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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-11-29 00:11:03 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-11-29 00:11:03 +0100 |
commit | 4589582eaf9aa5a1d9bc4e74ed71b0bf7903a1d2 (patch) | |
tree | a2ac5e7712b859821c0925f212810ff7e26539e9 /src/video_core/renderer_opengl/renderer_opengl.cpp | |
parent | Merge pull request #3169 from lioncash/memory (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 19 |
1 files changed, 1 insertions, 18 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index a57a564f7..69fd735bd 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -62,9 +62,7 @@ void main() { } )"; -/** - * Vertex structure that the drawn screen rectangles are composed of. - */ +/// Vertex structure that the drawn screen rectangles are composed of. struct ScreenRectVertex { ScreenRectVertex(GLfloat x, GLfloat y, GLfloat u, GLfloat v) { position[0] = x; @@ -138,9 +136,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { prev_state.Apply(); } -/** - * Loads framebuffer from emulated memory into the active OpenGL texture. - */ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) { // Framebuffer orientation handling framebuffer_transform_flags = framebuffer.transform_flags; @@ -181,19 +176,12 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); } -/** - * Fills active OpenGL texture with the given RGB color. Since the color is solid, the texture can - * be 1x1 but will stretch across whatever it's rendered on. - */ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a, const TextureInfo& texture) { const u8 framebuffer_data[4] = {color_a, color_b, color_g, color_r}; glClearTexImage(texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data); } -/** - * Initializes the OpenGL state and creates persistent objects. - */ void RendererOpenGL::InitOpenGLObjects() { glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue, 0.0f); @@ -351,9 +339,6 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, state.Apply(); } -/** - * Draws the emulated screens to the emulator window. - */ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { if (renderer_settings.set_background_color) { // Update background color before drawing @@ -381,7 +366,6 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { m_current_frame++; } -/// Updates the framerate void RendererOpenGL::UpdateFramerate() {} void RendererOpenGL::CaptureScreenshot() { @@ -495,7 +479,6 @@ bool RendererOpenGL::Init() { return true; } -/// Shutdown the renderer void RendererOpenGL::ShutDown() {} } // namespace OpenGL |