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authorbunnei <bunneidev@gmail.com>2021-11-21 01:51:13 +0100
committerGitHub <noreply@github.com>2021-11-21 01:51:13 +0100
commitea6fa044f3e55de3b542c6c1b7ca581cbf76d77e (patch)
tree3eb75c6d43296f2a4cbb41099b4f4e787918b1a1 /src/video_core/host_shaders/convert_abgr8_to_d24s8.frag
parentMerge pull request #7294 from vonchenplus/fix_image_update_error_when_width_too_small (diff)
parentTextureCache: Refactor and fix linux compiling. (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/host_shaders/convert_abgr8_to_d24s8.frag17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag b/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag
new file mode 100644
index 000000000..4e4ab6a26
--- /dev/null
+++ b/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag
@@ -0,0 +1,17 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#version 450
+#extension GL_ARB_shader_stencil_export : require
+
+layout(binding = 0) uniform sampler2D color_texture;
+
+void main() {
+ ivec2 coord = ivec2(gl_FragCoord.xy);
+ uvec4 color = uvec4(texelFetch(color_texture, coord, 0).rgba * (exp2(8) - 1.0f));
+ uint depth_unorm = (color.r << 16) | (color.g << 8) | color.b;
+
+ gl_FragDepth = float(depth_unorm) / (exp2(24.0) - 1.0f);
+ gl_FragStencilRefARB = int(color.a);
+}