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author | bunnei <bunneidev@gmail.com> | 2020-05-08 21:16:53 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-08 21:16:53 +0200 |
commit | 50c27d5ae1bfe6cff6f091f07d68ab7b8e394d9d (patch) | |
tree | 594f42eb18464e5370917bfad61694ecce7a050b /src/video_core/renderer_opengl/maxwell_to_gl.h | |
parent | Merge pull request #3879 from lioncash/global2 (diff) | |
parent | vk_graphics_pipeline: Implement viewport swizzles with NV_viewport_swizzle (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/maxwell_to_gl.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h index 2c0c77c28..994ae98eb 100644 --- a/src/video_core/renderer_opengl/maxwell_to_gl.h +++ b/src/video_core/renderer_opengl/maxwell_to_gl.h @@ -503,5 +503,10 @@ inline GLenum PolygonMode(Maxwell::PolygonMode polygon_mode) { return GL_FILL; } +inline GLenum ViewportSwizzle(Maxwell::ViewportSwizzle swizzle) { + // Enumeration order matches register order. We can convert it arithmetically. + return GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV + static_cast<GLenum>(swizzle); +} + } // namespace MaxwellToGL } // namespace OpenGL |