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author | bunnei <bunneidev@gmail.com> | 2021-11-21 01:51:13 +0100 |
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committer | GitHub <noreply@github.com> | 2021-11-21 01:51:13 +0100 |
commit | ea6fa044f3e55de3b542c6c1b7ca581cbf76d77e (patch) | |
tree | 3eb75c6d43296f2a4cbb41099b4f4e787918b1a1 /src/video_core/host_shaders/convert_abgr8_to_d24s8.frag | |
parent | Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_too_small (diff) | |
parent | TextureCache: Refactor and fix linux compiling. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/host_shaders/convert_abgr8_to_d24s8.frag | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag b/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag new file mode 100644 index 000000000..4e4ab6a26 --- /dev/null +++ b/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag @@ -0,0 +1,17 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#version 450 +#extension GL_ARB_shader_stencil_export : require + +layout(binding = 0) uniform sampler2D color_texture; + +void main() { + ivec2 coord = ivec2(gl_FragCoord.xy); + uvec4 color = uvec4(texelFetch(color_texture, coord, 0).rgba * (exp2(8) - 1.0f)); + uint depth_unorm = (color.r << 16) | (color.g << 8) | color.b; + + gl_FragDepth = float(depth_unorm) / (exp2(24.0) - 1.0f); + gl_FragStencilRefARB = int(color.a); +} |