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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-02-26 20:13:47 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-03-09 22:40:06 +0100
commitbd8b9bbcee93549f323352f227ff44d0e79e0ad4 (patch)
tree5c68e7ab171db3f3d31bf27cd573c54a918f0708 /src/video_core/renderer_opengl/gl_rasterizer.cpp
parentMerge pull request #3301 from ReinUsesLisp/state-tracker (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp42
1 files changed, 17 insertions, 25 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 55324e6d5..385a31ef6 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -28,7 +28,6 @@
#include "video_core/renderer_opengl/gl_query_cache.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
-#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/maxwell_to_gl.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
@@ -76,7 +75,7 @@ Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry
}
std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer,
- const GLShader::ConstBufferEntry& entry) {
+ const ConstBufferEntry& entry) {
if (!entry.IsIndirect()) {
return entry.GetSize();
}
@@ -272,9 +271,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
SetupDrawTextures(stage, shader);
SetupDrawImages(stage, shader);
- const ProgramVariant variant(primitive_mode);
- const auto program_handle = shader->GetHandle(variant);
-
+ const GLuint program_handle = shader->GetHandle();
switch (program) {
case Maxwell::ShaderProgram::VertexA:
case Maxwell::ShaderProgram::VertexB:
@@ -295,7 +292,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
// When a clip distance is enabled but not set in the shader it crops parts of the screen
// (sometimes it's half the screen, sometimes three quarters). To avoid this, enable the
// clip distances only when it's written by a shader stage.
- clip_distances |= shader->GetShaderEntries().clip_distances;
+ clip_distances |= shader->GetEntries().clip_distances;
// When VertexA is enabled, we have dual vertex shaders
if (program == Maxwell::ShaderProgram::VertexA) {
@@ -622,13 +619,7 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
auto kernel = shader_cache.GetComputeKernel(code_addr);
SetupComputeTextures(kernel);
SetupComputeImages(kernel);
-
- const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
- const ProgramVariant variant(launch_desc.block_dim_x, launch_desc.block_dim_y,
- launch_desc.block_dim_z, launch_desc.shared_alloc,
- launch_desc.local_pos_alloc);
- glUseProgramStages(program_manager.GetHandle(), GL_COMPUTE_SHADER_BIT,
- kernel->GetHandle(variant));
+ glUseProgramStages(program_manager.GetHandle(), GL_COMPUTE_SHADER_BIT, kernel->GetHandle());
const std::size_t buffer_size =
Tegra::Engines::KeplerCompute::NumConstBuffers *
@@ -646,6 +637,7 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
bind_ubo_pushbuffer.Bind();
bind_ssbo_pushbuffer.Bind();
+ const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
glDispatchCompute(launch_desc.grid_dim_x, launch_desc.grid_dim_y, launch_desc.grid_dim_z);
++num_queued_commands;
}
@@ -750,7 +742,7 @@ void RasterizerOpenGL::SetupDrawConstBuffers(std::size_t stage_index, const Shad
const auto& shader_stage = stages[stage_index];
u32 binding = device.GetBaseBindings(stage_index).uniform_buffer;
- for (const auto& entry : shader->GetShaderEntries().const_buffers) {
+ for (const auto& entry : shader->GetEntries().const_buffers) {
const auto& buffer = shader_stage.const_buffers[entry.GetIndex()];
SetupConstBuffer(binding++, buffer, entry);
}
@@ -761,7 +753,7 @@ void RasterizerOpenGL::SetupComputeConstBuffers(const Shader& kernel) {
const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
u32 binding = 0;
- for (const auto& entry : kernel->GetShaderEntries().const_buffers) {
+ for (const auto& entry : kernel->GetEntries().const_buffers) {
const auto& config = launch_desc.const_buffer_config[entry.GetIndex()];
const std::bitset<8> mask = launch_desc.const_buffer_enable_mask.Value();
Tegra::Engines::ConstBufferInfo buffer;
@@ -773,7 +765,7 @@ void RasterizerOpenGL::SetupComputeConstBuffers(const Shader& kernel) {
}
void RasterizerOpenGL::SetupConstBuffer(u32 binding, const Tegra::Engines::ConstBufferInfo& buffer,
- const GLShader::ConstBufferEntry& entry) {
+ const ConstBufferEntry& entry) {
if (!buffer.enabled) {
