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author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-05-06 06:33:32 +0200 |
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committer | GitHub <noreply@github.com> | 2017-05-06 06:33:32 +0200 |
commit | 2a01a03375401f4110a3a80de8ebf9bd48e46bc7 (patch) | |
tree | 91c3dd5e60e0d977406b8e39adc1732d09a9d1ce /src/video_core/swrasterizer/rasterizer.cpp | |
parent | Create a random console_unique_id (#2668) (diff) | |
parent | pica: shader_dirty if texture2 coord changed (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/swrasterizer/rasterizer.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp index cb1b90a81..20addf0bd 100644 --- a/src/video_core/swrasterizer/rasterizer.cpp +++ b/src/video_core/swrasterizer/rasterizer.cpp @@ -276,8 +276,10 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve DEBUG_ASSERT(0 != texture.config.address); - float24 u = uv[i].u(); - float24 v = uv[i].v(); + int coordinate_i = + (i == 2 && regs.texturing.main_config.texture2_use_coord1) ? 1 : i; + float24 u = uv[coordinate_i].u(); + float24 v = uv[coordinate_i].v(); // Only unit 0 respects the texturing type (according to 3DBrew) // TODO: Refactor so cubemaps and shadowmaps can be handled |