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authorwwylele <wwylele@gmail.com>2017-07-01 10:02:48 +0200
committerwwylele <wwylele@gmail.com>2017-07-01 10:02:48 +0200
commit8482933db8acaead8ff66e1457cd5453b02cccf4 (patch)
treeebd5e6b7aa59946b84fd742795bb0cdbc8d5f7de /src/video_core/renderer_opengl/gl_rasterizer.cpp
parentMerge pull request #2793 from Subv/replyandreceive (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp65
1 files changed, 35 insertions, 30 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index ff3f69ba3..1c6c15a58 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -117,48 +117,53 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
// Setup the noise LUT for proctex
proctex_noise_lut.Create();
- state.proctex_noise_lut.texture_1d = proctex_noise_lut.handle;
+ state.proctex_noise_lut.texture_buffer = proctex_noise_lut.handle;
state.Apply();
+ proctex_noise_lut_buffer.Create();
+ glBindBuffer(GL_TEXTURE_BUFFER, proctex_noise_lut_buffer.handle);
+ glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 2 * 128, nullptr, GL_DYNAMIC_DRAW);
glActiveTexture(TextureUnits::ProcTexNoiseLUT.Enum());
- glTexImage1D(GL_TEXTURE_1D, 0, GL_RG32F, 128, 0, GL_RG, GL_FLOAT, nullptr);
- glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, proctex_noise_lut_buffer.handle);
// Setup the color map for proctex
proctex_color_map.Create();
- state.proctex_color_map.texture_1d = proctex_color_map.handle;
+ state.proctex_color_map.texture_buffer = proctex_color_map.handle;
state.Apply();
+ proctex_color_map_buffer.Create();
+ glBindBuffer(GL_TEXTURE_BUFFER, proctex_color_map_buffer.handle);
+ glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 2 * 128, nullptr, GL_DYNAMIC_DRAW);
glActiveTexture(TextureUnits::ProcTexColorMap.Enum());
- glTexImage1D(GL_TEXTURE_1D, 0, GL_RG32F, 128, 0, GL_RG, GL_FLOAT, nullptr);
- glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, proctex_color_map_buffer.handle);
// Setup the alpha map for proctex
proctex_alpha_map.Create();
- state.proctex_alpha_map.texture_1d = proctex_alpha_map.handle;
+ state.proctex_alpha_map.texture_buffer = proctex_alpha_map.handle;
state.Apply();
+ proctex_alpha_map_buffer.Create();
+ glBindBuffer(GL_TEXTURE_BUFFER, proctex_alpha_map_buffer.handle);
+ glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 2 * 128, nullptr, GL_DYNAMIC_DRAW);
glActiveTexture(TextureUnits::ProcTexAlphaMap.Enum());
- glTexImage1D(GL_TEXTURE_1D, 0, GL_RG32F, 128, 0, GL_RG, GL_FLOAT, nullptr);
- glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, proctex_alpha_map_buffer.handle);
// Setup the LUT for proctex
proctex_lut.Create();
- state.proctex_lut.texture_1d = proctex_lut.handle;
+ state.proctex_lut.texture_buffer = proctex_lut.handle;
state.Apply();
+ proctex_lut_buffer.Create();
+ glBindBuffer(GL_TEXTURE_BUFFER, proctex_lut_buffer.handle);
+ glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 4 * 256, nullptr, GL_DYNAMIC_DRAW);
glActiveTexture(TextureUnits::ProcTexLUT.Enum());
- glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA32F, 256, 0, GL_RGBA, GL_FLOAT, nullptr);
- glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, proctex_lut_buffer.handle);
// Setup the difference LUT for proctex
proctex_diff_lut.Create();
- state.proctex_diff_lut.texture_1d = proctex_diff_lut.handle;
+ state.proctex_diff_lut.texture_buffer = proctex_diff_lut.handle;
state.Apply();
+ proctex_diff_lut_buffer.Create();
+ glBindBuffer(GL_TEXTURE_BUFFER, proctex_diff_lut_buffer.handle);
+ glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 4 * 256, nullptr, GL_DYNAMIC_DRAW);
glActiveTexture(TextureUnits::ProcTexDiffLUT.Enum());
- glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA32F, 256, 0, GL_RGBA, GL_FLOAT, nullptr);
- glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, proctex_diff_lut_buffer.handle);
// Sync fixed function OpenGL state
SyncCullMode();
@@ -1387,7 +1392,7 @@ void RasterizerOpenGL::SyncProcTexNoise() {
// helper function for SyncProcTexNoiseLUT/ColorMap/AlphaMap
static void SyncProcTexValueLUT(const std::array<Pica::State::ProcTex::ValueEntry, 128>& lut,
- std::array<GLvec2, 128>& lut_data, GLenum texture) {
+ std::array<GLvec2, 128>& lut_data, GLuint buffer) {
std::array<GLvec2, 128> new_data;
std::transform(lut.begin(), lut.end(), new_data.begin(), [](const auto& entry) {
return GLvec2{entry.ToFloat(), entry.DiffToFloat()};
@@ -1395,24 +1400,24 @@ static void SyncProcTexValueLUT(const std::array<Pica::State::ProcTex::ValueEntr
if (new_data != lut_data) {
lut_data = new_data;
- glActiveTexture(texture);
- glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 128, GL_RG, GL_FLOAT, lut_data.data());
+ glBindBuffer(GL_TEXTURE_BUFFER, buffer);
+ glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec2), new_data.data());
}
}
void RasterizerOpenGL::SyncProcTexNoiseLUT() {
SyncProcTexValueLUT(Pica::g_state.proctex.noise_table, proctex_noise_lut_data,
- TextureUnits::ProcTexNoiseLUT.Enum());
+ proctex_noise_lut_buffer.handle);
}
void RasterizerOpenGL::SyncProcTexColorMap() {
SyncProcTexValueLUT(Pica::g_state.proctex.color_map_table, proctex_color_map_data,
- TextureUnits::ProcTexColorMap.Enum());
+ proctex_color_map_buffer.handle);
}
void RasterizerOpenGL::SyncProcTexAlphaMap() {
SyncProcTexValueLUT(Pica::g_state.proctex.alpha_map_table, proctex_alpha_map_data,
- TextureUnits::ProcTexAlphaMap.Enum());
+ proctex_alpha_map_buffer.handle);
}
void RasterizerOpenGL::SyncProcTexLUT() {
@@ -1427,8 +1432,8 @@ void RasterizerOpenGL::SyncProcTexLUT() {
if (new_data != proctex_lut_data) {
proctex_lut_data = new_data;
- glActiveTexture(TextureUnits::ProcTexLUT.Enum());
- glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 256, GL_RGBA, GL_FLOAT, proctex_lut_data.data());
+ glBindBuffer(GL_TEXTURE_BUFFER, proctex_lut_buffer.handle);
+ glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec4), new_data.data());
}
}
@@ -1444,8 +1449,8 @@ void RasterizerOpenGL::SyncProcTexDiffLUT() {
if (new_data != proctex_diff_lut_data) {
proctex_diff_lut_data = new_data;
- glActiveTexture(TextureUnits::ProcTexDiffLUT.Enum());
- glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 256, GL_RGBA, GL_FLOAT, proctex_diff_lut_data.data());
+ glBindBuffer(GL_TEXTURE_BUFFER, proctex_diff_lut_buffer.handle);
+ glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec4), new_data.data());
}
}