summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/renderer_opengl.cpp
diff options
context:
space:
mode:
authorReinUsesLisp <reinuseslisp@airmail.cc>2019-11-29 00:11:03 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-11-29 00:11:03 +0100
commit4589582eaf9aa5a1d9bc4e74ed71b0bf7903a1d2 (patch)
treea2ac5e7712b859821c0925f212810ff7e26539e9 /src/video_core/renderer_opengl/renderer_opengl.cpp
parentMerge pull request #3169 from lioncash/memory (diff)
downloadyuzu-4589582eaf9aa5a1d9bc4e74ed71b0bf7903a1d2.tar
yuzu-4589582eaf9aa5a1d9bc4e74ed71b0bf7903a1d2.tar.gz
yuzu-4589582eaf9aa5a1d9bc4e74ed71b0bf7903a1d2.tar.bz2
yuzu-4589582eaf9aa5a1d9bc4e74ed71b0bf7903a1d2.tar.lz
yuzu-4589582eaf9aa5a1d9bc4e74ed71b0bf7903a1d2.tar.xz
yuzu-4589582eaf9aa5a1d9bc4e74ed71b0bf7903a1d2.tar.zst
yuzu-4589582eaf9aa5a1d9bc4e74ed71b0bf7903a1d2.zip
Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp19
1 files changed, 1 insertions, 18 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index a57a564f7..69fd735bd 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -62,9 +62,7 @@ void main() {
}
)";
-/**
- * Vertex structure that the drawn screen rectangles are composed of.
- */
+/// Vertex structure that the drawn screen rectangles are composed of.
struct ScreenRectVertex {
ScreenRectVertex(GLfloat x, GLfloat y, GLfloat u, GLfloat v) {
position[0] = x;
@@ -138,9 +136,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
prev_state.Apply();
}
-/**
- * Loads framebuffer from emulated memory into the active OpenGL texture.
- */
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
// Framebuffer orientation handling
framebuffer_transform_flags = framebuffer.transform_flags;
@@ -181,19 +176,12 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
-/**
- * Fills active OpenGL texture with the given RGB color. Since the color is solid, the texture can
- * be 1x1 but will stretch across whatever it's rendered on.
- */
void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
const TextureInfo& texture) {
const u8 framebuffer_data[4] = {color_a, color_b, color_g, color_r};
glClearTexImage(texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data);
}
-/**
- * Initializes the OpenGL state and creates persistent objects.
- */
void RendererOpenGL::InitOpenGLObjects() {
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
0.0f);
@@ -351,9 +339,6 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
state.Apply();
}
-/**
- * Draws the emulated screens to the emulator window.
- */
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
if (renderer_settings.set_background_color) {
// Update background color before drawing
@@ -381,7 +366,6 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
m_current_frame++;
}
-/// Updates the framerate
void RendererOpenGL::UpdateFramerate() {}
void RendererOpenGL::CaptureScreenshot() {
@@ -495,7 +479,6 @@ bool RendererOpenGL::Init() {
return true;
}
-/// Shutdown the renderer
void RendererOpenGL::ShutDown() {}
} // namespace OpenGL