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authorameerj <52414509+ameerj@users.noreply.github.com>2022-01-03 18:31:33 +0100
committerameerj <52414509+ameerj@users.noreply.github.com>2022-01-03 18:31:33 +0100
commitd866916f42c3bbb21aa6f046140737690c1ce47f (patch)
treecd549393ec6076b812d75abc7be87f3ec4b96312 /src/video_core/gpu.h
parentMerge pull request #7648 from bunnei/thread-pinning (diff)
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-rw-r--r--src/video_core/gpu.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index 500411176..cc65a7870 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -5,6 +5,7 @@
#pragma once
#include <memory>
+#include <stop_token>
#include "common/bit_field.h"
#include "common/common_types.h"
@@ -209,7 +210,7 @@ public:
[[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const;
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
- void WaitFence(u32 syncpoint_id, u32 value);
+ void WaitFence(u32 syncpoint_id, u32 value, std::stop_token stop_token = {});
void IncrementSyncPoint(u32 syncpoint_id);