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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-06-26 06:14:06 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:39 +0200 |
commit | 5643a909bc3fa9f497d2f2e68650f823ed2944ac (patch) | |
tree | 9fd367abf424ed751d0053e22b7bc53ed6b4e61c /src/video_core | |
parent | glsl: Fix shared and local memory declarations (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 35 |
1 files changed, 20 insertions, 15 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index b8777643b..dab0afe6d 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -140,6 +140,26 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_, } AddTelemetryFields(); InitOpenGLObjects(); + + // Initialize default attributes to match hardware's disabled attributes + GLint max_attribs{}; + glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &max_attribs); + for (GLint attrib = 0; attrib < max_attribs; ++attrib) { + glVertexAttrib4f(attrib, 0.0f, 0.0f, 0.0f, 0.0f); + } + // Enable seamless cubemaps when per texture parameters are not available + if (!GLAD_GL_ARB_seamless_cubemap_per_texture && !GLAD_GL_AMD_seamless_cubemap_per_texture) { + glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); + } + // Enable unified vertex attributes and query vertex buffer address when the driver supports it + if (device.HasVertexBufferUnifiedMemory()) { + glEnableClientState(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV); + glEnableClientState(GL_ELEMENT_ARRAY_UNIFIED_NV); + + glMakeNamedBufferResidentNV(vertex_buffer.handle, GL_READ_ONLY); + glGetNamedBufferParameterui64vNV(vertex_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV, + &vertex_buffer_address); + } } RendererOpenGL::~RendererOpenGL() = default; @@ -256,21 +276,6 @@ void RendererOpenGL::InitOpenGLObjects() { // Clear screen to black LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture); - - // Enable seamless cubemaps when per texture parameters are not available - if (!GLAD_GL_ARB_seamless_cubemap_per_texture && !GLAD_GL_AMD_seamless_cubemap_per_texture) { - glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); - } - - // Enable unified vertex attributes and query vertex buffer address when the driver supports it - if (device.HasVertexBufferUnifiedMemory()) { - glEnableClientState(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV); - glEnableClientState(GL_ELEMENT_ARRAY_UNIFIED_NV); - - glMakeNamedBufferResidentNV(vertex_buffer.handle, GL_READ_ONLY); - glGetNamedBufferParameterui64vNV(vertex_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV, - &vertex_buffer_address); - } } void RendererOpenGL::AddTelemetryFields() { |