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author | bunnei <bunneidev@gmail.com> | 2018-04-10 04:02:59 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2018-04-14 22:01:39 +0200 |
commit | a992aac5eb92479f8c23e746c298e4ddc3765594 (patch) | |
tree | cca10023f958bad171fa7391e559e2c8b98539cc /src/video_core/renderer_opengl/renderer_opengl.cpp | |
parent | gl_shader_manager: Implement SetShaderSamplerBindings. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 2fabf5cab..5e78723a2 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -57,7 +57,7 @@ uniform sampler2D color_texture; void main() { // Swap RGBA -> ABGR so we don't have to do this on the CPU. This needs to change if we have to // support more framebuffer pixel formats. - color = texture(color_texture, frag_tex_coord).abgr; + color = texture(color_texture, frag_tex_coord); } )"; @@ -311,10 +311,10 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, } std::array<ScreenRectVertex, 4> vertices = {{ - ScreenRectVertex(x, y, texcoords.top, right), - ScreenRectVertex(x + w, y, texcoords.bottom, right), - ScreenRectVertex(x, y + h, texcoords.top, left), - ScreenRectVertex(x + w, y + h, texcoords.bottom, left), + ScreenRectVertex(x, y, texcoords.top, left), + ScreenRectVertex(x + w, y, texcoords.bottom, left), + ScreenRectVertex(x, y + h, texcoords.top, right), + ScreenRectVertex(x + w, y + h, texcoords.bottom, right), }}; state.texture_units[0].texture_2d = screen_info.display_texture; |