diff options
author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-06-22 07:12:11 +0200 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:39 +0200 |
commit | fb9b1787f86d069db27fe0af44ded042c6d8de39 (patch) | |
tree | ac1e1056f0ce34be34063dc5ce38c34faceaf946 /src/video_core/renderer_opengl/gl_shader_cache.cpp | |
parent | general: Add setting shader_backend (diff) | |
download | yuzu-fb9b1787f86d069db27fe0af44ded042c6d8de39.tar yuzu-fb9b1787f86d069db27fe0af44ded042c6d8de39.tar.gz yuzu-fb9b1787f86d069db27fe0af44ded042c6d8de39.tar.bz2 yuzu-fb9b1787f86d069db27fe0af44ded042c6d8de39.tar.lz yuzu-fb9b1787f86d069db27fe0af44ded042c6d8de39.tar.xz yuzu-fb9b1787f86d069db27fe0af44ded042c6d8de39.tar.zst yuzu-fb9b1787f86d069db27fe0af44ded042c6d8de39.zip |
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 40 |
1 files changed, 31 insertions, 9 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index af8e9f44d..cde0f54c9 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -15,6 +15,7 @@ #include "common/fs/path_util.h" #include "common/logging/log.h" #include "common/scope_exit.h" +#include "common/settings.h" #include "common/thread_worker.h" #include "core/core.h" #include "shader_recompiler/backend/glasm/emit_glasm.h" @@ -415,6 +416,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline( OGLProgram source_program; std::array<std::string, 5> sources; + std::array<std::vector<u32>, 5> sources_spirv; Shader::Backend::Bindings binding; Shader::IR::Program* previous_program{}; const bool use_glasm{device.UseAssemblyShaders()}; @@ -431,17 +433,23 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline( const auto runtime_info{ MakeRuntimeInfo(key, program, previous_program, glasm_use_storage_buffers, use_glasm)}; - if (use_glasm) { - sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding); - } else { + switch (device.GetShaderBackend()) { + case Settings::ShaderBackend::GLSL: sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding); + break; + case Settings::ShaderBackend::GLASM: + sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding); + break; + case Settings::ShaderBackend::SPIRV: + sources_spirv[stage_index] = EmitSPIRV(profile, runtime_info, program, binding); + break; } previous_program = &program; } auto* const thread_worker{build_in_parallel ? workers.get() : nullptr}; - return std::make_unique<GraphicsPipeline>(device, texture_cache, buffer_cache, gpu_memory, - maxwell3d, program_manager, state_tracker, - thread_worker, &shader_notify, sources, infos, key); + return std::make_unique<GraphicsPipeline>( + device, texture_cache, buffer_cache, gpu_memory, maxwell3d, program_manager, state_tracker, + thread_worker, &shader_notify, sources, sources_spirv, infos, key); } catch (Shader::Exception& exception) { LOG_ERROR(Render_OpenGL, "{}", exception.what()); @@ -478,10 +486,24 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline( } Shader::RuntimeInfo info; info.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks(); - const std::string code{device.UseAssemblyShaders() ? EmitGLASM(profile, info, program) - : EmitGLSL(profile, program)}; + + std::string code{}; + std::vector<u32> code_spirv; + switch (device.GetShaderBackend()) { + case Settings::ShaderBackend::GLSL: + code = EmitGLSL(profile, program); + break; + case Settings::ShaderBackend::GLASM: + code = EmitGLASM(profile, info, program); + break; + case Settings::ShaderBackend::SPIRV: + code_spirv = EmitSPIRV(profile, program); + break; + } + return std::make_unique<ComputePipeline>(device, texture_cache, buffer_cache, gpu_memory, - kepler_compute, program_manager, program.info, code); + kepler_compute, program_manager, program.info, code, + code_spirv); } catch (Shader::Exception& exception) { LOG_ERROR(Render_OpenGL, "{}", exception.what()); return nullptr; |