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author | bunnei <bunneidev@gmail.com> | 2021-11-21 01:51:13 +0100 |
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committer | GitHub <noreply@github.com> | 2021-11-21 01:51:13 +0100 |
commit | ea6fa044f3e55de3b542c6c1b7ca581cbf76d77e (patch) | |
tree | 3eb75c6d43296f2a4cbb41099b4f4e787918b1a1 /src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag | |
parent | Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_too_small (diff) | |
parent | TextureCache: Refactor and fix linux compiling. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag b/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag new file mode 100644 index 000000000..2999a84cf --- /dev/null +++ b/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag @@ -0,0 +1,19 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#version 450 +#extension GL_ARB_shader_stencil_export : require + +layout(binding = 0) uniform sampler2D color_texture; + +void main() { + ivec2 coord = ivec2(gl_FragCoord.xy); + vec4 color = texelFetch(color_texture, coord, 0).rgba; + uint depth_stencil_unorm = (uint(color.b * (exp2(10) - 1.0f)) << 22) + | (uint(color.g * (exp2(11) - 1.0f)) << 11) + | (uint(color.r * (exp2(11) - 1.0f))); + + gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f); + gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF); +} |