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authorSubv <subv2112@gmail.com>2018-03-27 04:48:05 +0200
committerJames Rowe <jroweboy@gmail.com>2018-04-07 04:44:42 +0200
commit73eaef9c05891fe2d1d6af184d3256b9027d1158 (patch)
treec6d0b47b4741c79cccb12990b6c5c7a28104daba /src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
parentRasterizerCache: Remove 3DS-specific pixel formats. (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp105
1 files changed, 22 insertions, 83 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index cfe06391a..fe9c76917 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -30,6 +30,7 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_state.h"
+#include "video_core/textures/decoders.h"
#include "video_core/utils.h"
#include "video_core/video_core.h"
@@ -40,36 +41,36 @@ struct FormatTuple {
GLint internal_format;
GLenum format;
GLenum type;
+ bool compressed;
+ // How many pixels in the original texture are equivalent to one pixel in the compressed
+ // texture.
+ u32 compression_factor;
};
-static constexpr std::array<FormatTuple, 5> fb_format_tuples = {{
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8}, // RGBA8
- {GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE}, // RGB8
- {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // RGB5A1
- {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
- {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4
+static constexpr std::array<FormatTuple, 1> fb_format_tuples = {{
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, false, 1}, // RGBA8
}};
-static constexpr std::array<FormatTuple, 4> depth_format_tuples = {{
- {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16
- {},
- {GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}, // D24
- {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24S8
+static constexpr std::array<FormatTuple, 2> tex_format_tuples = {{
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, false, 1}, // RGBA8
+ {GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true, 16}, // DXT1
}};
-static constexpr FormatTuple tex_tuple = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE};
-
static const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
const SurfaceType type = SurfaceParams::GetFormatType(pixel_format);
if (type == SurfaceType::Color) {
ASSERT(static_cast<size_t>(pixel_format) < fb_format_tuples.size());
return fb_format_tuples[static_cast<unsigned int>(pixel_format)];
} else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) {
- size_t tuple_idx = static_cast<size_t>(pixel_format) - 14;
- ASSERT(tuple_idx < depth_format_tuples.size());
- return depth_format_tuples[tuple_idx];
+ // TODO(Subv): Implement depth formats
+ ASSERT_MSG(false, "Unimplemented");
+ } else if (type == SurfaceType::Texture) {
+ ASSERT(static_cast<size_t>(pixel_format) < tex_format_tuples.size());
+ return tex_format_tuples[static_cast<unsigned int>(pixel_format)];
}
- return tex_tuple;
+
+ UNREACHABLE();
+ return {};
}
template <typename Map, typename Interval>
@@ -112,46 +113,14 @@ static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, VAddr base, VAddr
Memory::GetPointer(base), gl_buffer, morton_to_gl);
}
-static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 18> morton_to_gl_fns = {
+static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 2> morton_to_gl_fns = {
MortonCopy<true, PixelFormat::RGBA8>,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
+ MortonCopy<true, PixelFormat::DXT1>,
};
-static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 18> gl_to_morton_fns = {
+static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 2> gl_to_morton_fns = {
MortonCopy<false, PixelFormat::RGBA8>,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
+ MortonCopy<false, PixelFormat::DXT1>,
};
// Allocate an uninitialized texture of appropriate size and format for the surface
@@ -944,15 +913,6 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, ScaleMatc
if (expandable != nullptr && expandable->res_scale > target_res_scale) {
target_res_scale = expandable->res_scale;
}
- // Keep res_scale when reinterpreting d24s8 -> rgba8
- if (params.pixel_format == PixelFormat::RGBA8) {
- find_params.pixel_format = PixelFormat::D24S8;
- expandable = FindMatch<MatchFlags::Expand | MatchFlags::Invalid>(
- surface_cache, find_params, match_res_scale);
- if (expandable != nullptr && expandable->res_scale > target_res_scale) {
- target_res_scale = expandable->res_scale;
- }
- }
}
SurfaceParams new_params = params;
new_params.res_scale = target_res_scale;
@@ -1230,27 +1190,6 @@ void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, VAddr addr,
continue;
}
- // D24S8 to RGBA8
- if (surface->pixel_format == PixelFormat::RGBA8) {
- params.pixel_format = PixelFormat::D24S8;
- Surface reinterpret_surface =
- FindMatch<MatchFlags::Copy>(surface_cache, params, ScaleMatch::Ignore, interval);
- if (reinterpret_surface != nullptr) {
- ASSERT(reinterpret_surface->pixel_format == PixelFormat::D24S8);
-
- SurfaceInterval convert_interval = params.GetCopyableInterval(reinterpret_surface);
- SurfaceParams convert_params = surface->FromInterval(convert_interval);
- auto src_rect = reinterpret_surface->GetScaledSubRect(convert_params);
- auto dest_rect = surface->GetScaledSubRect(convert_params);
-
- ConvertD24S8toABGR(reinterpret_surface->texture.handle, src_rect,
- surface->texture.handle, dest_rect);
-
- surface->invalid_regions.erase(convert_interval);
- continue;
- }
- }
-
// Load data from Switch memory
FlushRegion(params.addr, params.size);
surface->LoadGLBuffer(params.addr, params.end);