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authorFernando Sahmkow <fsahmkow27@gmail.com>2021-11-21 20:52:39 +0100
committerFernando Sahmkow <fsahmkow27@gmail.com>2021-11-21 21:04:04 +0100
commitb96caf200d047b81554c3839c7a6a7c35b251944 (patch)
treeac8093a52aa4c9c29824db09ac938699e2891684 /src/video_core/host_shaders/convert_r16g16_to_d24s8.frag
parentTextureCache: Eliminate format deduction as full depth conversion has been supported. (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/host_shaders/convert_r16g16_to_d24s8.frag9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag b/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag
index 3df70575e..beb2d1284 100644
--- a/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag
+++ b/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag
@@ -10,9 +10,10 @@ layout(binding = 0) uniform sampler2D color_texture;
void main() {
ivec2 coord = ivec2(gl_FragCoord.xy);
vec4 color = texelFetch(color_texture, coord, 0).rgba;
- uint depth_stencil_unorm = (uint(color.r * (exp2(16) - 1.0f)) << 16)
- | (uint(color.g * (exp2(16) - 1.0f)) << 16);
+ uvec2 bytes = uvec2(color.rg * (exp2(16) - 1.0f)) << uvec2(0, 16);
+ uint depth_stencil_unorm =
+ uint(color.r * (exp2(16) - 1.0f)) | (uint(color.g * (exp2(16) - 1.0f)) << 16);
- gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f);
- gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF);
+ gl_FragDepth = float(depth_stencil_unorm & 0x00FFFFFFu) / (exp2(24.0) - 1.0f);
+ gl_FragStencilRefARB = int(depth_stencil_unorm >> 24);
}