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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-22 00:00:01 +0100 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-22 00:00:01 +0100 |
commit | 853284943901560081f6ff992b6c04b7c33f0d21 (patch) | |
tree | 841c26186ab3c572851a612d2fc52407ab797d6f /src/video_core/host_shaders/convert_r16g16_to_d24s8.frag | |
parent | VulkanTexturECache: Use reinterpret on D32_S8 formats. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/host_shaders/convert_r16g16_to_d24s8.frag | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag b/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag deleted file mode 100644 index beb2d1284..000000000 --- a/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright 2021 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#version 450 -#extension GL_ARB_shader_stencil_export : require - -layout(binding = 0) uniform sampler2D color_texture; - -void main() { - ivec2 coord = ivec2(gl_FragCoord.xy); - vec4 color = texelFetch(color_texture, coord, 0).rgba; - uvec2 bytes = uvec2(color.rg * (exp2(16) - 1.0f)) << uvec2(0, 16); - uint depth_stencil_unorm = - uint(color.r * (exp2(16) - 1.0f)) | (uint(color.g * (exp2(16) - 1.0f)) << 16); - - gl_FragDepth = float(depth_stencil_unorm & 0x00FFFFFFu) / (exp2(24.0) - 1.0f); - gl_FragStencilRefARB = int(depth_stencil_unorm >> 24); -} |