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author | tfarley <tfarleygithub@gmail.com> | 2015-05-19 06:21:33 +0200 |
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committer | tfarley <tfarleygithub@gmail.com> | 2015-05-23 00:51:18 +0200 |
commit | 05dc633a8c35221ce8d6abe6ddf027f8b0bab6c2 (patch) | |
tree | d080c1efd3b928bda551cb9eee304547e66a4351 /src/video_core/renderer_opengl/renderer_opengl.h | |
parent | INI hw/sw renderer toggle (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.h | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index cd782428e..2ec2e14ca 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -13,6 +13,8 @@ #include "core/hw/gpu.h" #include "video_core/renderer_base.h" +#include "video_core/renderer_opengl/gl_state.h" +#include "video_core/renderer_opengl/gl_rasterizer.h" class EmuWindow; @@ -49,18 +51,18 @@ private: }; void InitOpenGLObjects(); - static void ConfigureFramebufferTexture(TextureInfo& texture, - const GPU::Regs::FramebufferConfig& framebuffer); + void ConfigureFramebufferTexture(TextureInfo& texture, + const GPU::Regs::FramebufferConfig& framebuffer); void DrawScreens(); void DrawSingleScreenRotated(const TextureInfo& texture, float x, float y, float w, float h); void UpdateFramerate(); // Loads framebuffer from emulated memory into the active OpenGL texture. - static void LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer, - const TextureInfo& texture); + void LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer, + const TextureInfo& texture); // Fills active OpenGL texture with the given RGB color. - static void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, - const TextureInfo& texture); + void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, + const TextureInfo& texture); /// Computes the viewport rectangle MathUtil::Rectangle<unsigned> GetViewportExtent(); @@ -71,6 +73,8 @@ private: int resolution_width; ///< Current resolution width int resolution_height; ///< Current resolution height + OpenGLState state; + // OpenGL object IDs GLuint vertex_array_handle; GLuint vertex_buffer_handle; |