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authorFernando Sahmkow <fsahmkow27@gmail.com>2021-11-22 00:00:01 +0100
committerFernando Sahmkow <fsahmkow27@gmail.com>2021-11-22 00:00:01 +0100
commit853284943901560081f6ff992b6c04b7c33f0d21 (patch)
tree841c26186ab3c572851a612d2fc52407ab797d6f /src/video_core/host_shaders/convert_r16g16_to_d24s8.frag
parentVulkanTexturECache: Use reinterpret on D32_S8 formats. (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/host_shaders/convert_r16g16_to_d24s8.frag19
1 files changed, 0 insertions, 19 deletions
diff --git a/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag b/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag
deleted file mode 100644
index beb2d1284..000000000
--- a/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag
+++ /dev/null
@@ -1,19 +0,0 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#version 450
-#extension GL_ARB_shader_stencil_export : require
-
-layout(binding = 0) uniform sampler2D color_texture;
-
-void main() {
- ivec2 coord = ivec2(gl_FragCoord.xy);
- vec4 color = texelFetch(color_texture, coord, 0).rgba;
- uvec2 bytes = uvec2(color.rg * (exp2(16) - 1.0f)) << uvec2(0, 16);
- uint depth_stencil_unorm =
- uint(color.r * (exp2(16) - 1.0f)) | (uint(color.g * (exp2(16) - 1.0f)) << 16);
-
- gl_FragDepth = float(depth_stencil_unorm & 0x00FFFFFFu) / (exp2(24.0) - 1.0f);
- gl_FragStencilRefARB = int(depth_stencil_unorm >> 24);
-}