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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-21 20:52:39 +0100 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-21 21:04:04 +0100 |
commit | b96caf200d047b81554c3839c7a6a7c35b251944 (patch) | |
tree | ac8093a52aa4c9c29824db09ac938699e2891684 /src/video_core/host_shaders/convert_d24s8_to_r16g16.frag | |
parent | TextureCache: Eliminate format deduction as full depth conversion has been supported. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/host_shaders/convert_d24s8_to_r16g16.frag | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/video_core/host_shaders/convert_d24s8_to_r16g16.frag b/src/video_core/host_shaders/convert_d24s8_to_r16g16.frag index 2a9443d3d..c48a7ac66 100644 --- a/src/video_core/host_shaders/convert_d24s8_to_r16g16.frag +++ b/src/video_core/host_shaders/convert_d24s8_to_r16g16.frag @@ -11,11 +11,12 @@ layout(location = 0) out vec4 color; void main() { ivec2 coord = ivec2(gl_FragCoord.xy); - uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f)); + uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(32.0) - 1.0f)); uint stencil = uint(textureLod(stencil_tex, coord, 0).r); + uint depth_stencil = (stencil << 24) | (depth >> 8); - color.r = float(depth >> 16) / (exp2(16) - 1.0); - color.g = float((depth >> 16) & 0x00FF) / (exp2(16) - 1.0); + color.r = float(depth_stencil & 0x0000FFFFu) / (exp2(16) - 1.0); + color.g = float(depth_stencil >> 16) / (exp2(16) - 1.0); color.b = 0.0f; color.a = 1.0f; } |