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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-21 20:52:39 +0100 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-21 21:04:04 +0100 |
commit | b96caf200d047b81554c3839c7a6a7c35b251944 (patch) | |
tree | ac8093a52aa4c9c29824db09ac938699e2891684 /src/video_core/host_shaders/convert_r16g16_to_d24s8.frag | |
parent | TextureCache: Eliminate format deduction as full depth conversion has been supported. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/host_shaders/convert_r16g16_to_d24s8.frag | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag b/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag index 3df70575e..beb2d1284 100644 --- a/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag +++ b/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag @@ -10,9 +10,10 @@ layout(binding = 0) uniform sampler2D color_texture; void main() { ivec2 coord = ivec2(gl_FragCoord.xy); vec4 color = texelFetch(color_texture, coord, 0).rgba; - uint depth_stencil_unorm = (uint(color.r * (exp2(16) - 1.0f)) << 16) - | (uint(color.g * (exp2(16) - 1.0f)) << 16); + uvec2 bytes = uvec2(color.rg * (exp2(16) - 1.0f)) << uvec2(0, 16); + uint depth_stencil_unorm = + uint(color.r * (exp2(16) - 1.0f)) | (uint(color.g * (exp2(16) - 1.0f)) << 16); - gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f); - gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF); + gl_FragDepth = float(depth_stencil_unorm & 0x00FFFFFFu) / (exp2(24.0) - 1.0f); + gl_FragStencilRefARB = int(depth_stencil_unorm >> 24); } |