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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-02-17 00:52:12 +0100 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:22 +0200 |
commit | c67d64365a712830fe140dd36e24e2efd9b8a812 (patch) | |
tree | 9287589f2b72d1cbd0cb113c2024b2bc531408c3 /src/video_core/shader/memory_util.h | |
parent | shader: Add XMAD multiplication folding optimization (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/shader/memory_util.h | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/src/video_core/shader/memory_util.h b/src/video_core/shader/memory_util.h deleted file mode 100644 index 4624d38e6..000000000 --- a/src/video_core/shader/memory_util.h +++ /dev/null @@ -1,43 +0,0 @@ -// Copyright 2020 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <cstddef> -#include <vector> - -#include "common/common_types.h" -#include "video_core/engines/maxwell_3d.h" -#include "video_core/engines/shader_type.h" - -namespace Tegra { -class MemoryManager; -} - -namespace VideoCommon::Shader { - -using ProgramCode = std::vector<u64>; - -constexpr u32 STAGE_MAIN_OFFSET = 10; -constexpr u32 KERNEL_MAIN_OFFSET = 0; - -/// Gets the address for the specified shader stage program -GPUVAddr GetShaderAddress(Tegra::Engines::Maxwell3D& maxwell3d, - Tegra::Engines::Maxwell3D::Regs::ShaderProgram program); - -/// Gets if the current instruction offset is a scheduler instruction -bool IsSchedInstruction(std::size_t offset, std::size_t main_offset); - -/// Calculates the size of a program stream -std::size_t CalculateProgramSize(const ProgramCode& program, bool is_compute); - -/// Gets the shader program code from memory for the specified address -ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, GPUVAddr gpu_addr, - const u8* host_ptr, bool is_compute); - -/// Hashes one (or two) program streams -u64 GetUniqueIdentifier(Tegra::Engines::ShaderType shader_type, bool is_a, const ProgramCode& code, - const ProgramCode& code_b = {}); - -} // namespace VideoCommon::Shader |