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authorbunnei <bunneidev@gmail.com>2015-11-15 23:43:01 +0100
committerbunnei <bunneidev@gmail.com>2016-02-05 23:17:31 +0100
commit021cb0bced1d8045f04b85024b97a07a4d0df12f (patch)
treeaf2e041a2625ebde8c5f734f2e0ab911aba11625 /src/video_core/renderer_opengl/gl_state.cpp
parentrenderer_opengl: Initial implementation of basic specular lighting. (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index a82372995..ab4b6c7b1 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -170,6 +170,14 @@ void OpenGLState::Apply() {
}
}
+ // Lighting LUTs
+ for (unsigned i = 0; i < ARRAY_SIZE(lighting_lut); ++i) {
+ if (lighting_lut[i].texture_1d != cur_state.lighting_lut[i].texture_1d) {
+ glActiveTexture(GL_TEXTURE3 + i);
+ glBindTexture(GL_TEXTURE_1D, lighting_lut[i].texture_1d);
+ }
+ }
+
// Framebuffer
if (draw.framebuffer != cur_state.draw.framebuffer) {
glBindFramebuffer(GL_FRAMEBUFFER, draw.framebuffer);