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author | bunnei <bunneidev@gmail.com> | 2021-11-21 01:51:13 +0100 |
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committer | GitHub <noreply@github.com> | 2021-11-21 01:51:13 +0100 |
commit | ea6fa044f3e55de3b542c6c1b7ca581cbf76d77e (patch) | |
tree | 3eb75c6d43296f2a4cbb41099b4f4e787918b1a1 /src/video_core/renderer_vulkan/blit_image.cpp | |
parent | Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_too_small (diff) | |
parent | TextureCache: Refactor and fix linux compiling. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_vulkan/blit_image.cpp | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index b3884a4f5..28b631f73 100644 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp @@ -4,8 +4,14 @@ #include <algorithm> +#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h" +#include "video_core/host_shaders/convert_b10g11r11_to_d24s8_frag_spv.h" +#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h" +#include "video_core/host_shaders/convert_d24s8_to_b10g11r11_frag_spv.h" +#include "video_core/host_shaders/convert_d24s8_to_r16g16_frag_spv.h" #include "video_core/host_shaders/convert_depth_to_float_frag_spv.h" #include "video_core/host_shaders/convert_float_to_depth_frag_spv.h" +#include "video_core/host_shaders/convert_r16g16_to_d24s8_frag_spv.h" #include "video_core/host_shaders/full_screen_triangle_vert_spv.h" #include "video_core/host_shaders/vulkan_blit_color_float_frag_spv.h" #include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h" @@ -354,6 +360,12 @@ BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_, blit_color_to_color_frag(BuildShader(device, VULKAN_BLIT_COLOR_FLOAT_FRAG_SPV)), convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)), convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)), + convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)), + convert_b10g11r11_to_d24s8_frag(BuildShader(device, CONVERT_B10G11R11_TO_D24S8_FRAG_SPV)), + convert_r16g16_to_d24s8_frag(BuildShader(device, CONVERT_R16G16_TO_D24S8_FRAG_SPV)), + convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)), + convert_d24s8_to_b10g11r11_frag(BuildShader(device, CONVERT_D24S8_TO_B10G11R11_FRAG_SPV)), + convert_d24s8_to_r16g16_frag(BuildShader(device, CONVERT_D24S8_TO_R16G16_FRAG_SPV)), linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)), nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) { if (device.IsExtShaderStencilExportSupported()) { @@ -448,6 +460,59 @@ void BlitImageHelper::ConvertR16ToD16(const Framebuffer* dst_framebuffer, Convert(*convert_r16_to_d16_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift); } +void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, + const ImageView& src_image_view, u32 up_scale, + u32 down_shift) { + ConvertPipelineDepthTargetEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(), + convert_abgr8_to_d24s8_frag, true); + Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale, + down_shift); +} + +void BlitImageHelper::ConvertB10G11R11ToD24S8(const Framebuffer* dst_framebuffer, + const ImageView& src_image_view, u32 up_scale, + u32 down_shift) { + ConvertPipelineDepthTargetEx(convert_b10g11r11_to_d24s8_pipeline, dst_framebuffer->RenderPass(), + convert_b10g11r11_to_d24s8_frag, true); + Convert(*convert_b10g11r11_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale, + down_shift); +} + +void BlitImageHelper::ConvertR16G16ToD24S8(const Framebuffer* dst_framebuffer, + const ImageView& src_image_view, u32 up_scale, + u32 down_shift) { + ConvertPipelineDepthTargetEx(convert_r16g16_to_d24s8_pipeline, dst_framebuffer->RenderPass(), + convert_r16g16_to_d24s8_frag, true); + Convert(*convert_r16g16_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale, + down_shift); +} + +void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, + ImageView& src_image_view, u32 up_scale, u32 down_shift) { + ConvertPipelineColorTargetEx(convert_d24s8_to_abgr8_pipeline, dst_framebuffer->RenderPass(), + convert_d24s8_to_abgr8_frag, false); + ConvertDepthStencil(*convert_d24s8_to_abgr8_pipeline, dst_framebuffer, src_image_view, up_scale, + down_shift); +} + +void BlitImageHelper::ConvertD24S8ToB10G11R11(const Framebuffer* dst_framebuffer, + ImageView& src_image_view, u32 up_scale, + u32 down_shift) { + ConvertPipelineColorTargetEx(convert_d24s8_to_b10g11r11_pipeline, dst_framebuffer->RenderPass(), + convert_d24s8_to_b10g11r11_frag, false); + ConvertDepthStencil(*convert_d24s8_to_b10g11r11_pipeline, dst_framebuffer, src_image_view, + up_scale, down_shift); +} + +void BlitImageHelper::ConvertD24S8ToR16G16(const Framebuffer* dst_framebuffer, + ImageView& src_image_view, u32 up_scale, + u32 