap_s == Regs::TextureConfig::ClampToBorder &&
- (s < 0 || s >= texture.config.width)) ||
+ (s < 0 || static_cast<u32>(s) >= texture.config.width)) ||
(texture.config.wrap_t == Regs::TextureConfig::ClampToBorder &&
- (t < 0 || t >= texture.config.height))) {
+ (t < 0 || static_cast<u32>(t) >= texture.config.height))) {
auto border_color = texture.config.border_color;
texture_color[i] = {border_color.r, border_color.g, border_color.b,
border_color.a};
@@ -947,7 +947,7 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader
// Blend the fog
for (unsigned i = 0; i < 3; i++) {
combiner_output[i] =
- fog_factor * combiner_output[i] + (1.0f - fog_factor) * fog_color[i];
+ static_cast<u8>(fog_factor * combiner_output[i] + (1.0f - fog_factor) * fog_color[i]);
}
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index d4d5903ce..e5f4366c1 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -213,12 +213,12 @@ void RasterizerOpenGL::DrawTriangles() {
// Scissor checks are window-, not viewport-relative, which means that if the cached texture
// sub-rect changes, the scissor bounds also need to be updated.
- GLint scissor_x1 = rect.left + regs.scissor_test.x1 * color_surface->res_scale_width;
- GLint scissor_y1 = rect.bottom + regs.scissor_test.y1 * color_surface->res_scale_height;
+ GLint scissor_x1 = static_cast<GLint>(rect.left + regs.scissor_test.x1 * color_surface->res_scale_width);
+ GLint scissor_y1 = static_cast<GLint>(rect.bottom + regs.scissor_test.y1 * color_surface->res_scale_height);
// x2, y2 have +1 added to cover the entire pixel area, otherwise you might get cracks when
// scaling or doing multisampling.
- GLint scissor_x2 = rect.left + (regs.scissor_test.x2 + 1) * color_surface->res_scale_width;
- GLint scissor_y2 = rect.bottom + (regs.scissor_test.y2 + 1) * color_surface->res_scale_height;
+ GLint scissor_x2 = static_cast<GLint>(rect.left + (regs.scissor_test.x2 + 1) * color_surface->res_scale_width);
+ GLint scissor_y2 = static_cast<GLint>(rect.bottom + (regs.scissor_test.y2 + 1) * color_surface->res_scale_height);
if (uniform_block_data.data.scissor_x1 != scissor_x1 ||
uniform_block_data.data.scissor_x2 != scissor_x2 ||