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authorFernando Sahmkow <fsahmkow27@gmail.com>2021-11-22 00:00:01 +0100
committerFernando Sahmkow <fsahmkow27@gmail.com>2021-11-22 00:00:01 +0100
commit853284943901560081f6ff992b6c04b7c33f0d21 (patch)
tree841c26186ab3c572851a612d2fc52407ab797d6f /src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag
parentVulkanTexturECache: Use reinterpret on D32_S8 formats. (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag27
1 files changed, 0 insertions, 27 deletions
diff --git a/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag b/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag
deleted file mode 100644
index 11bdd861d..000000000
--- a/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag
+++ /dev/null
@@ -1,27 +0,0 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#version 450
-#extension GL_ARB_shader_stencil_export : require
-
-layout(binding = 0) uniform sampler2D color_texture;
-
-uint conv_from_float(float value_f, uint mantissa_bits) {
- uint value = floatBitsToInt(value_f);
- uint exp = (value >> 23) & 0x1Fu;
- uint mantissa_shift = 32u - mantissa_bits;
- uint mantissa = (value << 9u) >> mantissa_shift;
- return (exp << mantissa_bits) | mantissa;
-}
-
-void main() {
- ivec2 coord = ivec2(gl_FragCoord.xy);
- vec4 color = texelFetch(color_texture, coord, 0).rgba;
- uint depth_stencil_unorm = (conv_from_float(color.r, 6u) << 21)
- | (conv_from_float(color.g, 6u) << 10)
- | conv_from_float(color.b, 5u);
-
- gl_FragDepth = float(depth_stencil_unorm & 0x00FFFFFFu) / (exp2(24.0) - 1.0f);
- gl_FragStencilRefARB = int(depth_stencil_unorm >> 24);
-}