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author | Fernando S <fsahmkow27@gmail.com> | 2021-11-28 12:16:31 +0100 |
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committer | GitHub <noreply@github.com> | 2021-11-28 12:16:31 +0100 |
commit | 3031223153d2b11d089acf5c50718372b5c24b6b (patch) | |
tree | cc459170f6a363e3e25a9bcf9d95316ec66093f7 /src/video_core/host_shaders/convert_d24s8_to_r16g16.frag | |
parent | Merge pull request #7438 from german77/homebrew2 (diff) | |
parent | Texture Cache: Secure insertions against deletions. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/host_shaders/convert_d24s8_to_r16g16.frag | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/src/video_core/host_shaders/convert_d24s8_to_r16g16.frag b/src/video_core/host_shaders/convert_d24s8_to_r16g16.frag deleted file mode 100644 index 2a9443d3d..000000000 --- a/src/video_core/host_shaders/convert_d24s8_to_r16g16.frag +++ /dev/null @@ -1,21 +0,0 @@ -// Copyright 2021 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#version 450 - -layout(binding = 0) uniform sampler2D depth_tex; -layout(binding = 1) uniform isampler2D stencil_tex; - -layout(location = 0) out vec4 color; - -void main() { - ivec2 coord = ivec2(gl_FragCoord.xy); - uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f)); - uint stencil = uint(textureLod(stencil_tex, coord, 0).r); - - color.r = float(depth >> 16) / (exp2(16) - 1.0); - color.g = float((depth >> 16) & 0x00FF) / (exp2(16) - 1.0); - color.b = 0.0f; - color.a = 1.0f; -} |