down_shift) { + ConvertPipelineColorTargetEx(convert_d24s8_to_r16g16_pipeline, dst_framebuffer->RenderPass(), + convert_d24s8_to_r16g16_frag, false); + ConvertDepthStencil(*convert_d24s8_to_r16g16_pipeline, dst_framebuffer, src_image_view, + up_scale, down_shift); +} + void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer, const ImageView& src_image_view, u32 up_scale, u32 down_shift) { const VkPipelineLayout layout = *one_texture_pipeline_layout; @@ -495,6 +560,54 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb scheduler.InvalidateState(); } +void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer, + ImageView& src_image_view, u32 up_scale, u32 down_shift) { + const VkPipelineLayout layout = *two_textures_pipeline_layout; + const VkImageView src_depth_view = src_image_view.DepthView(); + const VkImageView src_stencil_view = src_image_view.StencilView(); + const VkSampler sampler = *nearest_sampler; + const VkExtent2D extent{ + .width = std::max((src_image_view.size.width * up_scale) >> down_shift, 1U), + .height = std::max((src_image_view.size.height * up_scale) >> down_shift, 1U), + }; + scheduler.RequestRenderpass(dst_framebuffer); + scheduler.Record([pipeline, layout, sampler, src_depth_view, src_stencil_view, extent, up_scale, + down_shift, this](vk::CommandBuffer cmdbuf) { + const VkOffset2D offset{ + .x = 0, + .y = 0, + }; + const VkViewport viewport{ + .x = 0.0f, + .y = 0.0f, + .width = static_cast<float>(extent.width), + .height = static_cast<float>(extent.height), + .minDepth = 0.0f, + .maxDepth = 0.0f, + }; + const VkRect2D scissor{ + .offset = offset, + .extent = extent, + }; + const PushConstants push_constants{ + .tex_scale = {viewport.width, viewport.height}, + .tex_offset = {0.0f, 0.0f}, + }; + const VkDescriptorSet descriptor_set = two_textures_descriptor_allocator.Commit(); + UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_depth_view, + src_stencil_view); + // TODO: Barriers + cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); + cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, + nullptr); + cmdbuf.SetViewport(0, viewport); + cmdbuf.SetScissor(0, scissor); + cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants); + cmdbuf.Draw(3, 1, 0, 0); + }); + scheduler.InvalidateState(); +} + VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key) { const auto it = std::ranges::find(blit_color_keys, key); if (it != blit_color_keys.end()) { @@ -636,4 +749,62 @@ void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRend }); } +void BlitImageHelper::ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass, + vk::ShaderModule& module, bool single_texture) { + if (pipeline) { + return; + } + const std::array stages = MakeStages(*full_screen_vert, *module); + pipeline = device.GetLogical().CreateGraphicsPipeline({ + .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .stageCount = static_cast<u32>(stages.size()), + .pStages = stages.data(), + .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, + .pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + .pTessellationState = nullptr, + .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO, + .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, + .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, + .pDepthStencilState = nullptr, + .pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO, + .pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO, + .layout = single_texture ? *one_texture_pipeline_layout : *two_textures_pipeline_layout, + .renderPass = renderpass, + .subpass = 0, + .basePipelineHandle = VK_NULL_HANDLE, + .basePipelineIndex = 0, + }); +} + +void BlitImageHelper::ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass, + vk::ShaderModule& module, bool single_texture) { + if (pipeline) { + return; + } + const std::array stages = MakeStages(*full_screen_vert, *module); + pipeline = device.GetLogical().CreateGraphicsPipeline({ + .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .stageCount = static_cast<u32>(stages.size()), + .pStages = stages.data(), + .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, + .pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + .pTessellationState = nullptr, + .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO, + .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, + .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, + .pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, + .pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO, + .pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO, + .layout = single_texture ? *one_texture_pipeline_layout : *two_textures_pipeline_layout, + .renderPass = renderpass, + .subpass = 0, + .basePipelineHandle = VK_NULL_HANDLE, + .basePipelineIndex = 0, + }); +} + } // namespace Vulkan |