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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-05-01 00:46:49 +0200
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-05-03 02:46:25 +0200
commitfe700e1856fa078ba0fc93ced8576f5023f3146a (patch)
treea470f5071e0e5b323af88aeda3110b791df4ae84 /src/video_core/shader/decode/memory.cpp
parentgl_shader_decompiler: Implement GLSL physical attributes (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/shader/decode/memory.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp
index 339692295..c4f68f8ab 100644
--- a/src/video_core/shader/decode/memory.cpp
+++ b/src/video_core/shader/decode/memory.cpp
@@ -253,7 +253,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
SetRegister(bb, instr.gpr0, fake_address);
// Signal the shader IR to declare all possible attributes and varyings
- use_physical_attributes = true;
+ uses_physical_attributes = true;
break;
}
default: