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authorameerj <52414509+ameerj@users.noreply.github.com>2021-10-23 08:40:02 +0200
committerFernando Sahmkow <fsahmkow27@gmail.com>2021-11-16 22:11:33 +0100
commit87abab71fff2189c549ae247eb6c281c8f618acd (patch)
tree9002e2014e964ecd4e36a15bb256476fee3aa0a2 /src/video_core
parentconfigure_graphics.ui: Cleanup scaling options and fix duplicate name warning (diff)
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-rw-r--r--src/video_core/host_shaders/fxaa.frag6
-rw-r--r--src/video_core/host_shaders/fxaa.vert10
-rw-r--r--src/video_core/host_shaders/present_bicubic.frag2
-rw-r--r--src/video_core/host_shaders/present_gaussian.frag4
4 files changed, 12 insertions, 10 deletions
diff --git a/src/video_core/host_shaders/fxaa.frag b/src/video_core/host_shaders/fxaa.frag
index 23f910d4c..02f4068d1 100644
--- a/src/video_core/host_shaders/fxaa.frag
+++ b/src/video_core/host_shaders/fxaa.frag
@@ -1,4 +1,8 @@
-// Adapted from
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+// Source code is adapted from
// https://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/3/
#version 460
diff --git a/src/video_core/host_shaders/fxaa.vert b/src/video_core/host_shaders/fxaa.vert
index 01d5ff4df..ac20c04e9 100644
--- a/src/video_core/host_shaders/fxaa.vert
+++ b/src/video_core/host_shaders/fxaa.vert
@@ -1,4 +1,4 @@
-// Copyright 2019 yuzu Emulator Project
+// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@@ -16,10 +16,12 @@ layout (location = 0) out vec4 posPos;
#ifdef VULKAN
#define BINDING_COLOR_TEXTURE 0
+#define VERTEX_ID gl_VertexIndex
#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
#define BINDING_COLOR_TEXTURE 0
+#define VERTEX_ID gl_VertexID
#endif
@@ -28,11 +30,7 @@ layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2D input_texture;
const float FXAA_SUBPIX_SHIFT = 0;
void main() {
-#ifdef VULKAN
- vec2 vertex = vertices[gl_VertexIndex];
-#else
- vec2 vertex = vertices[gl_VertexID];
-#endif
+ vec2 vertex = vertices[VERTEX_ID];
gl_Position = vec4(vertex, 0.0, 1.0);
vec2 vert_tex_coord = (vertex + 1.0) / 2.0;
posPos.xy = vert_tex_coord;
diff --git a/src/video_core/host_shaders/present_bicubic.frag b/src/video_core/host_shaders/present_bicubic.frag
index f3e5410e7..902b70c2b 100644
--- a/src/video_core/host_shaders/present_bicubic.frag
+++ b/src/video_core/host_shaders/present_bicubic.frag
@@ -1,4 +1,4 @@
-// Copyright 2019 yuzu Emulator Project
+// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
diff --git a/src/video_core/host_shaders/present_gaussian.frag b/src/video_core/host_shaders/present_gaussian.frag
index a9558548f..72a300dac 100644
--- a/src/video_core/host_shaders/present_gaussian.frag
+++ b/src/video_core/host_shaders/present_gaussian.frag
@@ -1,8 +1,8 @@
-// Copyright 2019 yuzu Emulator Project
+// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-// Code obtained from this 2 sources:
+// Code adapted from the following sources:
// - https://learnopengl.com/Advanced-Lighting/Bloom
// - https://www.rastergrid.com/blog/2010/09/efficient-gaussian-blur-with-linear-sampling/