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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-03-27 07:08:31 +0100
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:24 +0200
commit675a82416d7775dc7a252a5d8f5b704e6b8f2326 (patch)
tree4964c92716029716255d75e26dcc033487df6b1e /src/video_core
parentvk_pipeline_cache: Fix pipeline and shader caches (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index 51c155077..251559b16 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -680,7 +680,6 @@ GraphicsPipeline PipelineCache::CreateGraphicsPipeline(ShaderPools& pools,
std::array<vk::ShaderModule, Maxwell::MaxShaderStage> modules;
u32 binding{0};
- env_index = 0;
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
if (key.unique_hashes[index] == u128{}) {
continue;
@@ -691,11 +690,8 @@ GraphicsPipeline PipelineCache::CreateGraphicsPipeline(ShaderPools& pools,
const size_t stage_index{index - 1};
infos[stage_index] = &program.info;
- Shader::Environment& env{*envs[env_index]};
- ++env_index;
-
- const Shader::Profile profile{MakeProfile(key, env.ShaderStage())};
- const std::vector<u32> code{EmitSPIRV(profile, env, program, binding)};
+ const Shader::Profile profile{MakeProfile(key, program.stage)};
+ const std::vector<u32> code{EmitSPIRV(profile, program, binding)};
modules[stage_index] = BuildShader(device, code);
}
return GraphicsPipeline(maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device,
@@ -753,7 +749,7 @@ ComputePipeline PipelineCache::CreateComputePipeline(ShaderPools& pools,
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)};
u32 binding{0};
- std::vector<u32> code{EmitSPIRV(base_profile, env, program, binding)};
+ std::vector<u32> code{EmitSPIRV(base_profile, program, binding)};
return ComputePipeline{device, descriptor_pool, update_descriptor_queue, program.info,
BuildShader(device, code)};
}