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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-06-06 06:28:22 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:35 +0200
commitb1ed64ac18fe7b5fc89abe06442527d8c440ddc7 (patch)
tree516cb3c6b7c1edffdca352d8e44c73c8151459d3 /src/video_core/renderer_opengl/renderer_opengl.cpp
parentgl_shader_cache: Store workers in shader cache object (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index a4805f3da..b8777643b 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -24,6 +24,7 @@
#include "video_core/host_shaders/opengl_present_frag.h"
#include "video_core/host_shaders/opengl_present_vert.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/textures/decoders.h"
@@ -230,13 +231,10 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
void RendererOpenGL::InitOpenGLObjects() {
// Create shader programs
- OGLShader vertex_shader;
- vertex_shader.Create(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
-
- OGLShader fragment_shader;
- fragment_shader.Create(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER);
-
- present_program.Create(false, false, vertex_shader.handle, fragment_shader.handle);
+ present_program.handle = glCreateProgram();
+ AttachShader(GL_VERTEX_SHADER, present_program.handle, HostShaders::OPENGL_PRESENT_VERT);
+ AttachShader(GL_FRAGMENT_SHADER, present_program.handle, HostShaders::OPENGL_PRESENT_FRAG);
+ LinkProgram(present_program.handle);
// Generate presentation sampler
present_sampler.Create();