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authorSubv <subv2112@gmail.com>2018-03-27 04:52:43 +0200
committerJames Rowe <jroweboy@gmail.com>2018-04-07 04:44:46 +0200
commitcb3183212d72836a7b6b196fde9896de66db62e6 (patch)
treee3205d3fa2830ad781e1a3b014010203fb0b200c /src/video_core/renderer_opengl
parentGLCache: Specialize the MortonCopy function for the DXT1 texture format. (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp13
1 files changed, 11 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 09cd4859b..77e2fd039 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -524,10 +524,10 @@ void main() {
in vec2 frag_tex_coord;
out vec4 color;
-uniform sampler2D color_texture;
+uniform sampler2D tex[32];
void main() {
- color = vec4(1.0, 0.0, 1.0, 0.0);
+ color = texture(tex[0], frag_tex_coord);
}
)";
@@ -548,6 +548,15 @@ void main() {
state.draw.shader_program = test_shader.shader.handle;
state.Apply();
+ for (u32 texture = 0; texture < texture_samplers.size(); ++texture) {
+ // Set the texture samplers to correspond to different texture units
+ std::string uniform_name = "tex[" + std::to_string(texture) + "]";
+ GLint uniform_tex = glGetUniformLocation(test_shader.shader.handle, uniform_name.c_str());
+ if (uniform_tex != -1) {
+ glUniform1i(uniform_tex, TextureUnits::MaxwellTexture(texture).id);
+ }
+ }
+
if (has_ARB_separate_shader_objects) {
state.draw.shader_program = 0;
state.Apply();