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author | bunnei <bunneidev@gmail.com> | 2019-11-25 01:36:30 +0100 |
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committer | GitHub <noreply@github.com> | 2019-11-25 01:36:30 +0100 |
commit | b03242067d9ba9e3ad9804d2ccfe596f45da6ba6 (patch) | |
tree | 386c8566d385869702b34ddb00ff58f7e8e275bf /src/video_core/shader/node.h | |
parent | Merge pull request #3105 from ReinUsesLisp/fix-stencil-reg (diff) | |
parent | gl_device: Reserve base bindings on limited devices (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/shader/node.h | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h index 54217e6a4..44d85d434 100644 --- a/src/video_core/shader/node.h +++ b/src/video_core/shader/node.h @@ -225,14 +225,15 @@ class Sampler { public: /// This constructor is for bound samplers constexpr explicit Sampler(u32 index, u32 offset, Tegra::Shader::TextureType type, - bool is_array, bool is_shadow) - : index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow} {} + bool is_array, bool is_shadow, bool is_buffer) + : index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow}, + is_buffer{is_buffer} {} /// This constructor is for bindless samplers constexpr explicit Sampler(u32 index, u32 offset, u32 buffer, Tegra::Shader::TextureType type, - bool is_array, bool is_shadow) + bool is_array, bool is_shadow, bool is_buffer) : index{index}, offset{offset}, buffer{buffer}, type{type}, is_array{is_array}, - is_shadow{is_shadow}, is_bindless{true} {} + is_shadow{is_shadow}, is_buffer{is_buffer}, is_bindless{true} {} constexpr u32 GetIndex() const { return index; @@ -258,6 +259,10 @@ public: return is_shadow; } + constexpr bool IsBuffer() const { + return is_buffer; + } + constexpr bool IsBindless() const { return is_bindless; } @@ -270,6 +275,7 @@ private: Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc) bool is_array{}; ///< Whether the texture is being sampled as an array texture or not. bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not. + bool is_buffer{}; ///< Whether the texture is a texture buffer without sampler. bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not. }; |