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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-22 00:00:01 +0100 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-22 00:00:01 +0100 |
commit | 853284943901560081f6ff992b6c04b7c33f0d21 (patch) | |
tree | 841c26186ab3c572851a612d2fc52407ab797d6f /src/video_core/host_shaders/convert_d24s8_to_r16g16.frag | |
parent | VulkanTexturECache: Use reinterpret on D32_S8 formats. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/host_shaders/convert_d24s8_to_r16g16.frag | 22 |
1 files changed, 0 insertions, 22 deletions
diff --git a/src/video_core/host_shaders/convert_d24s8_to_r16g16.frag b/src/video_core/host_shaders/convert_d24s8_to_r16g16.frag deleted file mode 100644 index c48a7ac66..000000000 --- a/src/video_core/host_shaders/convert_d24s8_to_r16g16.frag +++ /dev/null @@ -1,22 +0,0 @@ -// Copyright 2021 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#version 450 - -layout(binding = 0) uniform sampler2D depth_tex; -layout(binding = 1) uniform isampler2D stencil_tex; - -layout(location = 0) out vec4 color; - -void main() { - ivec2 coord = ivec2(gl_FragCoord.xy); - uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(32.0) - 1.0f)); - uint stencil = uint(textureLod(stencil_tex, coord, 0).r); - uint depth_stencil = (stencil << 24) | (depth >> 8); - - color.r = float(depth_stencil & 0x0000FFFFu) / (exp2(16) - 1.0); - color.g = float(depth_stencil >> 16) / (exp2(16) - 1.0); - color.b = 0.0f; - color.a = 1.0f; -} |