summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/gl_rasterizer.cpp
diff options
context:
space:
mode:
authorMarkus Wick <markus@selfnet.de>2018-08-10 09:45:38 +0200
committerMarkus Wick <markus@selfnet.de>2018-08-12 15:48:59 +0200
commitce722e317b23a4591980fca0ffa43042d873eb2d (patch)
tree776739b470d94a3ccc3986894e1c38269bfd7dba /src/video_core/renderer_opengl/gl_rasterizer.cpp
parentgl_rasterizer: Use a helper for aligning the buffer. (diff)
downloadyuzu-ce722e317b23a4591980fca0ffa43042d873eb2d.tar
yuzu-ce722e317b23a4591980fca0ffa43042d873eb2d.tar.gz
yuzu-ce722e317b23a4591980fca0ffa43042d873eb2d.tar.bz2
yuzu-ce722e317b23a4591980fca0ffa43042d873eb2d.tar.lz
yuzu-ce722e317b23a4591980fca0ffa43042d873eb2d.tar.xz
yuzu-ce722e317b23a4591980fca0ffa43042d873eb2d.tar.zst
yuzu-ce722e317b23a4591980fca0ffa43042d873eb2d.zip
Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp45
1 files changed, 14 insertions, 31 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 0a62b7383..5a0e337a5 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -94,17 +94,10 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window)
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, stream_buffer.GetHandle());
- for (unsigned index = 0; index < uniform_buffers.size(); ++index) {
- auto& buffer = uniform_buffers[index];
- buffer.Create();
- glBindBuffer(GL_UNIFORM_BUFFER, buffer.handle);
- glBufferData(GL_UNIFORM_BUFFER, sizeof(GLShader::MaxwellUniformData), nullptr,
- GL_STREAM_COPY);
- glBindBufferBase(GL_UNIFORM_BUFFER, index, buffer.handle);
- }
-
glEnable(GL_BLEND);
+ glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uniform_buffer_alignment);
+
LOG_CRITICAL(Render_OpenGL, "Sync fixed function OpenGL state here!");
}
@@ -193,21 +186,11 @@ static GLShader::ProgramCode GetShaderProgramCode(Maxwell::ShaderProgram program
}
std::pair<u8*, GLintptr> RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
- // Helper function for uploading uniform data
- const auto copy_buffer = [&](GLuint handle, GLintptr offset, GLsizeiptr size) {
- if (has_ARB_direct_state_access) {
- glCopyNamedBufferSubData(stream_buffer.GetHandle(), handle, offset, 0, size);
- } else {
- glBindBuffer(GL_COPY_WRITE_BUFFER, handle);
- glCopyBufferSubData(GL_ARRAY_BUFFER, GL_COPY_WRITE_BUFFER, offset, 0, size);
- }
- };
-
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
// shaders. The constbuffer bindpoint starts after the shader stage configuration bind points.
- u32 current_constbuffer_bindpoint = static_cast<u32>(uniform_buffers.size());
+ u32 current_constbuffer_bindpoint = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage;
u32 current_texture_bindpoint = 0;
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
@@ -219,22 +202,21 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr
continue;
}
+ std::tie(buffer_ptr, buffer_offset) =
+ AlignBuffer(buffer_ptr, buffer_offset, static_cast<size_t>(uniform_buffer_alignment));
+
const size_t stage{index == 0 ? 0 : index - 1}; // Stage indices are 0 - 5
GLShader::MaxwellUniformData ubo{};
ubo.SetFromRegs(gpu.state.shader_stages[stage]);
std::memcpy(buffer_ptr, &ubo, sizeof(ubo));
- // Flush the buffer so that the GPU can see the data we just wrote.
- glFlushMappedBufferRange(GL_ARRAY_BUFFER, buffer_offset, sizeof(ubo));
-
- // Upload uniform data as one UBO per stage
- const GLintptr ubo_offset = buffer_offset;
- copy_buffer(uniform_buffers[stage].handle, ubo_offset,
- sizeof(GLShader::MaxwellUniformData));
+ // Bind the buffer
+ glBindBufferRange(GL_UNIFORM_BUFFER, stage, stream_buffer.GetHandle(), buffer_offset,
+ sizeof(ubo));
- buffer_ptr += sizeof(GLShader::MaxwellUniformData);
- buffer_offset += sizeof(GLShader::MaxwellUniformData);
+ buffer_ptr += sizeof(ubo);
+ buffer_offset += sizeof(ubo);
GLShader::ShaderSetup setup{GetShaderProgramCode(program)};
GLShader::ShaderEntries shader_resources;
@@ -467,8 +449,9 @@ void RasterizerOpenGL::DrawArrays() {
}
// Uniform space for the 5 shader stages
- buffer_size = Common::AlignUp<size_t>(buffer_size, 4) +
- sizeof(GLShader::MaxwellUniformData) * Maxwell::MaxShaderStage;
+ buffer_size =
+ Common::AlignUp<size_t>(buffer_size, 4) +
+ (sizeof(GLShader::MaxwellUniformData) + uniform_buffer_alignment) * Maxwell::MaxShaderStage;
u8* buffer_ptr;
GLintptr buffer_offset;