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authorFernando S <fsahmkow27@gmail.com>2022-04-07 16:59:41 +0200
committerGitHub <noreply@github.com>2022-04-07 16:59:41 +0200
commit4265372099be28590a880859bb0d1af0cb4fef72 (patch)
tree92fbcf05d6e7b3794679e43c3387d2c25cd3a4d5 /src/video_core/host_shaders/opengl_convert_s8d24.comp
parentMerge pull request #8152 from liamwhite/gl-crop (diff)
parentOpenGL: fix S8D24 to ABGR8 conversions (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/host_shaders/opengl_convert_s8d24.comp18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/opengl_convert_s8d24.comp b/src/video_core/host_shaders/opengl_convert_s8d24.comp
new file mode 100644
index 000000000..83e1ab176
--- /dev/null
+++ b/src/video_core/host_shaders/opengl_convert_s8d24.comp
@@ -0,0 +1,18 @@
+// Copyright 2022 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#version 430 core
+
+layout(local_size_x = 16, local_size_y = 8) in;
+
+layout(binding = 0, rgba8ui) restrict uniform uimage2D destination;
+layout(location = 0) uniform uvec3 size;
+
+void main() {
+ if (any(greaterThanEqual(gl_GlobalInvocationID, size))) {
+ return;
+ }
+ uvec4 components = imageLoad(destination, ivec2(gl_GlobalInvocationID.xy));
+ imageStore(destination, ivec2(gl_GlobalInvocationID.xy), components.wxyz);
+}