// Set values to zero to unbind buffers
bind_ubo_pushbuffer.Push(binding, buffer_cache.GetEmptyBuffer(sizeof(float)), 0,
@@ -797,7 +789,7 @@ void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, const Shad
const auto cbufs{gpu.Maxwell3D().state.shader_stages[stage_index]};
u32 binding = device.GetBaseBindings(stage_index).shader_storage_buffer;
- for (const auto& entry : shader->GetShaderEntries().global_memory_entries) {
+ for (const auto& entry : shader->GetEntries().global_memory_entries) {
const auto addr{cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset()};
const auto gpu_addr{memory_manager.Read<u64>(addr)};
const auto size{memory_manager.Read<u32>(addr + 8)};
@@ -811,7 +803,7 @@ void RasterizerOpenGL::SetupComputeGlobalMemory(const Shader& kernel) {
const auto cbufs{gpu.KeplerCompute().launch_description.const_buffer_config};
u32 binding = 0;
- for (const auto& entry : kernel->GetShaderEntries().global_memory_entries) {
+ for (const auto& entry : kernel->GetEntries().global_memory_entries) {
const auto addr{cbufs[entry.GetCbufIndex()].Address() + entry.GetCbufOffset()};
const auto gpu_addr{memory_manager.Read<u64>(addr)};
const auto size{memory_manager.Read<u32>(addr + 8)};
@@ -819,7 +811,7 @@ void RasterizerOpenGL::SetupComputeGlobalMemory(const Shader& kernel) {
}
}
-void RasterizerOpenGL::SetupGlobalMemory(u32 binding, const GLShader::GlobalMemoryEntry& entry,
+void RasterizerOpenGL::SetupGlobalMemory(u32 binding, const GlobalMemoryEntry& entry,
GPUVAddr gpu_addr, std::size_t size) {
const auto alignment{device.GetShaderStorageBufferAlignment()};
const auto [ssbo, buffer_offset] =
@@ -831,7 +823,7 @@ void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader&
MICROPROFILE_SCOPE(OpenGL_Texture);
const auto& maxwell3d = system.GPU().Maxwell3D();
u32 binding = device.GetBaseBindings(stage_index).sampler;
- for (const auto& entry : shader->GetShaderEntries().samplers) {
+ for (const auto& entry : shader->GetEntries().samplers) {
const auto shader_type = static_cast<ShaderType>(stage_index);
for (std::size_t i = 0; i < entry.Size(); ++i) {
const auto texture = GetTextureInfo(maxwell3d, entry, shader_type, i);
@@ -844,7 +836,7 @@ void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
MICROPROFILE_SCOPE(OpenGL_Texture);
const auto& compute = system.GPU().KeplerCompute();
u32 binding = 0;
- for (const auto& entry : kernel->GetShaderEntries().samplers) {
+ for (const auto& entry : kernel->GetEntries().samplers) {
for (std::size_t i = 0; i < entry.Size(); ++i) {
const auto texture = GetTextureInfo(compute, entry, ShaderType::Compute, i);
SetupTexture(binding++, texture, entry);
@@ -853,7 +845,7 @@ void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
}
void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
- const GLShader::SamplerEntry& entry) {
+ const SamplerEntry& entry) {
const auto view = texture_cache.GetTextureSurface(texture.tic, entry);
if (!view) {
// Can occur when texture addr is null or its memory is unmapped/invalid
@@ -876,7 +868,7 @@ void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextu
void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader) {
const auto& maxwell3d = system.GPU().Maxwell3D();
u32 binding = device.GetBaseBindings(stage_index).image;
- for (const auto& entry : shader->GetShaderEntries().images) {
+ for (const auto& entry : shader->GetEntries().images) {
const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
const auto tic = GetTextureInfo(maxwell3d, entry, shader_type).tic;
SetupImage(binding++, tic, entry);
@@ -886,14 +878,14 @@ void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& sh
void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
const auto& compute = system.GPU().KeplerCompute();
u32 binding = 0;
- for (const auto& entry : shader->GetShaderEntries().images) {
+ for (const auto& entry : shader->GetEntries().images) {
const auto tic = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute).tic;
SetupImage(binding++, tic, entry);
}
}
void RasterizerOpenGL::SetupImage(u32 binding, const Tegra::Texture::TICEntry& tic,
- const GLShader::ImageEntry& entry) {
+ const ImageEntry& entry) {
const auto view = texture_cache.GetImageSurface(tic, entry);
if (!view) {
glBindImageTexture(binding, 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R8);